ビノの包丁
クリティカル率が(40–50)%増加する
グローバルクリティカルダメージ倍率 +(15–25)%
混沌耐性 +(8–12)%
毒状態の敵を倒すと近くの敵に毒が付与され
近くの味方は毎秒200のライフを自動回復する
食べられるものだったということになる。
ビノの包丁 Attr /8
グローバルクリティカル率が30%増加する
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
(140–155)から(210–235)の物理ダメージを追加する
Family | PhysicalDamage |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
混沌耐性 +(8–12)%
Family | ChaosResistance |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos resistance |
グローバルクリティカルダメージ倍率 +(15–25)%
Family | CriticalStrikeMultiplier |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
クリティカル率が(40–50)%増加する
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack critical |
毒状態の敵を倒すと近くの敵に毒が付与され
近くの味方は毎秒200のライフを自動回復する
Family | PoisonSpreadAndHealOnPoisonedKill |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 82 (Effective: 65) |
Stats | |
Craft Tags | poison resource life chaos ailment |
Rarity: Unique
Bino's Kitchen Knife
Slaughter Knife
--------
Rune Dagger
Quality: +20% (augmented)
Physical Damage: 194-378 (augmented)
Critical Strike Chance: 9.07% (augmented)
Attacks per Second: 1.40
Weapon Range: 1 metre
--------
Requirements:
Level: 65
Dex: 81
Int: 117
--------
Sockets: G R
--------
Item Level: 78
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30% increased Global Critical Strike Chance (implicit)
--------
Adds 152 to 229 Physical Damage
44% increased Critical Strike Chance
+21% to Global Critical Strike Multiplier
+10% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
--------
Calling it poison would imply
that it was even edible.
--------
Note: ~price 1.5 divine
" } }
アイテム
Community Wiki
Mechanics
The mods involving killing poisoned enemies synergise well with the notable passive, Adder's Touch. Both the poison and regeneration effects on killing a poisoned enemy are spread in a medium-sized area, last 2 seconds. Poison effect spreads the largest Poison stack on an enemy to enemies around it and is stackable. This means that if you have three poisoned enemies each with two stacks all standing close together and you kill two, their largest poison stack on each slain enemy will spread to the third enemy, so the enemy will now have four poison stacks. While using Poison on Traps, Totems or Minions the "On Killing a Poisoned enemy" effect only works if the Poison kill the enemy.
The spreading poison and regeneration are both based on the default Poison duration, not the skill's poison duration, so it'll be a base of two seconds regardless of the skill used.
The spreading poison is not a true proliferation, and is thus not scaled by increases or reductions to area of effect.
The life regeneration granted by killing a poisoned enemy is a flat 200 life per second.
Version history
Version | Changes |
---|---|
3.20.0 |
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3.8.0 |
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2.6.0 |
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2.2.0 |
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2.0.0 |
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1.0.4 |
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