Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Fiel Llevado por la Luz
Lightborne Faithful

Fiel Llevado por la Luz

SpectreN
Area
Modmonster penalty against minions damage +% final vs player minions [-30]
Tagstemplar, humanoid
ImmuneAtaques Rápidos
Rápido
base damage taken +% [0]
Damage100%
Vida200%
Ailment Threshold200%
Daño de golpe crítico5%
TypeEnlightenedScion
Attack Distance6 ~ 9
Attack Time0.93 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Fiel Llevado por la Luz28753886.50.9315238162658548040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Fiel Llevado por la Luz25752790.80.9312668144257945040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Fiel Llevado por la Luz19927627.80.938536113286852040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Fiel Llevado por la Luz14804468.30.93543183485676040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Fiel Llevado por la Luz10768347.40.93344461274681040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime {}

Stats
{
	set_monster_no_drops_if_death_timer_expired = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/monster_epk/monster.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
10000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusMinion/EnlightenedScion"] = {
    name = "Lightborne Faithful",
    life = 2,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster penalty against minions damage +% final vs player minions [-30]
Tagstemplar, humanoid, not_str, not_dex
Damage60%
Vida192%
Energy Shield From Life50%
Ailment Threshold192%
Daño de golpe crítico5%
TypeEnlightenedScionIncinerate
Attack Distance6 ~ 40
Attack Time0.93 Second
Damage Spread20%
Precisión+100%

AxisClericIncinerate
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 374.2 a 499 de Daño de Fuego
flamethrower damage +% per stage final [100]
Velocidad de Proyectiles aumentada un 40%
base spell repeat count [2]
active skill cast speed +% final [0]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Fiel Llevado por la Luz34503531.90.9314628162658548731440000

AxisClericIncinerate
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 337 a 449.3 de Daño de Fuego
flamethrower damage +% per stage final [100]
Velocidad de Proyectiles aumentada un 40%
base spell repeat count [2]
active skill cast speed +% final [0]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Fiel Llevado por la Luz30902474.50.9312161144257945608140000

AxisClericIncinerate
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 272.9 a 363.8 de Daño de Fuego
flamethrower damage +% per stage final [100]
Velocidad de Proyectiles aumentada un 40%
base spell repeat count [2]
active skill cast speed +% final [0]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Fiel Llevado por la Luz23912376.70.938195113286852409840000

AxisClericIncinerate
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 209 a 278.6 de Daño de Fuego
flamethrower damage +% per stage final [100]
Velocidad de Proyectiles aumentada un 40%
base spell repeat count [2]
active skill cast speed +% final [0]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Fiel Llevado por la Luz177652810.93521483485676260740000

AxisClericIncinerate
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 159.5 a 212.6 de Daño de Fuego
flamethrower damage +% per stage final [100]
Velocidad de Proyectiles aumentada un 40%
base spell repeat count [2]
active skill cast speed +% final [0]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Fiel Llevado por la Luz12921208.40.93330661274681165340000
Flamethrower72TargetMediumNear
Flamethrower35TargetNear OnlyLastTarget
Advance3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime {}

Stats
{
	set_monster_no_drops_if_death_timer_expired = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/monster_epk/monster.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
10000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusMinion/EnlightenedScionIncinerate"] = {
    name = "Lightborne Faithful",
    life = 1.92,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "AxisClericIncinerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisClericIncinerate"] = {
    name = "Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.3889,
    incrementalEffectiveness = 0.0425,
    description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flamethrower_damage_+%_per_stage_final",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_spell_repeat_count",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.9, 1.2, 100, 40, 0, 2, 0, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}