Herald of Ashes
Construct
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
You can apply an additional Curse
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaArcade Map
Tagscaster, construct, cursing_monster, fire_affinity, hard_armour, has_claw, has_one_handed_melee, I_see_brothers_card, large_height, large_model, mud_blood, non_unique_map_boss, not_str, slow_movement, wb_elite
Life
350%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
350%
Resistance
40 40 40 25
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
GuardianCasterMapBoss
Metadata
MapGuardianBossFire
Level
69
Life
568,163
Armour
31,158
Evasion
5,398
Energy Shield
6,520
Damage
1,356
Spell Damage
2,023
Accuracy
301
Attack Time
1.005
Experience
115,357
Ailment Threshold
335,216
Chill
1,060
Shock
1,060
Brittle
5,997
Scorch
1,060
Sap
2,928
MonsterFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Flammability
Cast Time: 0.5 sec
Cooldown Time: 10 sec
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Base duration is 6 seconds
Cursed enemies have -30% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
active skill area of effect radius +% final [9]
GuardianBossFireBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 5 sec
Base duration is 2.43 seconds
Deals 2049 to 3073 Fire Damage
active skill area of effect radius +% final [6]
beacon placement radius [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [5]
MapBossGuardianFireStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Effectiveness of Added Damage: 30%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Base duration is 1.2 seconds
Deals 413 to 619.5 Fire Damage
25% chance to Ignite enemies
One impact every 0.13 seconds
Base radius is 1 metre
firestorm base area of effect +% [-49]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( head ); RemoveEffects( );"
	on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/MapGuardianBossFire"] = {
    name = "Herald of Ashes",
    life = 3.5,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MapBossGuardianFireStorm",
        "MonsterFlammability",
        "GuardianBossFireBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossGuardianFireStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_storm_fireball_delay_ms",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 150, 1200, -25, 25, -50, -49, 10, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 150, 1200, -25, 25, -50, -49, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 125, 1200, -25, 25, -50, -49, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianBossFireBeacon"] = {
    name = "GuardianBossFireBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_beacons",
        "beacon_placement_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 2125, 29, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 2100, 30, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • You can apply an additional Curse
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Herald of Ashes
    Construct
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    You can apply an additional Curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, construct, cursing_monster, fire_affinity, hard_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement, standalone_map_boss, wb_elite
    Life
    350%
    Energy Shield From Life
    100%
    Evasion
    +10%
    Ailment Threshold
    350%
    Resistance
    40 40 40 25
    Damage
    300%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    GuardianCasterMapBoss
    Metadata
    MapGuardianBossFireStandalone
    Level
    68
    Life
    487,712
    Armour
    28,790
    Evasion
    5,213
    Energy Shield
    6,127
    Damage
    1,276
    Spell Damage
    1,905
    Accuracy
    290
    Attack Time
    1.005
    Experience
    112,805
    Ailment Threshold
    307,259
    Chill
    972
    Shock
    972
    Brittle
    5,497
    Scorch
    972
    Sap
    2,684
    MonsterFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Flammability
    Cast Time: 0.5 sec
    Cooldown Time: 10 sec
    Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
    Base duration is 6 seconds
    Cursed enemies have -30% to Fire Resistance
    Hits against Cursed Enemies have +25% chance to Ignite
    active skill area of effect radius +% final [9]
    GuardianBossFireBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 5 sec
    Base duration is 2.45 seconds
    Deals 1943 to 2914 Fire Damage
    active skill area of effect radius +% final [4]
    beacon placement radius [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [5]
    MapBossGuardianFireStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 30%
    Cast Time: 0.9 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Base duration is 1.2 seconds
    Deals 399.8 to 599.8 Fire Damage
    25% chance to Ignite enemies
    One impact every 0.13 seconds
    Base radius is 1 metre
    firestorm base area of effect +% [-49]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "DetachAllContainingText( head ); RemoveEffects( );"
    	on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossFireStandalone"] = {
        name = "Herald of Ashes",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MapBossGuardianFireStorm",
            "MonsterFlammability",
            "GuardianBossFireBeacon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossGuardianFireStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 150, 1200, -25, 25, -50, -49, 10, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 150, 1200, -25, 25, -50, -49, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 125, 1200, -25, 25, -50, -49, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianBossFireBeacon"] = {
        name = "GuardianBossFireBeacon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "number_of_beacons",
            "beacon_placement_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, -20, 5, 50, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2975, -19, 5, 50, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2950, -18, 5, 50, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2925, -17, 5, 50, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2900, -16, 5, 50, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2875, -15, 5, 50, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2850, -14, 5, 50, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2825, -13, 5, 50, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2800, -12, 5, 50, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2775, -11, 5, 50, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2750, -10, 5, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2725, -9, 5, 50, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2700, -8, 5, 50, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2675, -7, 5, 50, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2650, -6, 5, 50, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2625, -5, 5, 50, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2600, -4, 5, 50, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2575, -3, 5, 50, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2550, -2, 5, 50, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2525, -1, 5, 50, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2500, 5, 50, -25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2475, 2, 5, 50, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2450, 4, 5, 50, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2425, 6, 5, 50, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2400, 8, 5, 50, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2375, 10, 5, 50, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2350, 12, 5, 50, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2325, 14, 5, 50, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2300, 16, 5, 50, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2275, 18, 5, 50, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2250, 20, 5, 50, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2225, 22, 5, 50, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2200, 24, 5, 50, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2175, 26, 5, 50, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2150, 28, 5, 50, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 2125, 29, 5, 50, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 2100, 30, 5, 50, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • You can apply an additional Curse
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Herald of Ashes
    Construct
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    You can apply an additional Curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsconstruct, elder_map_boss, hard_armour, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_str, slow_movement, wb_elite
    Life
    350%
    Energy Shield From Life
    100%
    Evasion
    +10%
    Ailment Threshold
    350%
    Resistance
    40 40 40 25
    Damage
    300%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    GuardianCasterMapBoss
    Metadata
    MapGuardianBossFireElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianBossFireElder"] = {
        name = "Herald of Ashes",
        life = 3.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • You can apply an additional Curse
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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