Grandmasters: Snaje /113
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Recuperación de vida total máxima por segundo por absorción aumentada un 100%
Recuperación de maná total máximo por segundo por absorción aumentada un 100%
level84
main hand weapon type5
off hand weapon type13
shield block %25
old do not use spell block % from assumed block value47
block while dual wielding %15
spell damage +%209
attack minimum added physical damage1
attack maximum added physical damage2
local minimum added physical damage7
local maximum added physical damage12
fire damage +%123
base life gained on enemy death5
base stun threshold reduction +%13
maximum physical damage reduction %90
base physical damage reduction rating669
physical damage reduction rating +%20
local physical damage reduction rating +%199
base evasion rating1058
local evasion rating +%82
base maximum life480
maximum life +%211
base maximum mana182
maximum mana +%96
mana regeneration rate per minute %105
mana regeneration rate +%321
base maximum energy shield156
maximum energy shield +%10
local energy shield25
local energy shield +%157
energy shield recharge rate per minute %2000
base resist all elements %28
resist all elements % per endurance charge4
base fire damage resistance %125
base cold damage resistance %126
base lightning damage resistance %121
base chaos damage resistance %20
base item found rarity +%22
base movement velocity +%15
max endurance charges3
max frenzy charges3
max power charges3
base avoid chill %25
base avoid freeze %100
base cast speed +%39
avoid interruption while casting %55
main hand base weapon attack duration ms833
main hand base maximum attack distance5
main hand quality12
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%35
spell elemental damage +%16
buff effect on self +%26
physical damage reduction % per endurance charge4
life regeneration rate per minute %168
elemental damage +%84
maximum block %75
base shield maximum energy shield233
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength104
base intelligence262
base dexterity74
additional dexterity25
base reduce enemy fire resistance %5
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
additional all attributes6
base critical strike multiplier150
from armour movement speed +%-6
main hand local minimum added physical damage44
main hand local maximum added physical damage81
main hand local critical strike chance650
base reservation +%-22
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +2
extra gore1
light radius +%20
global item attribute requirements +%-25
melee damage +%14
footstep effect variation2
number of equipped uniques4
additional strength and intelligence30
chance to freeze shock ignite %10
attack and cast speed +%5
map spawn two bosses20
aura effect +%10
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage +% vs frozen shocked ignited enemies25
damage taken when hit +% final per fortification-1
base max fortification20