Apparatur des Urteils
KonstruktGebiet: InvasionBoss
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Verursacht 25% des physischen Schadens als extra Feuerschaden
Verursacht 25% des physischen Schadens als extra Kälteschaden
monster no map drops [1]
monster is invasion boss [1]
monster dropped item rarity +% [800]
Verursacht 25% des physischen Schadens als extra Feuerschaden
Verursacht 25% des physischen Schadens als extra Kälteschaden
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Judgement Apparatus
| Spectre | |
|---|---|
| Area | InvasionBoss |
| End Game | 50% erhöhtes maximales Leben |
| Tags | Zauberer, chaos_affinity, construct, cursing_monster, fast_movement, ghost_armour, ghost_blood, invasion_boss, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
Leben
180%
Energy Shield From Life
50%
Ailment Threshold
180%
Widerstand
Damage
168%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
FragmentBossInvasion
Metadata
FragmentBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,580
Rüstung
28,790
Ausweichwert
4,739
Energieschild
5,514
Damage
628
Zauberschaden
628
Genauigkeit
580
Attack Time
1.32
Erfahrung
20,510
Minion Life
2,512
Minion Energy Shield
1,196
Minion Damage
501
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileInvasion
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
base is projectile [1]
skill range +% [-75]
spell maximum base chaos damage [59.73]
spell maximum base physical damage [89.6]
spell minimum base chaos damage [40.32]
spell minimum base physical damage [59.73]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Elementarempfindlichkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich und verringert ihre Elementarwiderstände.
Basisdauer beträgt 6 Sekunden
Verfluchte Gegner erhalten -30% zu Elementarwiderständen
active skill area of effect radius +% final [42]
RootSpiderBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Feuert 1 zusätzliche Projektile
33% erhöhte Zaubergeschwindigkeit
40% erhöhte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
monster reverse point blank damage -% at minimum range [50]
spell maximum base lightning damage [383.5]
spell minimum base lightning damage [206.5]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentBossInvasion"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Judgement Apparatus",
life = 1.8,
energyShield = 0.5,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"MonsterElementalWeakness",
"IncaMinionProjectileInvasion",
"RootSpiderBallLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
name = "Elemental Weakness",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their elemental resistances.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_resist_all_elements_%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileInvasion"] = {
name = "IncaMinionProjectileInvasion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderBallLightning"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_projectile_speed_+%",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 0, 50, 40, 33, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 1, 50, 40, 33, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
| Family | MonsterInvasionBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Verursacht 25% des physischen Schadens als extra Feuerschaden
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Feuer |
Verursacht 25% des physischen Schadens als extra Kälteschaden
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Kälte |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















