Archnemesis Mods /204
Toxic
30% increased Poison DurationPoison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
Chaosweaver
+40% to Chaos Resistance25% of Physical Damage Converted to Chaos Damage
Gain 15% of Non-Chaos Damage as extra Chaos Damage
self wither duration +% [-60]
Frostweaver
50% increased Cold Damage+50% to Cold Resistance
Gain 50% of Physical Damage as Extra Cold Damage
25% of Physical Damage Converted to Cold Damage
Inflict Cold Exposure on Hit
cold ailment effect on self +% [-50]
Permafrost
25% increased Freeze Duration on Enemies35% chance to Freeze
All Damage can Freeze
cold ailment effect on self +% [-80]
Hasted
100% increased Evasion RatingDeadeye
20% increased DamageBombardier
Skills Chain +2 timesSkills fire 2 additional Projectiles
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
Flameweaver
50% increased Fire Damage+50% to Fire Resistance
Gain 50% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
Inflict Fire Exposure on Hit
scorch ailment effect on self +% [-50]
Incendiary
Hits always Ignite25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
Arcane Buffer
150% faster start of Energy Shield RechargeChaos Damage taken does not bypass Energy Shield
Echoist
Stormweaver
50% increased Lightning Damage+50% to Lightning Resistance
Gain 50% of Physical Damage as Extra Lightning Damage
25% of Physical Damage Converted to Lightning Damage
Inflict Lightning Exposure on Hit
lightning ailment effect on self +% [-50]
Electrocuting
Hits always Shock50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
Bonebreaker
100% increased Global Accuracy RatingAlways Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
Bloodletter
Attacks cause Bleeding50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Physical Damage taken over time
Steel-infused
40% increased Global Physical Damage30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
250% increased Stun Threshold
blood and armour type override robot [1]
Gargantuan
20% increased Damage40% increased maximum Life
80% increased Area of Effect
40% increased Character Size
Berserker
immune to culling strike [1]Sentinel
50% Chance to Block Attack Damage50% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Juggernaut
20% increased Damage30% increased Area of Effect
15% increased Character Size
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Gain 2 Endurance Charges every second if you've been Hit Recently
Vampiric
25% increased Damage while Leeching Life100% of Damage Leeched as Life
200% increased total Recovery per second from Life Leech
Enemies Cannot Leech Life From you
Life Leech effects are not removed when Unreserved Life is Filled
Enemies Cannot Leech Energy Shield From you
Overcharged
Soul Conduit
cannot be dominated [1]corpse cannot be destroyed [1]
monster raises after death [1]
Opulent
10000% increased Quantity of Items Dropped20000% increased Rarity of Items Dropped
Malediction
Consecrator
Frenzied
Heralding Minions
Empowering Minions
dropped items have maximum sockets [1]Assassin
You take 50% reduced Extra Damage from Critical StrikesAll hits are Critical Strikes
100% Global chance to Blind Enemies on hit
100% increased Blind Effect
Trickster
Prevent +10% of Suppressed Spell Damage+100% chance to Suppress Spell Damage
Monsters grant 20000% increased Experience
Non-Damaging Ailments Reflection
moment of respite damage taken over time +% final [-50]
Necromancer
30% increased maximum LifeGain 10% of Non-Chaos Damage as extra Chaos Damage
dropped quality items converted to 20 quality currency [1]
Rejuvenating
20% increased maximum LifeRegenerate 2% of Life per second
Executioner
hit damage +% per 10% missing enemy life [15]immune to culling strike [1]
Hexer
HexproofDrought Bringer
Regenerate 1.5% of Life per seconddropped items are converted to utility flasks [1]
remove enemy flask charge on hit % chance [100]
Entangler
+25% to Chaos ResistancePoison on Hit
All Damage from Hits can Poison
dropped items are converted to jewels [1]
Temporal Bubble
cannot be damaged by things outside radius [32]dropped items are fully linked [1]
Treant Horde
damage removed from pack minions before life or es % [50]rare pack minions are replaced with saplings [1]
Frost Strider
30% increased Cold Damage+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
200% increased Effect of Chill
cold ailment effect on self +% [-50]
Ice Prison
30% increased Cold Damage+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
20% additional Physical Damage Reduction
cold ailment effect on self +% [-50]
Soul Eater
dropped items are fully linked [1]Flame Strider
30% increased Fire Damage+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
Corpse Detonator
+40% to Fire Resistancedropped items are converted to rings [1]
Prismatic
Hits always IgniteHits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
Magma Barrier
30% increased Fire Damage+40% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
25% additional Physical Damage Reduction
dropped items have maximum sockets [1]
Mirror Image
dropped items are duplicated [1]Storm Strider
30% increased Lightning Damage+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
Mana Siphoner
30% increased Lightning Damage+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
dropped items are converted to amulets [1]
lightning ailment effect on self +% [-50]
Corrupter
base corrupt blood when hit % average damage to deal per minute per stack [60]corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [1]
Benevolent Guardian
30% Chance to Block Attack Damage30% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
monster allies cannot take damage pulse owner [1]
Crystal-skinned
+40% to all Elemental ResistancesGain 40% of Physical Damage as Extra Damage of a random Element
dropped items are converted to gems [1]
Empowered Elements
dropped items are fractured [1]Effigy
dropped items have all white sockets [1]Lunaris-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
Solaris-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
Arakaali-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
Brine King-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
Tukohama-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
Abberath-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
Shakari-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
Innocence-touched
50% increased Damage+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Scarabs
Kitava-touched
50% increased Damage+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
dropped items are one rarity higher [1]
Bloodletter
Attacks cause Bleeding50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Physical Damage taken over time
Heralds of the Obelisk
monster spawn bloodlines ghost totem on death [1]Spirit Walkers
-350% increased Quantity of Items DroppedMonsters grant 175% reduced Experience
monster spirit walker [1]
Union of Souls
30% increased maximum Life20% increased Area of Effect
15% increased Character Size
actor scale +% granted to pack members on death [10]
maximum life +% granted to pack members on death [40]
Voidspawn of Abaxoth
50% increased Damage+50% to all Elemental Resistances
+35% to Chaos Resistance
40% additional Physical Damage Reduction
monster voidspawn [1]
Storm Herald
30% increased Lightning Damage+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
Final Gasp
cannot be dominated [1]corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
Arcane Buffer
50% faster start of Energy Shield RechargeChaos Damage taken does not bypass Energy Shield
Gain 40% of Maximum Life as Extra Maximum Energy Shield
Prismatic
+50% to all Elemental ResistancesHits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
Deadeye
30% increased Damage100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
Hasted
30% increased Attack Speed30% increased Cast Speed
100% increased Evasion Rating
40% increased Movement Speed
Bonebreaker
60% increased Global Physical Damage100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
Splinterer
Skills fire 4 additional Projectiles30% increased Projectile Damage
30% chance to avoid Projectiles
Permafrost
20% chance to FreezeAll Damage can Freeze
cold ailment effect on self +% [1]
Toxic
30% increased Poison DurationPoison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
Incendiary
Hits always Ignite25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
Electrocuting
Hits always Shock50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
Consecrator
Flame Strider
30% increased Fire Damage+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
Frost Strider
30% increased Cold Damage+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
200% increased Effect of Chill
cold ailment effect on self +% [-50]
Storm Strider
30% increased Lightning Damage+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
Corrupter
base corrupt blood when hit % average damage to deal per minute per stack [60]corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [0]
Sentinel
50% Chance to Block Attack Damage50% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Crush on Hit
Crush on HitExtra Fire Damage and Exposure
Gain 50% of Physical Damage as Extra Fire DamageInflict Fire Exposure on Hit, applying -25% to Fire Resistance
Extra Cold Damage and Exposure
Gain 50% of Physical Damage as Extra Cold DamageInflict Cold Exposure on Hit, applying -25% to Cold Resistance
Extra Lightning Damage and Exposure
Gain 50% of Physical Damage as Extra Lightning DamageInflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
Extra Chaos Damage
Gain 15% of Non-Chaos Damage as extra Chaos DamageElemental Equilibrium and Random Elemental Damage
Gain 60% of Physical Damage as Extra Damage of a random ElementElemental Equilibrium
Physical Resistant
50% additional Physical Damage ReductionFire and Ignite Resistant
+75% to Fire Resistance80% reduced Ignite Duration on you
Cold, Chill and Freeze Resistant
+75% to Cold Resistance80% reduced Effect of Chill on you
80% increased Freeze Duration on you
Lightning and Shock Resistant
+75% to Lightning Resistance80% reduced Effect of Shock on you
Chaos and Wither Resistant
+60% to Chaos Resistanceself wither duration +% [-80]
Evasive
100% increased Evasion RatingFast Energy Shield Recharge
150% faster start of Energy Shield RechargeGain 40% of Maximum Life as Extra Maximum Energy Shield
Extra Life
40% increased maximum LifeAccurate
100% increased Global Accuracy RatingExtra Crits
300% increased Global Critical Strike ChanceLife Regen
Regenerate 3% of Life per secondIgnites
Hits always Igniteignite damage +% [0]
Shocks
Hits always ShockPoisons
Poison on HitBleeds
Attacks cause BleedingChance to Freeze
25% chance to FreezeStuns
Always Stuns Enemies on HitIncreased Area of Effect
80% increased Area of EffectHasted
30% increased Attack Speed30% increased Cast Speed
40% increased Movement Speed
Triple Actions
200% increased Attack Speed200% increased Cast Speed
Skills Repeat an additional 2 Times
interrupt for X ms after skill use [1500]
Extra Projectiles
Skills fire 4 additional ProjectilesLeeches Life
100% of Damage Leeched as Life500% increased total Recovery per second from Life Leech
Life Cannot Be Leeched
Enemies Cannot Leech Life From youGains Random Charges
Endurance Charge when Hit
Gain 1 Endurance Charge every second if you've been Hit RecentlyFrenzy Charge on Hit
100% chance to gain a Frenzy Charge on HitPower Charge on Cast
gain X power charges on casting a spell [1]Cannot be Slowed
Action Speed cannot be modified to below Base ValueMovement Speed cannot be modified to below Base Value
Cannot be Stunned
Cannot be StunnedPeriodically Enrages
Always Crits
All hits are Critical StrikesBlinds
100% Global chance to Blind Enemies on hit100% increased Blind Effect
Crit Resistant
Take no Extra Damage from Critical StrikesHexproof
HexproofChaining
Skills Chain +2 timesProjectiles have 25% chance to be able to Chain when colliding with terrain
Far Shot
Projectiles gain Damage as they travel farther, dealing upto 60% increased Damage with Hits to targets
Extra Damage to Injured Foes
hit damage +% per 10% missing enemy life [20]Charge Removal
remove charges on hit % [100]Inflicts Corrupted Blood
base corrupt blood when hit % average damage to deal per minute per stack [60]corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
Spell Resistant
rare monster mod spell damage taken +% final [-50]Blocks Attacks
50% Chance to Block Attack DamageReflects Certain Ailments
Non-Damaging Ailments ReflectionReflects Hexes
100% chance to Reflect HexesHaste Aura
Energy Shield Aura
Applies Random Mark
Precision Aura
Minions Fire Explode on Death
Minions Cold Explode on Death
Minions Lightning Explode on Death
Life Shared with Treant Minions
damage removed from pack minions before life or es % [50]rare pack minions are replaced with saplings [1]
Inflicts Grasping Vines
Hinder Aura
Extra Physical Damage Aura
Revives Nearby Allies on Death
cannot be dominated [1]corpse cannot be destroyed [1]
monster raises after death [1]
Powerful Minions
Constantly Revives Minions
Summons Undead
Heals Allies and Suppresses Foe Recovery
Prevents Recovery above 50%
Temporal Proximity Shield
cannot be damaged by things outside radius [32]Soul Eater
Siphons Mana and Deals Lightning Damage
Invulnerability Aura
monster allies cannot take damage pulse owner [1]Siphons Flask Charges
Gain a Mod on Minion Death
Shocked Ground on Death
Burning Ground on Death
Burning Ground on Death
Chilled Ground on Death
Consecrated Ground
Trail of Fire
Trail of Cold
Trail of Lightning
Energy Shield Explodes
Gain 40% of Maximum Life as Extra Maximum Energy ShieldInferno Bolt when Hit
Snow Bolt when Hit
Lightning Mirage when Hit
Ice Prison
Caustic Orb on Death
Caustic Orb on Death
Ambushes
Curses
Mirror Images
Fires Mortars
Explodes Corpses
Molten Shell
Exploding Orbs
Lightning Storm
Exploding Crystals when Hit
Lightning Totem Minions
Temporarily Revives
cannot be dominated [1]corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
Enrages as Life Lost
Adaptive Resistances
cycling damage resistance % [75]Creates Voodoo Doll
Creates Frost Walls and Flees
Lunaris-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Solaris-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Arakaali-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Brine King-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Tukohama-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Abberath-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Shakari-touched
50% increased Damage+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Innocence-touched
50% increased Damage+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Kitava-touched
50% increased Damage+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spirit Walkers
monster spirit walker [1]Empowers Allies
actor scale +% granted to pack members on death [10]maximum life +% granted to pack members on death [40]
Shaper-touched
Farrul's Farric Presence
Farrul's Fertile Presence
Farrul's Wild Presence
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.