O Incendiário
Demoníaco
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Firestarter
SpectreN
AreaInvasionBoss
End GameVida máxima aumentada em 50%
TagsConjurador, demon, fire_affinity, flesh_armour, humanoid, invasion_boss, is_unarmed, large_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, summoner, undying
Packs
  • InvasionBoss: O Incendiário, Incinerador Perpétuo, Patife Perpétuo, Patife Perpétua
  • Vida
    200%
    Evasão
    +100%
    Ailment Threshold
    200%
    Resistência
    30 30 30 20
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    150%
    Type
    PyromaniacBossInvasion
    Metadata
    PyromaniacBossInvasion
    Nível
    68
    Vida
    12,867
    Armadura
    28,790
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    560
    Dano Mágico
    560
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    PyroFireballInvasion
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Bola de Fogo
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.93 seg
    Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
    Causa 355 a 532.4 de Dano de Fogo
    O raio Base é de 0.9 metros
    base is projectile [1]
    spell maximum action distance +% [-50]
    MonsterFireBombInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Armadilha dura +2.5 segundos
    Causa 439 de Dano de Fogo Base por segundo
    Duração base é de 4.5 segundos
    Causa 632.1 a 948.2 de Dano de Fogo
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]
    SummonRagingSpiritBossInvasion
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Tempo de Conjuração: 0.8 seg
    Causa 35% menos Dano
    Máximo de Espíritos Furiosos Convocados: 50
    Duração base é de 6 segundos
    Velocidade de Conjuração aumentada em 90%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    }
    
    Animated
    {
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( fire );"
    	on_spawned_dead = "DetachAllContainingText( fire );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pyromaniac/PyromaniacBossInvasion"] = {
        name = "The Firestarter",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "PyroFireballInvasion",
            "MonsterFireBombInvasion",
            "SummonRagingSpiritBossInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PyroFireballInvasion"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 9, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireBombInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 2500, 4500, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritBossInvasion"] = {
        name = "SummonRagingSpiritBossInvasion",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_damage_+%_final",
            "base_number_of_raging_spirits_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {3000, 50, -20, 50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3000, 50, -21, 50, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3000, 50, -22, 50, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3000, 50, -23, 50, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3000, 50, -24, 50, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3000, 50, -25, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3000, 50, -26, 50, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3000, 50, -27, 50, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3000, 50, -28, 50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {3000, 50, -29, 50, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5000, 50, -30, 50, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {5000, 50, -31, 50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {5000, 50, -32, 50, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {5000, 70, -33, 50, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {5000, 70, -34, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {6000, 70, -35, 50, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {6000, 90, -35, 50, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {6000, 110, -35, 50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {6000, 140, -35, 50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {6000, 140, -36, 50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {6000, 140, -37, 50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {6000, 140, -38, 50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {6000, 180, -39, 50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {6000, 180, -40, 50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {6000, 180, -41, 50, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {6000, 180, -42, 50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6000, 180, -43, 50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {6000, 180, -44, 50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Quantidade dos Itens Derrubados aumentada em 300%
    Raridade dos Itens Derrubados aumentada em 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterImplicitNemesisSoulEaterInvasion
    NameDevorador de Almas
    FamilyMonsterNemesis
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • soul is consumed on death Min: 1 Max: 1 Global
  • grant cast speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant actor scale +% to aura owner on death Min: 2 Max: 2 Global
  • grant attack speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant damage reduction % to aura owner on death Min: -2 Max: -2 Global
  • Craft Tagsattack caster speed aura
    Devorador de Almas
    Raio: 30
    Você ganha marcadores de Devorador de Almas ao matar inimigos próximos
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    Soul Eater
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage