Acólito imperecedero
Demonio
Undying Acolyte
SpectreN
TagsLanzador de hechizos, demon, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, physical_affinity, red_blood, undying
Vida
100%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
100%
Resistencia
37 37 37 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.84 Second
Damage Spread
±20%
Experiencia
100%
Model Size
115%
Type
SynthesisCityStalkerElite
Metadata
CityStalker2Spawned
Nivel
68
Vida
6,433
Armadura
43,185
Evasión
4,739
Escudo de energía
3,064
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
0.84
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
WalkEmergeSynthesis
walk emerge distance [300]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 0.84 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1.3 seg
Inflige de 403.4 a 605.1 de daño físico
is area damage [1]
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 18 seg
No puedes ser dañado por el daño directo de los enemigos fuera del escudo.
inside shield [#]
La duración base es de 8 segundos
DelayedBlastSpectre
Spell, Damage, Area, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1.3 seg
Inflige de 242.1 a 363.1 de daño físico
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

StateMachine
{
	define_shared_state = 
	"
		spawned;
		visible;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

StateMachine
{
	create_state_visible_0 = "DisableRendering();"

	on_state_visible_1 =
	"
		EnableRendering();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );
	"

	on_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );"
}

Life {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/CityStalker2Spawned"] = {
    name = "Undying Acolyte",
    life = 1,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 0.84,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DelayedBlast",
        "DelayedBlastSpectre",
        "MonsterProximityShield",
        "WalkEmergeSynthesis",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedBlast"] = {
    name = "DelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedBlastSpectre"] = {
    name = "DelayedBlastSpectre",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShield"] = {
    name = "MonsterProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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