Residuo imperecedero
Undying Dreg
Spectre | Y |
---|---|
Area | El atracadero, La puerta del grano |
Tags | cannot_be_monolith, demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, hidden_monster, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, undying |
Packs |
Vida
120%
Armadura
+50%
Evasión
+10%
Ailment Threshold
120%
Resistencia




Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
120%
Model Size
115%
Type
CityStalkerElite
Metadata
CityStalkerMaleTar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
57
Vida
3,660
Armadura
17,835
Evasión
3,498
Damage
319
Daño de hechizos
319
Precisión
374
Attack Time
1.245
Experiencia
8,896
Minion Life
876
Minion Damage
246
Ailment Threshold
3,660
Chill
12
Shock
12
Brittle
65
Scorch
12
Sap
32
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 255–382
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CityStalkerGroundEffectTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
Velocidad de movimiento reducida un 60%
active skill area of effect radius +% final [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Animated { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "DisableRendering(); DisableTargetable(); RemoveCollidability();" on_transition = "EnableTargetable(); MakeCollidable();" } Animated { on_emerge = "EnableRendering(); PlayEffect(TarMortarImpact); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleTar1"] = { name = "Undying Dreg", life = 1.2, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CityStalkerGroundEffectTar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CityStalkerGroundEffectTar"] = { name = "CityStalkerGroundEffectTar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, -60, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Residuo imperecedero




Undying Dreg
Spectre | Y |
---|---|
Tags | cannot_be_monolith, demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, hidden_monster, humanoid, medium_movement, melee, not_int, physical_affinity, undying |
Packs |
Vida
120%
Armadura
+50%
Evasión
+10%
Ailment Threshold
120%
Resistencia




Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
120%
Model Size
115%
Type
CityStalkerElite
Metadata
CityStalkerMaleTar1Hellscape__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,720
Armadura
43,185
Evasión
5,213
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.245
Experiencia
12,306
Minion Life
1,675
Minion Damage
447
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CityStalkerGroundEffectTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
Velocidad de movimiento reducida un 60%
active skill area of effect radius +% final [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleTar1Hellscape__"] = { name = "Undying Dreg", life = 1.2, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CityStalkerGroundEffectTar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CityStalkerGroundEffectTar"] = { name = "CityStalkerGroundEffectTar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, -60, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Residuo imperecedero




Undying Dreg
Spectre | Y |
---|---|
Tags | cannot_be_monolith, demon, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, hidden_monster, humanoid, medium_movement, melee, not_int, physical_affinity, undying |
Vida
120%
Armadura
+50%
Evasión
+10%
Ailment Threshold
120%
Resistencia




Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
120%
Model Size
115%
Type
CityStalkerElite
Metadata
CityStalkerMaleTar1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,720
Armadura
43,185
Evasión
5,213
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.245
Experiencia
12,306
Minion Life
1,675
Minion Damage
447
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CityStalkerGroundEffectTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
Velocidad de movimiento reducida un 60%
active skill area of effect radius +% final [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleTar1Standalone"] = { name = "Undying Dreg", life = 1.2, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CityStalkerGroundEffectTar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CityStalkerGroundEffectTar"] = { name = "CityStalkerGroundEffectTar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, -60, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.