Character Default /83
TypeCodeValue
Characterlevel1
Characteris_player1
Characterenergy_shield_recharge_rate_per_minute_%2000
Charactermana_regeneration_rate_per_minute_%105
Characterbase_maximum_all_resistances_%75
Charactermaximum_physical_damage_reduction_%90
Charactermaximum_block_%75
Characterbase_maximum_spell_block_%75
Characterbase_attack_speed_+%_per_frenzy_charge4
Characterbase_cast_speed_+%_per_frenzy_charge4
Characterobject_inherent_damage_+%_final_per_frenzy_charge4
Characterphysical_damage_reduction_%_per_endurance_charge4
Characterresist_all_elements_%_per_endurance_charge4
Charactercritical_strike_chance_+%_per_power_charge50
Charactermax_viper_strike_orbs4
Characterdual_wield_inherent_attack_speed_+%_final10
Charactermax_fuse_arrow_orbs5
Charactermax_fire_beam_stacks8
Characterbase_evasion_rating15
Characterlife_per_level12
Charactermana_per_level6
Characteraccuracy_rating_per_level2
Characterinherent_block_while_dual_wielding_%15
Characterbase_critical_strike_multiplier150
Charactercritical_ailment_dot_multiplier_+50
Characterstrength_per_level0
Characterdexterity_per_level0
Characterintelligence_per_level0
Charactermax_endurance_charges3
Charactermax_frenzy_charges3
Charactermax_power_charges3
Charactermaximum_righteous_charges5
Charactermaximum_blood_scythe_charges5
Characterbase_number_of_totems_allowed1
Characterbase_number_of_traps_allowed15
Characterbase_number_of_remote_mines_allowed15
Charactermax_charged_attack_stacks6
Charactermax_talisman_degen_stacks20
Charactermax_frost_nova_stacks20
Charactermax_rampage_stacks1000
Characterdamage_+%_per_10_rampage_stacks2
Charactermovement_velocity_+%_per_10_rampage_stacks1
Characterpvp_shield_damage_+%_final-15
Charactermaximum_life_leech_rate_%_per_minute1200
Charactermaximum_mana_leech_rate_%_per_minute1200
Charactermaximum_energy_shield_leech_rate_%_per_minute600
Characterminions_have_labyrinth_trap_degen_effect_+%-90
Characterminions_are_immune_to_labyrinth_degen_effect0
Characterminion_damage_taken_+%_from_spike_traps_final-90
Characterminion_damage_taken_+%_from_arrow_traps_final0
Characterminion_damage_taken_+%_from_guillotine_traps_final-90
Charactertraps_explode_on_timeout1
Charactermaximum_rage50
Charactermax_delve_degen_stacks5000
Charactermax_azurite_debuff_stacks10
Charactermelee_variation1
Characterimpaled_debuff_base_duration_ms8000
Characterimpaled_debuff_number_of_reflected_hits5
Characterbase_total_number_of_sigils_allowed3
Charactermaximum_life_leech_amount_per_leech_%_max_life10
Charactermaximum_mana_leech_amount_per_leech_%_max_mana10
Charactermaximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Characterenable_movement_skill_animation_skipping1
Charactermelee_hit_damage_stun_multiplier_+%25
Characternon_physical_hit_damage_stun_multiplier_+%-25
Characternon_melee_hit_damage_stun_multiplier_+%_final-25
Characterobject_inherent_melee_hit_stun_duration_+%_final50
Characteradditional_insanity_effects_while_delirious1
Charactermax_steel_ammo12
Characterchance_to_deal_triple_damage_%_per_brutal_charge3
Characterstun_threshold_+%_per_brutal_charge10
Characterailment_damage_+%_final_per_affliction_charge8
Characternon_damaging_ailment_effect_+%_final_per_affliction_charge8
Characterelemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
Characteractor_scale_+%_limit100
Charactermines_invulnerable_for_duration_ms2000
Charactertraps_invulnerable_for_duration_ms2000
Characterdamage_taken_when_hit_+%_final_per_fortification-1
Characterbase_max_fortification20
Characterbase_presence_radius80
Charactermtx_max_killstreak_stacks1000
Charactermtx_max_killcounter_stacks30000
Charactersoul_eater_maximum_stacks45
Text Audio /9
TypeNameQuantity
CharacterScion148
CharacterJack33
CharacterGoddess83
CharacterMarauder85
CharacterRanger165
CharacterWitch165
CharacterDuelist145
CharacterShadow69
CharacterTemplar156

Community Wiki

Edit

Character

A character is a player-controlled persona in the game with a unique name in the game world.

Character creation

After logging into Path of Exile a character can be created though the character creation screen.

A character can be created in different leagues. The game recommends to start in the current standard challenge league.

Once the league has been chosen, a character class can be selected. The classes differ by starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice. They also each have different possible Ascendancy classes.

Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character.

There is also the option to create a PvP–only character.

By default only 24 characters can be created. After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop.

Shared Stats

The stats found in the subsections can be found on every character, regardless of the character class.

Base Stats

  • +15 to Evasion Rating
  • 20% of Energy Shield Recharged per second
  • Base Critical Strike Multiplier: 150
  • Regenerate 1.8% of Mana per second

Dual Wield

  • +15% Chance to Block Attack Damage while Dual Wielding
  • 10% more Attack Speed while Dual Wielding

Charges

  • +3 to Maximum Endurance Charges
  • +3 to Maximum Frenzy Charges
  • +3 to Maximum Power Charges
  • +4% to all Elemental Resistances per Endurance Charge
  • +5 to Maximum Blood Charges
  • 1% increased Movement Speed per 20 Rampage Stacks
  • 2% increased Damage per 10 Rampage Stacks
  • 4% additional Physical Damage Reduction per Endurance Charge
  • 4% increased Attack Speed per Frenzy Charge
  • 4% increased Cast Speed per Frenzy Charge
  • 4% more Damage per Frenzy Charge
  • 40% increased Critical Strike Chance per Power Charge
  • 6 additional maximum Blade Flurry stages
  • Can have up to 1000 Rampage Stacks
  • Can have up to 5 Righteous Charges

Maximums

  • +1 to maximum number of Summoned Totems
  • +10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech
  • +10% of Maximum Life to maximum Recovery per Life Leech
  • +10% of Maximum Mana to maximum Recovery per Mana Leech
  • +10% to Maximum total Energy Shield Recovery per second from Leech
  • +20% Maximum total Mana Recovery per second from Leech
  • +20% to Maximum total Life Recovery per second from Leech
  • +50 to Maximum Rage
  • +75% to maximum Chance to Block Attack Damage
  • +75% to maximum Chance to Block Spell Damage
  • +75% to maximum Chaos Resistance
  • +75% to maximum Cold Resistance
  • +75% to maximum Fire Resistance
  • +75% to maximum Lightning Resistance
  • 90% to maximum Physical Damage Reduction
  • Call of Steel has +12 to maximum Steel Shards
  • Can have up to 10 Azurite Stacks
  • Can have up to 15 Remote Mines placed at a time
  • Can have up to 15 Traps placed at a time
  • Can have up to 20 Frost Nova Stacks
  • Can have up to 20 Talisman degen Stacks
  • Can have up to 4 Viper Strike Orbs
  • Can have up to 5 Explosive Arrow Stacks
  • Can have up to 5000 Darkness Stacks
  • Can have up to 75% Dodge Chance
  • Can have up to 75% Spell Dodge Chance
  • Can have up to 8 Fire Beam Stacks

PvP

  • 15% less Shield Damage in PvP

Character level

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up gaining one passive skill point and the following bonuses:

  • +12 Maximum Life per Level
  • +2 Accuracy Rating per Level
  • +6 Maximum Mana per Level

See also


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.