Recluta traqueteante
No muerto
undead description [1]
Rattling Recruit
SpectreY
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Vida
135%
Armaduras
+15%
Ailment Threshold
135%
Resistencia
0 0 40 0
Damage
75%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±30%
Experiencia
150%
Model Size
100%
Type
SkeletonBurnBossMinion
Metadata
SkeletonMeleeSword
Nivel
68
Vida
8,685
Armaduras
33,109
Evasión
4,739
Escudo de energía
0
Damage
280
Daño de hechizos
280
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 196–364
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Life
{
	corpse_sink_delay_ms = 3000
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
	
}

Animated
{
	on_event_fizzle_for_death_sword_broken_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
	on_event_fizzle_for_death_sword_broken_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
	on_event_fizzle_for_death_sword_broken_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
	on_event_fizzle_for_death_sword_broken_04 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
	on_event_fizzle_for_death_sword_shield_broken_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
	on_event_fizzle_for_death_sword_shield_broken_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BurnBoss/SkeletonMeleeSword"] = {
    name = "Rattling Recruit",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Recluta traqueteante
    No muerto
    undead description [1]
    Rattling Recruit
    SpectreY
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Vida
    135%
    Armaduras
    +15%
    Ailment Threshold
    135%
    Resistencia
    0 0 40 0
    Damage
    75%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experiencia
    150%
    Model Size
    100%
    Type
    SkeletonBurnBossMinion
    Metadata
    SkeletonMeleeSwordShield
    Nivel
    68
    Vida
    8,685
    Armaduras
    33,109
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    280
    Daño de hechizos
    280
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 196–364
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Life
    {
    	corpse_sink_delay_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
    	
    }
    
    Animated
    {
    	on_event_fizzle_for_death_sword_broken_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
    	on_event_fizzle_for_death_sword_broken_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
    	on_event_fizzle_for_death_sword_broken_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
    	on_event_fizzle_for_death_sword_broken_04 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
    	on_event_fizzle_for_death_sword_shield_broken_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
    	on_event_fizzle_for_death_sword_shield_broken_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/skeleton_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BurnBoss/SkeletonMeleeSwordShield"] = {
        name = "Rattling Recruit",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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