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# Scorching Ray [[Scorching Ray]] is a channelling fire spell skill that fires a beam that inflicts [[burning]] damage to targets in front of the caster and applies fire resistance exposure at maximum stages. ## Skill functions and interactions - Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%. - Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen. - Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell. - Scorching Ray does not hit and therefore cannot be supported by added damage supports such as [[Added Chaos Damage Support]] and cannot confer the effects of supports such as [[Blind Support]] or [[Hextouch Support]]. - While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier. - Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam. - Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect. - Scorching Ray has the channelling tag and therefore cannot be supported by [[Spell Echo Support]].
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