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Pecador olvidado
Forgotten Sinner

Pecador olvidado(Forgotten Sinner)

SpectreN
Area
ModLevanta No Muertos
Tagsinsect_blood, demon, not_str, not_dex
Damage100%
Vida100%
Energy Shield From Life100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeSynthesisNecromancer
Attack Distance6 ~ 9
Attack Time1.17 Second
Damage Spread20%
Precisión+100%

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

NecromancerReviveSkeleton
SpellTiempo de lanzamiento: 1.1 Second

BetrayalNecromancerProjectile
monster projectile variation [83]
Inflige 700.8 a 1051 de Daño Físico

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.17 Second

ReviveMonstersInCone
SpellTiempo de lanzamiento: 2.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Pecador olvidado287531115.31.177619162658548761900750

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

NecromancerReviveSkeleton
SpellTiempo de lanzamiento: 1.1 Second

BetrayalNecromancerProjectile
monster projectile variation [83]
Inflige 634.1 a 951.2 de Daño Físico

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.17 Second

ReviveMonstersInCone
SpellTiempo de lanzamiento: 2.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Pecador olvidado25752994.91.176334144257945633400750

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

NecromancerReviveSkeleton
SpellTiempo de lanzamiento: 1.1 Second

BetrayalNecromancerProjectile
monster projectile variation [83]
Inflige 518.4 a 777.6 de Daño Físico

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.17 Second

ReviveMonstersInCone
SpellTiempo de lanzamiento: 2.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Pecador olvidado19927789.91.174268113286852426800750

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

NecromancerReviveSkeleton
SpellTiempo de lanzamiento: 1.1 Second

BetrayalNecromancerProjectile
monster projectile variation [83]
Inflige 401.8 a 602.7 de Daño Físico

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.17 Second

ReviveMonstersInCone
SpellTiempo de lanzamiento: 2.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Pecador olvidado14804589.21.17271683485676271600750

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

NecromancerReviveSkeleton
SpellTiempo de lanzamiento: 1.1 Second

BetrayalNecromancerProjectile
monster projectile variation [83]
Inflige 310.3 a 465.5 de Daño Físico

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.17 Second

ReviveMonstersInCone
SpellTiempo de lanzamiento: 2.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Pecador olvidado10768437.11.17172261274681172200750
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Flee20TargetNear
MonsterProjectileSpell100TargetNotNear
ExecuteGEAL100TargetIsMonsterOfHashType=(monster::Metadata/Monsters/LeagueBetrayal/BetrayalZombie, monster::Metadata/Monsters/LeagueBetrayal/BetrayalZombieSpawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalZombieSiegeGuard) TargetGeneric1IsInState=0 ForceTargetAlly TargetMediumNear IAmNotSpectre EnemyMediumNearTarget IAmAboveLevel=10
CreateMonsterFromCorpses 100 TargetInRangeOfActiveBetrayalSkeleton=(15, 3) TargetIsCorpseOfHashType=(monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2Spawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3Spawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4Spawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2Spawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3Spawned_, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4Spawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5Spawned, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5, monster::Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5Spawned_) IAmNotSpectre IHaveNotUsedSkill IAmAboveLevel39
ReviveMonstersInCone100IsNecromancerRaisable IAmNotSpectre IHaveFewerThanFiveMinions IAmAboveLevel=20

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
00200
00450
00750
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/NecromancerSpawned"] = {
    name = "Forgotten Sinner",
    life = 1,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BetrayalNecromancerProjectile",
        "NecromancerReviveSkeleton",
        "WalkEmergeSynthesis",
        "ReviveMonstersInCone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalNecromancerProjectile"] = {
    name = "BetrayalNecromancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {83, 0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveMonstersInCone"] = {
    name = "ReviveMonstersInCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
    },
    levels = {
        [1] = {4, levelRequirement = 90, statInterpolation = {1},  },
    },
}