Sapo Retorcido
Demonio
monster no drops or experience [1]
Los monstruos no otorgan cargas de frascos al morir
emerge speed +% [-30,30]
kill and delete on hit [1]
cannot be afflicted [1]
base ailment threshold [35000]
Wriggling Toad
SpectreY
Tagsanimal_claw_weapon, demon, extra_extra_small_height, flesh_armour, insect, is_unarmed, non_attacking, red_blood, very_slow_movement
Vida
80%
Ailment Threshold
80%
Resistencia
0 0 0 0
Damage
80%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±10%
Experiencia
80%
Model Size
100%
Type
MtxBloodToad
Metadata
FlaskWormToad
Nivel
68
Vida
5,147
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
299
Daño de hechizos
299
Precisión
290
Attack Time
1.5
Experiencia
8,204
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
BloodWormWait
Tiempo de recarga: 2.5 seg
La duración base es de 1 segundos

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
	collision_hull_type = "projectile"
	blocking = false
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
	action_speed_-% = -100
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.45
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodWorm/FlaskWormToad"] = {
    name = "Wriggling Toad",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BloodWormWait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodWormWait"] = {
    name = "BloodWormWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Los monstruos no otorgan cargas de frascos al morir
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 Global
  • kill and delete on hit [1]
    IdMonsterKillAndDeleteOnHit_
    FamilyMonsterKillAndDeleteOnHit
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill and delete on hit Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    IdCannotBeAfflicted
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be afflicted Min: 1 Max: 1 Global
  • base ailment threshold [35000]
    IdWormBaseAilmentThreshold_
    FamilyBaseAilmentThreshold
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base ailment threshold Min: 35000 Max: 35000 Global
  • Edit

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