Aparato de Juicio
Constructo
Área: InvasionBoss
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Ganas el 25% del daño físico como daño de fuego extra
Ganas el 25% del daño físico como daño de hielo extra
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
La rareza de los objetos arrojados está aumentada un 800%
Ganas el 25% del daño físico como daño de fuego extra
Ganas el 25% del daño físico como daño de hielo extra
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Judgement Apparatus
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada un 50% |
Tags | Lanzador de hechizos, chaos_affinity, construct, cursing_monster, fast_movement, ghost_armour, ghost_blood, invasion_boss, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, puncturing_weapon, ranged |
Packs |
Vida
180%
Energy Shield From Life
50%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
168%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
FragmentBossInvasion
Metadata
FragmentBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
628
Daño de hechizos
628
Precisión
290
Attack Time
1.32
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaMinionProjectileInvasion
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 seg
Inflige de 59.73 a 89.6 de daño físico
Inflige de 40.32 a 59.73 de daño de caos
Alcance de las habilidades reducido un 75%
base is projectile [1]
Inflige de 40.32 a 59.73 de daño de caos
Alcance de las habilidades reducido un 75%
base is projectile [1]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilidad elemental
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 10 seg
Maldice a todos los objetivos en un área para disminuir sus resistencias elementales.
La duración base es de 6 segundos
Los enemigos malditos tienen -30% a las resistencias elementales
active skill area of effect radius +% final [42]
Los enemigos malditos tienen -30% a las resistencias elementales
active skill area of effect radius +% final [42]
RootSpiderBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Tiempo de lanzamiento: 0.8 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 206.5 a 383.5 de daño de rayo
Dispara un proyectil adicional
Velocidad de lanzamiento de hechizos aumentada un 33%
Velocidad de proyectiles aumentada un 40%
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
monster reverse point blank damage -% at minimum range [50]
Dispara un proyectil adicional
Velocidad de lanzamiento de hechizos aumentada un 33%
Velocidad de proyectiles aumentada un 40%
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
monster reverse point blank damage -% at minimum range [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/FragmentBossInvasion"] = { name = "Judgement Apparatus", life = 1.8, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "MonsterElementalWeakness", "IncaMinionProjectileInvasion", "RootSpiderBallLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectileInvasion"] = { name = "IncaMinionProjectileInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RootSpiderBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_projectile_speed_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0, 50, 40, 33, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 1, 50, 40, 33, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ganas el 25% del daño físico como daño de fuego extra
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ganas el 25% del daño físico como daño de hielo extra
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |