Viscera Item /166
Sea Witch's Tentacle
High: Minions have (8—12)% chance to deal Double Damage
Low: Minions deal (10—15)% increased Damage
Minions have % chance to deal Double Damage
Minions have % chance to deal Double Damage
Med: Minions deal (20—30)% increased Damage
Minions have % chance to deal Double Damage
Minions have % chance to deal Double Damage
Crustacean's Claw
High: Adds to Physical Damage to Attacks
(10—12)% more Maximum Physical Attack Damage
(10—12)% more Maximum Physical Attack Damage
Low: Adds (2—4) to (5—7) Physical Damage to Attacks
Med: Adds (8—12) to (15—18) Physical Damage to Attacks
Queen: Adds to Physical Damage to Attacks
(10—12)% more Maximum Physical Attack Damage
(10—12)% more Maximum Physical Attack Damage
Totemic Visage
High: (10—12)% more Maximum Lightning Damage
Low: (10—15)% chance to Shock
Med: (20—30)% chance to Shock
Queen: (10—12)% more Maximum Lightning Damage
Skeletal Archer's Arm
High: Projectiles Pierce (2—3) additional Targets
Projectiles deal % increased Damage with Hits and Ailments for each Enemy Pierced
Projectiles deal % increased Damage with Hits and Ailments for each Enemy Pierced
Low: Projectiles deal (8—12)% increased Damage with Hits and Ailments for each Enemy Pierced
Med: Projectiles deal (15—20)% increased Damage with Hits and Ailments for each Enemy Pierced
Skeletal Warrior's Leg
High: You and Allies within 5 metres deal 50 to 75 additional Cold Damage
Low: You and Allies within 5 metres deal 8 to 12 additional Cold Damage
Med: You and Allies within 5 metres deal 25 to 40 additional Cold Damage
Warden's Arm
High: (5—7)% more Maximum Life
Low: +(30—50) to maximum Life
Med: +(60—80) to maximum Life
Queen: (5—7)% more Maximum Life
Goatman's Horn
High: Area Skills have (6—8)% chance to deal Double Damage
Low: (8—12)% increased Area of Effect
Area Skills have % chance to deal Double Damage
Area Skills have % chance to deal Double Damage
Med: (15—20)% increased Area of Effect
Area Skills have % chance to deal Double Damage
Area Skills have % chance to deal Double Damage
Mariner's Tricorne
Low: (8—12)% chance to gain Phasing for 4 seconds on Kill
Med: (15—20)% chance to gain Phasing for 4 seconds on Kill
Elemental Essence
High: +(2—3)% to maximum Cold Resistance
Low: +(14—18)% to Cold Resistance
Med: +(22—28)% to Cold Resistance
Galvanic Tentacle
High: +(2—3)% to maximum Lightning Resistance
Low: +(14—18)% to Lightning Resistance
Med: +(22—28)% to Lightning Resistance
Siren's Tentacle
High: +5% to Maximum Effect of Chill
Low: (10—15)% increased Effect of Cold Ailments
Med: (20—30)% increased Effect of Cold Ailments
Cutthroat's Head
High: Hits have (30—50)% chance to ignore Enemy Physical Damage Reduction
Low: (10—15)% increased Global Physical Damage
Med: (20—30)% increased Global Physical Damage
Golemic Stone
High: You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
a Stunning Hit in the past 2 seconds
Low: (10—15)% chance to Avoid being Stunned
You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
Med: (20—30)% chance to Avoid being Stunned
You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
Gargantuan Claws
High: (10—12)% increased Attack Speed while Dual Wielding
Low: (4—6)% increased Attack Speed with Claws
Med: (8—10)% increased Attack Speed with Claws
Hollowed Skull
High: -1 Physical Damage taken from Hits per Level
Low: (-15—-10) Physical Damage taken from Attack Hits
Med: (-30—-20) Physical Damage taken from Attack Hits
Bonestalker's Ribcage
High: (4—6)% additional Physical Damage Reduction
Low: % additional Physical Damage Reduction
(4—5)% reduced Physical Damage taken over time
(4—5)% reduced Physical Damage taken over time
Med: % additional Physical Damage Reduction
(6—7)% reduced Physical Damage taken over time
(6—7)% reduced Physical Damage taken over time
Templar Skull
High: Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8—12)% value
Low: (8—12)% increased Light Radius
Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
Med: (15—20)% increased Light Radius
Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
Increases and Reductions to Light Radius also apply to Life Regeneration Rate at % value
Severed Stinger
High: Hits have (10—15)% chance to treat Enemy Monster Lightning Resistance values as inverted
Low: Damage Penetrates (3—4)% Lightning Resistance
Med: Damage Penetrates (6—8)% Lightning Resistance
Bandit Rogue's Head
High: (3—4)% increased Action Speed
Low: (4—6)% increased Attack and Cast Speed
Med: (8—10)% increased Attack and Cast Speed
Poacher's Leg
High: (40—60)% increased Damage against Beasts
can see monster type beasts [1]
can see monster type beasts [1]
Low: (-30—-20) Physical Damage taken from Hits by Animals
can see monster type beasts [0]
can see monster type beasts [0]
Med: (-50—-40) Physical Damage taken from Hits by Animals
can see monster type beasts [0]
can see monster type beasts [0]
Cobra Tail
High: Travel Skills have (15—20)% chance to not consume a Cooldown on use
Low: (8—12)% increased Cooldown Recovery Rate of Travel Skills
Med: (15—20)% increased Cooldown Recovery Rate of Travel Skills
Bandit Witch's Head
High: (15—20)% of Damage taken Recouped as Mana
Low: Regenerate (4—6) Mana per second
Med: Regenerate (8—10) Mana per second
Arachnid Leg
High: Immune to Hinder
Low: Immune to Hinder
(8—12)% chance to Hinder Enemies on Hit with Spells
(8—12)% chance to Hinder Enemies on Hit with Spells
Med: Immune to Hinder
(15—20)% chance to Hinder Enemies on Hit with Spells
(15—20)% chance to Hinder Enemies on Hit with Spells
Vaal Appendage
High: (30—50)% increased Damage with Vaal Skills
Low: +(0.2—0.3) metres to Melee Strike Range
Med: +(0.4—0.5) metres to Melee Strike Range
Bandit Warrior's Head
High: Regenerate (3—4)% of Life per second if you have been Hit Recently
Low: Regenerate (0.8—1)% of Life per second
Regenerate % of Life per second if you have been Hit Recently
Regenerate % of Life per second if you have been Hit Recently
Med: Regenerate (1.6—2)% of Life per second
Regenerate % of Life per second if you have been Hit Recently
Regenerate % of Life per second if you have been Hit Recently
Primate Foot
High: (5—6)% increased Action Speed while Ignited
Low: (4—6)% increased Movement Speed while Ignited
Med: (8—10)% increased Movement Speed while Ignited
Ursine Flesh
High: (75—100)% increased Stun Duration against Enemies that are on Full Life
Low: (10—15)% reduced Enemy Stun Threshold
Med: (20—30)% reduced Enemy Stun Threshold
Artificial Appendage
1: (20—30)% increased Effect of Chill
Artificial Appendage
(15—20)% increased Area of Effect for Attacks
Artificial Appendage
Minions have (25—40)% increased Critical Strike Chance
Severed Scythe-hand
High: (5—7)% chance to Recover all Life when you Kill an Enemy
Low: Recover (2—3)% of Life on Kill
Med: Recover (4—5)% of Life on Kill
Captain's Leg
High: Ignore all Movement Penalties from Armour
Low: (3—4)% increased Movement Speed
Ignore all Movement Penalties from Armour
Ignore all Movement Penalties from Armour
Med: (5—6)% increased Movement Speed
Ignore all Movement Penalties from Armour
Ignore all Movement Penalties from Armour
Molten Core
High: +(2—3)% to maximum Fire Resistance
Low: +(14—18)% to Fire Resistance
Med: +(22—28)% to Fire Resistance
Defaced Bust
High: (75—100)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Low: (10—15)% increased Stun and Block Recovery
% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Med: (20—30)% increased Stun and Block Recovery
% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Spectral Hood
High: +(2—3)% to maximum Chaos Resistance
Low: +(7—13)% to Chaos Resistance
Med: +(17—19)% to Chaos Resistance
Soldier's Head
High: (80—120)% increased Armour from Equipped Helmet
Low: (10—15)% increased Armour
Med: (20—30)% increased Armour
Flaming Ribbon
High: (5—6)% reduced Fire Damage taken
Low: (4—5)% reduced Burning Damage taken
Med: (6—7)% reduced Burning Damage taken
Statue Leg
High: Cannot be Knocked Back
Low: (10—15)% chance to Knock Enemies Back on hit
Med: (20—30)% chance to Knock Enemies Back on hit
Voidbearer's Leg
High: (40—60)% increased Damage on Burning Ground
Low: % increased Damage on Burning Ground
(8—10)% increased Movement Speed while on Burning Ground
(8—10)% increased Movement Speed while on Burning Ground
Med: % increased Damage on Burning Ground
(12—15)% increased Movement Speed while on Burning Ground
(12—15)% increased Movement Speed while on Burning Ground
Voltaic Apparatus
High: (8—12)% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
your maximum number of Power Charges
Low: (8—12)% chance to gain a Power Charge on Kill
% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Med: (15—20)% chance to gain a Power Charge on Kill
% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
General's Head
High: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield
Low: (8—12)% increased maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Med: (15—20)% increased maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Brute's Arm
High: (4—6)% increased Strength
Low: +(10—15) to Strength
Med: +(20—30) to Strength
Thaumaturge's Head
High: Gain (4—6)% of Physical Damage as Extra Fire Damage
Gain (4—6)% of Physical Damage as Extra Cold Damage
Gain (4—6)% of Physical Damage as Extra Lightning Damage
Gain (4—6)% of Physical Damage as Extra Cold Damage
Gain (4—6)% of Physical Damage as Extra Lightning Damage
Low: Gain (4—5)% of Physical Damage as Extra Damage of a random Element
Med: Gain (8—10)% of Physical Damage as Extra Damage of a random Element
Spiked Carapace
High: (300—400)% of Melee Cold Damage taken reflected to Attacker
Low: Reflects (200—250) Cold Damage to Melee Attackers
% of Melee Cold Damage taken reflected to Attacker
% of Melee Cold Damage taken reflected to Attacker
Med: Reflects (400—500) Cold Damage to Melee Attackers
% of Melee Cold Damage taken reflected to Attacker
% of Melee Cold Damage taken reflected to Attacker
Skeletal Beast Leg
High: Moving while Bleeding doesn't cause you to take extra Damage
Low: Moving while Bleeding doesn't cause you to take extra Damage
(18—24)% chance to Avoid Bleeding
(18—24)% chance to Avoid Bleeding
Med: Moving while Bleeding doesn't cause you to take extra Damage
(30—40)% chance to Avoid Bleeding
(30—40)% chance to Avoid Bleeding
Scholar's Arm
High: (4—6)% increased Intelligence
Low: +(10—15) to Intelligence
Med: +(20—30) to Intelligence
Aristocrat's Torso
High: 2% increased Life Recovery rate per 5% missing Unreserved Life
Low: (8—10)% increased Life Regeneration rate
Med: (15—20)% increased Life Regeneration rate
Despot's Fist
High: Adds to Lightning Damage to Unarmed Melee Hits
(20—30)% increased Area of Effect while Unarmed
(20—30)% increased Area of Effect while Unarmed
Low: Adds (1—3) to (40—60) Lightning Damage to Unarmed Melee Hits
Med: Adds (1—5) to (80—120) Lightning Damage to Unarmed Melee Hits
Vulture's Gut
High: Killing Blows Consume corpses to Recover (3—4)% of Mana
killing blow consumes corpse restore % life [3,4]
killing blow consumes corpse restore % life [3,4]
Low: Killing Blows Consume corpses to Recover (40—60) Life and (20—30) Mana
killing blow consumes corpse restore % life [0]
killing blow consumes corpse restore % life [0]
Med: Killing Blows Consume corpses to Recover (80—120) Life and (40—60) Mana
killing blow consumes corpse restore % life [0]
killing blow consumes corpse restore % life [0]
Templar Banner
High: Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Low: 3% increased Spell Damage per Power Charge
Med: 4% increased Spell Damage per Power Charge
Pocked Leg
High: (35—50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots
Low: (20—30)% increased Armour from Equipped Helmet and Gloves
Med: (35—50)% increased Armour from Equipped Helmet and Gloves
Pocked Arm
High: (35—50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots
Low: (20—30)% increased Evasion Rating from Equipped Helmet and Boots
Med: (35—50)% increased Evasion Rating from Equipped Helmet and Boots
Flesh-fused Lantern
High: +(20—30)% to Fire Damage over Time Multiplier while Ignited
Low: +(6—8)% to Fire Damage over Time Multiplier
Med: +(10—14)% to Fire Damage over Time Multiplier
Carved Haunches
High: Skills that Summon a Totem have (16—24)% chance to Summon two Totems instead of one
Low: (10—15)% increased Totem Placement speed
Skills that Summon a Totem have % chance to Summon two Totems instead of one
Skills that Summon a Totem have % chance to Summon two Totems instead of one
Med: (20—30)% increased Totem Placement speed
Skills that Summon a Totem have % chance to Summon two Totems instead of one
Skills that Summon a Totem have % chance to Summon two Totems instead of one
Blazing Skull
High: When you Kill a Rare Monster, (20—30)% chance to gain one of its Modifiers for 10 seconds
Low: (20—30)% increased Damage with Hits against Rare monsters
Med: (35—50)% increased Damage with Hits against Rare monsters
Gladiator's Heart
High: Gain Rage on Melee Hit
+(5—7) to Maximum Rage
+(5—7) to Maximum Rage
Low: Gain 1 Rage on Melee Hit
Med: Gain 2 Rage on Melee Hit
Swordmaster's Blade
High: 100% reduced Enemy Chance to Block Sword Attacks
Low: (4—6)% increased Attack Speed with Swords
Med: (8—10)% increased Attack Speed with Swords
Chitinous Leg
High: Enemies within 6 metres of corpses you spawned Recently
have 100% reduced Life Regeneration Rate
have 100% reduced Life Regeneration Rate
Low: Enemies within 6 metres of corpses you spawned Recently
have % reduced Life Regeneration Rate
Corpses you Spawn have (4—6)% increased Maximum Life
have % reduced Life Regeneration Rate
Corpses you Spawn have (4—6)% increased Maximum Life
Med: Enemies within 6 metres of corpses you spawned Recently
have % reduced Life Regeneration Rate
Corpses you Spawn have (8—10)% increased Maximum Life
have % reduced Life Regeneration Rate
Corpses you Spawn have (8—10)% increased Maximum Life
Engorged Eye
High: % chance to avoid Corrupted Blood
Corrupted Blood cannot be inflicted on you
Corrupted Blood cannot be inflicted on you
Low: (30—50)% chance to avoid Corrupted Blood
Corrupted Blood cannot be inflicted on you
Corrupted Blood cannot be inflicted on you
Med: (60—80)% chance to avoid Corrupted Blood
Corrupted Blood cannot be inflicted on you
Corrupted Blood cannot be inflicted on you
Corrupted Carapace
High: Skills that Cost Life have (6—8)% chance to deal Double Damage
Low: (18—24)% increased Damage with Skills that Cost Life
Skills that Cost Life have % chance to deal Double Damage
Skills that Cost Life have % chance to deal Double Damage
Med: (30—40)% increased Damage with Skills that Cost Life
Skills that Cost Life have % chance to deal Double Damage
Skills that Cost Life have % chance to deal Double Damage
Vendigo Claws
High: Adds to Cold Damage to Unarmed Attacks
(25—40)% increased Damage with Hits against Chilled Enemies
(25—40)% increased Damage with Hits against Chilled Enemies
Low: Adds (10—15) to (25—35) Cold Damage to Unarmed Attacks
Med: Adds (25—35) to (50—75) Cold Damage to Unarmed Attacks
Overseer's Whip
High: Minions are Aggressive if you've used a Minion Skill Recently
Low: Minions are Aggressive if you've used a Minion Skill Recently
Minions have (18—24)% increased Movement Speed if you've used a Minion Skill Recently
Minions have (18—24)% increased Movement Speed if you've used a Minion Skill Recently
Med: Minions are Aggressive if you've used a Minion Skill Recently
Minions have (30—40)% increased Movement Speed if you've used a Minion Skill Recently
Minions have (30—40)% increased Movement Speed if you've used a Minion Skill Recently
Justicar's Helm
High: (10—15)% of Damage taken from Stunning Hits is Recovered as Life
Low: (18—24)% increased Stun Threshold
Med: (30—40)% increased Stun Threshold
Flaming Furnace
High: Fire Exposure you inflict applies an extra (-6—-4)% to Fire Resistance
Low: (8—12)% chance to inflict Fire Exposure on Hit
Med: (15—20)% chance to inflict Fire Exposure on Hit
Adherent's Crown
High: Gain (10—15)% of Physical Damage as Extra Fire Damage
% of Physical Damage Converted to Fire Damage
% of Physical Damage Converted to Fire Damage
Low: (10—15)% of Physical Damage Converted to Fire Damage
Med: (20—30)% of Physical Damage Converted to Fire Damage
Heretical Tome
High: +(20—30)% to Physical Damage over Time Multiplier while Bleeding
Low: +(6—8)% to Physical Damage over Time Multiplier
Med: +(10—14)% to Physical Damage over Time Multiplier
Hallowed Descry
High: Consecrated Ground you create grants (4—6)% reduced damage taken to you and Allies
Low: (10—15)% increased Effect of Consecrated Ground you create
Med: (20—30)% increased Effect of Consecrated Ground you create
Skeletal Tail
High: Projectiles Pierce, Fork or Chain an additional time at random
Low: (10—15)% increased Projectile Damage
Projectiles Pierce, Fork or Chain an additional time at random
Projectiles Pierce, Fork or Chain an additional time at random
Med: (20—30)% increased Projectile Damage
Projectiles Pierce, Fork or Chain an additional time at random
Projectiles Pierce, Fork or Chain an additional time at random
Scholar's Leg
High: (40—50)% reduced bonuses gained from Equipped Boots
(20—30)% increased bonuses gained from Equipped Gloves
(20—30)% increased bonuses gained from Equipped Gloves
Low: (5—6)% increased bonuses gained from Equipped Gloves
Med: (8—10)% increased bonuses gained from Equipped Gloves
Ravenous Skull
High: (16—24)% increased Damage if you have Consumed a corpse Recently
Regenerate (1.6—2)% of Life per second if you've Consumed a corpse Recently
Regenerate (0.8—1)% of Mana per second if you've Consumed a corpse Recently
Regenerate (1.6—2)% of Life per second if you've Consumed a corpse Recently
Regenerate (0.8—1)% of Mana per second if you've Consumed a corpse Recently
Low: Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Life
Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Mana
Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Mana
Med: Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Life
Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Mana
Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Mana
Noble's Head
High: Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Low: (6—8)% more Damage against Undead Monsters
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Med: (12—15)% more Damage against Undead Monsters
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Queen: (12—15)% more Damage against Undead Monsters
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Conjoined Hound Head
High: Skills supported by Unleash have +1 to maximum number of Seals
Low: Skills Supported by Unleash have (8—12)% increased Seal gain frequency
Med: Skills Supported by Unleash have (15—20)% increased Seal gain frequency
Scout's Bow
High: Hits have (10—15)% chance to treat Enemy Monster Fire Resistance values as inverted
Low: Damage Penetrates (3—4)% Fire Resistance
Med: Damage Penetrates (6—8)% Fire Resistance
Ancestor's Club
High: Strike Skills which target additional Enemies can do so from % further away
Non-Vaal Strike Skills target 1 additional nearby Enemies
Non-Vaal Strike Skills target 1 additional nearby Enemies
Low: Strike Skills which target additional Enemies can do so from (10—15)% further away
Non-Vaal Strike Skills target additional nearby Enemies
Non-Vaal Strike Skills target additional nearby Enemies
Med: Strike Skills which target additional Enemies can do so from (20—30)% further away
Non-Vaal Strike Skills target additional nearby Enemies
Non-Vaal Strike Skills target additional nearby Enemies
Skeleton Wheel
High: +1 to Level of all Movement Skill Gems
Low: (5—7)% increased Attack and Cast Speed if you've used a Movement Skill Recently
Med: (10—12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
Osseous Talon
High: (4—6)% increased Dexterity
Low: +(10—15) to Dexterity
Med: +(20—30) to Dexterity
Flayed Visage
High: (10—15)% of Damage taken Recouped as Energy Shield
Low: % of Damage taken Recouped as Energy Shield
(8—12)% of Chaos Damage taken does not bypass Energy Shield
(8—12)% of Chaos Damage taken does not bypass Energy Shield
Med: % of Damage taken Recouped as Energy Shield
(15—20)% of Chaos Damage taken does not bypass Energy Shield
(15—20)% of Chaos Damage taken does not bypass Energy Shield
Bear Head
+4 to Minimum Rage
Boar Head
(8—10)% chance to deal Double Damage if you have Stunned an Enemy Recently
Stag Head
+(8—12)% chance to Suppress Spell Damage
Arachnid Egg Sac
High: Minions created Recently have Onslaught
Low: Minions created Recently have (5—7)% increased Attack and Cast Speed
Med: Minions created Recently have (8—12)% increased Attack and Cast Speed
Infested Torso
High: Minions Recover (3—5)% of Life on Killing a Poisoned Enemy
Low: Minions Regenerate (0.8—1)% of Life per second
Minions Recover % of Life on Killing a Poisoned Enemy
Minions Recover % of Life on Killing a Poisoned Enemy
Med: Minions Regenerate (1.6—2)% of Life per second
Minions Recover % of Life on Killing a Poisoned Enemy
Minions Recover % of Life on Killing a Poisoned Enemy
King Crab's Claw
High: (10—15)% chance to gain a Brine Charge instead of an Endurance Charge
Low: Gain (3—4)% of Physical Damage as Extra Cold Damage
Gain (3—4)% of Physical Damage as Extra Lightning Damage
Gain (3—4)% of Physical Damage as Extra Lightning Damage
Med: Gain (4—5)% of Physical Damage as Extra Cold Damage
Gain (4—5)% of Physical Damage as Extra Lightning Damage
Gain (4—5)% of Physical Damage as Extra Lightning Damage
Calcified Leg
High: +(1—2) to maximum number of Skeletons
Low: Skeletons deal (20—30)% increased Damage
Med: Skeletons deal (35—50)% increased Damage
Wraith Claws
High: (20—25)% increased Effect of Impales inflicted with Spells
% chance to Impale on Spell Hit
% chance to Impale on Spell Hit
Low: (5—7)% chance to Impale on Spell Hit
Med: (8—12)% chance to Impale on Spell Hit
Infected Leg
High: Damaging Ailments inflicted by Minions deal damage (15—20)% Faster
Low: Minions have +(6—8)% to Damage over Time Multiplier
Damaging Ailments inflicted by Minions deal damage % Faster
Damaging Ailments inflicted by Minions deal damage % Faster
Med: Minions have +(10—14)% to Damage over Time Multiplier
Damaging Ailments inflicted by Minions deal damage % Faster
Damaging Ailments inflicted by Minions deal damage % Faster
Inquisitor's Claw
High: (15—20)% increased Effect of Withered
Low: Withered you Inflict expires (10—15)% slower
Med: Withered you Inflict expires (15—20)% slower
Necromancer's Mask
High: Offerings you create also grant (15—20)% increased Damage
Low: Offering Skills have (10—15)% increased Duration
Med: Offering Skills have (20—30)% increased Duration
Ornate Torso
High: (3—5)% of Damage from Hits is taken from your Damagable Minions' Life before you
Low: Minions have (10—15)% increased maximum Life
% of Damage from Hits is taken from your Damagable Minions' Life before you
% of Damage from Hits is taken from your Damagable Minions' Life before you
Med: Minions have (20—30)% increased maximum Life
% of Damage from Hits is taken from your Damagable Minions' Life before you
% of Damage from Hits is taken from your Damagable Minions' Life before you
Devourer's Antenna
High: Debilitate Enemies you Hit that are on Full Life for 4 seconds
Low: % chance to Debilitate Enemies you Hit that are on Full Life for 4 seconds
(40—60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
(40—60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
Med: % chance to Debilitate Enemies you Hit that are on Full Life for 4 seconds
(75—100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
(75—100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
Blackened Lungs
High: Enemies Taunted by your Warcries have 4% reduced Action Speed
Low: (10—15)% increased Warcry Speed
Med: (20—30)% increased Warcry Speed
Construct's Head
High: Skills deal (4—5)% increased Projectile damage per Projectile created
Low: (8—12)% increased Projectile Speed
Skills deal % increased Projectile damage per Projectile created
Skills deal % increased Projectile damage per Projectile created
Med: (15—20)% increased Projectile Speed
Skills deal % increased Projectile damage per Projectile created
Skills deal % increased Projectile damage per Projectile created
Spider Queen's Head
High: Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
% increased Damage per Minion, up to a maximum of 40%
% increased Damage per Minion, up to a maximum of 40%
Low: % chance to Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
2% increased Damage per Minion, up to a maximum of 40%
2% increased Damage per Minion, up to a maximum of 40%
Med: % chance to Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
3% increased Damage per Minion, up to a maximum of 40%
3% increased Damage per Minion, up to a maximum of 40%
Dessicated Head
High: +(1—2) to maximum number of Raised Zombies
Low: Raised Zombies deal (20—30)% increased Damage
Med: Raised Zombies deal (35—50)% increased Damage
Hag's Stomach
High: (8—12)% increased Damage with Hits and Ailments per Curse on Enemy
Low: (5—7)% increased Effect of your Curses
Med: (8—12)% increased Effect of your Curses
Ghostly Claw
High: (20—25)% increased Elusive Effect
Low: (5—7)% chance to gain Elusive on Kill
Med: (8—12)% chance to gain Elusive on Kill
Terrifying Maw
High: (8—12)% increased Damage per Curse on you
Low: (20—30)% reduced Effect of Curses on you
Med: (35—50)% reduced Effect of Curses on you
Armoured Leg
High: Chance to Block Projectile Attack Damage is Lucky
Low: +(8—12)% chance to Block Projectile Attack Damage
Chance to Block Projectile Attack Damage is Lucky
Chance to Block Projectile Attack Damage is Lucky
Med: +(15—20)% chance to Block Projectile Attack Damage
Chance to Block Projectile Attack Damage is Lucky
Chance to Block Projectile Attack Damage is Lucky
Blackguard's Leg
High: Unaffected by Chilled Ground
Low: (20—30)% reduced Effect of Chill on you
Unaffected by Chilled Ground
Unaffected by Chilled Ground
Med: (35—50)% reduced Effect of Chill on you
Unaffected by Chilled Ground
Unaffected by Chilled Ground
Champion's Banner
High: Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies
Low: Enemies near your Banner take (4—5)% increased Cold Damage
Med: Enemies near your Banner take (6—8)% increased Cold Damage
Lunar Bow
High: Gain (10—15)% of Physical Damage as Extra Cold Damage
% of Physical Damage Converted to Cold Damage
% of Physical Damage Converted to Cold Damage
Low: (10—15)% of Physical Damage Converted to Cold Damage
Med: (20—30)% of Physical Damage Converted to Cold Damage
Golden Ankh
High: Regenerate (0.5—0.8)% of Life per second for each Raised Zombie
Low: Raised Zombies have (18—24)% increased maximum Life
Med: Raised Zombies have (30—40)% increased maximum Life
Gemling Torso
Low: Items and Gems have (4—6)% reduced Attribute Requirements
% increased Energy Shield from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
Med: Items and Gems have (7—10)% reduced Attribute Requirements
% increased Energy Shield from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
High1: (60—70)% increased Armour from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
High2: (30—35)% increased Energy Shield from Equipped Body Armour
High3: (60—70)% increased Evasion Rating from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
% increased Energy Shield from Equipped Body Armour
Scarecrow's Pitchfork
High: Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Low: (10—15)% chance to Cause Monsters to Flee
Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Med: (20—30)% chance to Cause Monsters to Flee
Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Charred Leg
High: Unaffected by Burning Ground
Low: (20—30)% reduced Ignite Duration on you
Unaffected by Burning Ground
Unaffected by Burning Ground
Med: (35—50)% reduced Ignite Duration on you
Unaffected by Burning Ground
Unaffected by Burning Ground
Sun-bleached Breastplate
High: Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies
Low: Enemies near your Banner take (4—5)% increased Fire Damage
Med: Enemies near your Banner take (6—8)% increased Fire Damage
Resplendent Sceptre
High: Attacks have (20—30)% increased Ignite Duration
Low: +(7—10)% to Fire Damage over Time Multiplier with Attack Skills
Med: +(12—16)% to Fire Damage over Time Multiplier with Attack Skills
Solar Shield
High: (10—15)% of Cold Damage from Hits taken as Fire Damage
(10—15)% of Lightning Damage from Hits taken as Fire Damage
(10—15)% of Lightning Damage from Hits taken as Fire Damage
Low: (3—4)% of Physical Damage from Hits taken as Fire Damage
Med: (5—6)% of Physical Damage from Hits taken as Fire Damage
Crescent Blade
High: % of Physical Damage from Hits taken as Cold Damage
(10—15)% of Fire Damage from Hits taken as Cold Damage
(10—15)% of Lightning Damage from Hits taken as Cold Damage
(10—15)% of Fire Damage from Hits taken as Cold Damage
(10—15)% of Lightning Damage from Hits taken as Cold Damage
Low: (3—4)% of Physical Damage from Hits taken as Cold Damage
Med: (5—6)% of Physical Damage from Hits taken as Cold Damage
Smuggler's Hand
High: 2% chance for a Coin Shower on Kill
Low: % chance for a Coin Shower on Kill
(5—7)% increased Quantity of Gold Dropped by Slain Enemies
(5—7)% increased Quantity of Gold Dropped by Slain Enemies
Med: % chance for a Coin Shower on Kill
(8—12)% increased Quantity of Gold Dropped by Slain Enemies
(8—12)% increased Quantity of Gold Dropped by Slain Enemies
Coagulated Essence
High: (30—40)% increased Damage while in Blood Stance
Low: (20—30)% increased Damage while Bleeding
Med: (35—50)% increased Damage while Bleeding
Gelid Fangs
High: Hits have (10—15)% chance to treat Enemy Monster Cold Resistance values as inverted
Low: Damage Penetrates (3—4)% Cold Resistance
Med: Damage Penetrates (6—8)% Cold Resistance
Scorpion Stinger
High: When you Poison a non-Poisoned target, also inflict (4—6) Withered debuffs, lasting 2 seconds
Low: Poisons you inflict on non-Poisoned Enemies deal (40—60)% increased Damage
When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
Med: Poisons you inflict on non-Poisoned Enemies deal (75—100)% increased Damage
When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
When you Poison a non-Poisoned target, also inflict Withered debuffs, lasting 2 seconds
Lithic Haunches
High: (10—15)% chance to Avoid Physical Damage from Hits
% chance to Defend with 200% of Armour
% chance to Defend with 200% of Armour
Low: (7—10)% chance to Defend with 200% of Armour
Med: (12—16)% chance to Defend with 200% of Armour
Chimeral Eye
High: local display grant level x petrification statue [20]
Low: Petrification on you expires (80—120)% faster
local display grant level x petrification statue [0]
local display grant level x petrification statue [0]
Med: Petrification on you expires (150—200)% faster
local display grant level x petrification statue [0]
local display grant level x petrification statue [0]
Chaos Golem's Core
High: (8—10)% of Physical Damage over Time taken as Chaos Damage
Low: (4—5)% reduced Chaos Damage taken over time
Med: (6—7)% reduced Chaos Damage taken over time
Voltaic Skull
High: Gain (10—15)% of Physical Damage as Extra Lightning Damage
% of Physical Damage Converted to Lightning Damage
% of Physical Damage Converted to Lightning Damage
Low: (10—15)% of Physical Damage Converted to Lightning Damage
Med: (20—30)% of Physical Damage Converted to Lightning Damage
Flayed Arm
High: (10—15)% increased Life Recovery rate while Recouping Life
Low: (5—7)% of Damage taken Recouped as Life
Med: (8—12)% of Damage taken Recouped as Life
Inquisitor's Head
1: Causes Bleeding on Melee Critical Strike
2: Melee Critical Strikes Poison the Enemy
Causes Bleeding on Melee Critical Strike
Causes Bleeding on Melee Critical Strike
Witch's Head
Increases and Reductions to Mana Regeneration Rate also apply to Energy
Shield Recharge Rate at (10—15)% of their value
Shield Recharge Rate at (10—15)% of their value
Hag's Head
Enemies Cursed by you cannot deal Critical Strikes
Diseased Wing
High: +(20—30)% to Chaos Damage over Time Multiplier while Poisoned
Low: +(6—8)% to Chaos Damage over Time Multiplier
Med: +(10—14)% to Chaos Damage over Time Multiplier
Bloodied Arm
High: Bleeding Enemies you Kill Explode, dealing (2—3)% of
their Maximum Life as Physical Damage
their Maximum Life as Physical Damage
Low: (5—7)% chance to Aggravate Bleeding on targets you Hit with Attacks
Med: (8—12)% chance to Aggravate Bleeding on targets you Hit with Attacks
Prosthetic Leg
High: Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Low: (8—12)% increased Ignite Duration on Enemies
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Med: (15—20)% increased Ignite Duration on Enemies
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Distended Stomach
High: Eat a Soul when you Consume the corpse of a Rare Monster
Low: (10—15)% increased Damage if you have Consumed a corpse Recently
Med: (20—30)% increased Damage if you have Consumed a corpse Recently
Smouldering Leg
High: (8—12)% increased bonuses gained from Equipped Boots
Low: Skills socketed in Equipped Boots have (6—8)% increased Mana Cost Efficiency
Med: Skills socketed in Equipped Boots have (10—14)% increased Mana Cost Efficiency
Broken Bust
(2—3)% chance for Slain monsters to drop an additional Scroll of Wisdom
Osseous Scythe
High: % chance to Impale Enemies on Hit with Attacks
(15—20)% increased Impale Effect
(15—20)% increased Impale Effect
Low: (8—12)% chance to Impale Enemies on Hit with Attacks
Med: (15—20)% chance to Impale Enemies on Hit with Attacks
Flaming Goat Hoof
High: 1% increased Fire Damage per 20 Strength
Low: (10—15)% increased Fire Damage
Med: (20—30)% increased Fire Damage
Maven's Orrery
Enemies within 3 metres are Scorched
Uber: +1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
+1 to number of Sacred Wisps Summoned
Sirus' Head
Uber: Enemies you Kill have a (5—10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Incarnation of Dread's Head
Minions gain added Resistances equal to (20—30)% of your Resistances
Uber: Gain a random Shrine Buff for (1—4) seconds when you Kill a Rare or Unique Enemy
Incarnation of Neglect's Cube
(10—20)% chance to inflict an additional Poison on the same Target when you inflict Poison
Uber: Damaging Retaliation Skills become Usable every 4 seconds
Incarnation of Fear's Head
Trigger Level 20 [SummonVoidSpawn::20|Summon Void Spawn] every 4 seconds
Uber: Your Chaos Damage can Freeze
Searing Exarch's Descry
(4—6)% of Cold Damage taken as Fire Damage
(4—6)% of Lightning Damage taken as Fire Damage
(4—6)% of Physical Damage taken as Fire Damage
(4—6)% of Lightning Damage taken as Fire Damage
(4—6)% of Physical Damage taken as Fire Damage
Uber: +(3—5) to maximum Fortification
Eater of Worlds' Head
(10—15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Uber: +(5—10)% to Quality of all Skill Gems
Elder's Head
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Uber: Enemies Chilled by your Hits can be Shattered as though Frozen
Shaper's Head
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Uber: Utility Flasks gain (1—2) Charges every 3 seconds
Venarius' Scripture
Consecrated Ground you create applies (8—10)% increased Damage taken to Enemies
Uber: Effects of Consecrated Ground you create Linger for 4 seconds
Minotaur's Head
+1% to all maximum Elemental Resistances
Hydra's Head
Arrows Pierce all Targets after Forking
Chimera's Head
Minions deal (35—50)% increased Damage if you've Hit Recently
Phoenix's Head
(1—2)% of Fire Damage Leeched as Life while Ignited
Constrictor's Head
1: Skills fire 1 additional Projectiles if you've been Hit Recently
2: Skills fire 1 additional Projectiles if you've used a Movement Skill Recently
Enslaver's Head
1% increased Armour per 100 Reserved Mana
Eradicator's Head
Projectiles that have Chained gain (8—12)% of Non-Chaos Damage as extra Chaos Damage
Baran's Head
Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped
Veritania's Head
Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped
Drox's Head
Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped
Al-Hezmin's Head
Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped
Pit Fighter's Helm
1: (10—20)% chance to gain a Frenzy Charge when you Block
2: (10—20)% chance to gain an Endurance Charge when you Block
Lion's Claws
1: (1—2)% of Attack Damage Leeched as Life
2: (10—15)% increased Maximum Recovery per Life Leech
Bat's Wings
1: (10—15)% chance to Avoid Elemental Ailments
2: (20—30)% chance to Avoid Elemental Ailments
Nightmarish Book of Depravity
1: (2—3)% chance to gain an Endurance Charge on Hit
2: (2—3)% chance to gain a Frenzy Charge on Hit
3: (2—3)% chance to gain a Power Charge on Hit
Nightmarish Head of Uhtred
Iron Flasks applied to you have (20—25)% increased Effect
Nightmarish Core of the Unbreakable
Enemies take (2—3)% increased Damage for each type of Ailment you have inflicted on them
Nightmarish Wings of Lycia
1: Pact Skills have (25—40)% increased Cooldown Recovery Rate
2: Pact Skills have (30—50)% increased Cast Speed
Nightmarish Wings of Catarina
+1 to maximum number of Spectres
Wickerman /165
| Name | Slot | Variants |
|---|---|---|
| Severed Rhoa Head | Head | |
| Totemic Visage | Head |
|
| Goatman's Horn | Head |
|
| Mariner's Tricorne | Head |
|
| Cutthroat's Head | Head |
|
| Hollowed Skull | Head |
|
| Templar Skull | Head |
|
| Arachnid Fangs | Head | |
| Bandit Rogue's Head | Head |
|
| Bandit Witch's Head | Head |
|
| Bandit Warrior's Head | Head |
|
| Defaced Bust | Head |
|
| Spectral Hood | Head |
|
| Soldier's Head | Head |
|
| Voltaic Apparatus | Head |
|
| General's Head | Head |
|
| Thaumaturge's Head | Head |
|
| Blazing Skull | Head |
|
| Engorged Eye | Head |
|
| Justicar's Helm | Head |
|
| Adherent's Crown | Head |
|
| Ravenous Skull | Head |
|
| Noble's Head | Head |
|
| Conjoined Hound Head | Head |
|
| Flayed Visage | Head |
|
| Bear Head | Head |
|
| Boar Head | Head |
|
| Stag Head | Head |
|
| Necromancer's Mask | Head |
|
| Construct's Head | Head |
|
| Spider Queen's Head | Head |
|
| Dessicated Head | Head |
|
| Terrifying Maw | Head |
|
| Gelid Fangs | Head |
|
| Chimeral Eye | Head |
|
| Desert Queen's Crown | Head | |
| Voltaic Skull | Head |
|
| Witch's Head | Head |
|
| Hag's Head | Head |
|
| Broken Bust | Head |
|
| Incarnation of Dread's Head | Head |
|
| Incarnation of Fear's Head | Head |
|
| Eater of Worlds' Head | Head |
|
| Elder's Head | Head |
|
| Shaper's Head | Head |
|
| Minotaur's Head | Head |
|
| Hydra's Head | Head |
|
| Chimera's Head | Head |
|
| Phoenix's Head | Head |
|
| Purifier's Head | Head | |
| Enslaver's Head | Head |
|
| Eradicator's Head | Head |
|
| Baran's Head | Head |
|
| Veritania's Head | Head |
|
| Drox's Head | Head |
|
| Al-Hezmin's Head | Head |
|
| Nightmarish Head of Uhtred | Head |
|
| Inquisitor's Head | Head |
|
| Sirus' Head | Head |
|
| Constrictor's Head | Head |
|
| Pit Fighter's Helm | Head |
|
| Sea Witch's Tentacle | Lower Limb |
|
| Skeletal Warrior's Leg | Lower Limb |
|
| Galvanic Tentacle | Lower Limb |
|
| Siren's Tentacle | Lower Limb |
|
| Poacher's Leg | Lower Limb |
|
| Cobra Tail | Lower Limb |
|
| Arachnid Leg | Lower Limb |
|
| Primate Foot | Lower Limb |
|
| Captain's Leg | Lower Limb |
|
| Statue Leg | Lower Limb |
|
| Voidbearer's Leg | Lower Limb |
|
| Skeletal Beast Leg | Lower Limb |
|
| Pocked Leg | Lower Limb |
|
| Carved Haunches | Lower Limb |
|
| Chitinous Leg | Lower Limb |
|
| Skeletal Tail | Lower Limb |
|
| Scholar's Leg | Lower Limb |
|
| Skeleton Wheel | Lower Limb |
|
| Calcified Leg | Lower Limb |
|
| Infected Leg | Lower Limb |
|
| Armoured Leg | Lower Limb |
|
| Blackguard's Leg | Lower Limb |
|
| Charred Leg | Lower Limb |
|
| Coagulated Essence | Lower Limb |
|
| Lithic Haunches | Lower Limb |
|
| Prosthetic Leg | Lower Limb |
|
| Smouldering Leg | Lower Limb |
|
| Flaming Goat Hoof | Lower Limb |
|
| Elemental Essence | Torso |
|
| Golemic Stone | Torso |
|
| Bonestalker's Ribcage | Torso |
|
| Severed Stinger | Torso |
|
| Ursine Flesh | Torso |
|
| Molten Core | Torso |
|
| Spiked Carapace | Torso |
|
| Aristocrat's Torso | Torso |
|
| Vulture's Gut | Torso |
|
| Templar Banner | Torso |
|
| Gladiator's Heart | Torso |
|
| Corrupted Carapace | Torso |
|
| Flaming Furnace | Torso |
|
| Hallowed Descry | Torso |
|
| Arachnid Egg Sac | Torso |
|
| Infested Torso | Torso |
|
| Ornate Torso | Torso |
|
| Blackened Lungs | Torso |
|
| Hag's Stomach | Torso |
|
| Champion's Banner | Torso |
|
| Gemling Torso | Torso |
|
| Sun-bleached Breastplate | Torso |
|
| Scorpion Stinger | Torso |
|
| Chaos Golem's Core | Torso |
|
| Diseased Wing | Torso |
|
| Distended Stomach | Torso |
|
| Maven's Orrery | Torso |
|
| Searing Exarch's Descry | Torso |
|
| Nightmarish Core of the Unbreakable | Torso |
|
| Nightmarish Wings of Catarina | Torso |
|
| Bat's Wings | Torso |
|
| Nightmarish Wings of Lycia | Torso |
|
| Scorched Arm | Upper Limb | |
| Crustacean's Claw | Upper Limb |
|
| Skeletal Archer's Arm | Upper Limb |
|
| Warden's Arm | Upper Limb |
|
| Gargantuan Claws | Upper Limb |
|
| Vaal Appendage | Upper Limb |
|
| Artificial Appendage | Upper Limb |
|
| Artificial Appendage | Upper Limb |
|
| Severed Scythe-hand | Upper Limb |
|
| Spined Claws | Upper Limb | |
| Flaming Ribbon | Upper Limb |
|
| Brute's Arm | Upper Limb |
|
| Scholar's Arm | Upper Limb |
|
| Despot's Fist | Upper Limb |
|
| Pocked Arm | Upper Limb |
|
| Flesh-fused Lantern | Upper Limb |
|
| Swordmaster's Blade | Upper Limb |
|
| Vendigo Claws | Upper Limb |
|
| Overseer's Whip | Upper Limb |
|
| Heretical Tome | Upper Limb |
|
| Scout's Bow | Upper Limb |
|
| Ancestor's Club | Upper Limb |
|
| Osseous Talon | Upper Limb |
|
| King Crab's Claw | Upper Limb |
|
| Wraith Claws | Upper Limb |
|
| Inquisitor's Claw | Upper Limb |
|
| Devourer's Antenna | Upper Limb |
|
| Ghostly Claw | Upper Limb |
|
| Lunar Bow | Upper Limb |
|
| Golden Ankh | Upper Limb |
|
| Scarecrow's Pitchfork | Upper Limb |
|
| Resplendent Sceptre | Upper Limb |
|
| Solar Shield | Upper Limb |
|
| Crescent Blade | Upper Limb |
|
| Smuggler's Hand | Upper Limb |
|
| Desert Sword | Upper Limb | |
| Flayed Arm | Upper Limb |
|
| Bloodied Arm | Upper Limb |
|
| Osseous Scythe | Upper Limb |
|
| Incarnation of Neglect's Cube | Upper Limb |
|
| Venarius' Scripture | Upper Limb |
|
| Artificial Appendage | Upper Limb |
|
| Lion's Claws | Upper Limb |
|
| Nightmarish Book of Depravity | Upper Limb |
|
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




























































































































































































