Jinete de avalancha
Bestia
Género: Lobos
Los ataques tienen un 25% de probabilidad de lisiar con cada golpe
Avalanche Rider
SpectreY
AreaLas estribaciones, El laboratorio eterno
Tagsbeast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Las estribaciones: Jinete de avalancha
  • El laboratorio eterno: Jinete de avalancha
  • Jinete de avalancha
  • Vida
    238%
    Armadura
    +100%
    Ailment Threshold
    238%
    Resistencia
    0 40 0 0
    Damage
    191%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    170%
    Model Size
    100%
    Type
    Bull
    Metadata
    BullNoArmour
    Nivel
    68
    Vida
    15,311
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    713
    Daño de hechizos
    713
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    17,434
    Ailment Threshold
    15,311
    Chill
    48
    Shock
    48
    Brittle
    274
    Scorch
    48
    Sap
    134
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 571–856
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BullCharge
    Attack
    Base Damage: 571–856
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Inflige un 15% más de daño

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bull/BullNoArmour"] = {
        name = "Avalanche Rider",
        life = 2.38,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BullCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BullCharge"] = {
        name = "BullCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Los ataques tienen un 25% de probabilidad de lisiar con cada golpe
    IdMonsterMaimOnHitChance
    FamilyMonsterMaimOnHit
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maim on hit % Min: 25 Max: 25 Global
  • Craft Tagsattack
    Edit

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