巨狼之眼
它透過我行動著,透過我訴說著
並且透過我的手決定誰該活下來誰該死去
接著透過我徹底的改變整個世界
巨狼之眼 Attr /8
固定詞綴大小變為兩倍
| Family | LocalModifiesImplicitMods |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 傳奇 (3) |
| Req. level | 65 (Effective: 52) |
| Stats |
Patchnotes /3
| Title | 描述 |
|---|---|
| Settlers | |
| 20160107 版本 2.1.1c | |
| 20151217 版本 2.1.0 |
Rarity: Unique
Eyes of the Greatwolf
Greatwolf Talisman
--------
Requirements:
Level: 52
--------
Item Level: 83
--------
Talisman Tier: 4
--------
44% increased Fire Damage (implicit)
20% chance to gain a Frenzy Charge on Kill (implicit)
--------
Implicit Modifier magnitudes are doubled
--------
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
--------
Corrupted
--------
Note: ~b/o 10 chaos
" } }
巨狼之眼 詞綴 /33
| 描述 |
|---|
| 增加 (20–30)% 最大魔力 魔力 |
| 增加 (20–30)% 火焰傷害 傷害 元素 火焰 |
| 增加 (20–30)% 冰冷傷害 傷害 元素 冰冷 |
| 增加 (20–30)% 閃電傷害 傷害 元素 閃電 |
| 增加 (20–30)% 全域物理傷害 傷害 物理 |
| 增加 (19–31)% 混沌傷害 傷害 混沌 |
| +1 最大殭屍數量 召喚物 |
| 增加 (40–50)% 全域暴擊率 暴擊 |
| 增加 (8–12)% 最大生命 生命 |
| 增加 (12–16)% 所有屬性 能力 |
| +(12–18)% 持續傷害加成 傷害 |
| 增加 (25–35)% 傷害 傷害 |
| +(24–36)% 全域暴擊加成 傷害 暴擊 |
| 獲得等同 (6–12)% 物理傷害的一個隨機元素傷害 傷害 物理 元素 |
| 增加 (5–8)% 範圍效果 |
| 承受 50% 的擊中火焰傷害視為冰冷傷害 元素 火焰 冰冷 |
| 承受 50% 的擊中火焰傷害視為閃電傷害 元素 火焰 閃電 |
| 承受 50% 的擊中冰冷傷害視為火焰傷害 元素 火焰 冰冷 |
| 承受 50% 的擊中冰冷傷害視為閃電傷害 元素 冰冷 閃電 |
| 承受 50% 的擊中閃電傷害視為冰冷傷害 元素 冰冷 閃電 |
| 承受 50% 的擊中閃電傷害視為火焰傷害 元素 火焰 閃電 |
| (4–6)% 額外物理傷害減免 物理 |
| 每秒回復 2% 生命 生命 |
| (4–6)% 機率使敵人冰凍、感電與點燃 元素 火焰 冰冷 閃電 異常狀態 |
| 擊殺時有 10% 機率獲得 1 顆狂怒球 |
| 擊殺時有 10% 機率獲得 1 顆暴擊球 |
| 10% 機率擊殺時獲得 1 顆耐力球 |
| 增加 (15–25)% 全域防禦 防禦 |
| 增加 (30–40)% 魚咬靈敏度 |
| 增加 (6–10)% 攻擊與施放速度 攻擊 法術 速度 |
| 增加 (20–30)% 法術傷害 傷害 法術 |
| 增加 (20–30)% 攻擊傷害 傷害 攻擊 |
| 投射物穿透 2 個額外目標 |
Community Wiki
Modifiers
Eyes of the Greatwolf doubles the effect of any of its implicit modifiers. This means it has two modifiers chosen from the following and then doubles them:
Available implicit modifiers include:
(12-16)% increased Attributes
(15-25)% increased Global Defences
(19-31)% increased Chaos Damage
(20-30)% increased Attack Damage
(20-30)% increased Cold Damage
(20-30)% increased Fire Damage
(20-30)% increased Lightning Damage
(20-30)% increased Spell Damage
(20-30)% increased Global Physical Damage
(20-30)% increased maximum Mana
(25-35)% increased Damage
(4-6)% additional Physical Damage Reduction
(4-6)% chance to Freeze, Shock and Ignite
(40-50)% increased Global Critical Strike Chance
(5-8)% increased Area of Effect
(6-10)% increased Attack and Cast Speed
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
+(24-36)% to Global Critical Strike Multiplier
+1 to maximum number of Raised Zombies
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
Projectiles Pierce 2 additional Targets
Regenerate 2% of Life per second
Version history
| Version | Changes |
|---|---|
| 2.2.0 |
|
| 2.1.1c |
|
| 2.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.