Freigelegter Soldat
Konstrukt
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Ihr erleidet 15% des Schadens von geblockten Treffern
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
stance movement speed +% final [-50]
Entfernt gesamten Energieschild
monster gain base ward equal to total maximum life % [10]
monster gain base ward equal to total maximum life % [10]
Unearthed Soldier
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueExpedition/MercurialArmour/MercurialArmourAxeShieldSpectre |
Tags | cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Packs |
Leben
198%
Ward From Life
10%
Rüstung
+50%
Ailment Threshold
215%
Widerstand
75 0 0 0
Damage
176%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.155 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
ExpeditionMercurialArmourAxeShield
Metadata
MercurialArmourAxeShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,738
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
657
Zauberschaden
657
Genauigkeit
290
Attack Time
1.155
Erfahrung
11,281
Ailment Threshold
13,832
Chill
44
Shock
44
Brittle
247
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 1.155 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMercurialThrownWeapon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 526–789
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.155 Sek.
Abklingzeit: 3 Sek.
Projektile haben eine maximale Reichweite von 6 Metern
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "death;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase" Animated { on_event_wall_for_shield_wall_start_01 = "this.wall = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao, aux_spectral_attach );" } Actor { on_start_ChangeToStance2 = "SetStateTo( glowboost, 1 );" on_end_or_destroy_ChangeToStance2 = "SetStateTo( glowboost, 0 );" on_start_ChangeToStance1 = "wall.PlayAnimation( end );" on_end_or_destroy_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao );" } StateMachine { on_state_death_1 = "wall.PlayAnimation( end );" create_state_death_1 = "DetachAllOfType(Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/MercurialArmour/MercurialArmourAxeShield"] = { name = "Unearthed Soldier", life = 1.98, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.155, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExpeditionMercurialThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMercurialThrownWeapon"] = { name = "ExpeditionMercurialThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "cast_time_overrides_attack_duration", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Entfernt gesamten Energieschild
monster gain base ward equal to total maximum life % [10]
Id | MonsterGainLifeAsWardBasic |
---|---|
Family | MonsterGainLifeAsWard |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Freigelegter Soldat
Konstrukt
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Ihr erleidet 15% des Schadens von geblockten Treffern
stance movement speed +% final [-50]
Entfernt gesamten Energieschild
monster gain base ward equal to total maximum life % [10]
monster gain base ward equal to total maximum life % [10]
Unearthed Soldier
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueExpedition/MercurialArmour/MercurialArmourAxeShieldSpectre |
Tags | cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Packs |
Leben
198%
Ward From Life
10%
Rüstung
+50%
Ailment Threshold
215%
Widerstand
75 0 0 0
Damage
176%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.155 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
ExpeditionMercurialArmourAxeShield
Metadata
MercurialArmourAxeShieldStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,738
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
657
Zauberschaden
657
Genauigkeit
290
Attack Time
1.155
Erfahrung
11,281
Ailment Threshold
13,832
Chill
44
Shock
44
Brittle
247
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 1.155 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMercurialThrownWeapon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 526–789
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.155 Sek.
Abklingzeit: 3 Sek.
Projektile haben eine maximale Reichweite von 6 Metern
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/MercurialArmour/MercurialArmourAxeShieldStandalone_"] = { name = "Unearthed Soldier", life = 1.98, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.155, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExpeditionMercurialThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMercurialThrownWeapon"] = { name = "ExpeditionMercurialThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "cast_time_overrides_attack_duration", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Entfernt gesamten Energieschild
monster gain base ward equal to total maximum life % [10]
Id | MonsterGainLifeAsWardBasic |
---|---|
Family | MonsterGainLifeAsWard |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Freigelegter Soldat
Konstrukt
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Ihr erleidet 15% des Schadens von geblockten Treffern
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
stance movement speed +% final [-50]
Entfernt gesamten Energieschild
monster gain base ward equal to total maximum life % [10]
monster gain base ward equal to total maximum life % [10]
Unearthed Soldier
Spectre | Y |
---|---|
Tags | cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Leben
198%
Ward From Life
10%
Rüstung
+50%
Ailment Threshold
215%
Widerstand
75 0 0 0
Damage
176%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.155 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
ExpeditionMercurialArmourAxeShield
Metadata
MercurialArmourAxeShieldSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,738
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
657
Zauberschaden
657
Genauigkeit
290
Attack Time
1.155
Erfahrung
11,281
Ailment Threshold
13,832
Chill
44
Shock
44
Brittle
247
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 1.155 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMercurialThrownWeapon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 526–789
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.155 Sek.
Abklingzeit: 3 Sek.
Projektile haben eine maximale Reichweite von 6 Metern
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "death;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase" Animated { on_event_wall_for_shield_wall_start_01 = "this.wall = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao, aux_spectral_attach );" } Actor { on_start_ChangeToStance2 = "SetStateTo( glowboost, 1 );" on_end_or_destroy_ChangeToStance2 = "SetStateTo( glowboost, 0 );" on_start_ChangeToStance1 = "wall.PlayAnimation( end );" on_end_or_destroy_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao );" } StateMachine { on_state_death_1 = "wall.PlayAnimation( end );" create_state_death_1 = "DetachAllOfType(Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/MercurialArmour/MercurialArmourAxeShieldSpectre"] = { name = "Unearthed Soldier", life = 1.98, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.155, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExpeditionMercurialThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMercurialThrownWeapon"] = { name = "ExpeditionMercurialThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "cast_time_overrides_attack_duration", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Entfernt gesamten Energieschild
monster gain base ward equal to total maximum life % [10]
Id | MonsterGainLifeAsWardBasic |
---|---|
Family | MonsterGainLifeAsWard |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.