Schauderhaftes Phantasma
Ghastly Phantasm
Spectre | N |
---|---|
Area | Unterschlupf des Syndikats, Unterschlupf des Syndikats, Unterschlupf des Syndikats, Unterschlupf des Drahtziehers |
Tags | Zauberer, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, undead |
Packs |
Leben
250%
Energy Shield From Life
100%
Ailment Threshold
250%
Widerstand
20 20 20 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
135%
Type
BetrayalPhantasm
Metadata
BetrayalPhantasm2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
73
Leben
27,131
Rüstung
42,661
Ausweichen
5,633
Energieschild
8,348
Damage
630
Zauberschaden
630
Genauigkeit
352
Attack Time
1.17
Erfahrung
14,235
Ailment Threshold
27,131
Chill
86
Shock
86
Brittle
485
Scorch
86
Sap
237
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalPhantasmFadingProjectile
Spell, Projectile, Damage
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.17 Sek.
Verursacht 506.8 bis 760.3 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
BetrayalPhantasmFadingProjectile2
Spell, Projectile, Damage
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.17 Sek.
Verursacht 506.8 bis 760.3 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
MonsterFrostFury
Spell, Cold, Damage, Area, Duration, Projectile, AreaSpell, ProjectilesNotFromUser
Kritische Trefferchance: 5%
Zauberzeit: 2.5 Sek.
Abklingzeit: 15 Sek.
Verursacht 135.2 bis 202.7 physischen Schaden
Basisdauer beträgt 5 Sekunden
base is projectile [1]
is area damage [1]
projectile spread radius [3]
Basisdauer beträgt 5 Sekunden
base is projectile [1]
is area damage [1]
projectile spread radius [3]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalPhantasm2"] = { name = "Ghastly Phantasm", life = 2.5, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 6, accuracy = 1, skillList = { "WalkEmergeBetrayal", "BetrayalPhantasmFadingProjectile", "BetrayalPhantasmFadingProjectile2", "MonsterFrostFury", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalPhantasmFadingProjectile"] = { name = "BetrayalPhantasmFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalPhantasmFadingProjectile2"] = { name = "BetrayalPhantasmFadingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostFury"] = { name = "MonsterFrostFury", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.AreaSpell] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "projectile_spread_radius", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Grausiges Phantasma
Untot
cannot be used as minion [1]
Ghastly Phantasm
Spectre | N |
---|---|
Tags | Zauberer, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, undead |
Leben
250%
Energy Shield From Life
100%
Ailment Threshold
250%
Widerstand
20 20 20 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
135%
Type
BetrayalPhantasm
Metadata
BetrayalPhantasmGraveyardMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
16,083
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.17
Erfahrung
12,819
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalPhantasmFadingProjectile
Spell, Projectile, Damage
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.17 Sek.
Verursacht 421.6 bis 632.4 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
BetrayalPhantasmFadingProjectile2
Spell, Projectile, Damage
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.17 Sek.
Verursacht 421.6 bis 632.4 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
MonsterFrostFury
Spell, Cold, Damage, Area, Duration, Projectile, AreaSpell, ProjectilesNotFromUser
Kritische Trefferchance: 5%
Zauberzeit: 2.5 Sek.
Abklingzeit: 15 Sek.
Verursacht 112.4 bis 168.7 physischen Schaden
Basisdauer beträgt 5 Sekunden
base is projectile [1]
is area damage [1]
projectile spread radius [3]
Basisdauer beträgt 5 Sekunden
base is projectile [1]
is area damage [1]
projectile spread radius [3]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalPhantasmGraveyardMap"] = { name = "Ghastly Phantasm", life = 2.5, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 6, accuracy = 1, skillList = { "WalkEmergeBetrayal", "BetrayalPhantasmFadingProjectile", "BetrayalPhantasmFadingProjectile2", "MonsterFrostFury", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalPhantasmFadingProjectile"] = { name = "BetrayalPhantasmFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalPhantasmFadingProjectile2"] = { name = "BetrayalPhantasmFadingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostFury"] = { name = "MonsterFrostFury", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.AreaSpell] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "projectile_spread_radius", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Schauderhaftes Phantasma
Untot
cannot be used as minion [1]
Ghastly Phantasm
Spectre | N |
---|---|
Tags | Zauberer, ghost, ghost_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, undead |
Leben
250%
Energy Shield From Life
100%
Ailment Threshold
250%
Widerstand
20 20 20 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
135%
Type
BetrayalPhantasm
Metadata
BetrayalPhantasmCowardsTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
16,083
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.17
Erfahrung
12,819
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalPhantasmFadingProjectile
Spell, Projectile, Damage
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.17 Sek.
Verursacht 421.6 bis 632.4 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
BetrayalPhantasmFadingProjectile2
Spell, Projectile, Damage
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.17 Sek.
Verursacht 421.6 bis 632.4 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
base is projectile [1]
monster projectile variation [2]
use scaled contact offset [1]
MonsterFrostFury
Spell, Cold, Damage, Area, Duration, Projectile, AreaSpell, ProjectilesNotFromUser
Kritische Trefferchance: 5%
Zauberzeit: 2.5 Sek.
Abklingzeit: 15 Sek.
Verursacht 112.4 bis 168.7 physischen Schaden
Basisdauer beträgt 5 Sekunden
base is projectile [1]
is area damage [1]
projectile spread radius [3]
Basisdauer beträgt 5 Sekunden
base is projectile [1]
is area damage [1]
projectile spread radius [3]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/BetrayalPhantasmCowardsTrial"] = { name = "Ghastly Phantasm", life = 2.5, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 6, accuracy = 1, skillList = { "WalkEmergeBetrayal", "BetrayalPhantasmFadingProjectile", "BetrayalPhantasmFadingProjectile2", "MonsterFrostFury", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalPhantasmFadingProjectile"] = { name = "BetrayalPhantasmFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalPhantasmFadingProjectile2"] = { name = "BetrayalPhantasmFadingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostFury"] = { name = "MonsterFrostFury", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.AreaSpell] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "projectile_spread_radius", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |