Recombinator
Old: chuanhsing 2024-07-20 18:08:16
New: chuanhsing 2024-07-21 15:11:54
Old | New | Differences | |
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1 | - | # | |
1 | + | ## Recombinator | |
2 | 2 | ||
3 | - | Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments. | |
4 | 3 | ||
5 | - | ## Runes | |
6 | 4 | ||
7 | - | * [[Sun Rune]] | |
8 | - | * [[Time Rune]] | |
9 | - | * [[Power Rune]] | |
10 | - | * [[Bounty Rune]] | |
11 | - | * [[Journey Rune]] | |
5 | + | ### Mechanics | |
12 | 6 | ||
13 | - | ## Modifiers | |
7 | + | 1. Choose one of the two items being Recombinated. This will be the base of your final item, and anything tied to that base will be present on the final item. This includes: Influence type, Mirrored tag, Split tag, Corrupted tag, quality, implicits (Corrupted, Synthesized, Influenced), Enchants, and Anoints. | |
8 | + | 2. Combine all of the Prefixes of both items into one modpool, then combine all the Suffixes of both items into a separate modpool. | |
9 | + | 3. Choose a number of mods from each pool. The number of mods chosen depends on the total number of mods within that pool. | |
10 | + | * <strong>1 Mod in the pool</strong><br>66.6% to choose 1 mod<br>33.3% to choose 0 mod | |
11 | + | * <strong>2 Mods in the pool</strong><br>33.3% to choose 2 mods<br>66.6% to choose 1 mods | |
12 | + | * <strong>3 Mods in the pool</strong><br>20% to choose 3 mods<br>50% to choose 2 mods<br>30% to choose 1 mod | |
13 | + | * <strong>4 Mods in the pool</strong><br>35% to choose 3 mods<br>55% to choose 2 mods<br>10% to choose 1 mod | |
14 | + | * <strong>5 Mods in the pool</strong><br>50% to choose 3 mods<br>50% to choose 2 mods | |
15 | + | * <strong>6 Mods in the pool</strong><br>70% to choose 3 mods<br>30% to choose 2 mods | |
16 | + | 4. Combine the chosen Prefixes and the chosen Suffixes to make your final item. | |
17 | + | 5. After the final item is formed, a new mod may be added. The chance for this to happen depends on many factors. | |
14 | 18 | ||
15 | - | * Adds (12-17) to (25-29) Fire Damage | |
16 | - | * Adds (11-15) to (23-26) Fire Damage | |
17 | - | * Adds 2 to (41-48) Fire Damage | |
18 | - | * Socketed Vaal Skills have 100% reduced Soul Gain Prevention Duration | |
19 | - | * Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown | |
20 | - | * No Physical Damage<br>Has 100% increased Elemental Damage | |
21 | - | * Gain (30-50)% of Weapon Physical Damage as Extra Damage of each Element | |
22 | - | * Minions deal 30% increased Damage | |
23 | - | * 15% increased Physical Damage | |
24 | - | * You can apply an additional Curse | |
25 | - | * [[Point Blank]] | |
26 | - | * [[Far Shot]] | |
27 | - | * [[Iron Grip]] | |
28 | - | * [[Iron Will]] | |
29 | - | * 25% chance when you kill a Magic Monster to gain its Modifiers for 60 seconds | |
30 | - | * Life Leech from Hits with this Weapon is instant | |
31 | - | * Projectiles Return to you | |
19 | + | ### Other | |
20 | + | ||
21 | + | * Item Level average and round | |
22 | + | * corrupted usable | |
23 | + | * choose one base type, keep it's influence, sockets, links, implicits, corrupted | |
24 | + | * choose pick modifier from one of the two, maximum as same explicit modifiers counts | |
25 | + | * modifiers could be upgrade or downgrade | |
26 | + | * work for 2/3 essence modifiers | |
27 | + | * work for legacy modifier | |
28 | + | * work for 2 fractured modifiers | |
29 | + | * don't respect metamods | |
30 | + | ||
31 | + | ### Additional Modifier | |
32 | + | ||
33 | + | There are limited item class for additional modifier. | |
34 | + | ||
35 | + | ### Guide | |
36 | + | ||
37 | + | * [The Complete Guide to Recombinators: Part 1](https://www.reddit.com/r/pathofexile/comments/v0nm0c/the_complete_guide_to_recombinators/) | |
38 | + | * [The Complete Guide to Recombinators: Part 2](https://www.reddit.com/r/pathofexile/comments/vko2n1/the_complete_guide_to_recombinators_part_2/) | |
39 | + | ||
40 | + | ### Old | |
41 | + | ||
42 | + | In the Sentinel League, you may find a new type of rare currency: Recombinators. These allow you to apply the Sentinel Assembly process to your actual items, taking any two pieces of equipment from the same item class and combining them together. While the results are unpredictable, this process could merge the best elements of each item, potentially adding an exclusive new modifier, to create something of unprecedented power. | |
43 | + | ||
44 | + | * [[Armour Recombinator]] | |
45 | + | * [[Weapon Recombinator]] | |
46 | + | * [[Jewellery Recombinator]] |