菌潮 Tower /3
图示 | 名字 | Detail | Result |
---|---|---|---|
冰霜之塔 I 型 | 伤害:低 对周围的敌人造成伤害和冰缓效果 对同类型的菌潮怪物无效 | 需求: 100 范围: 35 | |
冰霜之塔 II 型 | 提高伤害 提高冰缓效果 影响更多目标 | 需求: 150 范围: 35 | |
冰霜之塔 III 型 | 提高伤害 提高冰缓效果 影响更多目标 | 需求: 300 范围: 35 |
冰霜之塔 II 型
构造体
blight tower damage +% final vs cold monster [-99]
Chilling Tower Mk II
幽魂 | N |
---|---|
标签 | construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour |
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerChillingRank2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerChillingBeams2
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 5 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +12 个敌人发射光线
基础持续时间为 5 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +12 个敌人发射光线
BlightTowerChillingBeams2_buff1
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 6 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +13 个敌人发射光线
基础持续时间为 6 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +13 个敌人发射光线
BlightTowerChillingBeams2_buff2
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 7 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +16 个敌人发射光线
基础持续时间为 7 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +16 个敌人发射光线
BlightTowerChillingBeams2_buff3
法术, 持续时间, 地雷技能, 范围, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素状态, 范围法术, 冷却
虹吸陷阱
施放间隔: 1 秒
冷却时间: 4 秒
投掷陷阱,在一定时间内对周围一定数量的敌人发射带有减益效果的光线。光线会冰缓敌人,并造成持续性冰霜伤害。光线也会基于被其射中的敌人数量,来使你获得一定额度的生命和魔力回复。
被冰缓时行动速度减慢 50%
基础持续时间为 7 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +19 个敌人发射光线
基础持续时间为 7 秒
每秒造成 2895.7 基础冰霜伤害
向最近的 +19 个敌人发射光线
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerChillingRank2"] = { name = "Chilling Tower Mk II", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerChillingBeams2", "BlightTowerChillingBeams2_buff1", "BlightTowerChillingBeams2_buff2", "BlightTowerChillingBeams2_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2"] = { name = "Siphoning Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 5000, 12, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2_buff1"] = { name = "Siphoning Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 6000, 13, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2_buff2"] = { name = "Siphoning Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 16, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2_buff3"] = { name = "Siphoning Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 19, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
blight tower damage +% final vs cold monster [-99]
Id | BlightLessDamageAgainstColdType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |