Resistance
Old: Yueren 2021-09-19 02:38:50
New: Yueren 2022-01-04 13:48:53
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Energy shield | |
| 2 | - | **Energy shield** is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds. | |
| 1 | + | # 抗性 | |
| 3 | 2 | ||
| 4 | - | ||
| 3 | + | **抗性** affect the amount of damage taken of specific damage types when all avoidance forms have failed. Enemies can also have resistances, which are indicated beneath their life bar. | |
| 5 | 4 | ||
| 6 | - | ## Mechanics | |
| 5 | + | Each damage type except physical has its own resistance value which is viewable on the Defence tab in the Character panel (default hotkey C). Physical damage is mitigated by armour. | |
| 6 | + | ||
| 7 | + | Chaos damage is not elemental, thus "+% to all Elemental Resistances" does not affect chaos, but "+% to all maximum Resistances" does. Chaos resistance can be modified by items and passive skills. The Keystone passive skill Chaos Inoculation grants total immunity to Chaos damage. | |
| 8 | + | ||
| 9 | + | Maximum resistances are hard capped at 90%. | |
| 10 | + | ||
| 11 | + | ## 機制 | |
| 7 | 12 | ### Damage mitigation | |
| 8 | - | ||
| 13 | + | Resistances mitigates the incoming damage according to | |
| 9 | 14 | ||
| 10 | - | ### Start of Energy shield Recharge | |
| 11 | - | Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. Spending energy shield with Blood Magic, Eldritch Battery or sacrifice mechanic (for life this mechanic can be found on, for example, Rathpith Globe or Dark Pact) does not count as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment. | |
| 15 | + |  | |
| 12 | 16 | ||
| 13 | - | ||
| 17 | + | where dmgred is the damage after reduction, Res is the character's resistance and dmg is the initial damage. | |
| 14 | 18 | ||
| 15 | - | ||
| 19 | + | The damage ratio between a character with -60% resistance and a character with 75% resistance that are hit with same amount of damage is | |
| 16 | 20 | ||
| 17 | - | ||
| 21 | + |  | |
| 18 | 22 | ||
| 19 | - | ### Energy shield Recharge Rate | |
| 20 | - | Energy shield recharge rate is a form of recovery and is by default: | |
| 21 | - | - 20% of Energy Shield Recharged per second | |
| 23 | + | ### Resistance penetration | |
| 24 | + | Main page: [[Penetration]] | |
| 22 | 25 | ||
| 23 | - | ||
| 26 | + | Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will affect damage dealt even if the target's raw resistance value is far above its resistance cap.[1] | |
| 24 | 27 | ||
| 25 | - | ### Stun prevention | |
| 26 | - | While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.[1] | |
| 28 | + | Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor. | |
| 29 | + | ||
| 30 | + | ### 無視抗性 | |
| 31 | + | Some effects ignore resistances altogether, effectively acting as if the enemy's resistance is at 0%. Consequently, this effect will reduce your damage if the enemy's resistance dips into the negatives without this effect. | |
| 32 | + | ||
| 33 | + | ### 無視抗性的來源 | |
| 34 | + | - [[Inevitable Judgement]] | |
| 35 | + | - [[Vaal Impurity of Fire]] | |
| 36 | + | - [[Vaal Impurity of Ice]] | |
| 37 | + | - [[Vaal Impurity of Lightning]] | |
| 38 | + | ||
| 39 | + | ### 抗性處罰 | |
| 40 | + | A penalty to all resistances is applied to player characters depending on their progression in the story. | |
| 41 | + | - Completion of Part one: -30% to all resistances | |
| 42 | + | - Completion of Part two: -30% to all resistances (-60% total) | |
| 43 | + | ||
| 44 | + | ### Uncapped resistances | |
| 45 | + | Total resistances a character has are uncapped resistances. This total is affected by the difficulty penalties. Only resistances up to a player's maximum will provide damage mitigation, but a player may have their uncapped resistances lowered by curses, potentially reducing them below their maximum. | |
| 46 | + | ||
| 47 | + | ### Unique items affected by uncapped resistances | |
| 48 | + | ||
| 49 | + | | Item | | |
| 50 | + | |---------| | |
| 51 | + | |[[The Wise Oak]] | | |
| 52 | + | |[[The Formless Flame]] | | |
| 53 | + | |[[The Snowblind Grace]] | | |
| 54 | + | |[[Replica Perfect Form]] | | |
| 55 | + | |[[The Formless Inferno]] | | |
| 56 | + | |[[The Perfect Form]] | | |
| 57 | + | ||
| 58 | + | ### 最大抗性 | |
| 59 | + | 每種抗性都有下列的抗性上限: | |
| 60 | + | - +75% 最大混沌抗性 | |
| 61 | + | - +75% 最大冰冷抗性 | |
| 62 | + | - +75% 最大火焰抗性 | |
| 63 | + | - +75% 最大閃電抗性 | |
| 64 | + | ||
| 65 | + | 有多種方法可以改變最大抗性: | |
| 66 | + | - 光環:[[Purity of Fire]]、[[Purity of Ice]]和[[Purity of Lightning]] | |
| 67 | + | - 天賦:[[Barbarism]]、[[Survivalist]]、[[Unnatural Calm]]、[[Soul of Steel]]...等 | |
| 68 | + | - 穿越房間: | |
| 69 | + | ||
| 70 | + | | 名稱 | 階級 | 詞綴 | | |
| 71 | + | |---------|---------|----------| | |
| 72 | + | | [[Corruption Chamber]] | 1 | 玩家 -6% 最大抗性 | | |
| 73 | + | | [[Catalyst of Corruption]] | 2 | 玩家 -8% 最大抗性 | | |
| 74 | + | | [[Locus of Corruption]] | 3 | 玩家 -10% 最大抗性 | | |
| 75 | + | ||
| 76 | + | - 地圖:- [[Mods:MapPlayerMaxResists2MapWorlds]] | |
| 77 | + | - 腐化地區:曝露之 | |
| 27 | 78 |