Item mods /57
NameLevelPre/SufDescriptionWeight
of Shaping68SuffixSocketed Gems are Supported by Level 18 Elemental Proliferation
(5–7)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Elemental Proliferation
(8–10)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
75RedImplicitIgnites you inflict spread to other Enemies within 1.2 metres elemental fire ailmentno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitIgnites you inflict spread to other Enemies within 1.3 metres elemental fire ailmentno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitIgnites you inflict spread to other Enemies within 1.4 metres elemental fire ailmentno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitIgnites you inflict spread to other Enemies within 1.5 metres elemental fire ailmentno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitIgnites you inflict spread to other Enemies within 1.6 metres elemental fire ailmentno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitIgnites you inflict spread to other Enemies within 1.7 metres elemental fire ailmentno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.6 metres elemental fire ailmentno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.7 metres elemental fire ailmentno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.8 metres elemental fire ailmentno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.9 metres elemental fire ailmentno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 2 metres elemental fire ailmentno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2 metres elemental fire ailmentno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.1 metres elemental fire ailmentno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.2 metres elemental fire ailmentno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.3 metres elemental fire ailmentno_tier_1_eldritch_implicit 0
gloves 80
default 0
75RedImplicitFreezes you inflict spread to other Enemies within 1.2 metresno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitFreezes you inflict spread to other Enemies within 1.3 metresno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitFreezes you inflict spread to other Enemies within 1.4 metresno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitFreezes you inflict spread to other Enemies within 1.5 metresno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitFreezes you inflict spread to other Enemies within 1.6 metresno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitFreezes you inflict spread to other Enemies within 1.7 metresno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.6 metres elemental cold ailmentno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.7 metres elemental cold ailmentno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.8 metres elemental cold ailmentno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.9 metres elemental cold ailmentno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 2 metres elemental cold ailmentno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2 metres elemental cold ailmentno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.1 metres elemental cold ailmentno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.2 metres elemental cold ailmentno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.3 metres elemental cold ailmentno_tier_1_eldritch_implicit 0
gloves 80
default 0
75RedImplicitShocks you inflict spread to other Enemies within 1.2 metres elemental lightning ailmentno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within 1.3 metres elemental lightning ailmentno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within 1.4 metres elemental lightning ailmentno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within 1.5 metres elemental lightning ailmentno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailmentno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within 1.7 metres elemental lightning ailmentno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailmentno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.7 metres elemental lightning ailmentno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.8 metres elemental lightning ailmentno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.9 metres elemental lightning ailmentno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metres elemental lightning ailmentno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2 metres elemental lightning ailmentno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.1 metres elemental lightning ailmentno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.2 metres elemental lightning ailmentno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metres elemental lightning ailmentno_tier_1_eldritch_implicit 0
gloves 80
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Ignite Proliferationone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Ignite Proliferationtwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Elemental Proliferationone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Elemental Proliferationtwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Ignite Proliferationone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Ignite Proliferationtwo_hand_weapon 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Elemental Proliferationone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Elemental Proliferationtwo_hand_weapon 25
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Elemental Proliferationcrucible_unique_staff 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Ignite Proliferationcrucible_unique_staff 1000
default 0
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
Incendiary75SanctumSpecialPrefixIgnites you inflict spread to other Enemies within 1.6 metres elemental fire ailmentstr_special_relic 200
default 50
Wintry75SanctumSpecialPrefixFreezes you inflict spread to other Enemies within 1.6 metresdex_special_relic 200
default 50
Conducting75SanctumSpecialPrefixShocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailmentint_special_relic 200
default 50
Unique /9
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Cluster Jewel Passive /2
20% increased Cold Damage
Freezes you inflict spread to other Enemies within 1.2 metres
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres

Community Wiki

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Elemental proliferation

Elemental proliferation is a modifiers that makes hits apply status ailment debuffs as auras to targets; these debuff auras have the same effects and durations as the original debuffs. Nearby enemies affected by these auras do not gain the auras, because only a target that has received a status ailment – as a result of being hit – can gain them. These auras are considered as status ailments, which means there can be more than one proliferation effect on the same target at the same time, but only the strongest one will present itself. The exception to this is if status ailments are allowed to stack, as is the case with Emberwake.

Modifiers to area of effect radius and damage will apply to status ailment auras. But if a skill cannot be supported by AoE gems (such as Increased Area of Effect Support and Concentrated Effect Support), proliferation effect will not benefit from them either.

Since status ailments (ignite, chill, and shock) stay on corpses after death, debuff auras also stay and spread their effects to enemies around these corpses for the ailment's duration, or until the corpses are destroyed (e.g. shattered due to being frozen, detonated or raised).

Ground effects such as burning or chilling ground do not count as status ailments and therefore will not be proliferated.


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