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Viscera Item /166
VisceraFireFury
Scorched Arm
High: Ignites you inflict deal Damage (10—15)% Faster
Low: (10—15)% chance to Ignite
Ignites you inflict deal Damage % Faster
Med: (20—30)% chance to Ignite
Ignites you inflict deal Damage % Faster
VisceraRhoaHead
Severed Rhoa Head
High: Every second, inflict Withered on Enemies within 6 metres for 5 seconds
Low: (10—15)% increased Chaos Damage
Every second, inflict Withered on Enemies within 6 metres for seconds
Med: (20—30)% increased Chaos Damage
Every second, inflict Withered on Enemies within 6 metres for seconds
VisceraTentacleLeg
Sea Witch's Tentacle
High: Minions have (8—12)% chance to deal Double Damage
Low: Minions deal (10—15)% increased Damage
Minions have % chance to deal Double Damage
Med: Minions deal (20—30)% increased Damage
Minions have % chance to deal Double Damage
VisceraClaw1
Crustacean's Claw
High: Adds to Physical Damage to Attacks
(10—12)% more Maximum Physical Attack Damage
Low: Adds (2—4) to (5—7) Physical Damage to Attacks
Med: Adds (8—12) to (15—18) Physical Damage to Attacks
Queen: Adds to Physical Damage to Attacks
(10—12)% more Maximum Physical Attack Damage
VisceraTikiTotem
Totemic Visage
High: (10—12)% more Maximum Lightning Damage
Low: (10—15)% chance to Shock
Med: (20—30)% chance to Shock
Queen: (10—12)% more Maximum Lightning Damage
VisceraSkeletonHand
Skeletal Archer's Arm
High: Projectiles Pierce (2—3) additional Targets
Projectiles deal % increased Damage with Hits and Ailments for each Enemy Pierced
Low: Projectiles deal (8—12)% increased Damage with Hits and Ailments for each Enemy Pierced
Med: Projectiles deal (15—20)% increased Damage with Hits and Ailments for each Enemy Pierced
VisceraSkeletonFoot
Skeletal Warrior's Leg
High: You and Allies within 5 metres deal 50 to 75 additional Cold Damage
Low: You and Allies within 5 metres deal 8 to 12 additional Cold Damage
Med: You and Allies within 5 metres deal 25 to 40 additional Cold Damage
VisceraBrute1
Warden's Arm
High: (5—7)% more Maximum Life
Low: +(30—50) to maximum Life
Med: +(60—80) to maximum Life
Queen: (5—7)% more Maximum Life
VisceraGoatHorn
Goatman's Horn
High: Area Skills have (6—8)% chance to deal Double Damage
Low: (8—12)% increased Area of Effect
Area Skills have % chance to deal Double Damage
Med: (15—20)% increased Area of Effect
Area Skills have % chance to deal Double Damage
VisceraPirateHat
Mariner's Tricorne
High: % chance to gain Phasing for 4 seconds on Kill
(4—6)% chance to gain Phasing on Hit
Low: (8—12)% chance to gain Phasing for 4 seconds on Kill
Med: (15—20)% chance to gain Phasing for 4 seconds on Kill
VisceraOrbofWater
Elemental Essence
High: +(2—3)% to maximum Cold Resistance
Low: +(14—18)% to Cold Resistance
Med: +(22—28)% to Cold Resistance
VisceraTentacleLegLightning
Galvanic Tentacle
High: +(2—3)% to maximum Lightning Resistance
Low: +(14—18)% to Lightning Resistance
Med: +(22—28)% to Lightning Resistance
VisceraMerveilLeg
Siren's Tentacle
High: +5% to Maximum Effect of Chill
Low: (10—15)% increased Effect of Cold Ailments
Med: (20—30)% increased Effect of Cold Ailments
VisceraCalaf
Cutthroat's Head
High: Hits have (30—50)% chance to ignore Enemy Physical Damage Reduction
Low: (10—15)% increased Global Physical Damage
Med: (20—30)% increased Global Physical Damage
VisceraRockBody
Golemic Stone
High: You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
Low: (10—15)% chance to Avoid being Stunned
You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
Med: (20—30)% chance to Avoid being Stunned
You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
VisceraClaw2
Gargantuan Claws
High: (10—12)% increased Attack Speed while Dual Wielding
Low: (4—6)% increased Attack Speed with Claws
Med: (8—10)% increased Attack Speed with Claws
VisceraSkullHead
Hollowed Skull
High: -1 Physical Damage taken from Hits per Level
Low: (-15—-10) Physical Damage taken from Attack Hits
Med: (-30—-20) Physical Damage taken from Attack Hits
VisceraRibcage
Bonestalker's Ribcage
High: (4—6)% additional Physical Damage Reduction
Low: % additional Physical Damage Reduction
(4—5)% reduced Physical Damage taken over time
Med: % additional Physical Damage Reduction
(6—7)% reduced Physical Damage taken over time
VisceraBossSkull
Templar Skull
High: Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8—12)% value
Low: (8—12)% increased Light Radius
Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
Med: (15—20)% increased Light Radius
Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
VisceraSpiderHead
Arachnid Fangs
High: Poisons you inflict deal Damage (10—15)% Faster
Low: (10—15)% chance to Poison on Hit
Med: (20—30)% chance to Poison on Hit
VisceraStingerLeg
Severed Stinger
High: Hits have (10—15)% chance to treat Enemy Monster Lightning Resistance values as inverted
Low: Damage Penetrates (3—4)% Lightning Resistance
Med: Damage Penetrates (6—8)% Lightning Resistance
VisceraKraitynHead
Bandit Rogue's Head
High: (3—4)% increased Action Speed
Low: (4—6)% increased Attack and Cast Speed
Med: (8—10)% increased Attack and Cast Speed
VisceraBanditsLeg
Poacher's Leg
High: (40—60)% increased Damage against Beasts
can see monster type beasts [1]
Low: (-30—-20) Physical Damage taken from Hits by Animals
can see monster type beasts [0]
Med: (-50—-40) Physical Damage taken from Hits by Animals
can see monster type beasts [0]
VisceraSnakeTailLeg
Cobra Tail
High: Travel Skills have (15—20)% chance to not consume a Cooldown on use
Low: (8—12)% increased Cooldown Recovery Rate of Travel Skills
Med: (15—20)% increased Cooldown Recovery Rate of Travel Skills
VisceraAlirasHead
Bandit Witch's Head
High: (15—20)% of Damage taken Recouped as Mana
Low: Regenerate (4—6) Mana per second
Med: Regenerate (8—10) Mana per second
VisceraSpiderLeg
Arachnid Leg
High: Immune to Hinder
Low: Immune to Hinder
(8—12)% chance to Hinder Enemies on Hit with Spells
Med: Immune to Hinder
(15—20)% chance to Hinder Enemies on Hit with Spells
VisceraVaalArm
Vaal Appendage
High: (30—50)% increased Damage with Vaal Skills
Low: +(0.2—0.3) metres to Melee Strike Range
Med: +(0.4—0.5) metres to Melee Strike Range
VisceraOakHead
Bandit Warrior's Head
High: Regenerate (3—4)% of Life per second if you have been Hit Recently
Low: Regenerate (0.8—1)% of Life per second
Regenerate % of Life per second if you have been Hit Recently
Med: Regenerate (1.6—2)% of Life per second
Regenerate % of Life per second if you have been Hit Recently
VisceraMonkeyLeg
Primate Foot
High: (5—6)% increased Action Speed while Ignited
Low: (4—6)% increased Movement Speed while Ignited
Med: (8—10)% increased Movement Speed while Ignited
VisceraDropBear
Ursine Flesh
High: (75—100)% increased Stun Duration against Enemies that are on Full Life
Low: (10—15)% reduced Enemy Stun Threshold
Med: (20—30)% reduced Enemy Stun Threshold
VisceraIncaBoss1Arm
Artificial Appendage
1: (20—30)% increased Effect of Chill
VisceraIncaBoss2Arm
Artificial Appendage
(15—20)% increased Area of Effect for Attacks
VisceraIncaBoss3Arm
Artificial Appendage
Minions have (25—40)% increased Critical Strike Chance
VisceraReaperHand
Severed Scythe-hand
High: (5—7)% chance to Recover all Life when you Kill an Enemy
Low: Recover (2—3)% of Life on Kill
Med: Recover (4—5)% of Life on Kill
VisceraSoldierLeg
Captain's Leg
High: Ignore all Movement Penalties from Armour
Low: (3—4)% increased Movement Speed
Ignore all Movement Penalties from Armour
Med: (5—6)% increased Movement Speed
Ignore all Movement Penalties from Armour
VisceraUndyingClaw
Spined Claws
High: Attacks have % chance to cause Bleeding
Bleeding you inflict deals Damage (10—15)% Faster
Low: Attacks have (10—15)% chance to cause Bleeding
Bleeding you inflict deals Damage % Faster
Med: Attacks have (20—30)% chance to cause Bleeding
Bleeding you inflict deals Damage % Faster
VisceraFlamingGolemCore
Molten Core
High: +(2—3)% to maximum Fire Resistance
Low: +(14—18)% to Fire Resistance
Med: +(22—28)% to Fire Resistance
VisceraDefacedStatueHead
Defaced Bust
High: (75—100)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Low: (10—15)% increased Stun and Block Recovery
% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Med: (20—30)% increased Stun and Block Recovery
% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
VisceraShadeHood
Spectral Hood
High: +(2—3)% to maximum Chaos Resistance
Low: +(7—13)% to Chaos Resistance
Med: +(17—19)% to Chaos Resistance
VisceraSoldierHead
Soldier's Head
High: (80—120)% increased Armour from Equipped Helmet
Low: (10—15)% increased Armour
Med: (20—30)% increased Armour
VisceraBurningRugArm
Flaming Ribbon
High: (5—6)% reduced Fire Damage taken
Low: (4—5)% reduced Burning Damage taken
Med: (6—7)% reduced Burning Damage taken
VisceraStatueLeg
Statue Leg
High: Cannot be Knocked Back
Low: (10—15)% chance to Knock Enemies Back on hit
Med: (20—30)% chance to Knock Enemies Back on hit
VisceraSmolderingLeg
Voidbearer's Leg
High: (40—60)% increased Damage on Burning Ground
Low: % increased Damage on Burning Ground
(8—10)% increased Movement Speed while on Burning Ground
Med: % increased Damage on Burning Ground
(12—15)% increased Movement Speed while on Burning Ground
VisceraLightningHead
Voltaic Apparatus
High: (8—12)% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Low: (8—12)% chance to gain a Power Charge on Kill
% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Med: (15—20)% chance to gain a Power Charge on Kill
% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
VisceraGravicusHead
General's Head
High: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield
Low: (8—12)% increased maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Med: (15—20)% increased maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
VisceraMuscularArm
Brute's Arm
High: (4—6)% increased Strength
Low: +(10—15) to Strength
Med: +(20—30) to Strength
VisceraPietysHead
Thaumaturge's Head
High: Gain (4—6)% of Physical Damage as Extra Fire Damage
Gain (4—6)% of Physical Damage as Extra Cold Damage
Gain (4—6)% of Physical Damage as Extra Lightning Damage
Low: Gain (4—5)% of Physical Damage as Extra Damage of a random Element
Med: Gain (8—10)% of Physical Damage as Extra Damage of a random Element
VisceraSpikedBodyCarapace
Spiked Carapace
High: (300—400)% of Melee Cold Damage taken reflected to Attacker
Low: Reflects (200—250) Cold Damage to Melee Attackers
% of Melee Cold Damage taken reflected to Attacker
Med: Reflects (400—500) Cold Damage to Melee Attackers
% of Melee Cold Damage taken reflected to Attacker
VisceraHindBeastBoneLeg
Skeletal Beast Leg
High: Moving while Bleeding doesn't cause you to take extra Damage
Low: Moving while Bleeding doesn't cause you to take extra Damage
(18—24)% chance to Avoid Bleeding
Med: Moving while Bleeding doesn't cause you to take extra Damage
(30—40)% chance to Avoid Bleeding
VisceraBossArm
Scholar's Arm
High: (4—6)% increased Intelligence
Low: +(10—15) to Intelligence
Med: +(20—30) to Intelligence
VisceraBossTorso
Aristocrat's Torso
High: 2% increased Life Recovery rate per 5% missing Unreserved Life
Low: (8—10)% increased Life Regeneration rate
Med: (15—20)% increased Life Regeneration rate
VisceraDominusFist
Despot's Fist
High: Adds to Lightning Damage to Unarmed Melee Hits
(20—30)% increased Area of Effect while Unarmed
Low: Adds (1—3) to (40—60) Lightning Damage to Unarmed Melee Hits
Med: Adds (1—5) to (80—120) Lightning Damage to Unarmed Melee Hits
VisceraVultureGut
Vulture's Gut
High: Killing Blows Consume corpses to Recover (3—4)% of Mana
killing blow consumes corpse restore % life [3,4]
Low: Killing Blows Consume corpses to Recover (40—60) Life and (20—30) Mana
killing blow consumes corpse restore % life [0]
Med: Killing Blows Consume corpses to Recover (80—120) Life and (40—60) Mana
killing blow consumes corpse restore % life [0]
VisceraVollBanner
Templar Banner
High: Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Low: 3% increased Spell Damage per Power Charge
Med: 4% increased Spell Damage per Power Charge
VisceraPockedLeg
Pocked Leg
High: (35—50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots
Low: (20—30)% increased Armour from Equipped Helmet and Gloves
Med: (35—50)% increased Armour from Equipped Helmet and Gloves
VisceraPockedArm
Pocked Arm
High: (35—50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots
Low: (20—30)% increased Evasion Rating from Equipped Helmet and Boots
Med: (35—50)% increased Evasion Rating from Equipped Helmet and Boots
VisceraFleshmeltedLantern
Flesh-fused Lantern
High: +(20—30)% to Fire Damage over Time Multiplier while Ignited
Low: +(6—8)% to Fire Damage over Time Multiplier
Med: +(10—14)% to Fire Damage over Time Multiplier
VisceraTotemChunk
Carved Haunches
High: Skills that Summon a Totem have (16—24)% chance to Summon two Totems instead of one
Low: (10—15)% increased Totem Placement speed
Skills that Summon a Totem have % chance to Summon two Totems instead of one
Med: (20—30)% increased Totem Placement speed
Skills that Summon a Totem have % chance to Summon two Totems instead of one
VisceraKaomHead
Blazing Skull
High: When you Kill a Rare Monster, (20—30)% chance to gain one of its Modifiers for 10 seconds
Low: (20—30)% increased Damage with Hits against Rare monsters
Med: (35—50)% increased Damage with Hits against Rare monsters
VisceraBarkhulHeart
Gladiator's Heart
High: Gain Rage on Melee Hit
+(5—7) to Maximum Rage
Low: Gain 1 Rage on Melee Hit
Med: Gain 2 Rage on Melee Hit
VisceraDaressoBlade
Swordmaster's Blade
High: 100% reduced Enemy Chance to Block Sword Attacks
Low: (4—6)% increased Attack Speed with Swords
Med: (8—10)% increased Attack Speed with Swords
VisceraSpindlyLegs
Chitinous Leg
High: Enemies within 6 metres of corpses you spawned Recently
have 100% reduced Life Regeneration Rate
Low: Enemies within 6 metres of corpses you spawned Recently
have % reduced Life Regeneration Rate
Corpses you Spawn have (4—6)% increased Maximum Life
Med: Enemies within 6 metres of corpses you spawned Recently
have % reduced Life Regeneration Rate
Corpses you Spawn have (8—10)% increased Maximum Life
VisceraPietySwollenEye
Engorged Eye
High: % chance to avoid Corrupted Blood
Corrupted Blood cannot be inflicted on you
Low: (30—50)% chance to avoid Corrupted Blood
Corrupted Blood cannot be inflicted on you
Med: (60—80)% chance to avoid Corrupted Blood
Corrupted Blood cannot be inflicted on you
VisceraMalachaiCarapace
Corrupted Carapace
High: Skills that Cost Life have (6—8)% chance to deal Double Damage
Low: (18—24)% increased Damage with Skills that Cost Life
Skills that Cost Life have % chance to deal Double Damage
Med: (30—40)% increased Damage with Skills that Cost Life
Skills that Cost Life have % chance to deal Double Damage
VisceraVendigoClaw
Vendigo Claws
High: Adds to Cold Damage to Unarmed Attacks
(25—40)% increased Damage with Hits against Chilled Enemies
Low: Adds (10—15) to (25—35) Cold Damage to Unarmed Attacks
Med: Adds (25—35) to (50—75) Cold Damage to Unarmed Attacks
VisceraSlaveDriversWhip
Overseer's Whip
High: Minions are Aggressive if you've used a Minion Skill Recently
Low: Minions are Aggressive if you've used a Minion Skill Recently
Minions have (18—24)% increased Movement Speed if you've used a Minion Skill Recently
Med: Minions are Aggressive if you've used a Minion Skill Recently
Minions have (30—40)% increased Movement Speed if you've used a Minion Skill Recently
VisceraJusticarsHelmet
Justicar's Helm
High: (10—15)% of Damage taken from Stunning Hits is Recovered as Life
Low: (18—24)% increased Stun Threshold
Med: (30—40)% increased Stun Threshold
VisceraMatriarchsCauldron
Flaming Furnace
High: Fire Exposure you inflict applies an extra (-6—-4)% to Fire Resistance
Low: (8—12)% chance to inflict Fire Exposure on Hit
Med: (15—20)% chance to inflict Fire Exposure on Hit
VisceraPrayerCrown
Adherent's Crown
High: Gain (10—15)% of Physical Damage as Extra Fire Damage
% of Physical Damage Converted to Fire Damage
Low: (10—15)% of Physical Damage Converted to Fire Damage
Med: (20—30)% of Physical Damage Converted to Fire Damage
VisceraHereticalBook
Heretical Tome
High: +(20—30)% to Physical Damage over Time Multiplier while Bleeding
Low: +(6—8)% to Physical Damage over Time Multiplier
Med: +(10—14)% to Physical Damage over Time Multiplier
VisceraInnocencesDescry
Hallowed Descry
High: Consecrated Ground you create grants (4—6)% reduced damage taken to you and Allies
Low: (10—15)% increased Effect of Consecrated Ground you create
Med: (20—30)% increased Effect of Consecrated Ground you create
VisceraSkullTail
Skeletal Tail
High: Projectiles Pierce, Fork or Chain an additional time at random
Low: (10—15)% increased Projectile Damage
Projectiles Pierce, Fork or Chain an additional time at random
Med: (20—30)% increased Projectile Damage
Projectiles Pierce, Fork or Chain an additional time at random
VisceraHandLeg
Scholar's Leg
High: (40—50)% reduced bonuses gained from Equipped Boots
(20—30)% increased bonuses gained from Equipped Gloves
Low: (5—6)% increased bonuses gained from Equipped Gloves
Med: (8—10)% increased bonuses gained from Equipped Gloves
VisceraKitavasHead
Ravenous Skull
High: (16—24)% increased Damage if you have Consumed a corpse Recently
Regenerate (1.6—2)% of Life per second if you've Consumed a corpse Recently
Regenerate (0.8—1)% of Mana per second if you've Consumed a corpse Recently
Low: Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Life
Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Mana
Med: Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Life
Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Mana
VisceraDrownedHead
Noble's Head
High: Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Low: (6—8)% more Damage against Undead Monsters
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Med: (12—15)% more Damage against Undead Monsters
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Queen: (12—15)% more Damage against Undead Monsters
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
VisceraTwinHoundHeads
Conjoined Hound Head
High: Skills supported by Unleash have +1 to maximum number of Seals
Low: Skills Supported by Unleash have (8—12)% increased Seal gain frequency
Med: Skills Supported by Unleash have (15—20)% increased Seal gain frequency
VisceraKaruiFlamingBow
Scout's Bow
High: Hits have (10—15)% chance to treat Enemy Monster Fire Resistance values as inverted
Low: Damage Penetrates (3—4)% Fire Resistance
Med: Damage Penetrates (6—8)% Fire Resistance
VisceraTukohamasClubs
Ancestor's Club
High: Strike Skills which target additional Enemies can do so from % further away
Non-Vaal Strike Skills target 1 additional nearby Enemies
Low: Strike Skills which target additional Enemies can do so from (10—15)% further away
Non-Vaal Strike Skills target additional nearby Enemies
Med: Strike Skills which target additional Enemies can do so from (20—30)% further away
Non-Vaal Strike Skills target additional nearby Enemies
VisceraSkeletonWheel
Skeleton Wheel
High: +1 to Level of all Movement Skill Gems
Low: (5—7)% increased Attack and Cast Speed if you've used a Movement Skill Recently
Med: (10—12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
VisceraLightweightBones
Osseous Talon
High: (4—6)% increased Dexterity
Low: +(10—15) to Dexterity
Med: +(20—30) to Dexterity
VisceraShavronnesVeil
Flayed Visage
High: (10—15)% of Damage taken Recouped as Energy Shield
Low: % of Damage taken Recouped as Energy Shield
(8—12)% of Chaos Damage taken does not bypass Energy Shield
Med: % of Damage taken Recouped as Energy Shield
(15—20)% of Chaos Damage taken does not bypass Energy Shield
VisceraBearHead
Bear Head
+4 to Minimum Rage
VisceraBoarHead
Boar Head
(8—10)% chance to deal Double Damage if you have Stunned an Enemy Recently
VisceraStagHead
Stag Head
+(8—12)% chance to Suppress Spell Damage
VisceraRyslathasEggSac
Arachnid Egg Sac
High: Minions created Recently have Onslaught
Low: Minions created Recently have (5—7)% increased Attack and Cast Speed
Med: Minions created Recently have (8—12)% increased Attack and Cast Speed
VisceraInfestedTorso
Infested Torso
High: Minions Recover (3—5)% of Life on Killing a Poisoned Enemy
Low: Minions Regenerate (0.8—1)% of Life per second
Minions Recover % of Life on Killing a Poisoned Enemy
Med: Minions Regenerate (1.6—2)% of Life per second
Minions Recover % of Life on Killing a Poisoned Enemy
VisceraBrineKingsClaw
King Crab's Claw
High: (10—15)% chance to gain a Brine Charge instead of an Endurance Charge
Low: Gain (3—4)% of Physical Damage as Extra Cold Damage
Gain (3—4)% of Physical Damage as Extra Lightning Damage
Med: Gain (4—5)% of Physical Damage as Extra Cold Damage
Gain (4—5)% of Physical Damage as Extra Lightning Damage
VisceraBoneMass
Calcified Leg
High: +(1—2) to maximum number of Skeletons
Low: Skeletons deal (20—30)% increased Damage
Med: Skeletons deal (35—50)% increased Damage
VisceraWraithClaw
Wraith Claws
High: (20—25)% increased Effect of Impales inflicted with Spells
% chance to Impale on Spell Hit
Low: (5—7)% chance to Impale on Spell Hit
Med: (8—12)% chance to Impale on Spell Hit
VisceraPutridLegs
Infected Leg
High: Damaging Ailments inflicted by Minions deal damage (15—20)% Faster
Low: Minions have +(6—8)% to Damage over Time Multiplier
Damaging Ailments inflicted by Minions deal damage % Faster
Med: Minions have +(10—14)% to Damage over Time Multiplier
Damaging Ailments inflicted by Minions deal damage % Faster
VisceraMaligarosClaw
Inquisitor's Claw
High: (15—20)% increased Effect of Withered
Low: Withered you Inflict expires (10—15)% slower
Med: Withered you Inflict expires (15—20)% slower
VisceraNecromancersMask
Necromancer's Mask
High: Offerings you create also grant (15—20)% increased Damage
Low: Offering Skills have (10—15)% increased Duration
Med: Offering Skills have (20—30)% increased Duration
VisceraRalakeshsFaces
Ornate Torso
High: (3—5)% of Damage from Hits is taken from your Damagable Minions' Life before you
Low: Minions have (10—15)% increased maximum Life
% of Damage from Hits is taken from your Damagable Minions' Life before you
Med: Minions have (20—30)% increased maximum Life
% of Damage from Hits is taken from your Damagable Minions' Life before you
VisceraDevourersClaws
Devourer's Antenna
High: Debilitate Enemies you Hit that are on Full Life for 4 seconds
Low: % chance to Debilitate Enemies you Hit that are on Full Life for 4 seconds
(40—60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
Med: % chance to Debilitate Enemies you Hit that are on Full Life for 4 seconds
(75—100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
GruthkulsLungs
Blackened Lungs
High: Enemies Taunted by your Warcries have 4% reduced Action Speed
Low: (10—15)% increased Warcry Speed
Med: (20—30)% increased Warcry Speed
VisceraSentrysHead
Construct's Head
High: Skills deal (4—5)% increased Projectile damage per Projectile created
Low: (8—12)% increased Projectile Speed
Skills deal % increased Projectile damage per Projectile created
Med: (15—20)% increased Projectile Speed
Skills deal % increased Projectile damage per Projectile created
VisceraArakaalisHead
Spider Queen's Head
High: Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
% increased Damage per Minion, up to a maximum of 40%
Low: % chance to Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
2% increased Damage per Minion, up to a maximum of 40%
Med: % chance to Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
3% increased Damage per Minion, up to a maximum of 40%
VisceraAberrationsHead
Dessicated Head
High: +(1—2) to maximum number of Raised Zombies
Low: Raised Zombies deal (20—30)% increased Damage
Med: Raised Zombies deal (35—50)% increased Damage
VisceraDoedreGuts
Hag's Stomach
High: (8—12)% increased Damage with Hits and Ailments per Curse on Enemy
Low: (5—7)% increased Effect of your Curses
Med: (8—12)% increased Effect of your Curses
VisceraOndarClaw
Ghostly Claw
High: (20—25)% increased Elusive Effect
Low: (5—7)% chance to gain Elusive on Kill
Med: (8—12)% chance to gain Elusive on Kill
VisceraYugulMaw
Terrifying Maw
High: (8—12)% increased Damage per Curse on you
Low: (20—30)% reduced Effect of Curses on you
Med: (35—50)% reduced Effect of Curses on you
VisceraTituciusLegGuard
Armoured Leg
High: Chance to Block Projectile Attack Damage is Lucky
Low: +(8—12)% chance to Block Projectile Attack Damage
Chance to Block Projectile Attack Damage is Lucky
Med: +(15—20)% chance to Block Projectile Attack Damage
Chance to Block Projectile Attack Damage is Lucky
VisceraMoonlitLeg
Blackguard's Leg
High: Unaffected by Chilled Ground
Low: (20—30)% reduced Effect of Chill on you
Unaffected by Chilled Ground
Med: (35—50)% reduced Effect of Chill on you
Unaffected by Chilled Ground
VisceraLunarisChampionBanner
Champion's Banner
High: Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies
Low: Enemies near your Banner take (4—5)% increased Cold Damage
Med: Enemies near your Banner take (6—8)% increased Cold Damage
VisceraBowofLunaris
Lunar Bow
High: Gain (10—15)% of Physical Damage as Extra Cold Damage
% of Physical Damage Converted to Cold Damage
Low: (10—15)% of Physical Damage Converted to Cold Damage
Med: (20—30)% of Physical Damage Converted to Cold Damage
VisceraAnkhofEternity
Golden Ankh
High: Regenerate (0.5—0.8)% of Life per second for each Raised Zombie
Low: Raised Zombies have (18—24)% increased maximum Life
Med: Raised Zombies have (30—40)% increased maximum Life
VisceraGemlingTorso
Gemling Torso
Low: Items and Gems have (4—6)% reduced Attribute Requirements
% increased Energy Shield from Equipped Body Armour
Med: Items and Gems have (7—10)% reduced Attribute Requirements
% increased Energy Shield from Equipped Body Armour
High1: (60—70)% increased Armour from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
High2: (30—35)% increased Energy Shield from Equipped Body Armour
High3: (60—70)% increased Evasion Rating from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
VisceraScarecrowPitchfork
Scarecrow's Pitchfork
High: Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Low: (10—15)% chance to Cause Monsters to Flee
Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Med: (20—30)% chance to Cause Monsters to Flee
Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
VisceraMoltenLeg
Charred Leg
High: Unaffected by Burning Ground
Low: (20—30)% reduced Ignite Duration on you
Unaffected by Burning Ground
Med: (35—50)% reduced Ignite Duration on you
Unaffected by Burning Ground
VisceraSolarisChampionBreastplate
Sun-bleached Breastplate
High: Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies
Low: Enemies near your Banner take (4—5)% increased Fire Damage
Med: Enemies near your Banner take (6—8)% increased Fire Damage
VisceraSceptreofSolaris
Resplendent Sceptre
High: Attacks have (20—30)% increased Ignite Duration
Low: +(7—10)% to Fire Damage over Time Multiplier with Attack Skills
Med: +(12—16)% to Fire Damage over Time Multiplier with Attack Skills
VisceraSolarisShield
Solar Shield
High: (10—15)% of Cold Damage from Hits taken as Fire Damage
(10—15)% of Lightning Damage from Hits taken as Fire Damage
Low: (3—4)% of Physical Damage from Hits taken as Fire Damage
Med: (5—6)% of Physical Damage from Hits taken as Fire Damage
VisceraLunarisGlaive
Crescent Blade
High: % of Physical Damage from Hits taken as Cold Damage
(10—15)% of Fire Damage from Hits taken as Cold Damage
(10—15)% of Lightning Damage from Hits taken as Cold Damage
Low: (3—4)% of Physical Damage from Hits taken as Cold Damage
Med: (5—6)% of Physical Damage from Hits taken as Cold Damage
VisceraSmugglerHand
Smuggler's Hand
High: 2% chance for a Coin Shower on Kill
Low: % chance for a Coin Shower on Kill
(5—7)% increased Quantity of Gold Dropped by Slain Enemies
Med: % chance for a Coin Shower on Kill
(8—12)% increased Quantity of Gold Dropped by Slain Enemies
VisceraBloodClot
Coagulated Essence
High: (30—40)% increased Damage while in Blood Stance
Low: (20—30)% increased Damage while Bleeding
Med: (35—50)% increased Damage while Bleeding
VisceraFrozenFangs
Gelid Fangs
High: Hits have (10—15)% chance to treat Enemy Monster Cold Resistance values as inverted
Low: Damage Penetrates (3—4)% Cold Resistance
Med: Damage Penetrates (6—8)% Cold Resistance
VisceraSandySword
Desert Sword
High: % Global chance to Blind Enemies on hit
40% increased Damage with Hits and Ailments against Blinded Enemies
Low: 15% Global chance to Blind Enemies on hit
Med: 30% Global chance to Blind Enemies on hit
VisceraShakarisStinger
Scorpion Stinger
High: When you Poison a non-Poisoned target, also inflict (4—6) Withered debuffs, lasting 2 seconds
Low: Poisons you inflict on non-Poisoned Enemies deal (40—60)% increased Damage
When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
Med: Poisons you inflict on non-Poisoned Enemies deal (75—100)% increased Damage
When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
VisceraRockyBullHooves
Lithic Haunches
High: (10—15)% chance to Avoid Physical Damage from Hits
% chance to Defend with 200% of Armour
Low: (7—10)% chance to Defend with 200% of Armour
Med: (12—16)% chance to Defend with 200% of Armour
VisceraBasiliskEye
Chimeral Eye
High: local display grant level x petrification statue [20]
Low: Petrification on you expires (80—120)% faster
local display grant level x petrification statue [0]
Med: Petrification on you expires (150—200)% faster
local display grant level x petrification statue [0]
VisceraChaosGolemsCore
Chaos Golem's Core
High: (8—10)% of Physical Damage over Time taken as Chaos Damage
Low: (4—5)% reduced Chaos Damage taken over time
Med: (6—7)% reduced Chaos Damage taken over time
VisceraGarukhansCrown
Desert Queen's Crown
High: Enemies you Blind while in Sand Stance take (6—8)% increased Damage
Low: (20—30)% increased Damage while Blind
Enemies you Blind while in Sand Stance take % increased Damage
Med: (35—50)% increased Damage while Blind
Enemies you Blind while in Sand Stance take % increased Damage
VisceraSteamPunkSkull
Voltaic Skull
High: Gain (10—15)% of Physical Damage as Extra Lightning Damage
% of Physical Damage Converted to Lightning Damage
Low: (10—15)% of Physical Damage Converted to Lightning Damage
Med: (20—30)% of Physical Damage Converted to Lightning Damage
VisceraSinewArm
Flayed Arm
High: (10—15)% increased Life Recovery rate while Recouping Life
Low: (5—7)% of Damage taken Recouped as Life
Med: (8—12)% of Damage taken Recouped as Life
VisceraMaligaroHead
Inquisitor's Head
1: Causes Bleeding on Melee Critical Strike
2: Melee Critical Strikes Poison the Enemy
Causes Bleeding on Melee Critical Strike
VisceraShavronnesHead
Witch's Head
Increases and Reductions to Mana Regeneration Rate also apply to Energy
Shield Recharge Rate at (10—15)% of their value
VisceraDoedresHead
Hag's Head
Enemies Cursed by you cannot deal Critical Strikes
VisceraPlagueWings
Diseased Wing
High: +(20—30)% to Chaos Damage over Time Multiplier while Poisoned
Low: +(6—8)% to Chaos Damage over Time Multiplier
Med: +(10—14)% to Chaos Damage over Time Multiplier
VisceraBloodiedArm
Bloodied Arm
High: Bleeding Enemies you Kill Explode, dealing (2—3)% of
their Maximum Life as Physical Damage
Low: (5—7)% chance to Aggravate Bleeding on targets you Hit with Attacks
Med: (8—12)% chance to Aggravate Bleeding on targets you Hit with Attacks
VisceraWickerLeg
Prosthetic Leg
High: Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Low: (8—12)% increased Ignite Duration on Enemies
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Med: (15—20)% increased Ignite Duration on Enemies
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
VisceraRegurgitatorStomach
Distended Stomach
High: Eat a Soul when you Consume the corpse of a Rare Monster
Low: (10—15)% increased Damage if you have Consumed a corpse Recently
Med: (20—30)% increased Damage if you have Consumed a corpse Recently
VisceraVilentasLeg
Smouldering Leg
High: (8—12)% increased bonuses gained from Equipped Boots
Low: Skills socketed in Equipped Boots have (6—8)% increased Mana Cost Efficiency
Med: Skills socketed in Equipped Boots have (10—14)% increased Mana Cost Efficiency
VisceraKnowledgeableBust
Broken Bust
(2—3)% chance for Slain monsters to drop an additional Scroll of Wisdom
VisceraBoneScythe
Osseous Scythe
High: % chance to Impale Enemies on Hit with Attacks
(15—20)% increased Impale Effect
Low: (8—12)% chance to Impale Enemies on Hit with Attacks
Med: (15—20)% chance to Impale Enemies on Hit with Attacks
VisceraFlamingGoatHooves
Flaming Goat Hoof
High: 1% increased Fire Damage per 20 Strength
Low: (10—15)% increased Fire Damage
Med: (20—30)% increased Fire Damage
VisceraMavenOrrery
Maven's Orrery
Enemies within 3 metres are Scorched
Uber: +1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
VisceraDreadHead
Incarnation of Dread's Head
Minions gain added Resistances equal to (20—30)% of your Resistances
Uber: Gain a random Shrine Buff for (1—4) seconds when you Kill a Rare or Unique Enemy
VisceraNeglectCube
Incarnation of Neglect's Cube
(10—20)% chance to inflict an additional Poison on the same Target when you inflict Poison
Uber: Damaging Retaliation Skills become Usable every 4 seconds
VisceraFearHead
Incarnation of Fear's Head
Trigger Level 20 [SummonVoidSpawn::20|Summon Void Spawn] every 4 seconds
Uber: Your Chaos Damage can Freeze
VisceraSearingExarchDescry
Searing Exarch's Descry
(4—6)% of Cold Damage taken as Fire Damage
(4—6)% of Lightning Damage taken as Fire Damage
(4—6)% of Physical Damage taken as Fire Damage
Uber: +(3—5) to maximum Fortification
VisceraEaterofWorldsHead
Eater of Worlds' Head
(10—15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Uber: +(5—10)% to Quality of all Skill Gems
VisceraElderHead
Elder's Head
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Uber: Enemies Chilled by your Hits can be Shattered as though Frozen
VisceraShapersHead
Shaper's Head
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Uber: Utility Flasks gain (1—2) Charges every 3 seconds
VisceraVenariusScripture
Venarius' Scripture
Consecrated Ground you create applies (8—10)% increased Damage taken to Enemies
Uber: Effects of Consecrated Ground you create Linger for 4 seconds
VisceraMinotaurHead
Minotaur's Head
+1% to all maximum Elemental Resistances
VisceraHydraHead
Hydra's Head
Arrows Pierce all Targets after Forking
VisceraChimeraHead
Chimera's Head
Minions deal (35—50)% increased Damage if you've Hit Recently
VisceraPhoenixHead
Phoenix's Head
(1—2)% of Fire Damage Leeched as Life while Ignited
VisceraConstrictorHead
Constrictor's Head
1: Skills fire 1 additional Projectiles if you've been Hit Recently
2: Skills fire 1 additional Projectiles if you've used a Movement Skill Recently
VisceraEnslaverHead
Enslaver's Head
1% increased Armour per 100 Reserved Mana
VisceraEradicatorHead
Eradicator's Head
Projectiles that have Chained gain (8—12)% of Non-Chaos Damage as extra Chaos Damage
VisceraBaranHead
Baran's Head
Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped
VisceraVeritaniaHead
Veritania's Head
Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped
VisceraDroxHead
Drox's Head
Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped
VisceraAlHezminsHead
Al-Hezmin's Head
Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped
VisceraGladiatorHelmet
Pit Fighter's Helm
1: (10—20)% chance to gain a Frenzy Charge when you Block
2: (10—20)% chance to gain an Endurance Charge when you Block
VisceraLionClaw
Lion's Claws
1: (1—2)% of Attack Damage Leeched as Life
2: (10—15)% increased Maximum Recovery per Life Leech
VisceraBatWings
Bat's Wings
1: (10—15)% chance to Avoid Elemental Ailments
2: (20—30)% chance to Avoid Elemental Ailments
VisceraBookofDepravity
Nightmarish Book of Depravity
1: (2—3)% chance to gain an Endurance Charge on Hit
2: (2—3)% chance to gain a Frenzy Charge on Hit
3: (2—3)% chance to gain a Power Charge on Hit
VisceraHeadofUhtred
Nightmarish Head of Uhtred
Iron Flasks applied to you have (20—25)% increased Effect
VisceraCoreoftheUnbreakable
Nightmarish Core of the Unbreakable
Enemies take (2—3)% increased Damage for each type of Ailment you have inflicted on them
VisceraWingsofLycia
Nightmarish Wings of Lycia
1: Pact Skills have (25—40)% increased Cooldown Recovery Rate
2: Pact Skills have (30—50)% increased Cast Speed
VisceraWingsofCatarina
Nightmarish Wings of Catarina
+1 to maximum number of Spectres
Wickerman /165
Head Lower Limb Torso Upper Limb
NameSlotVariants
Severed Rhoa HeadHead
  • High: Every second, inflict Withered on Enemies within 6 metres for 5 seconds
  • Low: (10—15)% increased Chaos Damage
    Every second, inflict Withered on Enemies within 6 metres for seconds
  • Med: (20—30)% increased Chaos Damage
    Every second, inflict Withered on Enemies within 6 metres for seconds
Totemic VisageHead
  • High: (10—12)% more Maximum Lightning Damage
  • Low: (10—15)% chance to Shock
  • Med: (20—30)% chance to Shock
  • Queen: (10—12)% more Maximum Lightning Damage
Goatman's HornHead
  • High: Area Skills have (6—8)% chance to deal Double Damage
  • Low: (8—12)% increased Area of Effect
    Area Skills have % chance to deal Double Damage
  • Med: (15—20)% increased Area of Effect
    Area Skills have % chance to deal Double Damage
Mariner's TricorneHead
  • High: % chance to gain Phasing for 4 seconds on Kill
    (4—6)% chance to gain Phasing on Hit
  • Low: (8—12)% chance to gain Phasing for 4 seconds on Kill
  • Med: (15—20)% chance to gain Phasing for 4 seconds on Kill
Cutthroat's HeadHead
  • High: Hits have (30—50)% chance to ignore Enemy Physical Damage Reduction
  • Low: (10—15)% increased Global Physical Damage
  • Med: (20—30)% increased Global Physical Damage
Hollowed SkullHead
  • High: -1 Physical Damage taken from Hits per Level
  • Low: (-15—-10) Physical Damage taken from Attack Hits
  • Med: (-30—-20) Physical Damage taken from Attack Hits
Templar SkullHead
  • High: Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8—12)% value
  • Low: (8—12)% increased Light Radius
    Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
  • Med: (15—20)% increased Light Radius
    Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
Arachnid FangsHead
  • High: Poisons you inflict deal Damage (10—15)% Faster
  • Low: (10—15)% chance to Poison on Hit
  • Med: (20—30)% chance to Poison on Hit
Bandit Rogue's HeadHead
  • High: (3—4)% increased Action Speed
  • Low: (4—6)% increased Attack and Cast Speed
  • Med: (8—10)% increased Attack and Cast Speed
Bandit Witch's HeadHead
  • High: (15—20)% of Damage taken Recouped as Mana
  • Low: Regenerate (4—6) Mana per second
  • Med: Regenerate (8—10) Mana per second
Bandit Warrior's HeadHead
  • High: Regenerate (3—4)% of Life per second if you have been Hit Recently
  • Low: Regenerate (0.8—1)% of Life per second
    Regenerate % of Life per second if you have been Hit Recently
  • Med: Regenerate (1.6—2)% of Life per second
    Regenerate % of Life per second if you have been Hit Recently
Defaced BustHead
  • High: (75—100)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
  • Low: (10—15)% increased Stun and Block Recovery
    % chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
  • Med: (20—30)% increased Stun and Block Recovery
    % chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Spectral HoodHead
  • High: +(2—3)% to maximum Chaos Resistance
  • Low: +(7—13)% to Chaos Resistance
  • Med: +(17—19)% to Chaos Resistance
Soldier's HeadHead
  • High: (80—120)% increased Armour from Equipped Helmet
  • Low: (10—15)% increased Armour
  • Med: (20—30)% increased Armour
Voltaic ApparatusHead
  • High: (8—12)% chance that if you would gain Power Charges, you instead gain up to
    your maximum number of Power Charges
  • Low: (8—12)% chance to gain a Power Charge on Kill
    % chance that if you would gain Power Charges, you instead gain up to
    your maximum number of Power Charges
  • Med: (15—20)% chance to gain a Power Charge on Kill
    % chance that if you would gain Power Charges, you instead gain up to
    your maximum number of Power Charges
General's HeadHead
  • High: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield
  • Low: (8—12)% increased maximum Energy Shield
    Gain % of Maximum Life as Extra Maximum Energy Shield
  • Med: (15—20)% increased maximum Energy Shield
    Gain % of Maximum Life as Extra Maximum Energy Shield
Thaumaturge's HeadHead
  • High: Gain (4—6)% of Physical Damage as Extra Fire Damage
    Gain (4—6)% of Physical Damage as Extra Cold Damage
    Gain (4—6)% of Physical Damage as Extra Lightning Damage
  • Low: Gain (4—5)% of Physical Damage as Extra Damage of a random Element
  • Med: Gain (8—10)% of Physical Damage as Extra Damage of a random Element
Blazing SkullHead
  • High: When you Kill a Rare Monster, (20—30)% chance to gain one of its Modifiers for 10 seconds
  • Low: (20—30)% increased Damage with Hits against Rare monsters
  • Med: (35—50)% increased Damage with Hits against Rare monsters
Engorged EyeHead
  • High: % chance to avoid Corrupted Blood
    Corrupted Blood cannot be inflicted on you
  • Low: (30—50)% chance to avoid Corrupted Blood
    Corrupted Blood cannot be inflicted on you
  • Med: (60—80)% chance to avoid Corrupted Blood
    Corrupted Blood cannot be inflicted on you
Justicar's HelmHead
  • High: (10—15)% of Damage taken from Stunning Hits is Recovered as Life
  • Low: (18—24)% increased Stun Threshold
  • Med: (30—40)% increased Stun Threshold
Adherent's CrownHead
  • High: Gain (10—15)% of Physical Damage as Extra Fire Damage
    % of Physical Damage Converted to Fire Damage
  • Low: (10—15)% of Physical Damage Converted to Fire Damage
  • Med: (20—30)% of Physical Damage Converted to Fire Damage
Ravenous SkullHead
  • High: (16—24)% increased Damage if you have Consumed a corpse Recently
    Regenerate (1.6—2)% of Life per second if you've Consumed a corpse Recently
    Regenerate (0.8—1)% of Mana per second if you've Consumed a corpse Recently
  • Low: Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Life
    Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Mana
  • Med: Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Life
    Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Mana
Noble's HeadHead
  • High: Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
  • Low: (6—8)% more Damage against Undead Monsters
    Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
  • Med: (12—15)% more Damage against Undead Monsters
    Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
  • Queen: (12—15)% more Damage against Undead Monsters
    Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Conjoined Hound HeadHead
  • High: Skills supported by Unleash have +1 to maximum number of Seals
  • Low: Skills Supported by Unleash have (8—12)% increased Seal gain frequency
  • Med: Skills Supported by Unleash have (15—20)% increased Seal gain frequency
Flayed VisageHead
  • High: (10—15)% of Damage taken Recouped as Energy Shield
  • Low: % of Damage taken Recouped as Energy Shield
    (8—12)% of Chaos Damage taken does not bypass Energy Shield
  • Med: % of Damage taken Recouped as Energy Shield
    (15—20)% of Chaos Damage taken does not bypass Energy Shield
Bear HeadHead
  • +4 to Minimum Rage
Boar HeadHead
  • (8—10)% chance to deal Double Damage if you have Stunned an Enemy Recently
Stag HeadHead
  • +(8—12)% chance to Suppress Spell Damage
Necromancer's MaskHead
  • High: Offerings you create also grant (15—20)% increased Damage
  • Low: Offering Skills have (10—15)% increased Duration
  • Med: Offering Skills have (20—30)% increased Duration
Construct's HeadHead
  • High: Skills deal (4—5)% increased Projectile damage per Projectile created
  • Low: (8—12)% increased Projectile Speed
    Skills deal % increased Projectile damage per Projectile created
  • Med: (15—20)% increased Projectile Speed
    Skills deal % increased Projectile damage per Projectile created
Spider Queen's HeadHead
  • High: Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
    % increased Damage per Minion, up to a maximum of 40%
  • Low: % chance to Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
    2% increased Damage per Minion, up to a maximum of 40%
  • Med: % chance to Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
    3% increased Damage per Minion, up to a maximum of 40%
Dessicated HeadHead
  • High: +(1—2) to maximum number of Raised Zombies
  • Low: Raised Zombies deal (20—30)% increased Damage
  • Med: Raised Zombies deal (35—50)% increased Damage
Terrifying MawHead
  • High: (8—12)% increased Damage per Curse on you
  • Low: (20—30)% reduced Effect of Curses on you
  • Med: (35—50)% reduced Effect of Curses on you
Gelid FangsHead
  • High: Hits have (10—15)% chance to treat Enemy Monster Cold Resistance values as inverted
  • Low: Damage Penetrates (3—4)% Cold Resistance
  • Med: Damage Penetrates (6—8)% Cold Resistance
Chimeral EyeHead
  • High: local display grant level x petrification statue [20]
  • Low: Petrification on you expires (80—120)% faster
    local display grant level x petrification statue [0]
  • Med: Petrification on you expires (150—200)% faster
    local display grant level x petrification statue [0]
Desert Queen's CrownHead
  • High: Enemies you Blind while in Sand Stance take (6—8)% increased Damage
  • Low: (20—30)% increased Damage while Blind
    Enemies you Blind while in Sand Stance take % increased Damage
  • Med: (35—50)% increased Damage while Blind
    Enemies you Blind while in Sand Stance take % increased Damage
Voltaic SkullHead
  • High: Gain (10—15)% of Physical Damage as Extra Lightning Damage
    % of Physical Damage Converted to Lightning Damage
  • Low: (10—15)% of Physical Damage Converted to Lightning Damage
  • Med: (20—30)% of Physical Damage Converted to Lightning Damage
Witch's HeadHead
  • Increases and Reductions to Mana Regeneration Rate also apply to Energy
    Shield Recharge Rate at (10—15)% of their value
Hag's HeadHead
  • Enemies Cursed by you cannot deal Critical Strikes
Broken BustHead
  • (2—3)% chance for Slain monsters to drop an additional Scroll of Wisdom
Incarnation of Dread's HeadHead
  • Minions gain added Resistances equal to (20—30)% of your Resistances
  • Uber: Gain a random Shrine Buff for (1—4) seconds when you Kill a Rare or Unique Enemy
Incarnation of Fear's HeadHead
  • Trigger Level 20 [SummonVoidSpawn::20|Summon Void Spawn] every 4 seconds
  • Uber: Your Chaos Damage can Freeze
Eater of Worlds' HeadHead
  • (10—15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
  • Uber: +(5—10)% to Quality of all Skill Gems
Elder's HeadHead
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • Uber: Enemies Chilled by your Hits can be Shattered as though Frozen
Shaper's HeadHead
  • Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
  • Uber: Utility Flasks gain (1—2) Charges every 3 seconds
Minotaur's HeadHead
  • +1% to all maximum Elemental Resistances
Hydra's HeadHead
  • Arrows Pierce all Targets after Forking
Chimera's HeadHead
  • Minions deal (35—50)% increased Damage if you've Hit Recently
Phoenix's HeadHead
  • (1—2)% of Fire Damage Leeched as Life while Ignited
Purifier's HeadHead
Enslaver's HeadHead
  • 1% increased Armour per 100 Reserved Mana
Eradicator's HeadHead
  • Projectiles that have Chained gain (8—12)% of Non-Chaos Damage as extra Chaos Damage
Baran's HeadHead
  • Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped
Veritania's HeadHead
  • Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped
Drox's HeadHead
  • Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped
Al-Hezmin's HeadHead
  • Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped
Nightmarish Head of UhtredHead
  • Iron Flasks applied to you have (20—25)% increased Effect
Inquisitor's HeadHead
  • 1: Causes Bleeding on Melee Critical Strike
  • 2: Melee Critical Strikes Poison the Enemy
    Causes Bleeding on Melee Critical Strike
Sirus' HeadHead
Constrictor's HeadHead
  • 1: Skills fire 1 additional Projectiles if you've been Hit Recently
  • 2: Skills fire 1 additional Projectiles if you've used a Movement Skill Recently
Pit Fighter's HelmHead
  • 1: (10—20)% chance to gain a Frenzy Charge when you Block
  • 2: (10—20)% chance to gain an Endurance Charge when you Block
Sea Witch's TentacleLower Limb
  • High: Minions have (8—12)% chance to deal Double Damage
  • Low: Minions deal (10—15)% increased Damage
    Minions have % chance to deal Double Damage
  • Med: Minions deal (20—30)% increased Damage
    Minions have % chance to deal Double Damage
Skeletal Warrior's LegLower Limb
  • High: You and Allies within 5 metres deal 50 to 75 additional Cold Damage
  • Low: You and Allies within 5 metres deal 8 to 12 additional Cold Damage
  • Med: You and Allies within 5 metres deal 25 to 40 additional Cold Damage
Galvanic TentacleLower Limb
  • High: +(2—3)% to maximum Lightning Resistance
  • Low: +(14—18)% to Lightning Resistance
  • Med: +(22—28)% to Lightning Resistance
Siren's TentacleLower Limb
  • High: +5% to Maximum Effect of Chill
  • Low: (10—15)% increased Effect of Cold Ailments
  • Med: (20—30)% increased Effect of Cold Ailments
Poacher's LegLower Limb
  • High: (40—60)% increased Damage against Beasts
    can see monster type beasts [1]
  • Low: (-30—-20) Physical Damage taken from Hits by Animals
    can see monster type beasts [0]
  • Med: (-50—-40) Physical Damage taken from Hits by Animals
    can see monster type beasts [0]
Cobra TailLower Limb
  • High: Travel Skills have (15—20)% chance to not consume a Cooldown on use
  • Low: (8—12)% increased Cooldown Recovery Rate of Travel Skills
  • Med: (15—20)% increased Cooldown Recovery Rate of Travel Skills
Arachnid LegLower Limb
  • High: Immune to Hinder
  • Low: Immune to Hinder
    (8—12)% chance to Hinder Enemies on Hit with Spells
  • Med: Immune to Hinder
    (15—20)% chance to Hinder Enemies on Hit with Spells
Primate FootLower Limb
  • High: (5—6)% increased Action Speed while Ignited
  • Low: (4—6)% increased Movement Speed while Ignited
  • Med: (8—10)% increased Movement Speed while Ignited
Captain's LegLower Limb
  • High: Ignore all Movement Penalties from Armour
  • Low: (3—4)% increased Movement Speed
    Ignore all Movement Penalties from Armour
  • Med: (5—6)% increased Movement Speed
    Ignore all Movement Penalties from Armour
Statue LegLower Limb
  • High: Cannot be Knocked Back
  • Low: (10—15)% chance to Knock Enemies Back on hit
  • Med: (20—30)% chance to Knock Enemies Back on hit
Voidbearer's LegLower Limb
  • High: (40—60)% increased Damage on Burning Ground
  • Low: % increased Damage on Burning Ground
    (8—10)% increased Movement Speed while on Burning Ground
  • Med: % increased Damage on Burning Ground
    (12—15)% increased Movement Speed while on Burning Ground
Skeletal Beast LegLower Limb
  • High: Moving while Bleeding doesn't cause you to take extra Damage
  • Low: Moving while Bleeding doesn't cause you to take extra Damage
    (18—24)% chance to Avoid Bleeding
  • Med: Moving while Bleeding doesn't cause you to take extra Damage
    (30—40)% chance to Avoid Bleeding
Pocked LegLower Limb
  • High: (35—50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots
  • Low: (20—30)% increased Armour from Equipped Helmet and Gloves
  • Med: (35—50)% increased Armour from Equipped Helmet and Gloves
Carved HaunchesLower Limb
  • High: Skills that Summon a Totem have (16—24)% chance to Summon two Totems instead of one
  • Low: (10—15)% increased Totem Placement speed
    Skills that Summon a Totem have % chance to Summon two Totems instead of one
  • Med: (20—30)% increased Totem Placement speed
    Skills that Summon a Totem have % chance to Summon two Totems instead of one
Chitinous LegLower Limb
  • High: Enemies within 6 metres of corpses you spawned Recently
    have 100% reduced Life Regeneration Rate
  • Low: Enemies within 6 metres of corpses you spawned Recently
    have % reduced Life Regeneration Rate
    Corpses you Spawn have (4—6)% increased Maximum Life
  • Med: Enemies within 6 metres of corpses you spawned Recently
    have % reduced Life Regeneration Rate
    Corpses you Spawn have (8—10)% increased Maximum Life
Skeletal TailLower Limb
  • High: Projectiles Pierce, Fork or Chain an additional time at random
  • Low: (10—15)% increased Projectile Damage
    Projectiles Pierce, Fork or Chain an additional time at random
  • Med: (20—30)% increased Projectile Damage
    Projectiles Pierce, Fork or Chain an additional time at random
Scholar's LegLower Limb
  • High: (40—50)% reduced bonuses gained from Equipped Boots
    (20—30)% increased bonuses gained from Equipped Gloves
  • Low: (5—6)% increased bonuses gained from Equipped Gloves
  • Med: (8—10)% increased bonuses gained from Equipped Gloves
Skeleton WheelLower Limb
  • High: +1 to Level of all Movement Skill Gems
  • Low: (5—7)% increased Attack and Cast Speed if you've used a Movement Skill Recently
  • Med: (10—12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
Calcified LegLower Limb
  • High: +(1—2) to maximum number of Skeletons
  • Low: Skeletons deal (20—30)% increased Damage
  • Med: Skeletons deal (35—50)% increased Damage
Infected LegLower Limb
  • High: Damaging Ailments inflicted by Minions deal damage (15—20)% Faster
  • Low: Minions have +(6—8)% to Damage over Time Multiplier
    Damaging Ailments inflicted by Minions deal damage % Faster
  • Med: Minions have +(10—14)% to Damage over Time Multiplier
    Damaging Ailments inflicted by Minions deal damage % Faster
Armoured LegLower Limb
  • High: Chance to Block Projectile Attack Damage is Lucky
  • Low: +(8—12)% chance to Block Projectile Attack Damage
    Chance to Block Projectile Attack Damage is Lucky
  • Med: +(15—20)% chance to Block Projectile Attack Damage
    Chance to Block Projectile Attack Damage is Lucky
Blackguard's LegLower Limb
  • High: Unaffected by Chilled Ground
  • Low: (20—30)% reduced Effect of Chill on you
    Unaffected by Chilled Ground
  • Med: (35—50)% reduced Effect of Chill on you
    Unaffected by Chilled Ground
Charred LegLower Limb
  • High: Unaffected by Burning Ground
  • Low: (20—30)% reduced Ignite Duration on you
    Unaffected by Burning Ground
  • Med: (35—50)% reduced Ignite Duration on you
    Unaffected by Burning Ground
Coagulated EssenceLower Limb
  • High: (30—40)% increased Damage while in Blood Stance
  • Low: (20—30)% increased Damage while Bleeding
  • Med: (35—50)% increased Damage while Bleeding
Lithic HaunchesLower Limb
  • High: (10—15)% chance to Avoid Physical Damage from Hits
    % chance to Defend with 200% of Armour
  • Low: (7—10)% chance to Defend with 200% of Armour
  • Med: (12—16)% chance to Defend with 200% of Armour
Prosthetic LegLower Limb
  • High: Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
  • Low: (8—12)% increased Ignite Duration on Enemies
    Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
  • Med: (15—20)% increased Ignite Duration on Enemies
    Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Smouldering LegLower Limb
  • High: (8—12)% increased bonuses gained from Equipped Boots
  • Low: Skills socketed in Equipped Boots have (6—8)% increased Mana Cost Efficiency
  • Med: Skills socketed in Equipped Boots have (10—14)% increased Mana Cost Efficiency
Flaming Goat HoofLower Limb
  • High: 1% increased Fire Damage per 20 Strength
  • Low: (10—15)% increased Fire Damage
  • Med: (20—30)% increased Fire Damage
Elemental EssenceTorso
  • High: +(2—3)% to maximum Cold Resistance
  • Low: +(14—18)% to Cold Resistance
  • Med: +(22—28)% to Cold Resistance
Golemic StoneTorso
  • High: You cannot be Stunned if you've been Stunned or Blocked
    a Stunning Hit in the past 2 seconds
  • Low: (10—15)% chance to Avoid being Stunned
    You cannot be Stunned if you've been Stunned or Blocked
    a Stunning Hit in the past 2 seconds
  • Med: (20—30)% chance to Avoid being Stunned
    You cannot be Stunned if you've been Stunned or Blocked
    a Stunning Hit in the past 2 seconds
Bonestalker's RibcageTorso
  • High: (4—6)% additional Physical Damage Reduction
  • Low: % additional Physical Damage Reduction
    (4—5)% reduced Physical Damage taken over time
  • Med: % additional Physical Damage Reduction
    (6—7)% reduced Physical Damage taken over time
Severed StingerTorso
  • High: Hits have (10—15)% chance to treat Enemy Monster Lightning Resistance values as inverted
  • Low: Damage Penetrates (3—4)% Lightning Resistance
  • Med: Damage Penetrates (6—8)% Lightning Resistance
Ursine FleshTorso
  • High: (75—100)% increased Stun Duration against Enemies that are on Full Life
  • Low: (10—15)% reduced Enemy Stun Threshold
  • Med: (20—30)% reduced Enemy Stun Threshold
Molten CoreTorso
  • High: +(2—3)% to maximum Fire Resistance
  • Low: +(14—18)% to Fire Resistance
  • Med: +(22—28)% to Fire Resistance
Spiked CarapaceTorso
  • High: (300—400)% of Melee Cold Damage taken reflected to Attacker
  • Low: Reflects (200—250) Cold Damage to Melee Attackers
    % of Melee Cold Damage taken reflected to Attacker
  • Med: Reflects (400—500) Cold Damage to Melee Attackers
    % of Melee Cold Damage taken reflected to Attacker
Aristocrat's TorsoTorso
  • High: 2% increased Life Recovery rate per 5% missing Unreserved Life
  • Low: (8—10)% increased Life Regeneration rate
  • Med: (15—20)% increased Life Regeneration rate
Vulture's GutTorso
  • High: Killing Blows Consume corpses to Recover (3—4)% of Mana
    killing blow consumes corpse restore % life [3,4]
  • Low: Killing Blows Consume corpses to Recover (40—60) Life and (20—30) Mana
    killing blow consumes corpse restore % life [0]
  • Med: Killing Blows Consume corpses to Recover (80—120) Life and (40—60) Mana
    killing blow consumes corpse restore % life [0]
Templar BannerTorso
  • High: Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
  • Low: 3% increased Spell Damage per Power Charge
  • Med: 4% increased Spell Damage per Power Charge
Gladiator's HeartTorso
  • High: Gain Rage on Melee Hit
    +(5—7) to Maximum Rage
  • Low: Gain 1 Rage on Melee Hit
  • Med: Gain 2 Rage on Melee Hit
Corrupted CarapaceTorso
  • High: Skills that Cost Life have (6—8)% chance to deal Double Damage
  • Low: (18—24)% increased Damage with Skills that Cost Life
    Skills that Cost Life have % chance to deal Double Damage
  • Med: (30—40)% increased Damage with Skills that Cost Life
    Skills that Cost Life have % chance to deal Double Damage
Flaming FurnaceTorso
  • High: Fire Exposure you inflict applies an extra (-6—-4)% to Fire Resistance
  • Low: (8—12)% chance to inflict Fire Exposure on Hit
  • Med: (15—20)% chance to inflict Fire Exposure on Hit
Hallowed DescryTorso
  • High: Consecrated Ground you create grants (4—6)% reduced damage taken to you and Allies
  • Low: (10—15)% increased Effect of Consecrated Ground you create
  • Med: (20—30)% increased Effect of Consecrated Ground you create
Arachnid Egg SacTorso
  • High: Minions created Recently have Onslaught
  • Low: Minions created Recently have (5—7)% increased Attack and Cast Speed
  • Med: Minions created Recently have (8—12)% increased Attack and Cast Speed
Infested TorsoTorso
  • High: Minions Recover (3—5)% of Life on Killing a Poisoned Enemy
  • Low: Minions Regenerate (0.8—1)% of Life per second
    Minions Recover % of Life on Killing a Poisoned Enemy
  • Med: Minions Regenerate (1.6—2)% of Life per second
    Minions Recover % of Life on Killing a Poisoned Enemy
Ornate TorsoTorso
  • High: (3—5)% of Damage from Hits is taken from your Damagable Minions' Life before you
  • Low: Minions have (10—15)% increased maximum Life
    % of Damage from Hits is taken from your Damagable Minions' Life before you
  • Med: Minions have (20—30)% increased maximum Life
    % of Damage from Hits is taken from your Damagable Minions' Life before you
Blackened LungsTorso
  • High: Enemies Taunted by your Warcries have 4% reduced Action Speed
  • Low: (10—15)% increased Warcry Speed
  • Med: (20—30)% increased Warcry Speed
Hag's StomachTorso
  • High: (8—12)% increased Damage with Hits and Ailments per Curse on Enemy
  • Low: (5—7)% increased Effect of your Curses
  • Med: (8—12)% increased Effect of your Curses
Champion's BannerTorso
  • High: Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies
  • Low: Enemies near your Banner take (4—5)% increased Cold Damage
  • Med: Enemies near your Banner take (6—8)% increased Cold Damage
Gemling TorsoTorso
  • Low: Items and Gems have (4—6)% reduced Attribute Requirements
    % increased Energy Shield from Equipped Body Armour
  • Med: Items and Gems have (7—10)% reduced Attribute Requirements
    % increased Energy Shield from Equipped Body Armour
  • High1: (60—70)% increased Armour from Equipped Body Armour
    % increased Energy Shield from Equipped Body Armour
  • High2: (30—35)% increased Energy Shield from Equipped Body Armour
  • High3: (60—70)% increased Evasion Rating from Equipped Body Armour
    % increased Energy Shield from Equipped Body Armour
Sun-bleached BreastplateTorso
  • High: Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies
  • Low: Enemies near your Banner take (4—5)% increased Fire Damage
  • Med: Enemies near your Banner take (6—8)% increased Fire Damage
Scorpion StingerTorso
  • High: When you Poison a non-Poisoned target, also inflict (4—6) Withered debuffs, lasting 2 seconds
  • Low: Poisons you inflict on non-Poisoned Enemies deal (40—60)% increased Damage
    When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
  • Med: Poisons you inflict on non-Poisoned Enemies deal (75—100)% increased Damage
    When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
Chaos Golem's CoreTorso
  • High: (8—10)% of Physical Damage over Time taken as Chaos Damage
  • Low: (4—5)% reduced Chaos Damage taken over time
  • Med: (6—7)% reduced Chaos Damage taken over time
Diseased WingTorso
  • High: +(20—30)% to Chaos Damage over Time Multiplier while Poisoned
  • Low: +(6—8)% to Chaos Damage over Time Multiplier
  • Med: +(10—14)% to Chaos Damage over Time Multiplier
Distended StomachTorso
  • High: Eat a Soul when you Consume the corpse of a Rare Monster
  • Low: (10—15)% increased Damage if you have Consumed a corpse Recently
  • Med: (20—30)% increased Damage if you have Consumed a corpse Recently
Maven's OrreryTorso
  • Enemies within 3 metres are Scorched
  • Uber: +1 to maximum number of Sacred Wisps
    +1 to number of Sacred Wisps Summoned
Searing Exarch's DescryTorso
  • (4—6)% of Cold Damage taken as Fire Damage
    (4—6)% of Lightning Damage taken as Fire Damage
    (4—6)% of Physical Damage taken as Fire Damage
  • Uber: +(3—5) to maximum Fortification
Nightmarish Core of the UnbreakableTorso
  • Enemies take (2—3)% increased Damage for each type of Ailment you have inflicted on them
Nightmarish Wings of CatarinaTorso
  • +1 to maximum number of Spectres
Bat's WingsTorso
  • 1: (10—15)% chance to Avoid Elemental Ailments
  • 2: (20—30)% chance to Avoid Elemental Ailments
Nightmarish Wings of LyciaTorso
  • 1: Pact Skills have (25—40)% increased Cooldown Recovery Rate
  • 2: Pact Skills have (30—50)% increased Cast Speed
Scorched ArmUpper Limb
  • High: Ignites you inflict deal Damage (10—15)% Faster
  • Low: (10—15)% chance to Ignite
    Ignites you inflict deal Damage % Faster
  • Med: (20—30)% chance to Ignite
    Ignites you inflict deal Damage % Faster
Crustacean's ClawUpper Limb
  • High: Adds to Physical Damage to Attacks
    (10—12)% more Maximum Physical Attack Damage
  • Low: Adds (2—4) to (5—7) Physical Damage to Attacks
  • Med: Adds (8—12) to (15—18) Physical Damage to Attacks
  • Queen: Adds to Physical Damage to Attacks
    (10—12)% more Maximum Physical Attack Damage
Skeletal Archer's ArmUpper Limb
  • High: Projectiles Pierce (2—3) additional Targets
    Projectiles deal % increased Damage with Hits and Ailments for each Enemy Pierced
  • Low: Projectiles deal (8—12)% increased Damage with Hits and Ailments for each Enemy Pierced
  • Med: Projectiles deal (15—20)% increased Damage with Hits and Ailments for each Enemy Pierced
Warden's ArmUpper Limb
  • High: (5—7)% more Maximum Life
  • Low: +(30—50) to maximum Life
  • Med: +(60—80) to maximum Life
  • Queen: (5—7)% more Maximum Life
Gargantuan ClawsUpper Limb
  • High: (10—12)% increased Attack Speed while Dual Wielding
  • Low: (4—6)% increased Attack Speed with Claws
  • Med: (8—10)% increased Attack Speed with Claws
Vaal AppendageUpper Limb
  • High: (30—50)% increased Damage with Vaal Skills
  • Low: +(0.2—0.3) metres to Melee Strike Range
  • Med: +(0.4—0.5) metres to Melee Strike Range
Artificial AppendageUpper Limb
  • (15—20)% increased Area of Effect for Attacks
Artificial AppendageUpper Limb
  • Minions have (25—40)% increased Critical Strike Chance
Severed Scythe-handUpper Limb
  • High: (5—7)% chance to Recover all Life when you Kill an Enemy
  • Low: Recover (2—3)% of Life on Kill
  • Med: Recover (4—5)% of Life on Kill
Spined ClawsUpper Limb
  • High: Attacks have % chance to cause Bleeding
    Bleeding you inflict deals Damage (10—15)% Faster
  • Low: Attacks have (10—15)% chance to cause Bleeding
    Bleeding you inflict deals Damage % Faster
  • Med: Attacks have (20—30)% chance to cause Bleeding
    Bleeding you inflict deals Damage % Faster
Flaming RibbonUpper Limb
  • High: (5—6)% reduced Fire Damage taken
  • Low: (4—5)% reduced Burning Damage taken
  • Med: (6—7)% reduced Burning Damage taken
Brute's ArmUpper Limb
  • High: (4—6)% increased Strength
  • Low: +(10—15) to Strength
  • Med: +(20—30) to Strength
Scholar's ArmUpper Limb
  • High: (4—6)% increased Intelligence
  • Low: +(10—15) to Intelligence
  • Med: +(20—30) to Intelligence
Despot's FistUpper Limb
  • High: Adds to Lightning Damage to Unarmed Melee Hits
    (20—30)% increased Area of Effect while Unarmed
  • Low: Adds (1—3) to (40—60) Lightning Damage to Unarmed Melee Hits
  • Med: Adds (1—5) to (80—120) Lightning Damage to Unarmed Melee Hits
Pocked ArmUpper Limb
  • High: (35—50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots
  • Low: (20—30)% increased Evasion Rating from Equipped Helmet and Boots
  • Med: (35—50)% increased Evasion Rating from Equipped Helmet and Boots
Flesh-fused LanternUpper Limb
  • High: +(20—30)% to Fire Damage over Time Multiplier while Ignited
  • Low: +(6—8)% to Fire Damage over Time Multiplier
  • Med: +(10—14)% to Fire Damage over Time Multiplier
Swordmaster's BladeUpper Limb
  • High: 100% reduced Enemy Chance to Block Sword Attacks
  • Low: (4—6)% increased Attack Speed with Swords
  • Med: (8—10)% increased Attack Speed with Swords
Vendigo ClawsUpper Limb
  • High: Adds to Cold Damage to Unarmed Attacks
    (25—40)% increased Damage with Hits against Chilled Enemies
  • Low: Adds (10—15) to (25—35) Cold Damage to Unarmed Attacks
  • Med: Adds (25—35) to (50—75) Cold Damage to Unarmed Attacks
Overseer's WhipUpper Limb
  • High: Minions are Aggressive if you've used a Minion Skill Recently
  • Low: Minions are Aggressive if you've used a Minion Skill Recently
    Minions have (18—24)% increased Movement Speed if you've used a Minion Skill Recently
  • Med: Minions are Aggressive if you've used a Minion Skill Recently
    Minions have (30—40)% increased Movement Speed if you've used a Minion Skill Recently
Heretical TomeUpper Limb
  • High: +(20—30)% to Physical Damage over Time Multiplier while Bleeding
  • Low: +(6—8)% to Physical Damage over Time Multiplier
  • Med: +(10—14)% to Physical Damage over Time Multiplier
Scout's BowUpper Limb
  • High: Hits have (10—15)% chance to treat Enemy Monster Fire Resistance values as inverted
  • Low: Damage Penetrates (3—4)% Fire Resistance
  • Med: Damage Penetrates (6—8)% Fire Resistance
Ancestor's ClubUpper Limb
  • High: Strike Skills which target additional Enemies can do so from % further away
    Non-Vaal Strike Skills target 1 additional nearby Enemies
  • Low: Strike Skills which target additional Enemies can do so from (10—15)% further away
    Non-Vaal Strike Skills target additional nearby Enemies
  • Med: Strike Skills which target additional Enemies can do so from (20—30)% further away
    Non-Vaal Strike Skills target additional nearby Enemies
Osseous TalonUpper Limb
  • High: (4—6)% increased Dexterity
  • Low: +(10—15) to Dexterity
  • Med: +(20—30) to Dexterity
King Crab's ClawUpper Limb
  • High: (10—15)% chance to gain a Brine Charge instead of an Endurance Charge
  • Low: Gain (3—4)% of Physical Damage as Extra Cold Damage
    Gain (3—4)% of Physical Damage as Extra Lightning Damage
  • Med: Gain (4—5)% of Physical Damage as Extra Cold Damage
    Gain (4—5)% of Physical Damage as Extra Lightning Damage
Wraith ClawsUpper Limb
  • High: (20—25)% increased Effect of Impales inflicted with Spells
    % chance to Impale on Spell Hit
  • Low: (5—7)% chance to Impale on Spell Hit
  • Med: (8—12)% chance to Impale on Spell Hit
Inquisitor's ClawUpper Limb
  • High: (15—20)% increased Effect of Withered
  • Low: Withered you Inflict expires (10—15)% slower
  • Med: Withered you Inflict expires (15—20)% slower
Devourer's AntennaUpper Limb
  • High: Debilitate Enemies you Hit that are on Full Life for 4 seconds
  • Low: % chance to Debilitate Enemies you Hit that are on Full Life for 4 seconds
    (40—60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
  • Med: % chance to Debilitate Enemies you Hit that are on Full Life for 4 seconds
    (75—100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
Ghostly ClawUpper Limb
  • High: (20—25)% increased Elusive Effect
  • Low: (5—7)% chance to gain Elusive on Kill
  • Med: (8—12)% chance to gain Elusive on Kill
Lunar BowUpper Limb
  • High: Gain (10—15)% of Physical Damage as Extra Cold Damage
    % of Physical Damage Converted to Cold Damage
  • Low: (10—15)% of Physical Damage Converted to Cold Damage
  • Med: (20—30)% of Physical Damage Converted to Cold Damage
Golden AnkhUpper Limb
  • High: Regenerate (0.5—0.8)% of Life per second for each Raised Zombie
  • Low: Raised Zombies have (18—24)% increased maximum Life
  • Med: Raised Zombies have (30—40)% increased maximum Life
Scarecrow's PitchforkUpper Limb
  • High: Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
  • Low: (10—15)% chance to Cause Monsters to Flee
    Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
  • Med: (20—30)% chance to Cause Monsters to Flee
    Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Resplendent SceptreUpper Limb
  • High: Attacks have (20—30)% increased Ignite Duration
  • Low: +(7—10)% to Fire Damage over Time Multiplier with Attack Skills
  • Med: +(12—16)% to Fire Damage over Time Multiplier with Attack Skills
Solar ShieldUpper Limb
  • High: (10—15)% of Cold Damage from Hits taken as Fire Damage
    (10—15)% of Lightning Damage from Hits taken as Fire Damage
  • Low: (3—4)% of Physical Damage from Hits taken as Fire Damage
  • Med: (5—6)% of Physical Damage from Hits taken as Fire Damage
Crescent BladeUpper Limb
  • High: % of Physical Damage from Hits taken as Cold Damage
    (10—15)% of Fire Damage from Hits taken as Cold Damage
    (10—15)% of Lightning Damage from Hits taken as Cold Damage
  • Low: (3—4)% of Physical Damage from Hits taken as Cold Damage
  • Med: (5—6)% of Physical Damage from Hits taken as Cold Damage
Smuggler's HandUpper Limb
  • High: 2% chance for a Coin Shower on Kill
  • Low: % chance for a Coin Shower on Kill
    (5—7)% increased Quantity of Gold Dropped by Slain Enemies
  • Med: % chance for a Coin Shower on Kill
    (8—12)% increased Quantity of Gold Dropped by Slain Enemies
Desert SwordUpper Limb
  • High: % Global chance to Blind Enemies on hit
    40% increased Damage with Hits and Ailments against Blinded Enemies
  • Low: 15% Global chance to Blind Enemies on hit
  • Med: 30% Global chance to Blind Enemies on hit
Flayed ArmUpper Limb
  • High: (10—15)% increased Life Recovery rate while Recouping Life
  • Low: (5—7)% of Damage taken Recouped as Life
  • Med: (8—12)% of Damage taken Recouped as Life
Bloodied ArmUpper Limb
  • High: Bleeding Enemies you Kill Explode, dealing (2—3)% of
    their Maximum Life as Physical Damage
  • Low: (5—7)% chance to Aggravate Bleeding on targets you Hit with Attacks
  • Med: (8—12)% chance to Aggravate Bleeding on targets you Hit with Attacks
Osseous ScytheUpper Limb
  • High: % chance to Impale Enemies on Hit with Attacks
    (15—20)% increased Impale Effect
  • Low: (8—12)% chance to Impale Enemies on Hit with Attacks
  • Med: (15—20)% chance to Impale Enemies on Hit with Attacks
Incarnation of Neglect's CubeUpper Limb
  • (10—20)% chance to inflict an additional Poison on the same Target when you inflict Poison
  • Uber: Damaging Retaliation Skills become Usable every 4 seconds
Venarius' ScriptureUpper Limb
  • Consecrated Ground you create applies (8—10)% increased Damage taken to Enemies
  • Uber: Effects of Consecrated Ground you create Linger for 4 seconds
Artificial AppendageUpper Limb
  • 1: (20—30)% increased Effect of Chill
Lion's ClawsUpper Limb
  • 1: (1—2)% of Attack Damage Leeched as Life
  • 2: (10—15)% increased Maximum Recovery per Life Leech
Nightmarish Book of DepravityUpper Limb
  • 1: (2—3)% chance to gain an Endurance Charge on Hit
  • 2: (2—3)% chance to gain a Frenzy Charge on Hit
  • 3: (2—3)% chance to gain a Power Charge on Hit
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