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Acólito imperecedero
Undying Acolyte

Acólito imperecedero

SpectreN
Tagsred_blood, demon, undying, humanoid, not_dex
Vida100%
Energy Shield From Life50%
Armadura+50%
Resistencia
1010100
2323230
3737370
Damage100%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 7
Attack Time0.84 Second
Damage Spread20%
Ailment Threshold100%
TypeSynthesisCityStalkerElite
WalkEmergeSynthesis
walk emerge distance [300]
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 0.84 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DelayedBlast
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 911 a 1367 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
MonsterProximityShield
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 18 Second
base skill effect duration [8000]
Spell Area Duration Triggerable AreaSpell
DelayedBlastSpectre
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 546.6 a 819.9 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Acólito imperecedero28753800.70.84761924398854838103737370
WalkEmergeSynthesis
walk emerge distance [300]
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 0.84 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DelayedBlast
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 824.3 a 1237 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
MonsterProximityShield
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 18 Second
base skill effect duration [8000]
Spell Area Duration Triggerable AreaSpell
DelayedBlastSpectre
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 494.6 a 741.9 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
82Acólito imperecedero25752714.30.84633421638794531673737370
WalkEmergeSynthesis
walk emerge distance [300]
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 0.84 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DelayedBlast
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 673.9 a 1011 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
MonsterProximityShield
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 18 Second
base skill effect duration [8000]
Spell Area Duration Triggerable AreaSpell
DelayedBlastSpectre
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 404.4 a 606.5 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
78Acólito imperecedero19927567.10.84426816992685221343737370
WalkEmergeSynthesis
walk emerge distance [300]
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 0.84 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DelayedBlast
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 522.4 a 783.6 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
MonsterProximityShield
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 18 Second
base skill effect duration [8000]
Spell Area Duration Triggerable AreaSpell
DelayedBlastSpectre
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 313.4 a 470.1 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
73Acólito imperecedero148044230.84271612522567613583737370
WalkEmergeSynthesis
walk emerge distance [300]
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 0.84 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
DelayedBlast
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 403.4 a 605.1 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
MonsterProximityShield
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 18 Second
base skill effect duration [8000]
Spell Area Duration Triggerable AreaSpell
DelayedBlastSpectre
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 1.3 Second
Inflige 242.1 a 363.1 de Daño Físico
is_area_damage Spell Hit Area Triggerable AreaSpell
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
68Acólito imperecedero10768313.80.841722919146818613737370
Melee30OnlyLastTarget TargetNear
Melee8OnlyLastTarget
Melee 2
DelayedBlast DelayedBlast20IAmNotSpectre
DelayedBlast DelayedBlastSpectre20IAmSpectre
ProximityShield10IHaveNoAura EnemyNotMediumNearTarget

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

StateMachine
{
	define_shared_state = 
	"
		spawned;
		visible;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

StateMachine
{
	create_state_visible_0 = "DisableRendering();"

	on_state_visible_1 =
	"
		EnableRendering();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );
	"

	on_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );"
}

Life {}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/CityStalker2Spawned"] = {
    name = "Undying Acolyte",
    life = 1,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 0.84,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "DelayedBlast",
        "DelayedBlastSpectre",
        "MonsterProximityShield",
        "WalkEmergeSynthesis",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedBlast"] = {
    name = "DelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedBlastSpectre"] = {
    name = "DelayedBlastSpectre",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.78,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShield"] = {
    name = "MonsterProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}