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Quimera primitiva
Primal Chimeral

Quimera primitiva(Primal Chimeral)

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestIguanaT2Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, beast, reptile_beast, not_str
Damage113%
Vida375%
Energy Shield From Life50%
Ailment Threshold375%
Daño de golpe crítico5%
TypeHarvestIguana
Attack Distance6 ~ 9
Attack Time1.17 Second
Damage Spread20%
Evasión+20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 704.6 a 1057 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 704.6 a 1057 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 946.1 a 1419 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Quimera primitiva359411260.21.1728571162651025814286525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 643.8 a 965.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 643.8 a 965.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 856 a 1284 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Quimera primitiva321901124.21.172375314425953411877525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 536.5 a 804.8 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 536.5 a 804.8 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 699.9 a 1050 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Quimera primitiva24909892.61.17160051132882228003525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 426 a 639 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 426 a 639 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 542.5 a 813.7 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Quimera primitiva18506665.81.1710184834868115092525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 337 a 505.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 337 a 505.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 418.9 a 628.4 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Quimera primitiva13460493.91.176458612756173229525200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionSpell45ForceTargetEnemy TargetIsPlayer TargetNotFar
EmptyActionSpell9ForceTargetEnemy TargetNotFar
IguanaFlamethrower45ForceTargetEnemy TargetIsPlayer TargetMediumNear
IguanaFlamethrower9ForceTargetEnemy TargetMediumNear
MonsterProjectileWeapon90ForceTargetEnemy TargetIsPlayer
MonsterProjectileWeapon18ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_sink_delay_ms = 2200
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death = "Call( Vines1400 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
151500
343400
525200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestIguanaT2"] = {
    name = "Primal Chimeral",
    life = 3.75,
    energyShield = 0.5,
    fireResist = 52,
    coldResist = 52,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "HarvestIguanaIceSpikeProjectile",
        "GSHarvestIguanaSpikeRain",
        "EASHarvestEmerge",
        "EASHarvestIguanaSpikeRain",
        "HarvestIguanaFlamethrowerLeftToRight",
        "HarvestIguanaFlamethrowerRightToLeft",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestIguanaIceSpikeProjectile"] = {
    name = "HarvestIguanaIceSpikeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
    },
    levels = {
        [1] = {112, 25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestIguanaSpikeRain"] = {
    name = "GSHarvestIguanaSpikeRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.35,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestIguanaSpikeRain"] = {
    name = "EASHarvestIguanaSpikeRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestIguanaFlamethrowerLeftToRight"] = {
    name = "HarvestIguanaFlamethrowerLeftToRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestIguanaFlamethrowerRightToLeft"] = {
    name = "HarvestIguanaFlamethrowerRightToLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, beast, reptile_beast, not_str
Damage113%
Vida375%
Energy Shield From Life50%
Ailment Threshold375%
Daño de golpe crítico5%
TypeHarvestIguana
Attack Distance6 ~ 9
Attack Time1.17 Second
Damage Spread20%
Evasión+20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 704.6 a 1057 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 704.6 a 1057 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 946.1 a 1419 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Quimera primitiva359411260.21.1728571162651025814286525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 643.8 a 965.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 643.8 a 965.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 856 a 1284 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Quimera primitiva321901124.21.172375314425953411877525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 536.5 a 804.8 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 536.5 a 804.8 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 699.9 a 1050 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Quimera primitiva24909892.61.17160051132882228003525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 426 a 639 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 426 a 639 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 542.5 a 813.7 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Quimera primitiva18506665.81.1710184834868115092525200

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestIguanaFlamethrowerLeftToRight
Inflige 337 a 505.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaFlamethrowerRightToLeft
Inflige 337 a 505.6 de Daño de Hielo
is_area_damage Spell FireSkill Hit
Tiempo de lanzamiento: 4 Second
Tiempo de recarga: 5 Second

HarvestIguanaIceSpikeProjectile
monster projectile variation [112]
skill physical damage % to convert to cold [25]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.17 Second
Tiempo de recarga: 1.5 Second

EASHarvestIguanaSpikeRain
Tiempo de lanzamiento: 5.2 Second
Tiempo de recarga: 12 Second

GSHarvestIguanaSpikeRain
Inflige 418.9 a 628.4 de Daño de Hielo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Quimera primitiva13460493.91.176458612756173229525200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionSpell45ForceTargetEnemy TargetIsPlayer TargetNotFar
EmptyActionSpell9ForceTargetEnemy TargetNotFar
IguanaFlamethrower45ForceTargetEnemy TargetIsPlayer TargetMediumNear
IguanaFlamethrower9ForceTargetEnemy TargetMediumNear
MonsterProjectileWeapon90ForceTargetEnemy TargetIsPlayer
MonsterProjectileWeapon18ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
Resiste FuegoResiste HieloResiste RayoResiste Caos
151500
343400
525200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestIguanaT2Spectre"] = {
    name = "Primal Chimeral",
    life = 3.75,
    energyShield = 0.5,
    fireResist = 52,
    coldResist = 52,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "HarvestIguanaIceSpikeProjectile",
        "GSHarvestIguanaSpikeRain",
        "EASHarvestEmerge",
        "EASHarvestIguanaSpikeRain",
        "HarvestIguanaFlamethrowerLeftToRight",
        "HarvestIguanaFlamethrowerRightToLeft",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestIguanaIceSpikeProjectile"] = {
    name = "HarvestIguanaIceSpikeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
    },
    levels = {
        [1] = {112, 25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestIguanaSpikeRain"] = {
    name = "GSHarvestIguanaSpikeRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.35,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestIguanaSpikeRain"] = {
    name = "EASHarvestIguanaSpikeRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestIguanaFlamethrowerLeftToRight"] = {
    name = "HarvestIguanaFlamethrowerLeftToRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestIguanaFlamethrowerRightToLeft"] = {
    name = "HarvestIguanaFlamethrowerRightToLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
Mesa de fabricación herbaria /1

Mesa de fabricación herbaria /1

La decoración Mesa de fabricación herbaria ya está disponible en tu guarida
TierObjetoDescriptionLvl
2Quimera primitiva
#40
BlueSeedTier2Iguana
Cuando la cosechas, revela un efecto de fabricación aleatorio que mejora la rareza de un objeto normal o mágico
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    • add_mod_to_normal_making_magic(2 high_level)
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