乌旗审判者
人形
monster penalty against minions damage +% final vs player minions [-30]
攻击速度加快 20%
移动速度加快 40%
攻击速度加快 20%
移动速度加快 40%
Lightborne Faithful
幽魂 | N |
---|---|
标签 | flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, slashing_weapon, slow_movement, templar |
生命
200%
异常状态临界值
200%
抗性
40 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
0.93 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
EnlightenedScion
Metadata
EnlightenedScion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
0.93
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 0.93 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime {} Stats { set_monster_no_drops_if_death_timer_expired = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/monster_epk/monster.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AvariusMinion/EnlightenedScion"] = { name = "Lightborne Faithful", life = 2, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 0.93, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
攻击速度加快 20%
移动速度加快 40%
Id | AvariusMinionFerocity |
---|---|
Family | ChimeraMinionFerocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack speed |
人间兵器
人形
monster penalty against minions damage +% final vs player minions [-30]
Lightborne Faithful
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, flesh_armour, has_wand, humanoid, not_dex, not_str, slow_movement, small_height, templar |
生命
192%
生命转为护盾
50%
异常状态临界值
192%
抗性
40 0 0 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
0.93 秒
伤害分布
±20%
经验值
120%
Model Size
85%
类型
EnlightenedScionIncinerate
Metadata
EnlightenedScionIncinerate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,352
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
224
法术伤害
224
命中
290
攻击间隔
0.93
经验值
12,306
异常状态临界值
12,352
冰缓
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisClericIncinerate
法术, 投射物, 玩家投射物, 伤害, 图腾技能, 火焰
烧毁
伤害效用: 30%
施放间隔: 0.2 秒
从手中散发出火焰之柱. 当你站在相同地点施放的时间越久, 火焰的范围和伤害都会随之增加.
投射物贯穿所有目标
重复 2 次
造成 159.5 - 212.6 火焰伤害
投射物速度加快 40%
每一阶会使击中伤害和异常状态伤害总增 100%
base is projectile [1]
重复 2 次
造成 159.5 - 212.6 火焰伤害
投射物速度加快 40%
每一阶会使击中伤害和异常状态伤害总增 100%
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime {} Stats { set_monster_no_drops_if_death_timer_expired = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/monster_epk/monster.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AvariusMinion/EnlightenedScionIncinerate"] = { name = "Lightborne Faithful", life = 1.92, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 0.93, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "AxisClericIncinerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisClericIncinerate"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "base_spell_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 13, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 22, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 59, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [32] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [33] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [34] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [35] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [36] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [37] = {0.89999997615814, 1.2000000476837, 100, 40, 2, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.