Destructor primitivo


Primeval Breaker
Spectre | N |
---|---|
Tags | abyssal, Lanzador de hechizos, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
Vida
100%
Armadura
+25%
Evasión
+25%
Ailment Threshold
100%
Resistencia




Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
SynthesisSkeletonAbyssLance
Metadata
SkeletonAbyssMelee2Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
6,433
Armadura
35,988
Evasión
5,924
Damage
374
Daño de hechizos
374
Precisión
580
Attack Time
1.5
Experiencia
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 261–486
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumar
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 6 seg
Dispara un proyectil que perfora a los enemigos para impactar en el suelo en la ubicación objetivo y crear un cadáver de Arquero de hueso donde aterriza.
Inflige de 337 a 505.6 de daño físico
Los proyectiles perforan a todos los objetivos
La duración base es de 6 segundos
Velocidad de proyectiles reducida un 35%
Máximo de 3 Cadáveres permitidos
base is projectile [1]
projectile uses contact position [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SkeletonAbyssMelee2Spawned"] = { name = "Primeval Breaker", life = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.