Receta de Bestiario /1
NombreRecipe
Crea un objeto: Mapa único de Synthesis
Matriarca rhex primitiva
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Primal Rhex Matriarch
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3Spectre
Tagsanimal_claw_weapon, avian_pursuit, beast, Lanzador de hechizos, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, small_height
Vida
420%
Evasión
+50%
Ailment Threshold
420%
Resistencia
20 20 20 0
Damage
126%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
140%
Model Size
85%
Type
HarvestRhexLarge
Metadata
HarvestRhexT3
Nivel
68
Vida
27,020
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
471
Daño de hechizos
471
Precisión
290
Attack Time
0.99
Experiencia
14,357
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestRhexLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Tiempo de recarga: 10 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 112.8% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
EAAHarvestRhexDashSlash
Attack
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Tiempo de recarga: 4 seg
+5 metros al alcance de los golpes cuerpo a cuerpo
EASHarvestRhexScreech
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 8 seg
GAHarvestRhexDashSlash
Triggerable, Attack
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Daño de ataque: 220%
Attack Time: 0.99 seg
El 50% del daño físico se convierte en daño de rayo
Inflige un 120% más de daño de ataque
Inflige un 45.25% más de daño
is area damage [1]
GSHarvestRhexScreech
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 232.7 a 698.2 de daño de rayo
La duración base es de 4 segundos
is area damage [1]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	corpse_sink_delay_ms = 1700
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death = "Call( Vines900 );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Rhex2/screechAudioLoop.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3"] = {
    name = "Primal Rhex Matriarch",
    life = 4.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "HarvestRhexLeapSlam",
        "GAHarvestRhexDashSlash",
        "GSHarvestRhexScreech",
        "EASHarvestEmerge",
        "EAAHarvestRhexDashSlash",
        "EASHarvestRhexScreech",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestRhexLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestRhexDashSlash"] = {
    name = "GAHarvestRhexDashSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 2.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 2.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 2.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestRhexScreech"] = {
    name = "GSHarvestRhexScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestRhexDashSlash"] = {
    name = "EAAHarvestRhexDashSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestRhexScreech"] = {
    name = "EASHarvestRhexScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Matriarca rhex primitiva
    Bestia
    Grupo: Caninos
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Rhex Matriarch
    SpectreY
    Tagsanimal_claw_weapon, avian_pursuit, beast, Lanzador de hechizos, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, small_height
    Packs
  • Matriarca rhex primitiva, Fauces primitivas
  • Vida
    420%
    Evasión
    +50%
    Ailment Threshold
    420%
    Resistencia
    20 20 20 0
    Damage
    126%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    85%
    Type
    HarvestRhexLarge
    Metadata
    HarvestRhexT3MemoryLine
    Nivel
    68
    Vida
    27,020
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    471
    Daño de hechizos
    471
    Precisión
    290
    Attack Time
    0.99
    Experiencia
    14,357
    Ailment Threshold
    27,020
    Chill
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.99 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestRhexLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.99 seg
    Tiempo de recarga: 10 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 112.8% más de daño
    El radio base es de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHarvestRhexDashSlash
    Attack
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.99 seg
    Tiempo de recarga: 4 seg
    +5 metros al alcance de los golpes cuerpo a cuerpo
    EASHarvestRhexScreech
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    GAHarvestRhexDashSlash
    Triggerable, Attack
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 220%
    Attack Time: 0.99 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 120% más de daño de ataque
    Inflige un 45.25% más de daño
    is area damage [1]
    GSHarvestRhexScreech
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 232.7 a 698.2 de daño de rayo
    La duración base es de 4 segundos
    is area damage [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Rhex2/screechAudioLoop.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3MemoryLine"] = {
        name = "Primal Rhex Matriarch",
        life = 4.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "HarvestRhexLeapSlam",
            "GAHarvestRhexDashSlash",
            "GSHarvestRhexScreech",
            "EASHarvestEmerge",
            "EAAHarvestRhexDashSlash",
            "EASHarvestRhexScreech",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestRhexLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestRhexDashSlash"] = {
        name = "GAHarvestRhexDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 2.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 2.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 2.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestRhexScreech"] = {
        name = "GSHarvestRhexScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestRhexDashSlash"] = {
        name = "EAAHarvestRhexDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestRhexScreech"] = {
        name = "EASHarvestRhexScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Matriarca rhex primitiva
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Rhex Matriarch
    SpectreY
    Tagsanimal_claw_weapon, beast, Lanzador de hechizos, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Vida
    357%
    Evasión
    +50%
    Ailment Threshold
    357%
    Resistencia
    20 20 20 0
    Damage
    126%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    85%
    Type
    HarvestRhexLargeSpectre
    Metadata
    HarvestRhexT3Spectre
    Nivel
    68
    Vida
    22,967
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    471
    Daño de hechizos
    471
    Precisión
    290
    Attack Time
    0.99
    Experiencia
    14,357
    Ailment Threshold
    22,967
    Chill
    73
    Shock
    73
    Brittle
    411
    Scorch
    73
    Sap
    201
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.99 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestRhexLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.99 seg
    Tiempo de recarga: 10 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 112.8% más de daño
    El radio base es de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHarvestRhexDashSlash
    Attack
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.99 seg
    Tiempo de recarga: 4 seg
    +5 metros al alcance de los golpes cuerpo a cuerpo
    EASHarvestRhexScreech
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    GAHarvestRhexDashSlash
    Triggerable, Attack
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 220%
    Attack Time: 0.99 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 120% más de daño de ataque
    Inflige un 45.25% más de daño
    is area damage [1]
    GSHarvestRhexScreech
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 232.7 a 698.2 de daño de rayo
    La duración base es de 4 segundos
    is area damage [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Rhex2/screechAudioLoop.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestRhexT3Spectre"] = {
        name = "Primal Rhex Matriarch",
        life = 3.57,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "HarvestRhexLeapSlam",
            "GAHarvestRhexDashSlash",
            "GSHarvestRhexScreech",
            "EASHarvestEmerge",
            "EAAHarvestRhexDashSlash",
            "EASHarvestRhexScreech",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestRhexLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestRhexDashSlash"] = {
        name = "GAHarvestRhexDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 2.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 2.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 2.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestRhexScreech"] = {
        name = "GSHarvestRhexScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestRhexDashSlash"] = {
        name = "EAAHarvestRhexDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestRhexScreech"] = {
        name = "EASHarvestRhexScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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