비노의 부엌칼
치명타 확률 (40–50)% 증가
일반 치명타 피해 배율 +(15–25)%
카오스 저항 +(8–12)%
중독된 적 처치 시 주변의 적 중독
및 주변 동료들이 1초마다 생명력 200 재생
먹을 가능성이 있었다는 것일까.
비노의 부엌칼 Attr /8
일반 치명타 확률 30% 증가
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
물리 피해 (140–155)~(210–235) 추가
Family | PhysicalDamage |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
카오스 저항 +(8–12)%
Family | ChaosResistance |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos resistance |
일반 치명타 피해 배율 +(15–25)%
Family | CriticalStrikeMultiplier |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
치명타 확률 (40–50)% 증가
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack critical |
중독된 적 처치 시 주변의 적 중독
및 주변 동료들이 1초마다 생명력 200 재생
Family | PoisonSpreadAndHealOnPoisonedKill |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 82 (Effective: 65) |
Stats | |
Craft Tags | poison resource life chaos ailment |
Rarity: Unique
Bino's Kitchen Knife
Slaughter Knife
--------
Rune Dagger
Quality: +20% (augmented)
Physical Damage: 194-378 (augmented)
Critical Strike Chance: 9.07% (augmented)
Attacks per Second: 1.40
Weapon Range: 1 metre
--------
Requirements:
Level: 65
Dex: 81
Int: 117
--------
Sockets: G R
--------
Item Level: 78
--------
30% increased Global Critical Strike Chance (implicit)
--------
Adds 152 to 229 Physical Damage
44% increased Critical Strike Chance
+21% to Global Critical Strike Multiplier
+10% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
--------
Calling it poison would imply
that it was even edible.
--------
Note: ~price 1.5 divine
" } }
Community Wiki
Mechanics
The mods involving killing poisoned enemies synergise well with the notable passive, Adder's Touch. Both the poison and regeneration effects on killing a poisoned enemy are spread in a medium-sized area, last 2 seconds. Poison effect spreads the largest Poison stack on an enemy to enemies around it and is stackable. This means that if you have three poisoned enemies each with two stacks all standing close together and you kill two, their largest poison stack on each slain enemy will spread to the third enemy, so the enemy will now have four poison stacks. While using Poison on Traps, Totems or Minions the "On Killing a Poisoned enemy" effect only works if the Poison kill the enemy.
The spreading poison and regeneration are both based on the default Poison duration, not the skill's poison duration, so it'll be a base of two seconds regardless of the skill used.
The spreading poison is not a true proliferation, and is thus not scaled by increases or reductions to area of effect.
The life regeneration granted by killing a poisoned enemy is a flat 200 life per second.
Version history
Version | Changes |
---|---|
3.20.0 |
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3.8.0 |
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2.6.0 |
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2.2.0 |
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2.0.0 |
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1.0.4 |
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