乌旗审判者
人形
monster penalty against minions damage +% final vs player minions [-30]
攻击速度加快 20%
移动速度加快 40%
Lightborne Faithful
幽魂N
标签flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, slashing_weapon, slow_movement, templar
生命
200%
异常状态临界值
200%
抗性
40 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
0.93 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
EnlightenedScion
Metadata
EnlightenedScion
等级
68
生命
12,867
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
0.93
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 0.93 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime {}

Stats
{
	set_monster_no_drops_if_death_timer_expired = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/monster_epk/monster.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusMinion/EnlightenedScion"] = {
    name = "Lightborne Faithful",
    life = 2,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-30]
IdMonsterDamageVersusPlayerMinions30
FamilyMonsterDamageVersusMinions
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    攻击速度加快 20%
    移动速度加快 40%
    IdAvariusMinionFerocity
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% Min: 0 Max: 0 全域
  • attack speed +% Min: 20 Max: 20 全域
  • base damage taken +% Min: 0 Max: 0 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    人间兵器
    人形
    monster penalty against minions damage +% final vs player minions [-30]
    Lightborne Faithful
    幽魂N
    标签施法, fire_affinity, flesh_armour, has_wand, humanoid, not_dex, not_str, slow_movement, small_height, templar
    生命
    192%
    生命转为护盾
    50%
    异常状态临界值
    192%
    抗性
    40 0 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    0.93 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    85%
    类型
    EnlightenedScionIncinerate
    Metadata
    EnlightenedScionIncinerate
    等级
    68
    生命
    12,352
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    0.93
    经验值
    12,306
    异常状态临界值
    12,352
    冰缓
    39
    Shock
    39
    Brittle
    221
    Scorch
    39
    Sap
    108
    AxisClericIncinerate
    法术, 投射物, 玩家投射物, 伤害, 图腾技能, 火焰
    烧毁
    伤害效用: 30%
    施放间隔: 0.2 秒
    从手中散发出火焰之柱. 当你站在相同地点施放的时间越久, 火焰的范围和伤害都会随之增加.
    投射物贯穿所有目标
    重复 2
    造成 159.5 - 212.6 火焰伤害
    投射物速度加快 40%
    每一阶会使击中伤害和异常状态伤害总增 100%
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime {}
    
    Stats
    {
    	set_monster_no_drops_if_death_timer_expired = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/monster_epk/monster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AvariusMinion/EnlightenedScionIncinerate"] = {
        name = "Lightborne Faithful",
        life = 1.92,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "AxisClericIncinerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisClericIncinerate"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flamethrower_damage_+%_per_stage_final",
            "base_projectile_speed_+%",
            "base_spell_repeat_count",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 22, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage