Harmonisierendes Zentrum
Konstrukt
Harmonised Locus
SpectreN
TagsZauberer, cold_affinity, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour
Leben
390%
Rüstung
+100%
Ailment Threshold
390%
Widerstand
40 40 40 20
Damage
47%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
150%
Model Size
100%
Type
UltimatumTotem
Metadata
CrystalTotem
Stufe
68
Leben
25,090
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
176
Zauberschaden
176
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
CrystalTotemLaser
Spell, Damage, Triggerable
Zauberzeit: 5.33 Sek.
Abklingzeit: 10 Sek.
Verursacht 109.5 bis 164.3 Blitzschaden
Eure Treffer können Gegner nicht betäuben
is area damage [1]
GSCrystalTotemNova
Spell, Triggerable
Zauberzeit: 3 Sek.
Abklingzeit: 8 Sek.
Verursacht 1321 bis 1981 Kälteschaden
active skill area of effect radius +% final [60]
is area damage [1]
MPSUltimatumColdBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 640.8 bis 961.2 Kälteschaden
base is projectile [1]
monster projectile variation [184]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]
MPSUltimatumLightningBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 400.5 bis 1201 Blitzschaden
base is projectile [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Positioned
{
	locked_orientation = true
}

Life
{
	corpse_usable = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_is_totem_object = 1
	set_cannot_be_dominated = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_crystal_totem/alive.epk );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_crystal_totem/alive.epk );
		DisableRendering();
		PlayEffect( Metadata/Monsters/LeagueUltimatum/VaalCrystalTotem/VaalCrystalTotemDeath.ao, -1, 1, inherit, inherit, inherit );
		deathtotem.AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/VaalCrystalTotem/CrystalTotem"] = {
    name = "Harmonised Locus",
    life = 3.9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.47,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MPSUltimatumColdBasic",
        "MPSUltimatumLightningBasic",
        "GSCrystalTotemNova",
        "CrystalTotemLaser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumColdBasic"] = {
    name = "MPSUltimatumColdBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 184, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumLightningBasic"] = {
    name = "MPSUltimatumLightningBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 185, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCrystalTotemNova"] = {
    name = "GSCrystalTotemNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrystalTotemLaser"] = {
    name = "CrystalTotemLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.33,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Harmonisierendes Zentrum
Konstrukt
Harmonised Locus
SpectreN
TagsZauberer, cold_affinity, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour
Leben
390%
Rüstung
+100%
Ailment Threshold
390%
Widerstand
40 40 40 20
Damage
47%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
150%
Model Size
100%
Type
UltimatumTotem
Metadata
CrystalTotemRuin
Stufe
68
Leben
25,090
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
176
Zauberschaden
176
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
CrystalTotemLaser
Spell, Damage, Triggerable
Zauberzeit: 5.33 Sek.
Abklingzeit: 10 Sek.
Verursacht 109.5 bis 164.3 Blitzschaden
Eure Treffer können Gegner nicht betäuben
is area damage [1]
GSCrystalTotemNovaRuin
Spell, Triggerable
Zauberzeit: 3 Sek.
Abklingzeit: 8 Sek.
Verursacht 1321 bis 1981 Kälteschaden
active skill area of effect radius +% final [60]
apply ultimatum ruin on hit [1]
is area damage [1]
MPSUltimatumColdBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 640.8 bis 961.2 Kälteschaden
base is projectile [1]
monster projectile variation [184]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]
MPSUltimatumLightningBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 400.5 bis 1201 Blitzschaden
base is projectile [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Positioned
{
	locked_orientation = true
}

Life
{
	corpse_usable = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_is_totem_object = 1
	set_cannot_be_dominated = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_crystal_totem/alive.epk );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_crystal_totem/alive.epk );
		DisableRendering();
		PlayEffect( Metadata/Monsters/LeagueUltimatum/VaalCrystalTotem/VaalCrystalTotemDeath.ao, -1, 1, inherit, inherit, inherit );
		deathtotem.AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/VaalCrystalTotem/CrystalTotemRuin"] = {
    name = "Harmonised Locus",
    life = 3.9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.47,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MPSUltimatumColdBasic",
        "MPSUltimatumLightningBasic",
        "GSCrystalTotemNovaRuin",
        "CrystalTotemLaser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumColdBasic"] = {
    name = "MPSUltimatumColdBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 184, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumLightningBasic"] = {
    name = "MPSUltimatumLightningBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 185, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCrystalTotemNovaRuin"] = {
    name = "GSCrystalTotemNovaRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrystalTotemLaser"] = {
    name = "CrystalTotemLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.33,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}