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Sirviente de Rukuku
Servant of Rukuku

Sirviente de Rukuku(Servant of Rukuku)

SpectreY
Area
ModNo Muerto
Tagsbones, undead, skeleton, not_str, not_dex
Damage60%
Vida48%
Energy Shield From Life100%
Ailment Threshold48%
Daño de golpe crítico5%
TypeSkeletonCasterDescent2Lightning
Attack Distance6 ~ 46
Attack Time1.605 Second
Damage Spread20%
Precisión+100%

SkeletonProjectileLightning
Inflige 1310 a 3907 de Daño de Rayo
base is projectile [1]
spell maximum action distance +% [-60]
33% de probabilidad de Electrocutar

Spell Hit SpellCanRepeat Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.95 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Sirviente de Rukuku34503917.91.6053657162658548365700400

SkeletonProjectileLightning
Inflige 1208 a 3605 de Daño de Rayo
base is projectile [1]
spell maximum action distance +% [-60]
33% de probabilidad de Electrocutar

Spell Hit SpellCanRepeat Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.95 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Sirviente de Rukuku30902818.91.6053040144257945304000400

SkeletonProjectileLightning
Inflige 1027 a 3063 de Daño de Rayo
base is projectile [1]
spell maximum action distance +% [-60]
33% de probabilidad de Electrocutar

Spell Hit SpellCanRepeat Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.95 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Sirviente de Rukuku23912650.11.6052049113286852204900400

SkeletonProjectileLightning
Inflige 835.3 a 2492 de Daño de Rayo
base is projectile [1]
spell maximum action distance +% [-60]
33% de probabilidad de Electrocutar

Spell Hit SpellCanRepeat Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.95 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Sirviente de Rukuku177654851.605130483485676130400400

SkeletonProjectileLightning
Inflige 677 a 2020 de Daño de Rayo
base is projectile [1]
spell maximum action distance +% [-60]
33% de probabilidad de Electrocutar

Spell Hit SpellCanRepeat Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.95 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Sirviente de Rukuku12921359.71.6058276127468182700400
SkeletonProjectileFire10OnlyLastTarget
SkeletonProjectileCold10OnlyLastTarget
SkeletonProjectileLightning10OnlyLastTarget
Spark10OnlyLastTarget
Flee30OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
ChangeToStance2 -1 IHaveBuffOf=(buffdefinitions::necromancer_skeleton_buff)
stance stance2
SkeletonProjectileFire10OnlyLastTarget
SkeletonProjectileCold10OnlyLastTarget
SkeletonProjectileLightning10OnlyLastTarget
Spark10OnlyLastTarget
Flee30OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
ChangeToStance1 -1IHaveNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Actor
{
	on_start_Revive =
	"
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
	"
}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterLightningDescent2"] = {
    name = "Servant of Rukuku",
    life = 0.48,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightning"] = {
    name = "SkeletonProjectileLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.85,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "spell_maximum_action_distance_+%",
        "base_chance_to_shock_%",
    },
    levels = {
        [1] = {0.5, 1.5, 1, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {1.17, 3.49, 1, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
SpectreY
Area
ModDaño de Rayo
No Muerto
Tagsbones, undead, skeleton, not_dex
Damage144%
Vida48%
Energy Shield From Life65%
Ailment Threshold48%
Daño de golpe crítico5%
TypeSkeletonMeleeLightningDescent2
Attack Distance6 ~ 9
Attack Time1.605 Second
Damage Spread30%
Armadura+15%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Sirviente de Rukuku345032203.11.6053657187058548237700400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Sirviente de Rukuku309021965.21.6053040165897945197600400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Sirviente de Rukuku239121560.31.6052049130276852133200400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Sirviente de Rukuku177651163.91.60513049600567684800400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Sirviente de Rukuku12921863.31.6058277046468153800400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cyclone40 GlobalCooldown=2000 NoRepeat TargetNear
HeavyStrike 100OnlyLastTarget
ChangeToStance2 -1 IHaveBuffOf=(buffdefinitions::necromancer_skeleton_buff)
stance stance2
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
HeavyStrike 100OnlyLastTarget
ChangeToStance1 -1IHaveNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeLightningDescent2"] = {
    name = "Servant of Rukuku",
    life = 0.48,
    energyShield = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}