白色巨兽
幽魂 | N |
---|---|
地区 | 兽穴 |
标签 | animal_claw_weapon, beast, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, melee, physical_affinity, red_blood, slow_movement, ursine_beast |
生命
216%
异常状态临界值
216%
抗性
0 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.095 秒
伤害分布
±20%
经验值
90%
Model Size
110%
类型
BeastBoss
Metadata
BeastBossWhite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
15
生命
283
护甲
225
闪避值
397
能量护盾
0
伤害
31
法术伤害
31
命中
29
攻击间隔
1.095
经验值
362
异常状态临界值
283
冰缓
1
Shock
1
Brittle
5
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 25–37
暴击几率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast"
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/BeastBossWhite"] = { name = "The Great White Beast", life = 2.16, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.095, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生命上限提高 25%
角色体型增大 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
白色巨兽
野兽
生命上限提高 25%
角色体型增大 20%
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
角色体型增大 20%
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
The Great White Beast
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, physical_affinity, red_blood, slow_movement, ursine_beast |
生命
216%
异常状态临界值
216%
抗性
0 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.095 秒
伤害分布
±20%
经验值
90%
Model Size
110%
类型
BeastBoss
Metadata
BeastBossWhiteStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
13,896
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.095
经验值
9,230
异常状态临界值
13,896
冰缓
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/BeastBossWhiteStandalone"] = { name = "The Great White Beast", life = 2.16, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.095, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生命上限提高 25%
角色体型增大 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
白色巨兽
野兽
生命上限提高 25%
角色体型增大 20%
角色体型增大 20%
The Great White Beast
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, melee, physical_affinity, red_blood, slow_movement, ursine_beast |
生命
216%
异常状态临界值
216%
抗性
0 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.095 秒
伤害分布
±20%
经验值
180%
Model Size
110%
类型
BeastBossEndlessLedge
Metadata
BeastBossWhiteEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
13,896
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.095
经验值
18,459
异常状态临界值
13,896
冰缓
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast"
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/BeastBossWhiteEndlessLedge"] = { name = "The Great White Beast", life = 2.16, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.095, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生命上限提高 25%
角色体型增大 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
白色巨兽
The Great White Beast
# | 名字 |
---|---|
1 | 找到兽穴中的【白色巨兽】 猎杀位于前哨原野的兽穴里的【白色巨兽】。 地区: 兽穴 NPC: |
2 | 击败兽穴中的【白色巨兽】 击败在前哨原野兽穴里的【白色巨兽】。 地区: 兽穴 |
3 | 与森林营地的【伊娜】交谈以领取任务奖励 你已击败兽穴内的白色巨兽,与森林营地的【伊娜】交谈以领取任务奖励。 地区: 森林营地 |
4 | 任务完成 - 你已击败白色巨兽,与森林营地的【伊娜】交谈以领取任务奖励。 地区: 森林营地 NPC: 可以请你走一趟, 把圣者之手带回来吗? 祭坛的灵魂苏醒之时, 我会和你一起分享它的力量, 相信我. |
5 | 任务完成 任务完成 - 你已击败白色巨兽,并从森林营地的【伊娜】那里取得了任务奖励。 |
巨大白色野兽的巢穴 Topic /4
NPC | 名字 |
---|---|
伊娜 | 一头野兽想要猎杀我们. . . 一头浑身雪白的巨大野兽. 听说在很久之前, 他被一名猎人追杀凌虐而对人类产生了无法抹去的恨意. 在我的梦里, 它将会闯进这里撕裂… 破坏… 然后吞噬一切生命 ─ 他所承受的痛苦指使着他这么做. 找出这头白色巨兽, 在他前来降临灾难之前, 终结他的苦痛吧. |
伊娜 | 白色巨兽的灵魂得到了安息, 他的苦痛也因此获得了解脱. 请收下这个, 作为我和那头重获平静野兽的谢意. |
斯克 | 她的毛皮让我想起刺骨的寒冬, 所以, 我叫她【雪兽】. 我在某天晚上看到她, 然后跟着她走进东边老荒野的一个洞穴里. 我听着她对着众星咆哮, 那是非常哀伤的声音. 听得出来, 这头野兽非常悲伤. |
斯克 | 雪兽死了? 那么, 你就承袭这头野兽的名号吧! 我们可以诉说你的故事, 歌颂你的事绩. 雪兽, 明师, 还有巨蛛! 这些够让人印象深刻了吧? |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.