Tincture
Old: chuanhsing 2023-12-04 08:42:14
New: chuanhsing 2023-12-04 12:09:35
Old | New | Differences | |
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1 | 1 | # Tincture | |
2 | 2 | ||
3 | 3 | A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to hits with weapons. Unarmed skills, shield skills, and non-attack hits like spells are unable to benefit from tincture effects. | |
4 | + | ||
5 | + | * Tinctures will only apply to attacks with your weapon. | |
6 | + | * The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks. | |
7 | + | * Tinctures will also work with remote skills that use your weapon, such as Ballistas and Blade Trap. | |
8 | + | * While dual wielding, Tinctures will apply to attacks made with either weapon. | |
9 | + | * Tinctures do not work on minions that are based on your weapon, such as Dancing Dervish. | |
4 | 10 | ||
5 | 11 | Tinctures are not considered flasks and can be used in the fifth flask slot while having a [[Micro-Distillery Belt]] | |
6 | 12 | equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion. |