无尽之炎
恶魔
区域: InvasionBoss
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
掉落的物品稀有度提高 800%
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Firestarter
幽魂 | N |
---|---|
地区 | InvasionBoss |
End Game | 生命上限提高 50% |
标签 | 施法, demon, fire_affinity, flesh_armour, humanoid, invasion_boss, is_unarmed, large_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, summoner, undying |
Packs |
生命
200%
闪避值
+100%
异常状态临界值
200%
抗性
30 30 30 20
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
PyromaniacBossInvasion
Metadata
PyromaniacBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PyroFireballInvasion
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 0.93 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 355 - 532.4 火焰伤害
基础范围为 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基础范围为 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
MonsterFireBombInvasion
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
暴击几率: 5%
施放间隔: 1 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
陷阱持续 +2.5 秒
每秒造成 439 基础火焰伤害
基础持续时间为 4.5 秒
造成 632.1 - 948.2 火焰伤害
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
每秒造成 439 基础火焰伤害
基础持续时间为 4.5 秒
造成 632.1 - 948.2 火焰伤害
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
SummonRagingSpiritBossInvasion
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
伤害总降 35%
最多召唤 50 个愤怒狂灵
基础持续时间为 6 秒
施法速度加快 90%
alternate minion [1]
最多召唤 50 个愤怒狂灵
基础持续时间为 6 秒
施法速度加快 90%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Animated { } Life { on_death = "DetachAllContainingText( fire );" on_spawned_dead = "DetachAllContainingText( fire );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pyromaniac/PyromaniacBossInvasion"] = { name = "The Firestarter", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "PyroFireballInvasion", "MonsterFireBombInvasion", "SummonRagingSpiritBossInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PyroFireballInvasion"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -50, 9, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 0, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireBombInvasion"] = { name = "Fire Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 2500, 4500, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritBossInvasion"] = { name = "SummonRagingSpiritBossInvasion", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_cast_speed_+%", "active_skill_damage_+%_final", "base_number_of_raging_spirits_allowed", "alternate_minion", }, levels = { [1] = {3000, 50, -20, 50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3000, 50, -21, 50, 1, levelRequirement = 7, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3000, 50, -22, 50, 1, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3000, 50, -23, 50, 1, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3000, 50, -24, 50, 1, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3000, 50, -25, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3000, 50, -26, 50, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3000, 50, -27, 50, 1, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3000, 50, -28, 50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {3000, 50, -29, 50, 1, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5000, 50, -30, 50, 1, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {5000, 50, -31, 50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {5000, 50, -32, 50, 1, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {5000, 70, -33, 50, 1, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {5000, 70, -34, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {6000, 70, -35, 50, 1, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {6000, 90, -35, 50, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {6000, 110, -35, 50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {6000, 140, -35, 50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {6000, 140, -36, 50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {6000, 140, -37, 50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {6000, 140, -38, 50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {6000, 180, -39, 50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {6000, 180, -40, 50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {6000, 180, -41, 50, 1, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {6000, 180, -42, 50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {6000, 180, -43, 50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {6000, 180, -44, 50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Id | MonsterImplicitNemesisSoulEaterInvasion |
---|---|
Name | 噬魂者 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed aura |
灵魂吞食
范围: 30
灵魂吞食
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Soul Eater
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |