Grandmasters: Khyray /134 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
level70
main hand weapon type6
off hand weapon type13
block while dual wielding %15
spell damage +%50
attack speed +%9
accuracy rating30
old do not use mana leech from physical damage %1
maximum physical damage reduction %90
base physical damage reduction rating170
base evasion rating223
base maximum life132
maximum life +%49
base maximum mana137
maximum mana +%52
mana regeneration rate per minute %105
mana regeneration rate +%192
base maximum energy shield727
maximum energy shield +%73
local energy shield +%596
energy shield recharge rate per minute %1200
energy shield recharge rate +%10
energy shield delay -%10
resist all elements % per endurance charge4
base fire damage resistance %20
base cold damage resistance %25
base lightning damage resistance %40
base item found quantity +%7
minion maximum life +%106
base number of spectres allowed3
base number of zombies allowed7
base movement velocity +%20
max endurance charges3
max frenzy charges3
max power charges4
base mana cost -%-80
base cast speed +%5
base stun recovery +%19
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
physical damage reduction % per endurance charge4
life regeneration rate per minute %108
minion damage +%196
maximum block %75
base shield physical damage reduction rating118
base shield maximum energy shield35
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
base number of skeletons allowed8
critical strike chance +% per power charge50
spell critical strike chance +%146
accuracy rating per level2
evasion rating per level300
base strength84
base intelligence292
additional intelligence33
base dexterity94
additional all attributes30
base critical strike multiplier150
minion movement speed +%35
area damage +%12
from armour movement speed +%-3
local armour and evasion +%80
minions get shield stats instead of you1
keystone elemental equilibrium1
maximum lightning damage to return to melee attacker250
minimum lightning damage to return to melee attacker1
keystone conduit1
main hand local minimum added physical damage14
main hand local maximum added physical damage27
main hand local critical strike chance800
base reservation +%72
base aura area of effect +%30
physical attack damage taken +-2
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +4
life reserved by stat %30
local cannot be used with chaos innoculation1
chaos damage does not bypass energy shield1
base energy shield gained on enemy death16
local socketed elemental gem level +1
melee damage +%14
number of equipped uniques10
additional strength and intelligence8
light radius scales with energy shield1
local has X sockets2
attack and cast speed +%5
map spawn two bosses20
minion block %12
minion physical damage reduction rating323
minion attack speed +%20
minion cast speed +%20
minion life regeneration rate per minute %210
minion elemental resistance %26
minion chaos resistance %20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
pvp shield damage +% final-15
number of assigned keystones3
object inherent damage +% final per frenzy charge4
base strength and intelligence10
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
minion life leech from any damage permyriad20
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
non curse aura effect +%32
max talisman degen stacks20
max frost nova stacks20
power frenzy or endurance charge on kill %12
max charged attack stacks16
current difficulty1
number of equipped items10
damage +% final vs non taunt target from ot-10
damage taken when hit +% final per fortification-1
base max fortification20
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