ผู้ก่อเพลิง
ปีศาจ
ด่าน: InvasionBoss
เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Firestarter
SpectreN
AreaInvasionBoss
End Gameเพิ่มพลังชีวิตสูงสุด 50%
Tagsนักเวท, demon, fire_affinity, flesh_armour, humanoid, invasion_boss, is_unarmed, large_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, summoner, undying
Packs
  • InvasionBoss: ผู้ก่อเพลิง, Undying Incinerator, Undying Wretch, Undying Wretch
  • พลังชีวิต
    200%
    การหลบหลีก
    +100%
    Ailment Threshold
    200%
    ค่าต้านทาน
    30 30 30 20
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    PyromaniacBossInvasion
    Metadata
    PyromaniacBossInvasion
    เลเวล
    68
    พลังชีวิต
    12,867
    ค่าเกราะ
    28,790
    การหลบหลีก
    9,478
    โล่พลังงาน
    0
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    PyroFireballInvasion
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 0.93 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย ไฟ 355 ถึง 532.4
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    spell maximum action distance +% [-50]
    MonsterFireBombInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    กับดักไฟ (Fire Trap)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    โยนกับดักที่จะระเบิดเมื่อถูกทริกเกอร์ สร้างความเสียหาย ไฟ ให้กับศัตรูรอบกับดัก และทิ้ง พื้นลุกไหม้ ซึ่งสร้างความเสียหายให้กับศัตรูที่เดินผ่าน
    กับดัก คงอยู่ +2.5 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 439 ต่อวินาที
    ระยะเวลาพื้นฐาน 4.5 วินาที
    สร้างความเสียหาย ไฟ 632.1 ถึง 948.2
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]
    SummonRagingSpiritBossInvasion
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    เวลาร่าย: 0.8 วินาที
    สร้างความเสียหาย ลดลง อีก 35%
    อัญเชิญ วิญญาณเกรี้ยวกราด ได้สูงสุด 50 ตน
    ระยะเวลาพื้นฐาน 6 วินาที
    เพิ่มความเร็วในการร่าย 90%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    }
    
    Animated
    {
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( fire );"
    	on_spawned_dead = "DetachAllContainingText( fire );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pyromaniac/PyromaniacBossInvasion"] = {
        name = "The Firestarter",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "PyroFireballInvasion",
            "MonsterFireBombInvasion",
            "SummonRagingSpiritBossInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PyroFireballInvasion"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -50, 9, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -50, 9, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, -50, 9, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireBombInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 2500, 4500, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritBossInvasion"] = {
        name = "SummonRagingSpiritBossInvasion",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_damage_+%_final",
            "base_number_of_raging_spirits_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {3000, 50, -20, 50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3000, 50, -21, 50, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3000, 50, -22, 50, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3000, 50, -23, 50, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3000, 50, -24, 50, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3000, 50, -25, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3000, 50, -26, 50, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3000, 50, -27, 50, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3000, 50, -28, 50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {3000, 50, -29, 50, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5000, 50, -30, 50, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {5000, 50, -31, 50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {5000, 50, -32, 50, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {5000, 70, -33, 50, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {5000, 70, -34, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {6000, 70, -35, 50, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {6000, 90, -35, 50, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {6000, 110, -35, 50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {6000, 140, -35, 50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {6000, 140, -36, 50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {6000, 140, -37, 50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {6000, 140, -38, 50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {6000, 180, -39, 50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {6000, 180, -40, 50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {6000, 180, -41, 50, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {6000, 180, -42, 50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6000, 180, -43, 50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {6000, 180, -44, 50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterImplicitNemesisSoulEaterInvasion
    Nameผู้กลืนกินวิญญาณ
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • soul is consumed on death Min: 1 Max: 1 Global
  • grant cast speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant actor scale +% to aura owner on death Min: 2 Max: 2 Global
  • grant attack speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant damage reduction % to aura owner on death Min: -2 Max: -2 Global
  • Craft Tagsattack caster speed aura
    ผู้กลืนกินวิญญาณ
    รัศมี: 30
    ผู้กลืนกินวิญญาณ
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    Soul Eater
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage