Chain
Old: ChuanHsing 2021-08-15 20:26:38
New: Yueren 2021-09-19 03:03:15
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Rog, the Dealer | |
| 1 | + | # 連鎖 | |
| 2 | + | **連鎖** is a behavior of [[projectile]]s and chaining skills that causes them to bounce off targets they [[hit]] and seek out additional nearby targets. | |
| 2 | 3 | ||
| 3 | - |  | |
| 4 | + | ## 機制 | |
| 5 | + | Only one projectile behavior can be applied each time a projectile hits a target. Chain is fourth in priority for projectile behaviors, preceded by [split](Projectile), [[pierce]], and [[fork]], and followed by return. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. If a projectile is unable to perform a behavior in its sequence, it will attempt the next behavior and retry prior behaviors. For example, a projectile that can both chain and return will now hit a target and, if there are no enemies for it to chain to, it will return. If it then hits another group of enemies, it will attempt to chain again (though it will not return again after chaining). | |
| 4 | 6 | ||
| 5 | - | Rog, the Dealer is a fearful but earnest man who just wants to make a deal. | |
| 6 | - | Rog is an average man pushed into Wraeclast’s dangers. He’s helpful, concerned, and a bit fearful. He is very happy for you to do the fighting so that he can stay safe on the sidelines. He loves making deals and trying to upsell you. | |
| 7 | + | When a projectile chains, it bounces off the target it hits and continues in the direction of another nearby target. A non-projectile chaining skill like [[Arc]] functions similarly. A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them. | |
| 7 | 8 | ||
| 8 | - | ||
| 9 | + | [[Arc]] is not a projectile and can chain to targets it has already hit, but not immediately. It must first hit a third target before bouncing back to the first. Because it forks with each bounce, [[Arc]] requires at least 4 grouped targets to chain back to the original. | |
| 9 | 10 | ||
| 10 | - | ||
| 11 | + | Each projectile or chaining skill can chain a certain number of times. The number of times a projectile or chaining skill can chain is equal to the sum of all <span class="explicitMod">Skills Chain +x times</span> modifiers and other similarly-worded modifiers. | |
| 11 | 12 | ||
| 12 | - | - [[Scrap Metal]] | |
| 13 | - | - [[Lesser Order Artifact]] | |
| 14 | - | - [[Common Order Artifact]] | |
| 15 | - | - [[Greater Order Artifact]] | |
| 16 | - | - [[Grand Order Artifact]] | |
| 17 | - | ||
| 18 | - | ## PoE Challenges: Broker Deals with Rog (13) | |
| 19 | - | Purchase items from Rog, the Dealer after having used 13 of the following 15 crafting offers. | |
| 20 | - | ||
| 21 | - | - Add a Prefix Modifier | |
| 22 | - | - Add a Suffix Modifier | |
| 23 | - | - Apply a Quality Type | |
| 24 | - | - Apply an Anointment | |
| 25 | - | - Apply an Incubator | |
| 26 | - | - Reforge the number of links | |
| 27 | - | - Reforge the number of sockets | |
| 28 | - | - Remove a Modifier | |
| 29 | - | - Reroll Modifier Values of Implicits | |
| 30 | - | - Reroll Modifier Values of Prefixes | |
| 31 | - | - Reroll Modifier Values of Suffixes | |
| 32 | - | - Reroll Prefixes | |
| 33 | - | - Reroll Suffixes | |
| 34 | - | - Set Quality to 20% | |
| 35 | - | - Upgrade a Modifier Level | |
| 36 | - | ||
| 37 | - |  | |
| 38 | - | ||
| 39 | - | ||
| 13 | + | Projectiles apply their on-hit effects to each target they chain on or otherwise hit. For example, [[Essence Drain]] will apply its debuff to each target a projectile hits. Skills such as [[Ice Shot]] and [[Kinetic Blast]] apply their on-hit area damage effects each time a projectile hits a target. The [explosion](Projectile) behavior of some projectiles, such as [[Fireball]] and [[Creeping Frost]], is not an on-hit effect and occurs only when a projectile ceases to exist. | 



































