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Viscera Item /166
VisceraFireFury
Scorched Arm
Drop: Act 1, Fire Fury, The Coast
Drop: Megaera, Crater
Low: (10—15)% chance to Ignite
Med: (20—30)% chance to Ignite
High: Ignites you inflict deal Damage (10—15)% Faster
VisceraRhoaHead
Severed Rhoa Head
Drop: Act 1, Oozeback Bloom, The Mud Flats
Drop: Drought-Maddened Rhoa, Arid Lake
Low: (10—15)% increased Chaos Damage
Med: (20—30)% increased Chaos Damage
High: Every second, inflict Withered on Enemies within 6 metres for 5 seconds
VisceraTentacleLeg
Sea Witch's Tentacle
Drop: Act 1, Brood Princess, The Submerged Passage
Low: Minions deal (10—15)% increased Damage
Med: Minions deal (20—30)% increased Damage
High: Minions have (8—12)% chance to deal Double Damage
VisceraClaw1
Crustacean's Claw
Drop: Act 1, The Dweller of the Deep, The Flooded Depths
Low: Adds (2—4) to (5—7) Physical Damage to Attacks
Med: Adds (8—12) to (15—18) Physical Damage to Attacks
High: (10—12)% more Maximum Physical Attack Damage
Queen: (10—12)% more Maximum Physical Attack Damage
VisceraTikiTotem
Totemic Visage
Drop: Act 1, Kuduku, the False God, The Ledge
Drop: Poporo, the Highest Spire, Plateau
Low: (10—15)% chance to Shock
Med: (20—30)% chance to Shock
High: (10—12)% more Maximum Lightning Damage
Queen: (10—12)% more Maximum Lightning Damage
VisceraSkeletonHand
Skeletal Archer's Arm
Drop: Act 1, Ironpoint the Forsaken, The Climb
Drop: Steelpoint the Avenger, Graveyard
Low: Projectiles deal (8—12)% increased Damage with Hits and Ailments for each Enemy Pierced
Med: Projectiles deal (15—20)% increased Damage with Hits and Ailments for each Enemy Pierced
High: Projectiles Pierce (2—3) additional Targets
VisceraSkeletonFoot
Skeletal Warrior's Leg
Drop: Act 1, Chatters, The Lower Prison
Drop: Champion of Frost, Graveyard
Low: You and Allies within 5 metres deal 8 to 12 additional Cold Damage
Med: You and Allies within 5 metres deal 25 to 40 additional Cold Damage
High: You and Allies within 5 metres deal 50 to 75 additional Cold Damage
VisceraBrute1
Warden's Arm
Drop: Act 1, Brutus, Lord Incarcerator, The Upper Prison
Drop: Penitentiary Incarcerator, Dungeon
Low: +(30—50) to maximum Life
Med: +(60—80) to maximum Life
High: (5—7)% more Maximum Life
Queen: (5—7)% more Maximum Life
VisceraGoatHorn
Goatman's Horn
Drop: Act 1, Ungulath, Prisoner's Gate
Low: (8—12)% increased Area of Effect
Med: (15—20)% increased Area of Effect
High: Area Skills have (6—8)% chance to deal Double Damage
VisceraPirateHat
Mariner's Tricorne
Drop: Act 1, Captain Fairgraves, The Ship Graveyard
Drop: Belcer, the Pirate Lord, Shore
Low: (8—12)% chance to gain Phasing for 4 seconds on Kill
Med: (15—20)% chance to gain Phasing for 4 seconds on Kill
High: (4—6)% chance to gain Phasing on Hit
VisceraOrbofWater
Elemental Essence
Drop: Act 1, Stranglecharm, The Ship Graveyard Cave
Low: +(14—18)% to Cold Resistance
Med: +(22—28)% to Cold Resistance
High: +(2—3)% to maximum Cold Resistance
VisceraTentacleLegLightning
Galvanic Tentacle
Drop: Act 1, Amarissa, Daughter of Merveil, The Cavern of Wrath
Drop: Shock and Horror, Mineral Pools
Low: +(14—18)% to Lightning Resistance
Med: +(22—28)% to Lightning Resistance
High: +(2—3)% to maximum Lightning Resistance
VisceraMerveilLeg
Siren's Tentacle
Drop: Act 1, Merveil, the Siren, The Cavern of Anger
Drop: Merveil, the Returned, Underground Sea
Low: (10—15)% increased Effect of Cold Ailments
Med: (20—30)% increased Effect of Cold Ailments
High: +5% to Maximum Effect of Chill
VisceraCalaf
Cutthroat's Head
Drop: Act 2, Calaf, Headstaver, The Southern Forest
Drop: Massier, Strand
Low: (10—15)% increased Global Physical Damage
Med: (20—30)% increased Global Physical Damage
High: Hits have (30—50)% chance to ignore Enemy Physical Damage Reduction
VisceraRockBody
Golemic Stone
Drop: Act 2, Gneiss, The Old Fields
Drop: Titan of the Grove, Peninsula
Low: (10—15)% chance to Avoid being Stunned
Med: (20—30)% chance to Avoid being Stunned
High: You cannot be Stunned if you've been Stunned or Blocked
a Stunning Hit in the past 2 seconds
VisceraClaw2
Gargantuan Claws
Drop: Act 2, The Great White Beast, The Den
Drop: Beast of the Pits, Barrows
Low: (4—6)% increased Attack Speed with Claws
Med: (8—10)% increased Attack Speed with Claws
High: (10—12)% increased Attack Speed while Dual Wielding
VisceraSkullHead
Hollowed Skull
Drop: Act 2, Bravalo, The Crossroads
Drop: ?, ?
Low: (-15—-10) Physical Damage taken from Attack Hits
Med: (-30—-20) Physical Damage taken from Attack Hits
High: -1 Physical Damage taken from Hits per Level
VisceraRibcage
Bonestalker's Ribcage
Drop: Act 2, Targoth, Undying Goliath, The Crypt Level 1
Drop: Burtok, Conjurer of Bones, Necropolis
Low: (4—5)% reduced Physical Damage taken over time
Med: (6—7)% reduced Physical Damage taken over time
High: (4—6)% additional Physical Damage Reduction
VisceraBossSkull
Templar Skull
Drop: Act 2, Archbishop Geofri the Abashed, The Crypt Level 2
Drop: Pagan Bishop of Agony, Cursed Crypt
Low: (8—12)% increased Light Radius
Med: (15—20)% increased Light Radius
High: Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8—12)% value
VisceraSpiderHead
Arachnid Fangs
Drop: Act 2, Black Death, The Chamber of Sins Level 1
Drop: Hybrid Widow, Arachnid Tomb
Low: (10—15)% chance to Poison on Hit
Med: (20—30)% chance to Poison on Hit
High: Poisons you inflict deal Damage (10—15)% Faster
VisceraStingerLeg
Severed Stinger
Drop: Act 2, Fidelitas, the Mourning, The Chamber of Sins Level 2
Drop: Kruug, the Frayed, Hallowed Ground
Low: Damage Penetrates (3—4)% Lightning Resistance
Med: Damage Penetrates (6—8)% Lightning Resistance
High: Hits have (10—15)% chance to treat Enemy Monster Lightning Resistance values as inverted
VisceraKraitynHead
Bandit Rogue's Head
Drop: Act 2, Kraityn, The Broken Bridge
Drop: Leif, the Swift-Handed, Castle Ruins
Low: (4—6)% increased Attack and Cast Speed
Med: (8—10)% increased Attack and Cast Speed
High: (3—4)% increased Action Speed
VisceraBanditsLeg
Poacher's Leg
Drop: Act 2, Targa, Beast Poacher, The Riverways
Low: (-30—-20) Physical Damage taken from Hits by Animals
Med: (-50—-40) Physical Damage taken from Hits by Animals
High: (40—60)% increased Damage against Beasts
can see monster type beasts [1]
VisceraSnakeTailLeg
Cobra Tail
Drop: Act 2, Seleslatha, The Northern Forest
Low: (8—12)% increased Cooldown Recovery Rate of Travel Skills
Med: (15—20)% increased Cooldown Recovery Rate of Travel Skills
High: Travel Skills have (15—20)% chance to not consume a Cooldown on use
VisceraAlirasHead
Bandit Witch's Head
Drop: Act 2, Alira, The Western Forest
Drop: Enticer of Rot, Spider Forest
Low: Regenerate (4—6) Mana per second
Med: Regenerate (8—10) Mana per second
High: (15—20)% of Damage taken Recouped as Mana
VisceraSpiderLeg
Arachnid Leg
Drop: Act 2, The Weaver, The Weaver's Chambers
Drop: Queen of the Great Tangle, Jungle Valle
Drop: Spinner of False Hope, Arachnid Nest
Low: (8—12)% chance to Hinder Enemies on Hit with Spells
Med: (15—20)% chance to Hinder Enemies on Hit with Spells
High: Immune to Hinder
VisceraVaalArm
Vaal Appendage
Drop: Act 2, Icali, Vaal Overseer, The Vaal Ruins
Drop: ?, ?
Low: +(0.2—0.3) metres to Melee Strike Range
Med: +(0.4—0.5) metres to Melee Strike Range
High: (30—50)% increased Damage with Vaal Skills
VisceraOakHead
Bandit Warrior's Head
Drop: Act 2, Oak, The Riverways
Drop: Oak the Mighty, Mesa
Low: Regenerate (0.8—1)% of Life per second
Med: Regenerate (1.6—2)% of Life per second
High: Regenerate (3—4)% of Life per second if you have been Hit Recently
VisceraMonkeyLeg
Primate Foot
Drop: Act 2, Aidan the Frenzied, The Dread Thicket
Drop: Blood Progenitor, Tropical Island
Low: (4—6)% increased Movement Speed while Ignited
Med: (8—10)% increased Movement Speed while Ignited
High: (5—6)% increased Action Speed while Ignited
VisceraDropBear
Ursine Flesh
Drop: Act 2, Q'uru, The Caverns
Drop: It That Fell, Underground River
Low: (10—15)% reduced Enemy Stun Threshold
Med: (20—30)% reduced Enemy Stun Threshold
High: (75—100)% increased Stun Duration against Enemies that are on Full Life
VisceraIncaBoss1Arm
Artificial Appendage
Drop: Act 2, Vaal Oversoul, The Ancient Pyramid
Drop: Shadow of the Vaal, Maze
1: (20—30)% increased Effect of Chill
VisceraIncaBoss2Arm
Artificial Appendage
Drop: Act 2, Vaal Oversoul, The Ancient Pyramid
Drop: Shadow of the Vaal, Maze
(15—20)% increased Area of Effect for Attacks
VisceraIncaBoss3Arm
Artificial Appendage
Drop: Act 2, Vaal Oversoul, The Ancient Pyramid
Drop: Shadow of the Vaal, Maze
Minions have (25—40)% increased Critical Strike Chance
VisceraReaperHand
Severed Scythe-hand
Low: Recover (2—3)% of Life on Kill
Med: Recover (4—5)% of Life on Kill
High: (5—7)% chance to Recover all Life when you Kill an Enemy
VisceraSoldierLeg
Captain's Leg
Drop: Act 3, Guard Captain, The City of Sarn
Drop: ?, ?
Low: (3—4)% increased Movement Speed
Med: (5—6)% increased Movement Speed
High: Ignore all Movement Penalties from Armour
VisceraUndyingClaw
Spined Claws
Drop: Act 3, Perpetus, The Slums
Drop: The Reaver, Ramparts
Low: Attacks have (10—15)% chance to cause Bleeding
Med: Attacks have (20—30)% chance to cause Bleeding
High: Attacks have % chance to cause Bleeding
Bleeding you inflict deals Damage (10—15)% Faster
VisceraFlamingGolemCore
Molten Core
Drop: Act 3, Hatebeat, The Crematorium
Low: +(14—18)% to Fire Resistance
Med: +(22—28)% to Fire Resistance
High: +(2—3)% to maximum Fire Resistance
VisceraDefacedStatueHead
Defaced Bust
Drop: Act 3, Marceus the Defaced, The Marketplace
Drop: ?, ?
Low: (10—15)% increased Stun and Block Recovery
Med: (20—30)% increased Stun and Block Recovery
High: (75—100)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
VisceraShadeHood
Spectral Hood
Drop: Act 3, The Black Phantom, The Catacombs
Drop: The Restless Shade, Grave Trough
Low: +(7—13)% to Chaos Resistance
Med: +(17—19)% to Chaos Resistance
High: +(2—3)% to maximum Chaos Resistance
VisceraSoldierHead
Soldier's Head
Drop: Act 3, Captain Aurelianus, The Battlefront
Drop: Blackguard Avenger, Promenade
Low: (10—15)% increased Armour
Med: (20—30)% increased Armour
High: (80—120)% increased Armour from Equipped Helmet
VisceraBurningRugArm
Flaming Ribbon
Drop: Act 3, The Infernal Seal, The Solaris Temple Level 1
Drop: Herald of Ashes, Arcade
Low: (4—5)% reduced Burning Damage taken
Med: (6—7)% reduced Burning Damage taken
High: (5—6)% reduced Fire Damage taken
VisceraStatueLeg
Statue Leg
Drop: Act 3, The Goddess of Purity, The Solaris Temple Level 2
Drop: ?, ?
Low: (10—15)% chance to Knock Enemies Back on hit
Med: (20—30)% chance to Knock Enemies Back on hit
High: Cannot be Knocked Back
VisceraSmolderingLeg
Voidbearer's Leg
Drop: Act 3, The Shipyard Terror, The Docks
Low: (8—10)% increased Movement Speed while on Burning Ground
Med: (12—15)% increased Movement Speed while on Burning Ground
High: (40—60)% increased Damage on Burning Ground
VisceraLightningHead
Voltaic Apparatus
Drop: Act 3, Lecius, the Woebegone, The Sewers
Low: (8—12)% chance to gain a Power Charge on Kill
Med: (15—20)% chance to gain a Power Charge on Kill
High: (8—12)% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
VisceraGravicusHead
General's Head
Drop: Act 3, General Gravicius, The Ebony Barracks
Drop: Tyrant, Colonnade
Drop: Warmonger, Armoury
Low: (8—12)% increased maximum Energy Shield
Med: (15—20)% increased maximum Energy Shield
High: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield
VisceraMuscularArm
Brute's Arm
Drop: Act 3, Kole, The Lunaris Temple Level 1
Drop: ?, ?
Low: +(10—15) to Strength
Med: +(20—30) to Strength
High: (4—6)% increased Strength
VisceraPietysHead
Thaumaturge's Head
Drop: Act 3, Piety, The Lunaris Temple Level 2
Drop: Piety the Empyrean, Shrine
Low: Gain (4—5)% of Physical Damage as Extra Damage of a random Element
Med: Gain (8—10)% of Physical Damage as Extra Damage of a random Element
High: Gain (4—6)% of Physical Damage as Extra Fire Damage
Gain (4—6)% of Physical Damage as Extra Cold Damage
Gain (4—6)% of Physical Damage as Extra Lightning Damage
VisceraSpikedBodyCarapace
Spiked Carapace
Low: Reflects (200—250) Cold Damage to Melee Attackers
Med: Reflects (400—500) Cold Damage to Melee Attackers
High: (300—400)% of Melee Cold Damage taken reflected to Attacker
VisceraHindBeastBoneLeg
Skeletal Beast Leg
Drop: Act 3, Tyrannursus Maximus, The Library
Low: (18—24)% chance to Avoid Bleeding
Med: (30—40)% chance to Avoid Bleeding
High: Moving while Bleeding doesn't cause you to take extra Damage
VisceraBossArm
Scholar's Arm
Drop: Act 3, Trinian, Intellectus Prime, The Archives
Drop: The Arbiter of Knowledge, Academy
Low: +(10—15) to Intelligence
Med: +(20—30) to Intelligence
High: (4—6)% increased Intelligence
VisceraBossTorso
Aristocrat's Torso
Drop: Act 3, Caliga, Imperatrix, The Sceptre of God
Drop: Excellis Aurafix, Residence
Low: (8—10)% increased Life Regeneration rate
Med: (15—20)% increased Life Regeneration rate
High: 2% increased Life Recovery rate per 5% missing Unreserved Life
VisceraDominusFist
Despot's Fist
Drop: Act 3, Dominus, High Templar, The Upper Sceptre of God
Drop: God's Chosen, Palace
Low: Adds (1—3) to (40—60) Lightning Damage to Unarmed Melee Hits
Med: Adds (1—5) to (80—120) Lightning Damage to Unarmed Melee Hits
High: (20—30)% increased Area of Effect while Unarmed
VisceraVultureGut
Vulture's Gut
Drop: Act 4, The Hundred Foot Shadow, The Aqueduct
Drop: The Winged Death, Channel
Low: Killing Blows Consume corpses to Recover (40—60) Life and (20—30) Mana
Med: Killing Blows Consume corpses to Recover (80—120) Life and (40—60) Mana
High: Killing Blows Consume corpses to Recover (3—4)% of Mana
killing blow consumes corpse restore % life [3,4]
VisceraVollBanner
Templar Banner
Drop: Act 4, Voll, Emperor of Purity, The Dried Lake
Drop: The Brittle Emperor, Wasteland
Low: 3% increased Spell Damage per Power Charge
Med: 4% increased Spell Damage per Power Charge
High: Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
VisceraPockedLeg
Pocked Leg
Drop: Act 4, Pikerivet, The Mines Level 1
Drop: Lord of the Hollows, Crystal Ore
Low: (20—30)% increased Armour from Equipped Helmet and Gloves
Med: (35—50)% increased Armour from Equipped Helmet and Gloves
High: (35—50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots
VisceraPockedArm
Pocked Arm
Drop: Act 4, Hammerstorm, The Mines Level 2
Drop: Breaker Toruul, Excavation
Low: (20—30)% increased Evasion Rating from Equipped Helmet and Boots
Med: (35—50)% increased Evasion Rating from Equipped Helmet and Boots
High: (35—50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots
VisceraFleshmeltedLantern
Flesh-fused Lantern
Drop: Act 4, The Burning Man, The Crystal Veins
Drop: Messenger of the Hollows, Crystal Ore
Low: +(6—8)% to Fire Damage over Time Multiplier
Med: +(10—14)% to Fire Damage over Time Multiplier
High: +(20—30)% to Fire Damage over Time Multiplier while Ignited
VisceraTotemChunk
Carved Haunches
Drop: Act 4, Torchoak Grove, Kaom's Dream
Drop: Forest of Flames, Volcano
Low: (10—15)% increased Totem Placement speed
Med: (20—30)% increased Totem Placement speed
High: Skills that Summon a Totem have (16—24)% chance to Summon two Totems instead of one
VisceraKaomHead
Blazing Skull
Drop: Act 4, King Kaom, Kaom's Stronghold
Drop: The Infernal King, Caldera
Low: (20—30)% increased Damage with Hits against Rare monsters
Med: (35—50)% increased Damage with Hits against Rare monsters
High: When you Kill a Rare Monster, (20—30)% chance to gain one of its Modifiers for 10 seconds
VisceraBarkhulHeart
Gladiator's Heart
Drop: Act 4, Barkhul, Daresso's Dream
Drop: Olof, Son of the Headsman, Pit
Low: Gain 1 Rage on Melee Hit
Med: Gain 2 Rage on Melee Hit
High: +(5—7) to Maximum Rage
VisceraDaressoBlade
Swordmaster's Blade
Drop: Act 4, Daresso, King of Swords, The Grand Arena
Drop: Ambrius, Legion Slayer, Colosseum
Low: (4—6)% increased Attack Speed with Swords
Med: (8—10)% increased Attack Speed with Swords
High: 100% reduced Enemy Chance to Block Sword Attacks
VisceraSpindlyLegs
Chitinous Leg
Drop: Act 4, The Bone Queen, The Belly of the Beast Level 1
Drop: Thraxia, Spider Lair
Low: Corpses you Spawn have (4—6)% increased Maximum Life
Med: Corpses you Spawn have (8—10)% increased Maximum Life
High: Enemies within 6 metres of corpses you spawned Recently
have 100% reduced Life Regeneration Rate
VisceraPietySwollenEye
Engorged Eye
Drop: Act 4, Piety, the Abomination, The Belly of the Beast Level 2
Drop: Nightmare Manifest, Malformation
Low: (30—50)% chance to avoid Corrupted Blood
Med: (60—80)% chance to avoid Corrupted Blood
High: Corrupted Blood cannot be inflicted on you
VisceraMalachaiCarapace
Corrupted Carapace
Drop: Act 4, Malachai, The Nightmare, The Harvest
Drop: Eater of Souls, Core
Low: (18—24)% increased Damage with Skills that Cost Life
Med: (30—40)% increased Damage with Skills that Cost Life
High: Skills that Cost Life have (6—8)% chance to deal Double Damage
VisceraVendigoClaw
Vendigo Claws
Drop: Act 4, The White Death, The Ascent
Low: Adds (10—15) to (25—35) Cold Damage to Unarmed Attacks
Med: Adds (25—35) to (50—75) Cold Damage to Unarmed Attacks
High: (25—40)% increased Damage with Hits against Chilled Enemies
VisceraSlaveDriversWhip
Overseer's Whip
Drop: Act 5, Overseer Krow, The Slave Pens
Drop: Arwyn, the Houndmaster, Pen
Low: Minions have (18—24)% increased Movement Speed if you've used a Minion Skill Recently
Med: Minions have (30—40)% increased Movement Speed if you've used a Minion Skill Recently
High: Minions are Aggressive if you've used a Minion Skill Recently
VisceraJusticarsHelmet
Justicar's Helm
Drop: Act 5, Justicar Casticus, The Control Blocks
Drop: Executioner Bloodwing, Cage
Low: (18—24)% increased Stun Threshold
Med: (30—40)% increased Stun Threshold
High: (10—15)% of Damage taken from Stunning Hits is Recovered as Life
VisceraMatriarchsCauldron
Flaming Furnace
Drop: Act 5, The Matriarch, Oriath Square
Drop: Pileah, Corpse Burner, City Square
Low: (8—12)% chance to inflict Fire Exposure on Hit
Med: (15—20)% chance to inflict Fire Exposure on Hit
High: Fire Exposure you inflict applies an extra (-6—-4)% to Fire Resistance
VisceraPrayerCrown
Adherent's Crown
Drop: Act 5, Apostle of Holy Fire, The Templar Courts
Low: (10—15)% of Physical Damage Converted to Fire Damage
Med: (20—30)% of Physical Damage Converted to Fire Damage
High: Gain (10—15)% of Physical Damage as Extra Fire Damage
VisceraHereticalBook
Heretical Tome
Drop: Act 5, Cato, Scholar of Light, The Torched Courts
Drop: Barthol, Haunted Mansion
Low: +(6—8)% to Physical Damage over Time Multiplier
Med: +(10—14)% to Physical Damage over Time Multiplier
High: +(20—30)% to Physical Damage over Time Multiplier while Bleeding
VisceraInnocencesDescry
Hallowed Descry
Drop: Act 5, Innocence, God-Emperor of Eternity, The Chamber of Innocence
Drop: Konley, the Unrepentant, Basilica
Low: (10—15)% increased Effect of Consecrated Ground you create
Med: (20—30)% increased Effect of Consecrated Ground you create
High: Consecrated Ground you create grants (4—6)% reduced damage taken to you and Allies
VisceraSkullTail
Skeletal Tail
Drop: Act 5, Osseous Abomination, The Ossuary
Low: (10—15)% increased Projectile Damage
Med: (20—30)% increased Projectile Damage
High: Projectiles Pierce, Fork or Chain an additional time at random
VisceraHandLeg
Scholar's Leg
Drop: Act 5, Tacitus, Fallen Archivist, The Reliquary
Low: (5—6)% increased bonuses gained from Equipped Gloves
Med: (8—10)% increased bonuses gained from Equipped Gloves
High: (40—50)% reduced bonuses gained from Equipped Boots
(20—30)% increased bonuses gained from Equipped Gloves
VisceraKitavasHead
Ravenous Skull
Drop: Act 10, Kitava, the Insatiable, The Feeding Trough
Drop: Lord of the Grey, Belfry
Low: Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Life
Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Mana
Med: Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Life
Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Mana
High: (16—24)% increased Damage if you have Consumed a corpse Recently
Regenerate (1.6—2)% of Life per second if you've Consumed a corpse Recently
Regenerate (0.8—1)% of Mana per second if you've Consumed a corpse Recently
VisceraDrownedHead
Noble's Head
Drop: Act 6, Rhys of Abram, The Twilight Strand
Low: (6—8)% more Damage against Undead Monsters
Med: (12—15)% more Damage against Undead Monsters
High: Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Queen: (12—15)% more Damage against Undead Monsters
VisceraTwinHoundHeads
Conjoined Hound Head
Drop: Act 6, Raihara, Tukohama's Loyal, The Coast
Low: Skills Supported by Unleash have (8—12)% increased Seal gain frequency
Med: Skills Supported by Unleash have (15—20)% increased Seal gain frequency
High: Skills supported by Unleash have +1 to maximum number of Seals
VisceraKaruiFlamingBow
Scout's Bow
Drop: Act 6, The Dishonoured Queen, The Mud Flats
Low: Damage Penetrates (3—4)% Fire Resistance
Med: Damage Penetrates (6—8)% Fire Resistance
High: Hits have (10—15)% chance to treat Enemy Monster Fire Resistance values as inverted
VisceraTukohamasClubs
Ancestor's Club
Drop: Act 6, Tukohama, Karui God of War, The Karui Fortress
Drop: Tahsin, Warmaker, Siege
Low: Strike Skills which target additional Enemies can do so from (10—15)% further away
Med: Strike Skills which target additional Enemies can do so from (20—30)% further away
High: Non-Vaal Strike Skills target 1 additional nearby Enemies
VisceraSkeletonWheel
Skeleton Wheel
Drop: Act 6, Fleetfreak, The Ridge
Low: (5—7)% increased Attack and Cast Speed if you've used a Movement Skill Recently
Med: (10—12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
High: +1 to Level of all Movement Skill Gems
VisceraLightweightBones
Osseous Talon
Drop: Act 6, ?, ?
Low: +(10—15) to Dexterity
Med: +(20—30) to Dexterity
High: (4—6)% increased Dexterity
VisceraShavronnesVeil
Flayed Visage
Drop: Act 6, Reassembled Brutus, Shavronne's Tower
Drop: Bazur, Tower
Low: (8—12)% of Chaos Damage taken does not bypass Energy Shield
Med: (15—20)% of Chaos Damage taken does not bypass Energy Shield
High: (10—15)% of Damage taken Recouped as Energy Shield
VisceraBearHead
Bear Head
Drop: Act 6, The Animal Pack, The Riverways
+4 to Minimum Rage
VisceraBoarHead
Boar Head
Drop: Act 6, The Animal Pack, The Riverways
(8—10)% chance to deal Double Damage if you have Stunned an Enemy Recently
VisceraStagHead
Stag Head
Drop: Act 6, The Animal Pack, The Riverways
+(8—12)% chance to Suppress Spell Damage
VisceraRyslathasEggSac
Arachnid Egg Sac
Drop: Act 6, Ryslatha, the Puppet Mistress, The Wetlands
Drop: Gorulis, Will-Thief, Infested Valley
Low: Minions created Recently have (5—7)% increased Attack and Cast Speed
Med: Minions created Recently have (8—12)% increased Attack and Cast Speed
High: Minions created Recently have Onslaught
VisceraInfestedTorso
Infested Torso
Drop: Act 6, Hollowskull, the Willing Host, The Southern Forest
Drop: ?, ?
Low: Minions Regenerate (0.8—1)% of Life per second
Med: Minions Regenerate (1.6—2)% of Life per second
High: Minions Recover (3—5)% of Life on Killing a Poisoned Enemy
VisceraBrineKingsClaw
King Crab's Claw
Drop: Act 6, Tsoagoth, The Brine King, The Brine King's Reef
Drop: Nassar, Lion of the Seas, Reef
Low: Gain (3—4)% of Physical Damage as Extra Cold Damage
Gain (3—4)% of Physical Damage as Extra Lightning Damage
Med: Gain (4—5)% of Physical Damage as Extra Cold Damage
Gain (4—5)% of Physical Damage as Extra Lightning Damage
High: (10—15)% chance to gain a Brine Charge instead of an Endurance Charge
VisceraBoneMass
Calcified Leg
Drop: ?, ?
Drop: Unravelling Horror, Port
Low: Skeletons deal (20—30)% increased Damage
Med: Skeletons deal (35—50)% increased Damage
High: +(1—2) to maximum number of Skeletons
VisceraWraithClaw
Wraith Claws
Drop: Act 7, The Wailing Lament, The Crypt
Drop: ?, ?
Low: (5—7)% chance to Impale on Spell Hit
Med: (8—12)% chance to Impale on Spell Hit
High: (20—25)% increased Effect of Impales inflicted with Spells
VisceraPutridLegs
Infected Leg
Drop: Act 7, Plague Retch, The Chamber of Sins Level 2
Low: Minions have +(6—8)% to Damage over Time Multiplier
Med: Minions have +(10—14)% to Damage over Time Multiplier
High: Damaging Ailments inflicted by Minions deal damage (15—20)% Faster
VisceraMaligarosClaw
Inquisitor's Claw
Drop: Act 7, Maligaro, the Artist, Maligaro's Sanctum
Drop: Visceris, Overgrown Ruin
Low: Withered you Inflict expires (10—15)% slower
Med: Withered you Inflict expires (15—20)% slower
High: (15—20)% increased Effect of Withered
VisceraNecromancersMask
Necromancer's Mask
Drop: Act 7, The Bone Sculptor, The Den
Drop: ?, ?
Low: Offering Skills have (10—15)% increased Duration
Med: Offering Skills have (20—30)% increased Duration
High: Offerings you create also grant (15—20)% increased Damage
VisceraRalakeshsFaces
Ornate Torso
Drop: Act 7, Greust, Lord of the Forest, The Ashen Fields
Drop: Drek, Apex Hunter, Fields
Low: Minions have (10—15)% increased maximum Life
Med: Minions have (20—30)% increased maximum Life
High: (3—5)% of Damage from Hits is taken from your Damagable Minions' Life before you
VisceraDevourersClaws
Devourer's Antenna
Drop: Act 7, Tunnelworm, The Northern Forest
Drop: Tunneltrap, Mud Geyser
Low: (40—60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
Med: (75—100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
High: Debilitate Enemies you Hit that are on Full Life for 4 seconds
GruthkulsLungs
Blackened Lungs
Drop: Act 7, Gruthkul, Mother of Despair, The Dread Thicket
Drop: Erebix, Light's Bane, Cemetery
Low: (10—15)% increased Warcry Speed
Med: (20—30)% increased Warcry Speed
High: Enemies Taunted by your Warcries have 4% reduced Action Speed
VisceraSentrysHead
Construct's Head
Drop: Act 7, Vaal Sentry, The Causeway
Low: (8—12)% increased Projectile Speed
Med: (15—20)% increased Projectile Speed
High: Skills deal (4—5)% increased Projectile damage per Projectile created
VisceraArakaalisHead
Spider Queen's Head
Drop: Act 7, Arakaali, Spinner of Shadows, The Temple of Decay Level 2
Drop: Armala, the Widow, Sunken City
Low: 2% increased Damage per Minion, up to a maximum of 40%
Med: 3% increased Damage per Minion, up to a maximum of 40%
High: Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
Grants Level 1 Lesser Raise Spiders
VisceraAberrationsHead
Dessicated Head
Drop: Act 8, Towering Aberration, The Toxic Conduits
Drop: ?, ?
Low: Raised Zombies deal (20—30)% increased Damage
Med: Raised Zombies deal (35—50)% increased Damage
High: +(1—2) to maximum number of Raised Zombies
VisceraDoedreGuts
Hag's Stomach
Drop: Act 8, Doedre the Vile, Doedre's Cesspool
Drop: Portentia, the Foul, Waste Pool
Low: (5—7)% increased Effect of your Curses
Med: (8—12)% increased Effect of your Curses
High: (8—12)% increased Damage with Hits and Ailments per Curse on Enemy
VisceraOndarClaw
Ghostly Claw
Drop: Act 8, Ondar, the Betrayer, The Grand Promenade
Low: (5—7)% chance to gain Elusive on Kill
Med: (8—12)% chance to gain Elusive on Kill
High: (20—25)% increased Elusive Effect
VisceraYugulMaw
Terrifying Maw
Drop: Act 8, Yugul, Reflection of Terror, The High Gardens
Drop: Varhesh, Shimmering Aberration, Terrace
Low: (20—30)% reduced Effect of Curses on you
Med: (35—50)% reduced Effect of Curses on you
High: (8—12)% increased Damage per Curse on you
VisceraTituciusLegGuard
Armoured Leg
Drop: Act 8, Hector Titucius, Eternal Servant, The Bath House
Drop: The Forgotten Soldier, Conservatory
Low: +(8—12)% chance to Block Projectile Attack Damage
Med: +(15—20)% chance to Block Projectile Attack Damage
High: Chance to Block Projectile Attack Damage is Lucky
VisceraMoonlitLeg
Blackguard's Leg
Drop: Act 8, Nightbringer Lucius, The Lunaris Concourse
Low: (20—30)% reduced Effect of Chill on you
Med: (35—50)% reduced Effect of Chill on you
High: Unaffected by Chilled Ground
VisceraLunarisChampionBanner
Champion's Banner
Drop: Act 8, Banner of Lunaris, The Lunaris Temple Level 1
Drop: ?, ?
Low: Enemies near your Banner take (4—5)% increased Cold Damage
Med: Enemies near your Banner take (6—8)% increased Cold Damage
High: Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies
VisceraBowofLunaris
Lunar Bow
Drop: Act 8, Dusk, Harbinger of Lunaris, The Lunaris Temple Level 2
Drop: Sebbert, Crescent's Point, Moon Temple
Low: (10—15)% of Physical Damage Converted to Cold Damage
Med: (20—30)% of Physical Damage Converted to Cold Damage
High: Gain (10—15)% of Physical Damage as Extra Cold Damage
VisceraAnkhofEternity
Golden Ankh
Drop: Act 8, Tolman, The Quay
Drop: Tolman, the Exhumer, Mausoleum
Low: Raised Zombies have (18—24)% increased maximum Life
Med: Raised Zombies have (30—40)% increased maximum Life
High: Regenerate (0.5—0.8)% of Life per second for each Raised Zombie
VisceraGemlingTorso
Gemling Torso
Drop: Act 8, Gemling Captain, The Grain Gate
Drop: Captain Tanner Lightfoot, Coral Ruins
Low: Items and Gems have (4—6)% reduced Attribute Requirements
Med: Items and Gems have (7—10)% reduced Attribute Requirements
High1: (60—70)% increased Armour from Equipped Body Armour
High2: (30—35)% increased Energy Shield from Equipped Body Armour
High3: (60—70)% increased Evasion Rating from Equipped Body Armour
VisceraScarecrowPitchfork
Scarecrow's Pitchfork
Drop: Act 8, Effigy of Fear, The Imperial Fields
Low: (10—15)% chance to Cause Monsters to Flee
Med: (20—30)% chance to Cause Monsters to Flee
High: Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
VisceraMoltenLeg
Charred Leg
Drop: Act 8, Regulus, Sun's Herald, The Solaris Concourse
Low: (20—30)% reduced Ignite Duration on you
Med: (35—50)% reduced Ignite Duration on you
High: Unaffected by Burning Ground
VisceraSolarisChampionBreastplate
Sun-bleached Breastplate
Drop: Act 8, The Sword of Lunaris, The Solaris Temple Level 1
Low: Enemies near your Banner take (4—5)% increased Fire Damage
Med: Enemies near your Banner take (6—8)% increased Fire Damage
High: Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies
VisceraSceptreofSolaris
Resplendent Sceptre
Drop: Act 8, Dawn, Harbinger of Solaris, The Solaris Temple Level 2
Drop: Jorus, Sky's Edge, Temple
Low: +(7—10)% to Fire Damage over Time Multiplier with Attack Skills
Med: +(12—16)% to Fire Damage over Time Multiplier with Attack Skills
High: Attacks have (20—30)% increased Ignite Duration
VisceraSolarisShield
Solar Shield
Drop: Act 9, Solaris, Eternal Sun, The Harbour Bridge
Drop: Ara, Sister of Light, Cold River
Low: (3—4)% of Physical Damage from Hits taken as Fire Damage
Med: (5—6)% of Physical Damage from Hits taken as Fire Damage
High: (10—15)% of Cold Damage from Hits taken as Fire Damage
(10—15)% of Lightning Damage from Hits taken as Fire Damage
VisceraLunarisGlaive
Crescent Blade
Drop: Act 9, Lunaris, Eternal Moon, The Harbour Bridge
Drop: Khor, Sister of Shadows, Cold River
Low: (3—4)% of Physical Damage from Hits taken as Cold Damage
Med: (5—6)% of Physical Damage from Hits taken as Cold Damage
High: (10—15)% of Fire Damage from Hits taken as Cold Damage
(10—15)% of Lightning Damage from Hits taken as Cold Damage
VisceraSmugglerHand
Smuggler's Hand
Drop: Act 9, Weapons Smuggler, The Hidden Underbelly
Low: (5—7)% increased Quantity of Gold Dropped by Slain Enemies
Med: (8—12)% increased Quantity of Gold Dropped by Slain Enemies
High: 2% chance for a Coin Shower on Kill
VisceraBloodClot
Coagulated Essence
Drop: Act 9, Coagulation of Gore, The Blood Aqueduct
Low: (20—30)% increased Damage while Bleeding
Med: (35—50)% increased Damage while Bleeding
High: (30—40)% increased Damage while in Blood Stance
VisceraFrozenFangs
Gelid Fangs
Drop: Act 9, Chill of the Mountain, The Descent
Low: Damage Penetrates (3—4)% Cold Resistance
Med: Damage Penetrates (6—8)% Cold Resistance
High: Hits have (10—15)% chance to treat Enemy Monster Cold Resistance values as inverted
VisceraSandySword
Desert Sword
Drop: Act 9, Messenger of the Desert, The Vastiri Desert
Drop: Preethi, Eye-Pecker, Desert
Low: 15% Global chance to Blind Enemies on hit
Med: 30% Global chance to Blind Enemies on hit
High: 40% increased Damage with Hits and Ailments against Blinded Enemies
VisceraShakarisStinger
Scorpion Stinger
Drop: Act 9, Shakari, Queen of the Sands, The Oasis
Drop: Terror of the Infinite Drifts, Desert Spring
Low: Poisons you inflict on non-Poisoned Enemies deal (40—60)% increased Damage
Med: Poisons you inflict on non-Poisoned Enemies deal (75—100)% increased Damage
High: When you Poison a non-Poisoned target, also inflict (4—6) Withered debuffs, lasting 2 seconds
VisceraRockyBullHooves
Lithic Haunches
Drop: Act 9, Boulderback, The Foothills
Drop: ?, ?
Low: (7—10)% chance to Defend with 200% of Armour
Med: (12—16)% chance to Defend with 200% of Armour
High: (10—15)% chance to Avoid Physical Damage from Hits
VisceraBasiliskEye
Chimeral Eye
Drop: Act 9, The Basilisk, The Boiling Lake
Drop: The Gorgon, Sulphur Vents
Low: Petrification on you expires (80—120)% faster
Med: Petrification on you expires (150—200)% faster
High: local display grant level x petrification statue [20]
Grants Level 1 Petrification Statue
VisceraChaosGolemsCore
Chaos Golem's Core
Drop: Act 9, Muruk the Awakened, The Tunnel
Drop: Avatar of Undoing, Geode
Low: (4—5)% reduced Chaos Damage taken over time
Med: (6—7)% reduced Chaos Damage taken over time
High: (8—10)% of Physical Damage over Time taken as Chaos Damage
VisceraGarukhansCrown
Desert Queen's Crown
Drop: Act 9, Garukhan, Queen of the Winds, The Quarry
Drop: Stalker of the Endless Dunes, Dig
Low: (20—30)% increased Damage while Blind
Med: (35—50)% increased Damage while Blind
High: Enemies you Blind while in Sand Stance take (6—8)% increased Damage
VisceraSteamPunkSkull
Voltaic Skull
Drop: Act 9, General Adus, The Refinery
Drop: Pesquin, the Mad Baron, Factory
Low: (10—15)% of Physical Damage Converted to Lightning Damage
Med: (20—30)% of Physical Damage Converted to Lightning Damage
High: Gain (10—15)% of Physical Damage as Extra Lightning Damage
VisceraSinewArm
Flayed Arm
Drop: Act 9, Droolmaw, The Belly of the Beast
Drop: ?, ?
Low: (5—7)% of Damage taken Recouped as Life
Med: (8—12)% of Damage taken Recouped as Life
High: (10—15)% increased Life Recovery rate while Recouping Life
VisceraMaligaroHead
Inquisitor's Head
Drop: Act 9, The Depraved Trinity, The Black Heart
Drop: Amalgam of Nightmares, Carcass
1: Causes Bleeding on Melee Critical Strike
2: Melee Critical Strikes Poison the Enemy
VisceraShavronnesHead
Witch's Head
Drop: Act 9, The Depraved Trinity, The Rotting Core
Drop: Amalgam of Nightmares, Carcass
Increases and Reductions to Mana Regeneration Rate also apply to Energy
Shield Recharge Rate at (10—15)% of their value
VisceraDoedresHead
Hag's Head
Drop: Act 9, The Depraved Trinity, The Rotting Core
Drop: Amalgam of Nightmares, Carcass
Enemies Cursed by you cannot deal Critical Strikes
VisceraPlagueWings
Diseased Wing
Drop: Act 10, Plaguewing, The Cathedral Rooftop
Drop: The Grey Plague, Lookout
Low: +(6—8)% to Chaos Damage over Time Multiplier
Med: +(10—14)% to Chaos Damage over Time Multiplier
High: +(20—30)% to Chaos Damage over Time Multiplier while Poisoned
VisceraBloodiedArm
Bloodied Arm
Drop: Aurel the Hungry?, ?
Drop: ?, ?
Low: (5—7)% chance to Aggravate Bleeding on targets you Hit with Attacks
Med: (8—12)% chance to Aggravate Bleeding on targets you Hit with Attacks
High: Bleeding Enemies you Kill Explode, dealing (2—3)% of
their Maximum Life as Physical Damage
VisceraWickerLeg
Prosthetic Leg
Drop: Act 10, Avarius, Reassembled, The Desecrated Chambers
Drop: Woad, Mockery of Man, Defiled Cathedral
Low: (8—12)% increased Ignite Duration on Enemies
Med: (15—20)% increased Ignite Duration on Enemies
High: Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
VisceraRegurgitatorStomach
Distended Stomach
Drop: Act 10, The Unending Feast, The Canals
Drop: ?, ?
Low: (10—15)% increased Damage if you have Consumed a corpse Recently
Med: (20—30)% increased Damage if you have Consumed a corpse Recently
High: Eat a Soul when you Consume the corpse of a Rare Monster
VisceraVilentasLeg
Smouldering Leg
Drop: Act 10, Vilenta, The Control Blocks
Drop: ?, ?
Low: Skills socketed in Equipped Boots have (6—8)% increased Mana Cost Efficiency
Med: Skills socketed in Equipped Boots have (10—14)% increased Mana Cost Efficiency
High: (8—12)% increased bonuses gained from Equipped Boots
VisceraKnowledgeableBust
Broken Bust
Drop: Act 10, Living Knowledge, The Reliquary
(2—3)% chance for Slain monsters to drop an additional Scroll of Wisdom
VisceraBoneScythe
Osseous Scythe
Drop: Act 10, Bone Amalgam, The Ossuary
Low: (8—12)% chance to Impale Enemies on Hit with Attacks
Med: (15—20)% chance to Impale Enemies on Hit with Attacks
High: (15—20)% increased Impale Effect
VisceraFlamingGoatHooves
Flaming Goat Hoof
Drop: Act 6, Abberath, the Cloven One, Prisoner's Gate
Drop: Mephod, the Earth Scorcher, Summit
Low: (10—15)% increased Fire Damage
Med: (20—30)% increased Fire Damage
High: 1% increased Fire Damage per 20 Strength
VisceraMavenOrrery
Maven's Orrery
Drop: The Maven, The Maven's Writ
Drop: Uber Maven, Reality Fragment
Enemies within 3 metres are Scorched
Uber: +1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
VisceraSirusHead
Sirus' Head
Drop: Sirus, Awakener of Worlds
Uber: Enemies you Kill have a (5—10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
VisceraDreadHead
Incarnation of Dread's Head
Drop: Incarnation of Dread, Echo of Reverence
Drop: Uber Dread, Reverent Fragment
Minions gain added Resistances equal to (20—30)% of your Resistances
Uber: Gain a random Shrine Buff for (1—4) seconds when you Kill a Rare or Unique Enemy
VisceraNeglectCube
Incarnation of Neglect's Cube
Drop: Incarnation of Neglect, Echo of Loneliness
Drop: Uber Neglect, Lonely Fragment
(10—20)% chance to inflict an additional Poison on the same Target when you inflict Poison
Uber: Damaging Retaliation Skills become Usable every 4 seconds
VisceraFearHead
Incarnation of Fear's Head
Drop: Incarnation of Fear, Echo of Trauma
Drop: Uber Fear, Traumatic Fragment
Trigger Level 20 [SummonVoidSpawn::20|Summon Void Spawn] every 4 seconds
Grants Level 20 Summon Void Spawn
Uber: Your Chaos Damage can Freeze
VisceraSearingExarchDescry
Searing Exarch's Descry
Drop: The Searing Exarch, Incandescent Invitation
Drop: Uber Exarch, Blazing Fragment
(4—6)% of Cold Damage taken as Fire Damage
(4—6)% of Lightning Damage taken as Fire Damage
(4—6)% of Physical Damage taken as Fire Damage
Uber: +(3—5) to maximum Fortification
VisceraEaterofWorldsHead
Eater of Worlds' Head
Drop: Eater of Worlds, Screaming Invitation
Drop: Uber Eater, Devouring Fragment
(10—15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Uber: +(5—10)% to Quality of all Skill Gems
VisceraElderHead
Elder's Head
Drop: Uber Elder
Drop: Uber Uber Elder
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Uber: Enemies Chilled by your Hits can be Shattered as though Frozen
VisceraShapersHead
Shaper's Head
Drop: The Shaper
Drop: Uber Elder
Drop: Uber Shaper
Drop: Uber Uber Elder
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Uber: Utility Flasks gain (1—2) Charges every 3 seconds
VisceraVenariusScripture
Venarius' Scripture
Drop: Venarius, Cortex
Drop: Venarius, Replica Cortex
Drop: Uber Venarius, Synthesising Fragment
Consecrated Ground you create applies (8—10)% increased Damage taken to Enemies
Uber: Effects of Consecrated Ground you create Linger for 4 seconds
VisceraMinotaurHead
Minotaur's Head
Drop: Guardian of the Minotaur, Maze of the Minotaur
+1% to all maximum Elemental Resistances
VisceraHydraHead
Hydra's Head
Drop: Guardian of the Hydra, Pit of the Chimera
Arrows Pierce all Targets after Forking
VisceraChimeraHead
Chimera's Head
Drop: Guardian of the Chimera, Lair of the Hydra
Minions deal (35—50)% increased Damage if you've Hit Recently
VisceraPhoenixHead
Phoenix's Head
Drop: Guardian of the Phoenix, Forge of the Phoenix
(1—2)% of Fire Damage Leeched as Life while Ignited
VisceraConstrictorHead
Constrictor's Head
Drop: The Constrictor
1: Skills fire 1 additional Projectiles if you've been Hit Recently
2: Skills fire 1 additional Projectiles if you've used a Movement Skill Recently
VisceraEnslaverHead
Enslaver's Head
Drop: The Enslaver
1% increased Armour per 100 Reserved Mana
VisceraEradicatorHead
Eradicator's Head
Drop: The Eradicator
Projectiles that have Chained gain (8—12)% of Non-Chaos Damage as extra Chaos Damage
VisceraBaranHead
Baran's Head
Drop: Baran, the Crusader
Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped
VisceraVeritaniaHead
Veritania's Head
Drop: Veritania, the Redeemer
Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped
VisceraDroxHead
Drox's Head
Drop: Drox, the Warlord
Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped
VisceraAlHezminsHead
Al-Hezmin's Head
Drop: Al-Hezmin, the Hunter
Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped
VisceraGladiatorHelmet
Pit Fighter's Helm
Drop: Bringer of Blood, Racecourse
1: (10—20)% chance to gain a Frenzy Charge when you Block
2: (10—20)% chance to gain an Endurance Charge when you Block
VisceraLionClaw
Lion's Claws
Drop: Shredder of Gladiators, Racecourse
1: (1—2)% of Attack Damage Leeched as Life
2: (10—15)% increased Maximum Recovery per Life Leech
VisceraBatWings
Bat's Wings
Drop: Act 4, Voidscream, The Mines Level 2
1: (10—15)% chance to Avoid Elemental Ailments
2: (20—30)% chance to Avoid Elemental Ailments
VisceraBookofDepravity
Nightmarish Book of Depravity
Drop: Nightmare of the Depraved Trinity, Abomination
1: (2—3)% chance to gain an Endurance Charge on Hit
2: (2—3)% chance to gain a Frenzy Charge on Hit
3: (2—3)% chance to gain a Power Charge on Hit
VisceraHeadofUhtred
Nightmarish Head of Uhtred
Drop: Nightmare of Uhtred, Citadel
Iron Flasks applied to you have (20—25)% increased Effect
VisceraCoreoftheUnbreakable
Nightmarish Core of the Unbreakable
Drop: Nightmare of the Unbreakable, Fortress
Enemies take (2—3)% increased Damage for each type of Ailment you have inflicted on them
VisceraWingsofLycia
Nightmarish Wings of Lycia
Drop: Nightmare of Lycia, Sanctuary
1: Pact Skills have (25—40)% increased Cooldown Recovery Rate
2: Pact Skills have (30—50)% increased Cast Speed
VisceraWingsofCatarina
Nightmarish Wings of Catarina
Drop: Nightmare of Catarina, Ziggurat
+1 to maximum number of Spectres
VisceraAuguryLeagueBoss
Coven Queen's Crown
Drop: The Coven Queen, Tenebria
Wickerman /166
Head Lower Limb Torso Upper Limb
NameSlotVariants
Severed Rhoa HeadHead
  • Low: (10—15)% increased Chaos Damage
  • Med: (20—30)% increased Chaos Damage
  • High: Every second, inflict Withered on Enemies within 6 metres for 5 seconds
Totemic VisageHead
  • Low: (10—15)% chance to Shock
  • Med: (20—30)% chance to Shock
  • High: (10—12)% more Maximum Lightning Damage
  • Queen: (10—12)% more Maximum Lightning Damage
Goatman's HornHead
  • Low: (8—12)% increased Area of Effect
  • Med: (15—20)% increased Area of Effect
  • High: Area Skills have (6—8)% chance to deal Double Damage
Mariner's TricorneHead
  • Low: (8—12)% chance to gain Phasing for 4 seconds on Kill
  • Med: (15—20)% chance to gain Phasing for 4 seconds on Kill
  • High: (4—6)% chance to gain Phasing on Hit
Cutthroat's HeadHead
  • Low: (10—15)% increased Global Physical Damage
  • Med: (20—30)% increased Global Physical Damage
  • High: Hits have (30—50)% chance to ignore Enemy Physical Damage Reduction
Hollowed SkullHead
  • Low: (-15—-10) Physical Damage taken from Attack Hits
  • Med: (-30—-20) Physical Damage taken from Attack Hits
  • High: -1 Physical Damage taken from Hits per Level
Templar SkullHead
  • Low: (8—12)% increased Light Radius
  • Med: (15—20)% increased Light Radius
  • High: Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8—12)% value
Arachnid FangsHead
  • Low: (10—15)% chance to Poison on Hit
  • Med: (20—30)% chance to Poison on Hit
  • High: Poisons you inflict deal Damage (10—15)% Faster
Bandit Rogue's HeadHead
  • Low: (4—6)% increased Attack and Cast Speed
  • Med: (8—10)% increased Attack and Cast Speed
  • High: (3—4)% increased Action Speed
Bandit Witch's HeadHead
  • Low: Regenerate (4—6) Mana per second
  • Med: Regenerate (8—10) Mana per second
  • High: (15—20)% of Damage taken Recouped as Mana
Bandit Warrior's HeadHead
  • Low: Regenerate (0.8—1)% of Life per second
  • Med: Regenerate (1.6—2)% of Life per second
  • High: Regenerate (3—4)% of Life per second if you have been Hit Recently
Defaced BustHead
  • Low: (10—15)% increased Stun and Block Recovery
  • Med: (20—30)% increased Stun and Block Recovery
  • High: (75—100)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Spectral HoodHead
  • Low: +(7—13)% to Chaos Resistance
  • Med: +(17—19)% to Chaos Resistance
  • High: +(2—3)% to maximum Chaos Resistance
Soldier's HeadHead
  • Low: (10—15)% increased Armour
  • Med: (20—30)% increased Armour
  • High: (80—120)% increased Armour from Equipped Helmet
Voltaic ApparatusHead
  • Low: (8—12)% chance to gain a Power Charge on Kill
  • Med: (15—20)% chance to gain a Power Charge on Kill
  • High: (8—12)% chance that if you would gain Power Charges, you instead gain up to
    your maximum number of Power Charges
General's HeadHead
  • Low: (8—12)% increased maximum Energy Shield
  • Med: (15—20)% increased maximum Energy Shield
  • High: Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield
Thaumaturge's HeadHead
  • Low: Gain (4—5)% of Physical Damage as Extra Damage of a random Element
  • Med: Gain (8—10)% of Physical Damage as Extra Damage of a random Element
  • High: Gain (4—6)% of Physical Damage as Extra Fire Damage
    Gain (4—6)% of Physical Damage as Extra Cold Damage
    Gain (4—6)% of Physical Damage as Extra Lightning Damage
Blazing SkullHead
  • Low: (20—30)% increased Damage with Hits against Rare monsters
  • Med: (35—50)% increased Damage with Hits against Rare monsters
  • High: When you Kill a Rare Monster, (20—30)% chance to gain one of its Modifiers for 10 seconds
Engorged EyeHead
  • Low: (30—50)% chance to avoid Corrupted Blood
  • Med: (60—80)% chance to avoid Corrupted Blood
  • High: Corrupted Blood cannot be inflicted on you
Justicar's HelmHead
  • Low: (18—24)% increased Stun Threshold
  • Med: (30—40)% increased Stun Threshold
  • High: (10—15)% of Damage taken from Stunning Hits is Recovered as Life
Adherent's CrownHead
  • Low: (10—15)% of Physical Damage Converted to Fire Damage
  • Med: (20—30)% of Physical Damage Converted to Fire Damage
  • High: Gain (10—15)% of Physical Damage as Extra Fire Damage
Ravenous SkullHead
  • Low: Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Life
    Every 3 seconds, Consume a Corpse within 5 metres to Recover (2—3)% of Mana
  • Med: Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Life
    Every 3 seconds, Consume a Corpse within 5 metres to Recover (4—5)% of Mana
  • High: (16—24)% increased Damage if you have Consumed a corpse Recently
    Regenerate (1.6—2)% of Life per second if you've Consumed a corpse Recently
    Regenerate (0.8—1)% of Mana per second if you've Consumed a corpse Recently
Noble's HeadHead
  • Low: (6—8)% more Damage against Undead Monsters
  • Med: (12—15)% more Damage against Undead Monsters
  • High: Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
  • Queen: (12—15)% more Damage against Undead Monsters
Conjoined Hound HeadHead
  • Low: Skills Supported by Unleash have (8—12)% increased Seal gain frequency
  • Med: Skills Supported by Unleash have (15—20)% increased Seal gain frequency
  • High: Skills supported by Unleash have +1 to maximum number of Seals
Flayed VisageHead
  • Low: (8—12)% of Chaos Damage taken does not bypass Energy Shield
  • Med: (15—20)% of Chaos Damage taken does not bypass Energy Shield
  • High: (10—15)% of Damage taken Recouped as Energy Shield
Bear HeadHead
  • +4 to Minimum Rage
Boar HeadHead
  • (8—10)% chance to deal Double Damage if you have Stunned an Enemy Recently
Stag HeadHead
  • +(8—12)% chance to Suppress Spell Damage
Necromancer's MaskHead
  • Low: Offering Skills have (10—15)% increased Duration
  • Med: Offering Skills have (20—30)% increased Duration
  • High: Offerings you create also grant (15—20)% increased Damage
Construct's HeadHead
  • Low: (8—12)% increased Projectile Speed
  • Med: (15—20)% increased Projectile Speed
  • High: Skills deal (4—5)% increased Projectile damage per Projectile created
Spider Queen's HeadHead
  • Low: 2% increased Damage per Minion, up to a maximum of 40%
  • Med: 3% increased Damage per Minion, up to a maximum of 40%
  • High: Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
    Grants Level 1 Lesser Raise Spiders
Dessicated HeadHead
  • Low: Raised Zombies deal (20—30)% increased Damage
  • Med: Raised Zombies deal (35—50)% increased Damage
  • High: +(1—2) to maximum number of Raised Zombies
Terrifying MawHead
  • Low: (20—30)% reduced Effect of Curses on you
  • Med: (35—50)% reduced Effect of Curses on you
  • High: (8—12)% increased Damage per Curse on you
Gelid FangsHead
  • Low: Damage Penetrates (3—4)% Cold Resistance
  • Med: Damage Penetrates (6—8)% Cold Resistance
  • High: Hits have (10—15)% chance to treat Enemy Monster Cold Resistance values as inverted
Chimeral EyeHead
  • Low: Petrification on you expires (80—120)% faster
  • Med: Petrification on you expires (150—200)% faster
  • High: local display grant level x petrification statue [20]
    Grants Level 1 Petrification Statue
Desert Queen's CrownHead
  • Low: (20—30)% increased Damage while Blind
  • Med: (35—50)% increased Damage while Blind
  • High: Enemies you Blind while in Sand Stance take (6—8)% increased Damage
Voltaic SkullHead
  • Low: (10—15)% of Physical Damage Converted to Lightning Damage
  • Med: (20—30)% of Physical Damage Converted to Lightning Damage
  • High: Gain (10—15)% of Physical Damage as Extra Lightning Damage
Witch's HeadHead
  • Increases and Reductions to Mana Regeneration Rate also apply to Energy
    Shield Recharge Rate at (10—15)% of their value
Hag's HeadHead
  • Enemies Cursed by you cannot deal Critical Strikes
Broken BustHead
  • (2—3)% chance for Slain monsters to drop an additional Scroll of Wisdom
Incarnation of Dread's HeadHead
  • Minions gain added Resistances equal to (20—30)% of your Resistances
  • Uber: Gain a random Shrine Buff for (1—4) seconds when you Kill a Rare or Unique Enemy
Incarnation of Fear's HeadHead
  • Trigger Level 20 [SummonVoidSpawn::20|Summon Void Spawn] every 4 seconds
    Grants Level 20 Summon Void Spawn
  • Uber: Your Chaos Damage can Freeze
Eater of Worlds' HeadHead
  • (10—15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
  • Uber: +(5—10)% to Quality of all Skill Gems
Elder's HeadHead
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • Uber: Enemies Chilled by your Hits can be Shattered as though Frozen
Shaper's HeadHead
  • Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
  • Uber: Utility Flasks gain (1—2) Charges every 3 seconds
Minotaur's HeadHead
  • +1% to all maximum Elemental Resistances
Hydra's HeadHead
  • Arrows Pierce all Targets after Forking
Chimera's HeadHead
  • Minions deal (35—50)% increased Damage if you've Hit Recently
Phoenix's HeadHead
  • (1—2)% of Fire Damage Leeched as Life while Ignited
Purifier's HeadHead
Enslaver's HeadHead
  • 1% increased Armour per 100 Reserved Mana
Eradicator's HeadHead
  • Projectiles that have Chained gain (8—12)% of Non-Chaos Damage as extra Chaos Damage
Baran's HeadHead
  • Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped
Veritania's HeadHead
  • Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped
Drox's HeadHead
  • Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped
Al-Hezmin's HeadHead
  • Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped
Nightmarish Head of UhtredHead
  • Iron Flasks applied to you have (20—25)% increased Effect
Inquisitor's HeadHead
  • 1: Causes Bleeding on Melee Critical Strike
  • 2: Melee Critical Strikes Poison the Enemy
Sirus' HeadHead
Constrictor's HeadHead
  • 1: Skills fire 1 additional Projectiles if you've been Hit Recently
  • 2: Skills fire 1 additional Projectiles if you've used a Movement Skill Recently
Pit Fighter's HelmHead
  • 1: (10—20)% chance to gain a Frenzy Charge when you Block
  • 2: (10—20)% chance to gain an Endurance Charge when you Block
Coven Queen's CrownHead
    Sea Witch's TentacleLower Limb
    • Low: Minions deal (10—15)% increased Damage
    • Med: Minions deal (20—30)% increased Damage
    • High: Minions have (8—12)% chance to deal Double Damage
    Skeletal Warrior's LegLower Limb
    • Low: You and Allies within 5 metres deal 8 to 12 additional Cold Damage
    • Med: You and Allies within 5 metres deal 25 to 40 additional Cold Damage
    • High: You and Allies within 5 metres deal 50 to 75 additional Cold Damage
    Galvanic TentacleLower Limb
    • Low: +(14—18)% to Lightning Resistance
    • Med: +(22—28)% to Lightning Resistance
    • High: +(2—3)% to maximum Lightning Resistance
    Siren's TentacleLower Limb
    • Low: (10—15)% increased Effect of Cold Ailments
    • Med: (20—30)% increased Effect of Cold Ailments
    • High: +5% to Maximum Effect of Chill
    Poacher's LegLower Limb
    • Low: (-30—-20) Physical Damage taken from Hits by Animals
    • Med: (-50—-40) Physical Damage taken from Hits by Animals
    • High: (40—60)% increased Damage against Beasts
      can see monster type beasts [1]
    Cobra TailLower Limb
    • Low: (8—12)% increased Cooldown Recovery Rate of Travel Skills
    • Med: (15—20)% increased Cooldown Recovery Rate of Travel Skills
    • High: Travel Skills have (15—20)% chance to not consume a Cooldown on use
    Arachnid LegLower Limb
    • Low: (8—12)% chance to Hinder Enemies on Hit with Spells
    • Med: (15—20)% chance to Hinder Enemies on Hit with Spells
    • High: Immune to Hinder
    Primate FootLower Limb
    • Low: (4—6)% increased Movement Speed while Ignited
    • Med: (8—10)% increased Movement Speed while Ignited
    • High: (5—6)% increased Action Speed while Ignited
    Captain's LegLower Limb
    • Low: (3—4)% increased Movement Speed
    • Med: (5—6)% increased Movement Speed
    • High: Ignore all Movement Penalties from Armour
    Statue LegLower Limb
    • Low: (10—15)% chance to Knock Enemies Back on hit
    • Med: (20—30)% chance to Knock Enemies Back on hit
    • High: Cannot be Knocked Back
    Voidbearer's LegLower Limb
    • Low: (8—10)% increased Movement Speed while on Burning Ground
    • Med: (12—15)% increased Movement Speed while on Burning Ground
    • High: (40—60)% increased Damage on Burning Ground
    Skeletal Beast LegLower Limb
    • Low: (18—24)% chance to Avoid Bleeding
    • Med: (30—40)% chance to Avoid Bleeding
    • High: Moving while Bleeding doesn't cause you to take extra Damage
    Pocked LegLower Limb
    • Low: (20—30)% increased Armour from Equipped Helmet and Gloves
    • Med: (35—50)% increased Armour from Equipped Helmet and Gloves
    • High: (35—50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots
    Carved HaunchesLower Limb
    • Low: (10—15)% increased Totem Placement speed
    • Med: (20—30)% increased Totem Placement speed
    • High: Skills that Summon a Totem have (16—24)% chance to Summon two Totems instead of one
    Chitinous LegLower Limb
    • Low: Corpses you Spawn have (4—6)% increased Maximum Life
    • Med: Corpses you Spawn have (8—10)% increased Maximum Life
    • High: Enemies within 6 metres of corpses you spawned Recently
      have 100% reduced Life Regeneration Rate
    Skeletal TailLower Limb
    • Low: (10—15)% increased Projectile Damage
    • Med: (20—30)% increased Projectile Damage
    • High: Projectiles Pierce, Fork or Chain an additional time at random
    Scholar's LegLower Limb
    • Low: (5—6)% increased bonuses gained from Equipped Gloves
    • Med: (8—10)% increased bonuses gained from Equipped Gloves
    • High: (40—50)% reduced bonuses gained from Equipped Boots
      (20—30)% increased bonuses gained from Equipped Gloves
    Skeleton WheelLower Limb
    • Low: (5—7)% increased Attack and Cast Speed if you've used a Movement Skill Recently
    • Med: (10—12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
    • High: +1 to Level of all Movement Skill Gems
    Calcified LegLower Limb
    • Low: Skeletons deal (20—30)% increased Damage
    • Med: Skeletons deal (35—50)% increased Damage
    • High: +(1—2) to maximum number of Skeletons
    Infected LegLower Limb
    • Low: Minions have +(6—8)% to Damage over Time Multiplier
    • Med: Minions have +(10—14)% to Damage over Time Multiplier
    • High: Damaging Ailments inflicted by Minions deal damage (15—20)% Faster
    Armoured LegLower Limb
    • Low: +(8—12)% chance to Block Projectile Attack Damage
    • Med: +(15—20)% chance to Block Projectile Attack Damage
    • High: Chance to Block Projectile Attack Damage is Lucky
    Blackguard's LegLower Limb
    • Low: (20—30)% reduced Effect of Chill on you
    • Med: (35—50)% reduced Effect of Chill on you
    • High: Unaffected by Chilled Ground
    Charred LegLower Limb
    • Low: (20—30)% reduced Ignite Duration on you
    • Med: (35—50)% reduced Ignite Duration on you
    • High: Unaffected by Burning Ground
    Coagulated EssenceLower Limb
    • Low: (20—30)% increased Damage while Bleeding
    • Med: (35—50)% increased Damage while Bleeding
    • High: (30—40)% increased Damage while in Blood Stance
    Lithic HaunchesLower Limb
    • Low: (7—10)% chance to Defend with 200% of Armour
    • Med: (12—16)% chance to Defend with 200% of Armour
    • High: (10—15)% chance to Avoid Physical Damage from Hits
    Prosthetic LegLower Limb
    • Low: (8—12)% increased Ignite Duration on Enemies
    • Med: (15—20)% increased Ignite Duration on Enemies
    • High: Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
    Smouldering LegLower Limb
    • Low: Skills socketed in Equipped Boots have (6—8)% increased Mana Cost Efficiency
    • Med: Skills socketed in Equipped Boots have (10—14)% increased Mana Cost Efficiency
    • High: (8—12)% increased bonuses gained from Equipped Boots
    Flaming Goat HoofLower Limb
    • Low: (10—15)% increased Fire Damage
    • Med: (20—30)% increased Fire Damage
    • High: 1% increased Fire Damage per 20 Strength
    Elemental EssenceTorso
    • Low: +(14—18)% to Cold Resistance
    • Med: +(22—28)% to Cold Resistance
    • High: +(2—3)% to maximum Cold Resistance
    Golemic StoneTorso
    • Low: (10—15)% chance to Avoid being Stunned
    • Med: (20—30)% chance to Avoid being Stunned
    • High: You cannot be Stunned if you've been Stunned or Blocked
      a Stunning Hit in the past 2 seconds
    Bonestalker's RibcageTorso
    • Low: (4—5)% reduced Physical Damage taken over time
    • Med: (6—7)% reduced Physical Damage taken over time
    • High: (4—6)% additional Physical Damage Reduction
    Severed StingerTorso
    • Low: Damage Penetrates (3—4)% Lightning Resistance
    • Med: Damage Penetrates (6—8)% Lightning Resistance
    • High: Hits have (10—15)% chance to treat Enemy Monster Lightning Resistance values as inverted
    Ursine FleshTorso
    • Low: (10—15)% reduced Enemy Stun Threshold
    • Med: (20—30)% reduced Enemy Stun Threshold
    • High: (75—100)% increased Stun Duration against Enemies that are on Full Life
    Molten CoreTorso
    • Low: +(14—18)% to Fire Resistance
    • Med: +(22—28)% to Fire Resistance
    • High: +(2—3)% to maximum Fire Resistance
    Spiked CarapaceTorso
    • Low: Reflects (200—250) Cold Damage to Melee Attackers
    • Med: Reflects (400—500) Cold Damage to Melee Attackers
    • High: (300—400)% of Melee Cold Damage taken reflected to Attacker
    Aristocrat's TorsoTorso
    • Low: (8—10)% increased Life Regeneration rate
    • Med: (15—20)% increased Life Regeneration rate
    • High: 2% increased Life Recovery rate per 5% missing Unreserved Life
    Vulture's GutTorso
    • Low: Killing Blows Consume corpses to Recover (40—60) Life and (20—30) Mana
    • Med: Killing Blows Consume corpses to Recover (80—120) Life and (40—60) Mana
    • High: Killing Blows Consume corpses to Recover (3—4)% of Mana
      killing blow consumes corpse restore % life [3,4]
    Templar BannerTorso
    • Low: 3% increased Spell Damage per Power Charge
    • Med: 4% increased Spell Damage per Power Charge
    • High: Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    Gladiator's HeartTorso
    • Low: Gain 1 Rage on Melee Hit
    • Med: Gain 2 Rage on Melee Hit
    • High: +(5—7) to Maximum Rage
    Corrupted CarapaceTorso
    • Low: (18—24)% increased Damage with Skills that Cost Life
    • Med: (30—40)% increased Damage with Skills that Cost Life
    • High: Skills that Cost Life have (6—8)% chance to deal Double Damage
    Flaming FurnaceTorso
    • Low: (8—12)% chance to inflict Fire Exposure on Hit
    • Med: (15—20)% chance to inflict Fire Exposure on Hit
    • High: Fire Exposure you inflict applies an extra (-6—-4)% to Fire Resistance
    Hallowed DescryTorso
    • Low: (10—15)% increased Effect of Consecrated Ground you create
    • Med: (20—30)% increased Effect of Consecrated Ground you create
    • High: Consecrated Ground you create grants (4—6)% reduced damage taken to you and Allies
    Arachnid Egg SacTorso
    • Low: Minions created Recently have (5—7)% increased Attack and Cast Speed
    • Med: Minions created Recently have (8—12)% increased Attack and Cast Speed
    • High: Minions created Recently have Onslaught
    Infested TorsoTorso
    • Low: Minions Regenerate (0.8—1)% of Life per second
    • Med: Minions Regenerate (1.6—2)% of Life per second
    • High: Minions Recover (3—5)% of Life on Killing a Poisoned Enemy
    Ornate TorsoTorso
    • Low: Minions have (10—15)% increased maximum Life
    • Med: Minions have (20—30)% increased maximum Life
    • High: (3—5)% of Damage from Hits is taken from your Damagable Minions' Life before you
    Blackened LungsTorso
    • Low: (10—15)% increased Warcry Speed
    • Med: (20—30)% increased Warcry Speed
    • High: Enemies Taunted by your Warcries have 4% reduced Action Speed
    Hag's StomachTorso
    • Low: (5—7)% increased Effect of your Curses
    • Med: (8—12)% increased Effect of your Curses
    • High: (8—12)% increased Damage with Hits and Ailments per Curse on Enemy
    Champion's BannerTorso
    • Low: Enemies near your Banner take (4—5)% increased Cold Damage
    • Med: Enemies near your Banner take (6—8)% increased Cold Damage
    • High: Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies
    Gemling TorsoTorso
    • Low: Items and Gems have (4—6)% reduced Attribute Requirements
    • Med: Items and Gems have (7—10)% reduced Attribute Requirements
    • High1: (60—70)% increased Armour from Equipped Body Armour
    • High2: (30—35)% increased Energy Shield from Equipped Body Armour
    • High3: (60—70)% increased Evasion Rating from Equipped Body Armour
    Sun-bleached BreastplateTorso
    • Low: Enemies near your Banner take (4—5)% increased Fire Damage
    • Med: Enemies near your Banner take (6—8)% increased Fire Damage
    • High: Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies
    Scorpion StingerTorso
    • Low: Poisons you inflict on non-Poisoned Enemies deal (40—60)% increased Damage
    • Med: Poisons you inflict on non-Poisoned Enemies deal (75—100)% increased Damage
    • High: When you Poison a non-Poisoned target, also inflict (4—6) Withered debuffs, lasting 2 seconds
    Chaos Golem's CoreTorso
    • Low: (4—5)% reduced Chaos Damage taken over time
    • Med: (6—7)% reduced Chaos Damage taken over time
    • High: (8—10)% of Physical Damage over Time taken as Chaos Damage
    Diseased WingTorso
    • Low: +(6—8)% to Chaos Damage over Time Multiplier
    • Med: +(10—14)% to Chaos Damage over Time Multiplier
    • High: +(20—30)% to Chaos Damage over Time Multiplier while Poisoned
    Distended StomachTorso
    • Low: (10—15)% increased Damage if you have Consumed a corpse Recently
    • Med: (20—30)% increased Damage if you have Consumed a corpse Recently
    • High: Eat a Soul when you Consume the corpse of a Rare Monster
    Maven's OrreryTorso
    • Enemies within 3 metres are Scorched
    • Uber: +1 to maximum number of Sacred Wisps
      +1 to number of Sacred Wisps Summoned
    Searing Exarch's DescryTorso
    • (4—6)% of Cold Damage taken as Fire Damage
      (4—6)% of Lightning Damage taken as Fire Damage
      (4—6)% of Physical Damage taken as Fire Damage
    • Uber: +(3—5) to maximum Fortification
    Nightmarish Core of the UnbreakableTorso
    • Enemies take (2—3)% increased Damage for each type of Ailment you have inflicted on them
    Nightmarish Wings of CatarinaTorso
    • +1 to maximum number of Spectres
    Bat's WingsTorso
    • 1: (10—15)% chance to Avoid Elemental Ailments
    • 2: (20—30)% chance to Avoid Elemental Ailments
    Nightmarish Wings of LyciaTorso
    • 1: Pact Skills have (25—40)% increased Cooldown Recovery Rate
    • 2: Pact Skills have (30—50)% increased Cast Speed
    Scorched ArmUpper Limb
    • Low: (10—15)% chance to Ignite
    • Med: (20—30)% chance to Ignite
    • High: Ignites you inflict deal Damage (10—15)% Faster
    Crustacean's ClawUpper Limb
    • Low: Adds (2—4) to (5—7) Physical Damage to Attacks
    • Med: Adds (8—12) to (15—18) Physical Damage to Attacks
    • High: (10—12)% more Maximum Physical Attack Damage
    • Queen: (10—12)% more Maximum Physical Attack Damage
    Skeletal Archer's ArmUpper Limb
    • Low: Projectiles deal (8—12)% increased Damage with Hits and Ailments for each Enemy Pierced
    • Med: Projectiles deal (15—20)% increased Damage with Hits and Ailments for each Enemy Pierced
    • High: Projectiles Pierce (2—3) additional Targets
    Warden's ArmUpper Limb
    • Low: +(30—50) to maximum Life
    • Med: +(60—80) to maximum Life
    • High: (5—7)% more Maximum Life
    • Queen: (5—7)% more Maximum Life
    Gargantuan ClawsUpper Limb
    • Low: (4—6)% increased Attack Speed with Claws
    • Med: (8—10)% increased Attack Speed with Claws
    • High: (10—12)% increased Attack Speed while Dual Wielding
    Vaal AppendageUpper Limb
    • Low: +(0.2—0.3) metres to Melee Strike Range
    • Med: +(0.4—0.5) metres to Melee Strike Range
    • High: (30—50)% increased Damage with Vaal Skills
    Artificial AppendageUpper Limb
    • (15—20)% increased Area of Effect for Attacks
    Artificial AppendageUpper Limb
    • Minions have (25—40)% increased Critical Strike Chance
    Severed Scythe-handUpper Limb
    • Low: Recover (2—3)% of Life on Kill
    • Med: Recover (4—5)% of Life on Kill
    • High: (5—7)% chance to Recover all Life when you Kill an Enemy
    Spined ClawsUpper Limb
    • Low: Attacks have (10—15)% chance to cause Bleeding
    • Med: Attacks have (20—30)% chance to cause Bleeding
    • High: Attacks have % chance to cause Bleeding
      Bleeding you inflict deals Damage (10—15)% Faster
    Flaming RibbonUpper Limb
    • Low: (4—5)% reduced Burning Damage taken
    • Med: (6—7)% reduced Burning Damage taken
    • High: (5—6)% reduced Fire Damage taken
    Brute's ArmUpper Limb
    • Low: +(10—15) to Strength
    • Med: +(20—30) to Strength
    • High: (4—6)% increased Strength
    Scholar's ArmUpper Limb
    • Low: +(10—15) to Intelligence
    • Med: +(20—30) to Intelligence
    • High: (4—6)% increased Intelligence
    Despot's FistUpper Limb
    • Low: Adds (1—3) to (40—60) Lightning Damage to Unarmed Melee Hits
    • Med: Adds (1—5) to (80—120) Lightning Damage to Unarmed Melee Hits
    • High: (20—30)% increased Area of Effect while Unarmed
    Pocked ArmUpper Limb
    • Low: (20—30)% increased Evasion Rating from Equipped Helmet and Boots
    • Med: (35—50)% increased Evasion Rating from Equipped Helmet and Boots
    • High: (35—50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots
    Flesh-fused LanternUpper Limb
    • Low: +(6—8)% to Fire Damage over Time Multiplier
    • Med: +(10—14)% to Fire Damage over Time Multiplier
    • High: +(20—30)% to Fire Damage over Time Multiplier while Ignited
    Swordmaster's BladeUpper Limb
    • Low: (4—6)% increased Attack Speed with Swords
    • Med: (8—10)% increased Attack Speed with Swords
    • High: 100% reduced Enemy Chance to Block Sword Attacks
    Vendigo ClawsUpper Limb
    • Low: Adds (10—15) to (25—35) Cold Damage to Unarmed Attacks
    • Med: Adds (25—35) to (50—75) Cold Damage to Unarmed Attacks
    • High: (25—40)% increased Damage with Hits against Chilled Enemies
    Overseer's WhipUpper Limb
    • Low: Minions have (18—24)% increased Movement Speed if you've used a Minion Skill Recently
    • Med: Minions have (30—40)% increased Movement Speed if you've used a Minion Skill Recently
    • High: Minions are Aggressive if you've used a Minion Skill Recently
    Heretical TomeUpper Limb
    • Low: +(6—8)% to Physical Damage over Time Multiplier
    • Med: +(10—14)% to Physical Damage over Time Multiplier
    • High: +(20—30)% to Physical Damage over Time Multiplier while Bleeding
    Scout's BowUpper Limb
    • Low: Damage Penetrates (3—4)% Fire Resistance
    • Med: Damage Penetrates (6—8)% Fire Resistance
    • High: Hits have (10—15)% chance to treat Enemy Monster Fire Resistance values as inverted
    Ancestor's ClubUpper Limb
    • Low: Strike Skills which target additional Enemies can do so from (10—15)% further away
    • Med: Strike Skills which target additional Enemies can do so from (20—30)% further away
    • High: Non-Vaal Strike Skills target 1 additional nearby Enemies
    Osseous TalonUpper Limb
    • Low: +(10—15) to Dexterity
    • Med: +(20—30) to Dexterity
    • High: (4—6)% increased Dexterity
    King Crab's ClawUpper Limb
    • Low: Gain (3—4)% of Physical Damage as Extra Cold Damage
      Gain (3—4)% of Physical Damage as Extra Lightning Damage
    • Med: Gain (4—5)% of Physical Damage as Extra Cold Damage
      Gain (4—5)% of Physical Damage as Extra Lightning Damage
    • High: (10—15)% chance to gain a Brine Charge instead of an Endurance Charge
    Wraith ClawsUpper Limb
    • Low: (5—7)% chance to Impale on Spell Hit
    • Med: (8—12)% chance to Impale on Spell Hit
    • High: (20—25)% increased Effect of Impales inflicted with Spells
    Inquisitor's ClawUpper Limb
    • Low: Withered you Inflict expires (10—15)% slower
    • Med: Withered you Inflict expires (15—20)% slower
    • High: (15—20)% increased Effect of Withered
    Devourer's AntennaUpper Limb
    • Low: (40—60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
    • Med: (75—100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
    • High: Debilitate Enemies you Hit that are on Full Life for 4 seconds
    Ghostly ClawUpper Limb
    • Low: (5—7)% chance to gain Elusive on Kill
    • Med: (8—12)% chance to gain Elusive on Kill
    • High: (20—25)% increased Elusive Effect
    Lunar BowUpper Limb
    • Low: (10—15)% of Physical Damage Converted to Cold Damage
    • Med: (20—30)% of Physical Damage Converted to Cold Damage
    • High: Gain (10—15)% of Physical Damage as Extra Cold Damage
    Golden AnkhUpper Limb
    • Low: Raised Zombies have (18—24)% increased maximum Life
    • Med: Raised Zombies have (30—40)% increased maximum Life
    • High: Regenerate (0.5—0.8)% of Life per second for each Raised Zombie
    Scarecrow's PitchforkUpper Limb
    • Low: (10—15)% chance to Cause Monsters to Flee
    • Med: (20—30)% chance to Cause Monsters to Flee
    • High: Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
    Resplendent SceptreUpper Limb
    • Low: +(7—10)% to Fire Damage over Time Multiplier with Attack Skills
    • Med: +(12—16)% to Fire Damage over Time Multiplier with Attack Skills
    • High: Attacks have (20—30)% increased Ignite Duration
    Solar ShieldUpper Limb
    • Low: (3—4)% of Physical Damage from Hits taken as Fire Damage
    • Med: (5—6)% of Physical Damage from Hits taken as Fire Damage
    • High: (10—15)% of Cold Damage from Hits taken as Fire Damage
      (10—15)% of Lightning Damage from Hits taken as Fire Damage
    Crescent BladeUpper Limb
    • Low: (3—4)% of Physical Damage from Hits taken as Cold Damage
    • Med: (5—6)% of Physical Damage from Hits taken as Cold Damage
    • High: (10—15)% of Fire Damage from Hits taken as Cold Damage
      (10—15)% of Lightning Damage from Hits taken as Cold Damage
    Smuggler's HandUpper Limb
    • Low: (5—7)% increased Quantity of Gold Dropped by Slain Enemies
    • Med: (8—12)% increased Quantity of Gold Dropped by Slain Enemies
    • High: 2% chance for a Coin Shower on Kill
    Desert SwordUpper Limb
    • Low: 15% Global chance to Blind Enemies on hit
    • Med: 30% Global chance to Blind Enemies on hit
    • High: 40% increased Damage with Hits and Ailments against Blinded Enemies
    Flayed ArmUpper Limb
    • Low: (5—7)% of Damage taken Recouped as Life
    • Med: (8—12)% of Damage taken Recouped as Life
    • High: (10—15)% increased Life Recovery rate while Recouping Life
    Bloodied ArmUpper Limb
    • Low: (5—7)% chance to Aggravate Bleeding on targets you Hit with Attacks
    • Med: (8—12)% chance to Aggravate Bleeding on targets you Hit with Attacks
    • High: Bleeding Enemies you Kill Explode, dealing (2—3)% of
      their Maximum Life as Physical Damage
    Osseous ScytheUpper Limb
    • Low: (8—12)% chance to Impale Enemies on Hit with Attacks
    • Med: (15—20)% chance to Impale Enemies on Hit with Attacks
    • High: (15—20)% increased Impale Effect
    Incarnation of Neglect's CubeUpper Limb
    • (10—20)% chance to inflict an additional Poison on the same Target when you inflict Poison
    • Uber: Damaging Retaliation Skills become Usable every 4 seconds
    Venarius' ScriptureUpper Limb
    • Consecrated Ground you create applies (8—10)% increased Damage taken to Enemies
    • Uber: Effects of Consecrated Ground you create Linger for 4 seconds
    Artificial AppendageUpper Limb
    • 1: (20—30)% increased Effect of Chill
    Lion's ClawsUpper Limb
    • 1: (1—2)% of Attack Damage Leeched as Life
    • 2: (10—15)% increased Maximum Recovery per Life Leech
    Nightmarish Book of DepravityUpper Limb
    • 1: (2—3)% chance to gain an Endurance Charge on Hit
    • 2: (2—3)% chance to gain a Frenzy Charge on Hit
    • 3: (2—3)% chance to gain a Power Charge on Hit
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