Grandmasters: Smorfisk /127 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Regeneras 200 de maná por segundo
Recuperación de vida total máxima por segundo por absorción aumentada un 100%
Recuperación de maná total máximo por segundo por absorción aumentada un 100%
level66
main hand weapon type10
off hand weapon type13
local extra max charges13
shield block %43
block while dual wielding %15
block recovery +%40
shield armour +%190
spell damage +%12
physical damage +%38
local physical damage +%145
attack minimum added physical damage9
attack maximum added physical damage14
local minimum added physical damage13
local maximum added physical damage28
physical dagger damage +%120
attack speed +%25
local attack speed +%13
melee attack speed +%4
dagger attack speed +%19
accuracy rating +%20
poison on critical strike with dagger1
base critical strike multiplier +55
critical strike multiplier with dagger +60
old do not use life leech from physical damage %16
old do not use mana leech from physical damage %4
base life gained on enemy death5
base mana gained on enemy death2
maximum physical damage reduction %90
base physical damage reduction rating975
local physical damage reduction rating +%192
base evasion rating183
evasion rating +%32
local evasion rating +%64
base maximum life366
maximum life +%74
base life regeneration rate per minute455
base maximum mana57
maximum mana +%20
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield17
maximum energy shield +%-25
energy shield recharge rate per minute %2000
base resist all elements %45
resist all elements % per endurance charge4
base fire damage resistance %43
base cold damage resistance %66
base lightning damage resistance %115
base item found rarity +%10
base movement velocity +%5
max endurance charges3
max frenzy charges3
max power charges3
base avoid stun %30
base cast speed +%6
base stun recovery +%25
local attribute requirements +%-18
main hand base weapon attack duration ms714
main hand base maximum attack distance5
main hand quality20
one handed melee physical damage +%74
one handed melee attack speed +%18
local base evasion rating42
local base physical damage reduction rating44
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
local recharge on take crit3
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%20
melee physical damage +%40
maximum block %75
base shield evasion rating38
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%220
critical strike chance +% per power charge50
local critical strike chance +%20
dagger critical strike chance +%190
accuracy rating per level2
evasion rating per level300
base strength64
base intelligence94
base dexterity242
additional dexterity40
additional all attributes38
base critical strike multiplier150
avoid all elemental status %8
from armour movement speed +%-8
dual wield or shield block %2
minimum physical damage to return to melee attacker4
main hand local physical damage +%145
main hand local minimum added physical damage22
main hand local maximum added physical damage106
main hand local attack speed +%13
main hand local critical strike chance680
main hand local critical strike chance +%20
local additional block chance %10
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
dummy stat display nothing1
melee damage +%12
number of equipped uniques4
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
melee physical damage +% while holding shield20
damage taken when hit +% final per fortification-1
base max fortification20
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