Tincture

Old: chuanhsing 2023-12-04 08:42:14

New: chuanhsing 2023-12-04 12:09:35

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11 # Tincture
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33 A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to hits with weapons. Unarmed skills, shield skills, and non-attack hits like spells are unable to benefit from tincture effects.
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5+* Tinctures will only apply to attacks with your weapon.
6+* The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks.
7+* Tinctures will also work with remote skills that use your weapon, such as Ballistas and Blade Trap.
8+* While dual wielding, Tinctures will apply to attacks made with either weapon.
9+* Tinctures do not work on minions that are based on your weapon, such as Dancing Dervish.
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511 Tinctures are not considered flasks and can be used in the fifth flask slot while having a [[Micro-Distillery Belt]]
612 equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion.