菌潮 Tower /3
图示名字DetailResult
冰霜之塔 I 型伤害:低
对周围的敌人造成伤害和冰缓效果

对同类型的菌潮怪物无效
需求: 100
范围: 35
冰霜之塔 II 型提高伤害
提高冰缓效果
影响更多目标
需求: 150
范围: 35
冰霜之塔 III 型提高伤害
提高冰缓效果
影响更多目标
需求: 300
范围: 35
涂膏 Chilling Tower /5
类型ItemsResult
戒指清澈圣油
清澈圣油
你的冰霜之塔伤害提高 25%
戒指翠绿圣油
天蓝圣油
冰霜之塔的范围扩大 25%
戒指紫色圣油
紫色圣油
你的冰霜之塔的冰缓效果提高 25%
戒指紫色圣油
漆黑圣油
你的冰霜之塔持续时间提高 25%
戒指乳白圣油
白银圣油
你的冰霜之塔发射的冰缓射线使敌人冻结 0.2
冰霜之塔 II 型
构造体
blight tower damage +% final vs cold monster [-99]
Chilling Tower Mk II
幽魂N
标签construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerChillingRank2
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BlightTowerChillingBeams2
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 5
每秒造成 2895.7 基础冰霜伤害
向最近的 +12 个敌人发射光线
BlightTowerChillingBeams2_buff1
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 6
每秒造成 2895.7 基础冰霜伤害
向最近的 +13 个敌人发射光线
BlightTowerChillingBeams2_buff2
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 7
每秒造成 2895.7 基础冰霜伤害
向最近的 +16 个敌人发射光线
BlightTowerChillingBeams2_buff3
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 7
每秒造成 2895.7 基础冰霜伤害
向最近的 +19 个敌人发射光线

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerChillingRank2"] = {
    name = "Chilling Tower Mk II",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerChillingBeams2",
        "BlightTowerChillingBeams2_buff1",
        "BlightTowerChillingBeams2_buff2",
        "BlightTowerChillingBeams2_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerChillingBeams2"] = {
    name = "Siphoning Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ice_siphon_trap_max_beam_targets",
        "action_speed_+%_while_chilled",
    },
    levels = {
        [1] = {1, 5000, 12, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerChillingBeams2_buff1"] = {
    name = "Siphoning Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ice_siphon_trap_max_beam_targets",
        "action_speed_+%_while_chilled",
    },
    levels = {
        [1] = {1, 6000, 13, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerChillingBeams2_buff2"] = {
    name = "Siphoning Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ice_siphon_trap_max_beam_targets",
        "action_speed_+%_while_chilled",
    },
    levels = {
        [1] = {1, 7000, 16, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerChillingBeams2_buff3"] = {
    name = "Siphoning Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ice_siphon_trap_max_beam_targets",
        "action_speed_+%_while_chilled",
    },
    levels = {
        [1] = {1, 7000, 19, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
blight tower damage +% final vs cold monster [-99]
IdBlightLessDamageAgainstColdType_
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs cold monster Min: -99 Max: -99 全域