Archnemesis
Old: Yueren 2022-09-12 11:45:14
New: Yueren 2022-08-23 18:20:14
Old | New | Differences | |
---|---|---|---|
1 | - | # 宿敵 | |
1 | + | # Archnemesis | |
2 | + | We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be. | |
2 | 3 | ||
3 | - | ||
4 | + | Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate. | |
4 | 5 | ||
5 | - | ||
6 | + | In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity. | |
6 | 7 | ||
7 | - | ||
8 | + | Details: | |
8 | 9 | ||
9 | - | 細節: | |
10 | + | * Lowered the number of Rare and Magic Monsters encountered through various League encounters. | |
11 | + | * Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters. | |
12 | + | * Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial. | |
13 | + | * Assembled Metamorphs no longer summon minions at various life thresholds. | |
14 | + | * The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned. | |
15 | + | * The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%). | |
16 | + | * The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%). | |
17 | + | * The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions. | |
18 | + | * The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%). | |
19 | + | * During the campaign, Rare Monsters you encounter will only have one or two modifiers. | |
20 | + | * In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again. | |
21 | + | * Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods. | |
10 | 22 | ||
11 | - | * 減少各種事件產生的魔法怪物和稀有怪物數量。 | |
12 | - | * 減少聖殿、寒頂之巔和皇家花園頭目事件產生的稀有怪數量。 | |
13 | - | * 減少多里亞尼的機械迷城、懦者的試驗產生的稀有和魔法怪物數量。 | |
14 | - | * 災魘體不再在各種生命門檻時召喚召喚物。 | |
15 | - | * 祭壇獻祭稀有怪物的貢禮數量提高。 | |
16 | - | * 免疫反應輿圖核心天賦現在導致凋落事件產生50% 更多非傳奇怪物(原 100%),導致凋落怪物出現的速度提高 100%(原 150%)。 | |
17 | - | * 深淵大軍輿圖核心天賦現在導致地圖裡的深淵產生的怪物數量提高 50% (原 100%)。 | |
18 | - | * 不可描述侵犯輿圖核心天賦不再使你地圖裡的神諭產生 60% 更多召喚物。 | |
19 | - | * 血肉裂痕現在使區域裡的裂痕範圍提高 20%(原 30%)怪物密度提高 20%(原 30%)。 | |
20 | - | * 章節遇到的稀有怪物只會有 1-2 條詞綴。 | |
21 | - | * 輿圖不會再出現只有 1 條詞綴的稀有怪物,稀有怪物大多時 2-3 詞綴的,並有機率遇見 4 詞綴的稀有怪物。 | |
22 | - | * 部分強大的怪物詞綴現在使用我們的全新的獎勵轉換系統。比如說,如果你擊敗一個擁有腐化者詞綴的怪物,他所有的掉落將會是已汙染的。日耀之觸的怪物會把所有掉落變成地圖。奇塔弗之觸會使獎勵稀有度升高一級,魔法變稀有,稀有變傳奇等等。如果你幸運的話,如果糾纏者是第三條詞綴,齊塔弗之觸是第四條詞綴,這個稀有怪物本身就具有極高的稀有度和掉落數量,會導致他的獎勵轉換為珠寶,然後升級稀有度等級,掉落大量的傳奇珠寶。獎勵轉換機制完全配合你的物品掉落數量,和物品掉落稀有度值。 | |
23 | - | * 黑暗谷輿圖核心天賦被移除。意識流取代它的位置。 | |
24 | - | ||
23 | + | The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree. | |
25 | 24 | ||
26 | - | ||
25 | + | Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters. | |
27 | 26 | ||
28 | - | ||
27 | + | We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster. | |
29 | 28 | ||
30 | - | ||
29 | + | Details: | |
30 | + | * The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider. | |
31 | + | * The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters. | |
32 | + | * Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit. | |
33 | + | * Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit. | |
34 | + | * Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit. | |
35 | + | * Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit. | |
36 | + | * Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud. | |
31 | 37 | ||
32 | - | 細節: | |
38 | + | The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name: | |
39 | + | * Evocationist has been renamed to Prismatic. | |
40 | + | * Dynamo has been renamed to Electrocuting. | |
33 | 41 | ||
34 | - | * 以下詞綴不會出現在不屬於魔法怪物群的魔法怪物身上:奉獻使徒、炎行者、霜行者和風行者。 | |
35 | - | * 陰屍爆破、鏡像幻影和冰牢詞綴不會再出現在魔法怪物上。 | |
36 | - | * 擁有風行者的魔法怪物不會在被擊中時觸發閃電幻影。 | |
37 | - | * 擁有炎行者詞綴的怪物不會在被擊中時釋放烈焰彈。 | |
38 | - | * 擁有霜行者詞綴的魔法怪物不會在被擊中時釋放寒霜彈。 | |
39 | - | * 擁有哨兵詞綴的魔法怪物不會在被擊中時延遲清算技能。 | |
40 | - | * 擁有刺客詞綴的魔法怪物不會再傳送到遠方敵人的位置並且製造煙霧。 | |
42 | + | Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage. | |
41 | 43 | ||
42 | - | ||
44 | + | Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block. | |
43 | 45 | ||
44 | - | * 呼喚師改為多彩。 | |
45 | - | * 湧動改為電刑。 | |
46 | - | ||
46 | + | Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds. | |
47 | 47 | ||
48 | - | ||
48 | + | Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold. | |
49 | 49 | ||
50 | - | ||
50 | + | Details: | |
51 | 51 | ||
52 | - | 解決方法:擁有哨兵或仁慈的守護者的怪物格擋時承受 20% 傷害。 | |
52 | + | * The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned. | |
53 | + | ||
53 | 54 | ||
54 | 55 | <table> | |
55 | 56 | <thead><tr> | |
56 | - | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | |
57 | - | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | |
58 | - | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | |
59 | - | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | |
60 | - | </tr></thead><tbody> | |
57 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |
58 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lvl.</abbr></th> | |
59 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect(s)</th> | |
60 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reward | |
61 | + | </th></tr></thead><tbody> | |
61 | 62 | <style> | |
62 | - | .touched { | |
63 | + | .kitava-touched { | |
63 | 64 | color: #ffd500; | |
64 | 65 | text-shadow: -1px -1px 0 #d20000, 1px -1px 0 #d20000, -1px 1px 0 #d20000, 1px 1px 0 #d20000; | |
65 | 66 | font-weight: bold; | |
67 | 68 | } | |
68 | 69 | </style> | |
69 | 70 | <tr> | |
70 | - | <td><span style="color:silver"> | |
71 | + | <td><span style="color:silver">Steel-infused</span></td> | |
71 | 72 | <td>1</td> | |
72 | - | <td> | |
73 | - | <br> | |
74 | - | <br> | |
75 | - | <br> | |
73 | + | <td>Overwhelm 10% Physical Damage Reduction | |
74 | + | <br>40% increased Physical Damage | |
75 | + | <br>50% additional Physical Damage Reduction | |
76 | + | <br>250% increased Stun Threshold</td> | |
76 | 77 | <td> | |
77 | 78 | </td></tr> | |
78 | 79 | <tr> | |
79 | - | <td><span style="color:orange"> | |
80 | + | <td><span style="color:orange">Flameweaver</span></td> | |
80 | 81 | <td>1</td> | |
81 | - | <td>25% 物理傷害轉換為火焰傷害 | |
82 | - | <br>獲得 50% 物理傷害的額外火焰傷害 | |
83 | - | <br>增加 50% 火焰傷害 | |
84 | - | <br>+50% 火焰抗性 | |
85 | - | <br>減少 40% 焦灼效果 | |
86 | - | <br>擊中時造成火焰曝曬 (10%)</td> | |
82 | + | <td>25% of Physical Damage Converted to Fire Damage | |
83 | + | <br>50% of Physical Damage as Extra Fire Damage | |
84 | + | <br>50% increased Fire Damage | |
85 | + | <br>+50% to Fire Resistance | |
86 | + | <br>+10% to maximum Fire Resistance | |
87 | + | <br>80% reduced effect of Scorch | |
88 | + | <br>Inflicts Fire Exposure on Hit (10%)</td> | |
87 | 89 | <td> | |
88 | 90 | </td></tr> | |
89 | 91 | <tr> | |
90 | - | <td><span style="color:yellow"> | |
92 | + | <td><span style="color:yellow">Stormweaver</span></td> | |
91 | 93 | <td>1</td> | |
92 | - | <td>25% 物理傷害轉換為閃電傷害 | |
93 | - | <br>獲得 50% 物理傷害的額外閃電傷害 | |
94 | - | <br>增加 50% 閃電傷害 | |
95 | - | <br>+50% 閃電抗性 | |
96 | - | <br>減少 50% 閃電異常狀態效果 | |
97 | - | <br>擊中時造成閃電曝曬 (10%)</td> | |
94 | + | <td>25% of Physical Damage Converted to Lightning Damage | |
95 | + | <br>50% of Physical Damage as Extra Lightning Damage | |
96 | + | <br>50% increased Lightning Damage | |
97 | + | <br>+50% to Lightning Resistance | |
98 | + | <br>+10% to maximum Lightning Resistance | |
99 | + | <br>80% reduced effect of Lightning Ailments | |
100 | + | <br>Inflicts Lightning Exposure on Hit (10%)</td> | |
98 | 101 | <td> | |
99 | 102 | </td></tr> | |
100 | 103 | <tr> | |
101 | - | <td><span style="color:lightblue"> | |
104 | + | <td><span style="color:lightblue">Frostweaver</span></td> | |
102 | 105 | <td>1</td> | |
103 | - | <td>25% 物理傷害轉換為冰冷傷害 | |
104 | - | <br>獲得 50% 物理傷害的額外冰冷傷害 | |
105 | - | <br>增加 50% 冰冷傷害 | |
106 | - | <br>+50% 冰冷抗性 | |
107 | - | <br>減少 50% 冰冷異常狀態效果 | |
108 | - | <br>擊中時造成冰冷曝曬 (10%)</td> | |
106 | + | <td>25% of Physical Damage Converted to Cold Damage | |
107 | + | <br>50% of Physical Damage as Extra Cold Damage | |
108 | + | <br>50% increased Cold Damage | |
109 | + | <br>+50% to Cold Resistance | |
110 | + | <br>+10% to maximum Cold Resistance | |
111 | + | <br>80% reduced effect of Cold Ailments | |
112 | + | <br>Inflicts Cold Exposure on Hit (10%)</td> | |
109 | 113 | <td> | |
110 | 114 | </td></tr> | |
111 | 115 | <tr> | |
112 | - | <td><span style="color:olive"> | |
116 | + | <td><span style="color:olive">Gargantuan</span></td> | |
113 | 117 | <td>1</td> | |
114 | - | <td> | |
115 | - | <br> | |
116 | - | <br> | |
117 | - | <br> | |
118 | + | <td>20% increased Damage | |
119 | + | <br>40% increased maximum Life | |
120 | + | <br>80% increased Area of Effect | |
121 | + | <br>40% increased Character Size</td> | |
118 | 122 | <td> | |
119 | 123 | </td></tr> | |
120 | 124 | <tr> | |
121 | - | <td><span style="color:olive"> | |
125 | + | <td><span style="color:olive">Hasted</span> (magic)</td> | |
122 | 126 | <td>6</td> | |
123 | - | <td> | |
124 | - | <br> | |
125 | - | <br> | |
126 | - | <br> | |
127 | + | <td>40% increased Movement Speed | |
128 | + | <br>100% increased Evasion Rating | |
129 | + | <br>30% increased Attack and Cast Speed | |
130 | + | <br>Gain Frenzy Charges on Hit</td> | |
127 | 131 | <td> | |
128 | 132 | </td></tr> | |
129 | 133 | <tr> | |
130 | - | <td><span style="color:olive"> | |
134 | + | <td><span style="color:olive">Hasted</span> (rare)</td> | |
131 | 135 | <td>6</td> | |
132 | - | <td> | |
133 | - | <br> | |
134 | - | <br> | |
135 | - | <br> | |
136 | - | <br> | |
137 | - | <br> | |
136 | + | <td>40% increased Movement Speed | |
137 | + | <br>100% increased Evasion Rating | |
138 | + | <br>30% increased Attack and Cast Speed | |
139 | + | <br>Gain Frenzy Charges on Hit | |
140 | + | <br>Nearby Allies have 30% increased Attack and Cast Speed | |
141 | + | <br>Nearby Allies have 40% increased Movement Speed</td> | |
138 | 142 | <td> | |
139 | 143 | </td></tr> | |
140 | 144 | <tr> | |
141 | - | <td><span class="prophecy"> | |
145 | + | <td><span class="prophecy">Chaosweaver</span></td> | |
142 | 146 | <td>6</td> | |
143 | - | <td>25% 物理傷害轉換為混沌傷害 | |
144 | - | <br>獲得等同 15% 非混沌傷害的額外混沌傷害 | |
145 | - | <br>+40% 混沌抗性 | |
146 | - | <br>減少 60% 自身的凋零持續時間</td> | |
147 | + | <td>25% of Physical Damage Converted to Chaos Damage | |
148 | + | <br>15% of Non-Chaos Damage as extra Chaos Damage | |
149 | + | <br>+40% to Chaos Resistance | |
150 | + | <br>+10% to maximum Chaos Resistance | |
151 | + | <br>Immune to Wither</td> | |
147 | 152 | <td> | |
148 | 153 | </td></tr> | |
149 | 154 | <tr> | |
150 | - | <td><span style="color:olive"> | |
155 | + | <td><span style="color:olive">Arcane Buffer</span> (magic)</td> | |
151 | 156 | <td>6</td> | |
152 | - | <td> | |
153 | - | <br> | |
154 | - | <br> | |
155 | - | <br> | |
157 | + | <td>50% faster start of Energy Shield Recharge | |
158 | + | <br>Chaos Damage taken does not bypass Energy Shield | |
159 | + | <br>When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) | |
160 | + | <br>Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td> | |
156 | 161 | <td> | |
157 | 162 | </td></tr> | |
158 | 163 | <tr> | |
159 | - | <td><span style="color:olive"> | |
164 | + | <td><span style="color:olive">Arcane Buffer</span> (rare)</td> | |
160 | 165 | <td>6</td> | |
161 | - | <td> | |
162 | - | <br> | |
163 | - | <br> | |
164 | - | <br> | |
166 | + | <td>150% faster start of Energy Shield Recharge | |
167 | + | <br>Chaos Damage taken does not bypass Energy Shield | |
168 | + | <br>When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) | |
169 | + | <br>Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td> | |
165 | 170 | <td> | |
166 | 171 | </td></tr> | |
167 | 172 | <tr> | |
168 | - | <td><span style="color:olive"> | |
173 | + | <td><span style="color:olive">Echoist</span></td> | |
169 | 174 | <td>6</td> | |
170 | - | <td> | |
171 | - | <br> | |
172 | - | <br> | |
173 | - | <br> | |
175 | + | <td>Skills Repeat two additional times | |
176 | + | <br>200% increased Attack and Cast Speed | |
177 | + | <br>Stunned for 1.5 seconds after using a Skill | |
178 | + | <br>Travel skills repeat in the same direction</sup></td> | |
174 | 179 | <td> | |
175 | 180 | </td></tr> | |
176 | 181 | <tr> | |
177 | - | <td><span style="color:olive"> | |
182 | + | <td><span style="color:olive">Sentinel</span></td> | |
178 | 183 | <td>6</td> | |
179 | - | <td>50% 攻擊傷害格擋率 | |
180 | - | <br>50% 法術傷害格擋率 | |
181 | - | <br>怪物承受 20% 來自格擋擊中的傷害</td> | |
184 | + | <td>50% chance to Block Attack Damage | |
185 | + | <br>50% chance to Block Spell Damage | |
186 | + | <br>+10% to maximum Chance to Block Attack Damage | |
187 | + | <br>+10% to maximum Chance to Block Spell Damage | |
188 | + | <br>Monsters take 20% of damage from blocked hits</td> | |
182 | 189 | <td> | |
183 | 190 | </td></tr> | |
184 | 191 | <tr> | |
185 | - | <td><span style="color:olive"> | |
192 | + | <td><span style="color:olive">Sentinel</span> (rare)</td> | |
186 | 193 | <td>6</td> | |
187 | - | <td>50% 攻擊傷害格擋率 | |
188 | - | <br>50% 法術傷害格擋率 | |
189 | - | <br>被擊中時觸發延遲[[清算]](1.5 秒冷卻時間) | |
190 | - | <br>怪物承受 20% 來自格擋擊中的傷害</td> | |
194 | + | <td>50% chance to Block Attack Damage | |
195 | + | <br>50% chance to Block Spell Damage | |
196 | + | <br>+10% to maximum Chance to Block Attack Damage | |
197 | + | <br>+10% to maximum Chance to Block Spell Damage | |
198 | + | <br>Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) | |
199 | + | <br>Monsters take 20% of damage from blocked hits</td> | |
191 | 200 | <td> | |
192 | 201 | </td></tr> | |
193 | 202 | <tr> | |
194 | - | <td><span style="color:olive"> | |
203 | + | <td><span style="color:olive">Splinterer</span></td> | |
195 | 204 | <td>6</td> | |
196 | - | <td> | |
197 | - | <br> | |
198 | - | <br> | |
205 | + | <td>Skills fire 4 additional Projectiles | |
206 | + | <br>30% increased Projectile Damage | |
207 | + | <br>50% chance to Avoid Projectiles</td> | |
199 | 208 | <td> | |
200 | 209 | </td></tr> | |
201 | 210 | <tr> | |
202 | - | <td><span style="color:olive"> | |
211 | + | <td><span style="color:olive">Deadeye</span> (magic)</td> | |
203 | 212 | <td>13</td> | |
204 | - | <td>隨機施加[[Poacher's Mark]]、[[Assassin's Mark]]或[[Warlord's Mark]] | |
205 | - | <br>增加 20% 傷害 | |
206 | - | <br>增加 100% 命中值</td> | |
213 | + | <td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark | |
214 | + | <br>20% increased Damage | |
215 | + | <br>60% less Damage taken if you have not been Hit Recently | |
216 | + | <br>200% increased Evasion Rating if you have been Hit Recently | |
217 | + | <br>100% increased Accuracy Rating</td> | |
207 | 218 | <td> | |
208 | 219 | </td></tr> | |
209 | 220 | <tr> | |
210 | - | <td><span style="color:olive"> | |
221 | + | <td><span style="color:olive">Deadeye</span> (rare)</td> | |
211 | 222 | <td>13</td> | |
212 | - | <td>隨機施加[[Poacher's Mark]]、[[Assassin's Mark]]或[[Warlord's Mark]] | |
213 | - | <br>增加 20% 傷害 | |
214 | - | <br>增加 100% 命中值 | |
215 | - | <br>增加 100% 暴擊率 | |
216 | - | <br>附近友方增加 100% 命中值和增加 100% 暴擊率</td> | |
223 | + | <td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark | |
224 | + | <br>20% increased Damage | |
225 | + | <br>60% less Damage taken if you have not been Hit Recently | |
226 | + | <br>200% increased Evasion Rating if you have been Hit Recently | |
227 | + | <br>100% increased Accuracy Rating | |
228 | + | <br>100% increased Critical Strike Chance | |
229 | + | <br>Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance</td> | |
217 | 230 | <td> | |
218 | 231 | </td></tr> | |
219 | 232 | <tr> | |
220 | - | <td><span style="color:yellow"> | |
233 | + | <td><span style="color:yellow">Electrocuting</span></td> | |
221 | 234 | <td>13</td> | |
222 | - | <td> | |
223 | - | <br> | |
224 | - | <br> | |
225 | - | <br> | |
226 | - | <br> | |
235 | + | <td>Hits always Shock | |
236 | + | <br>All Damage can Shock | |
237 | + | <br>25% increased effect of Shock | |
238 | + | <br>50% increased Shock Duration on Enemies | |
239 | + | <br>80% reduced effect of Lightning Ailments</td> | |
227 | 240 | <td> | |
228 | 241 | </td></tr> | |
229 | 242 | <tr> | |
230 | - | <td><span style="color:darkred"> | |
243 | + | <td><span style="color:darkred">Vampiric</span></td> | |
231 | 244 | <td>13</td> | |
232 | - | <td>100% | |
233 | - | <br> | |
234 | - | <br> | |
235 | - | <br> | |
236 | - | <br> | |
245 | + | <td>100% of Damage Leeched as Life | |
246 | + | <br>Life Leech effects are not removed on Full Life | |
247 | + | <br>200% increased total Recovery per second from Life Leech | |
248 | + | <br>25% increased Damage while Leeching | |
249 | + | <br>Enemies Cannot Leech Life, Mana, or Energy Shield From you</td> | |
237 | 250 | <td> | |
238 | 251 | </td></tr> | |
239 | 252 | <tr> | |
240 | - | <td><span style="color:olive"> | |
253 | + | <td><span style="color:olive">Overcharged</span></td> | |
241 | 254 | <td>13</td> | |
242 | - | <td>每 3 秒附加 3 個狂怒球、暴擊球或耐力球,持續 9 秒</td> | |
255 | + | <td>+1 to Maximum Frenzy, Power and Endurance Charges | |
256 | + | <br>Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds</td> | |
243 | 257 | <td> | |
244 | 258 | </td></tr> | |
245 | 259 | <tr> | |
246 | - | <td><span style="color:orange"> | |
260 | + | <td><span style="color:orange">Flame Strider</span></td> | |
247 | 261 | <td>13</td> | |
248 | - | <td>50% | |
249 | - | <br> | |
250 | - | <br> | |
251 | - | <br>+40% | |
252 | - | <br> | |
253 | - | <br> | |
254 | - | <br> | |
255 | - | <br> | |
256 | - | <br> | |
257 | - | <br> | |
262 | + | <td>50% of Physical Damage Converted to Fire Damage | |
263 | + | <br>25% of Physical Damage as Extra Fire Damage | |
264 | + | <br>30% increased Fire Damage | |
265 | + | <br>+40% to Fire Resistance | |
266 | + | <br>80% reduced effect of Scorch | |
267 | + | <br>Ignite on Hit | |
268 | + | <br>200% increased Ignite Damage | |
269 | + | <br>Leaves a Trail of Burning Ground | |
270 | + | <br>Trigger Inferno Bolt when Hit (0.5s global cooldown) | |
271 | + | <br>Rare Minions create Flame Beacons on Death</td> | |
258 | 272 | <td> | |
259 | 273 | </td></tr> | |
260 | 274 | <tr> | |
261 | - | <td><span style="color:orange"> | |
275 | + | <td><span style="color:orange">Flame Strider</span> (rare)</td> | |
262 | 276 | <td>13</td> | |
263 | - | <td>50% | |
264 | - | <br> | |
265 | - | <br> | |
266 | - | <br>+40% | |
267 | - | <br> | |
268 | - | <br> | |
269 | - | <br> | |
270 | - | <br> | |
271 | - | <br> | |
277 | + | <td>50% of Physical Damage Converted to Fire Damage | |
278 | + | <br>25% of Physical Damage as Extra Fire Damage | |
279 | + | <br>30% increased Fire Damage | |
280 | + | <br>+40% to Fire Resistance | |
281 | + | <br>80% reduced effect of Scorch | |
282 | + | <br>Ignite on Hit | |
283 | + | <br>200% increased Ignite Damage | |
284 | + | <br>Leaves a Trail of Burning Ground | |
285 | + | <br>Rare Minions create Flame Beacons on Death</td> | |
272 | 286 | <td> | |
273 | 287 | </td></tr> | |
274 | 288 | <tr> | |
275 | - | <td><span style="color:lightblue"> | |
289 | + | <td><span style="color:lightblue">Frost Strider</span></td> | |
276 | 290 | <td>13</td> | |
277 | - | <td>50% | |
278 | - | <br> | |
279 | - | <br> | |
280 | - | <br>+40% | |
281 | - | <br> | |
282 | - | <br> | |
283 | - | <br> | |
284 | - | <br> | |
291 | + | <td>50% of Physical Damage Converted to Cold Damage | |
292 | + | <br>25% of Physical Damage as Extra Cold Damage | |
293 | + | <br>30% increased Cold Damage | |
294 | + | <br>+40% to Cold Resistance | |
295 | + | <br>200% increased Chill Effect | |
296 | + | <br>80% reduced effect of Cold Ailments | |
297 | + | <br>Leaves a Trail of Chilled Ground | |
298 | + | <br>Rare Minions create Frost Beacons on Death</td> | |
285 | 299 | <td> | |
286 | 300 | </td></tr> | |
287 | 301 | <tr> | |
288 | - | <td><span style="color:lightblue"> | |
302 | + | <td><span style="color:lightblue">Frost Strider</span> (rare)</td> | |
289 | 303 | <td>13</td> | |
290 | - | <td>50% | |
291 | - | <br> | |
292 | - | <br> | |
293 | - | <br>+40% | |
294 | - | <br> | |
295 | - | <br> | |
296 | - | <br> | |
297 | - | <br> | |
298 | - | <br> | |
304 | + | <td>50% of Physical Damage Converted to Cold Damage | |
305 | + | <br>25% of Physical Damage as Extra Cold Damage | |
306 | + | <br>30% increased Cold Damage | |
307 | + | <br>+40% to Cold Resistance | |
308 | + | <br>200% increased Chill Effect | |
309 | + | <br>80% reduced effect of Cold Ailments | |
310 | + | <br>Leaves a Trail of Chilled Ground | |
311 | + | <br>Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) | |
312 | + | <br>Rare Minions create Frost Beacons on Death</td> | |
299 | 313 | <td> | |
300 | 314 | </td></tr> | |
301 | 315 | <tr> | |
302 | - | <td><span style="color:yellow"> | |
316 | + | <td><span style="color:yellow">Storm Strider</span></td> | |
303 | 317 | <td>13</td> | |
304 | - | <td>50% | |
305 | - | <br> | |
306 | - | <br> | |
307 | - | <br>+40% | |
308 | - | <br> | |
309 | - | <br> | |
310 | - | <br> | |
311 | - | <br> | |
318 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
319 | + | <br>25% of Physical Damage as Extra Lightning Damage | |
320 | + | <br>30% increased Lightning Damage | |
321 | + | <br>+40% to Lightning Resistance | |
322 | + | <br>80% reduced effect of Lightning Ailments | |
323 | + | <br>Leaves a Trail of Shocked Ground | |
324 | + | <br>Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) | |
325 | + | <br>Rare Minions create Lightning Beacons on Death</td> | |
312 | 326 | <td> | |
313 | 327 | </td></tr> | |
314 | 328 | <tr> | |
315 | - | <td><span style="color:yellow"> | |
329 | + | <td><span style="color:yellow">Storm Strider</span> (rare)</td> | |
316 | 330 | <td>13</td> | |
317 | - | <td>50% | |
318 | - | <br> | |
319 | - | <br> | |
320 | - | <br>+40% | |
321 | - | <br> | |
322 | - | <br> | |
323 | - | <br> | |
331 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
332 | + | <br>25% of Physical Damage as Extra Lightning Damage | |
333 | + | <br>30% increased Lightning Damage | |
334 | + | <br>+40% to Lightning Resistance | |
335 | + | <br>80% reduced effect of Lightning Ailments | |
336 | + | <br>Leaves a Trail of Shocked Ground | |
337 | + | <br>Rare Minions create Lightning Beacons on Death</td> | |
324 | 338 | <td> | |
325 | 339 | </td></tr> | |
326 | 340 | <tr> | |
327 | - | <td><span style="color:lightblue"> | |
341 | + | <td><span style="color:lightblue">Ice Prison</span> (rare)</td> | |
328 | 342 | <td>18</td> | |
329 | - | <td>50% | |
330 | - | <br> | |
331 | - | <br> | |
332 | - | <br>+40% | |
333 | - | <br> | |
334 | - | <br>2 | |
335 | - | <br> | |
343 | + | <td>50% of Physical Damage Converted to Cold Damage | |
344 | + | <br>25% of Physical Damage as Extra Cold Damage | |
345 | + | <br>30% increased Cold Damage | |
346 | + | <br>+40% to Cold Resistance | |
347 | + | <br>50% reduced effect of Cold Ailments | |
348 | + | <br>25% additional Physical Damage Reduction | |
349 | + | <br>Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)</td> | |
336 | 350 | <td> | |
337 | 351 | </td></tr> | |
338 | 352 | <tr> | |
339 | - | <td><span style="color:lightgreen"> | |
353 | + | <td><span style="color:lightgreen">Entangler</span></td> | |
340 | 354 | <td>18</td> | |
341 | - | <td> | |
342 | - | <br> | |
343 | - | <br>+ | |
344 | - | <br> | |
345 | - | <br> | |
346 | - | <br> | |
347 | - | <td><font _mstmutation="1"> | |
355 | + | <td>Poison on Hit | |
356 | + | <br>All damage from Hits can Poison | |
357 | + | <br>+30% to Chaos Resistance | |
358 | + | <br>Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) | |
359 | + | <br>Moving will break the Vines over time | |
360 | + | <br>Travel Skills will break all Vines instantly</td> | |
361 | + | <td><font _mstmutation="1">Dropped items are converted to jewels</font> | |
348 | 362 | </td></tr> | |
349 | 363 | <tr> | |
350 | - | <td><span style="color:lightgreen"> | |
364 | + | <td><span style="color:lightgreen">Toxic</span> (magic)</td> | |
351 | 365 | <td>18</td> | |
352 | - | <td> | |
353 | - | <br> | |
354 | - | <br> | |
355 | - | <br> | |
356 | - | <br> | |
357 | - | <br> | |
358 | - | <br> | |
366 | + | <td>Poison on Hit | |
367 | + | <br>All damage from Hits can Poison | |
368 | + | <br>30% increased Poison Damage | |
369 | + | <br>30% increased Poison Duration | |
370 | + | <br>+40% to Chaos Resistance against Damage over Time | |
371 | + | <br>50% chance to create a Toxic Volatile on death that chases the player, accelerating over time | |
372 | + | <br>Toxic Volatiles create Caustic Ground after exploding</td> | |
359 | 373 | <td> | |
360 | 374 | </td></tr> | |
361 | 375 | <tr> | |
362 | - | <td><span style="color:lightgreen"> | |
376 | + | <td><span style="color:lightgreen">Toxic</span> (rare)</td> | |
363 | 377 | <td>18</td> | |
364 | - | <td> | |
365 | - | <br> | |
366 | - | <br> | |
367 | - | <br> | |
368 | - | <br> | |
369 | - | <br> | |
370 | - | <br> | |
378 | + | <td>Poison on Hit | |
379 | + | <br>All damage from Hits can Poison | |
380 | + | <br>30% increased Poison Damage | |
381 | + | <br>30% increased Poison Duration | |
382 | + | <br>+40% to Chaos Resistance against Damage over Time | |
383 | + | <br>Creates Toxic Volatiles on death that chases the player, accelerating over time | |
384 | + | <br>Toxic Volatiles create Caustic Ground after exploding</td> | |
371 | 385 | <td> | |
372 | 386 | </td></tr> | |
373 | 387 | <tr> | |
374 | - | <td><span style="color:lightgreen"> | |
388 | + | <td><span style="color:lightgreen">Treant Horde</span></td> | |
375 | 389 | <td>18</td> | |
376 | - | <td> | |
377 | - | <br> | |
390 | + | <td>Rare pack minions are replaced with Powerful Spriggans | |
391 | + | <br>50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster</td> | |
378 | 392 | <td> | |
379 | 393 | </td></tr> | |
380 | 394 | <tr> | |
381 | - | <td><span style="color:darkred"> | |
395 | + | <td><span style="color:darkred">Bloodletter</span> (magic)</td> | |
382 | 396 | <td>18</td> | |
383 | - | <td> | |
384 | - | <br> | |
385 | - | <br> | |
386 | - | <br> | |
387 | - | <br> | |
397 | + | <td>Attacks cause Bleeding | |
398 | + | <br>50% increased Damage with Bleeding | |
399 | + | <br>25% increased Bleeding Duration | |
400 | + | <br>25% reduced Damage taken from Physical Damage over Time | |
401 | + | <br>30% reduced Movement Speed</td> | |
388 | 402 | <td> | |
389 | 403 | </td></tr> | |
390 | 404 | <tr> | |
391 | - | <td><span style="color:darkred"> | |
405 | + | <td><span style="color:darkred">Bloodletter</span> (rare)</td> | |
392 | 406 | <td>24</td> | |
393 | - | <td> | |
394 | - | <br> | |
395 | - | <br> | |
396 | - | <br> | |
397 | - | <br> | |
398 | - | <br> | |
407 | + | <td>Attacks cause Bleeding | |
408 | + | <br>50% increased Damage with Bleeding | |
409 | + | <br>25% increased Bleeding Duration | |
410 | + | <br>25% reduced Damage taken from Physical Damage over Time | |
411 | + | <br>30% reduced Movement Speed | |
412 | + | <br>Nearby Enemies are Maimed with 30% reduced Movement Speed</td> | |
399 | 413 | <td> | |
400 | 414 | </td></tr> | |
401 | 415 | <tr> | |
402 | - | <td><span style="color:olive"> | |
416 | + | <td><span style="color:olive">Bonebreaker</span> (magic)</td> | |
403 | 417 | <td>24</td> | |
404 | - | <td> | |
405 | - | <br>25% | |
406 | - | <br> | |
407 | - | <br> | |
408 | - | <br> | |
409 | - | <br> | |
410 | - | <br> | |
411 | - | <br> | |
418 | + | <td>50% reduced Enemy Stun Threshold | |
419 | + | <br>25% chance to Double Stun Duration | |
420 | + | <br>40% reduced Attack and Cast Speed | |
421 | + | <br>20% increased Character Size | |
422 | + | <br>100% increased Global Accuracy Rating | |
423 | + | <br>250% increased Stun Threshold | |
424 | + | <br>60% increased Global Physical Damage | |
425 | + | <br>Extra gore</td> | |
412 | 426 | <td> | |
413 | 427 | </td></tr> | |
414 | 428 | <tr> | |
415 | - | <td><span style="color:olive"> | |
429 | + | <td><span style="color:olive">Bonebreaker</span> (rare)</td> | |
416 | 430 | <td>24</td> | |
417 | - | <td> | |
418 | - | <br>25% | |
419 | - | <br> | |
420 | - | <br> | |
421 | - | <br> | |
422 | - | <br> | |
423 | - | <br> | |
424 | - | <br> | |
425 | - | <br> | |
431 | + | <td>Always Stuns Enemies on Hit | |
432 | + | <br>25% chance to Double Stun Duration | |
433 | + | <br>30% reduced Attack and Cast Speed | |
434 | + | <br>20% increased Character Size | |
435 | + | <br>100% increased Global Accuracy Rating | |
436 | + | <br>250% increased Stun Threshold | |
437 | + | <br>40% increased Global Physical Damage | |
438 | + | <br>Nearby Allies have 40% increased Global Physical Damage | |
439 | + | <br>Extra gore</td> | |
426 | 440 | <td> | |
427 | 441 | </td></tr> | |
428 | 442 | <tr> | |
429 | - | <td><span style="color:olive"> | |
443 | + | <td><span style="color:olive">Juggernaut</span></td> | |
430 | 444 | <td>24</td> | |
431 | - | <td>增加 20% 傷害 | |
432 | - | <br>若你近期被擊中,每秒獲得 2 顆耐力球 | |
433 | - | <br>增加 30% 範圍效果 | |
434 | - | <br>增加 15% 角色體型 | |
435 | - | <br>行動速度無法被調整至低於基礎值 | |
436 | - | <br>你的移動速度加成不會讓你降至基礎速度以下 | |
437 | - | <br>不會被暈眩 | |
438 | - | <br>(註:不會出現於凋落怪物)</td> | |
445 | + | <td>20% increased Damage | |
446 | + | <br>+2 to Maximum Endurance Charges | |
447 | + | <br>Gain 2 Endurance Charges every second if you've been Hit Recently | |
448 | + | <br>30% increased Area of Effect | |
449 | + | <br>15% increased Character Size | |
450 | + | <br>Action Speed cannot be modified to below base value | |
451 | + | <br>Movement Speed cannot be modified to below base value | |
452 | + | <br>Cannot be Stunned | |
453 | + | <br>(note: cannot be found on Blighted Monsters)</td> | |
439 | 454 | <td> | |
440 | 455 | </td></tr> | |
441 | 456 | <tr> | |
442 | - | <td><span style="color:olive"> | |
457 | + | <td><span style="color:olive">Soul Conduit</span></td> | |
443 | 458 | <td>24</td> | |
444 | - | <td> | |
445 | - | <br> | |
446 | - | <br> | |
447 | - | <br> | |
459 | + | <td>Up to 30 nearby monsters are raised to fight again on Death | |
460 | + | <br>Corpse cannot be destroyed | |
461 | + | <br>Cannot be Dominated | |
462 | + | <br>(note: cannot appear on Ritual Monsters)</td> | |
448 | 463 | <td> | |
449 | 464 | </td></tr> | |
450 | 465 | <tr> | |
451 | - | <td><span style="color:gold"> | |
466 | + | <td><span style="color:gold">Consecrator</span></td> | |
452 | 467 | <td>24</td> | |
453 | - | <td>產生奉獻地面,持續 6 秒(6 秒冷卻時間,4 秒全域冷卻時間) | |
454 | - | <br>站在奉獻地面上的友方每秒回復 2% 最大生命並減少 50% 詛咒效果</td> | |
468 | + | <td>Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) | |
469 | + | <br>Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses | |
470 | + | <br>Take 30% reduced Elemental Damage while on Consecrated Ground</td> | |
455 | 471 | <td> | |
456 | 472 | </td></tr> | |
457 | 473 | <tr> | |
458 | - | <td><span style="color:darkred"> | |
474 | + | <td><span style="color:darkred">Frenzied</span></td> | |
459 | 475 | <td>24</td> | |
460 | - | <td> | |
461 | - | <br> | |
462 | - | <br> | |
463 | - | <br> | |
476 | + | <td>Every 9 seconds become Frenzied for 5 seconds | |
477 | + | <br>40% increased Damage while Frenzied | |
478 | + | <br>25% increased Action Speed while Frenzied | |
479 | + | <br>50% reduced Damage Taken while Frenzied</td> | |
464 | 480 | <td> | |
465 | 481 | </td></tr> | |
466 | 482 | <tr> | |
467 | - | <td><span style="color:olive"> | |
483 | + | <td><span style="color:olive">Assassin</span> (magic)</td> | |
468 | 484 | <td>24</td> | |
469 | - | <td> | |
470 | - | <br> | |
471 | - | <br> | |
472 | - | <br> | |
485 | + | <td>All hits are Critical Strikes | |
486 | + | <br>Blind on Hit | |
487 | + | <br>100% increased Blind Effect | |
488 | + | <br>70% reduced Extra Damage from Critical Strikes</td> | |
473 | 489 | <td> | |
474 | 490 | </td></tr> | |
475 | 491 | <tr> | |
476 | - | <td><span style="color:olive"> | |
492 | + | <td><span style="color:olive">Assassin</span> (rare)</td> | |
477 | 493 | <td>24</td> | |
478 | - | <td> | |
479 | - | <br> | |
480 | - | <br> | |
481 | - | <br> | |
482 | - | <br> | |
494 | + | <td>All hits are Critical Strikes | |
495 | + | <br>Blind on Hit | |
496 | + | <br>100% increased Blind Effect | |
497 | + | <br>70% reduced Extra Damage from Critical Strikes | |
498 | + | <br>Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)</td> | |
483 | 499 | <td> | |
484 | 500 | </td></tr> | |
485 | 501 | <tr> | |
486 | - | <td><span style="color:olive"> | |
502 | + | <td><span style="color:olive">Necromancer</span></td> | |
487 | 503 | <td>24</td> | |
488 | - | <td> | |
489 | - | <br> | |
490 | - | <br> | |
491 | - | <br> | |
492 | - | <br> | |
493 | - | <td> | |
504 | + | <td>Rare Minions have 40% increased Damage | |
505 | + | <br>Rare Minions have 150% increased maximum Life | |
506 | + | <br>30% increased maximum Life | |
507 | + | <br>10% of Non-Chaos Damage as extra Chaos Damage | |
508 | + | <br>Summons Skeletons and Zombies</td> | |
509 | + | <td>Dropped Quality items converted to 20x Quality Currency | |
494 | 510 | </td></tr> | |
495 | 511 | <tr> | |
496 | - | <td><span class="prophecy"> | |
512 | + | <td><span class="prophecy">Hexer</span></td> | |
497 | 513 | <td>24</td> | |
498 | - | <td> | |
499 | - | <br> | |
514 | + | <td>Hexproof | |
515 | + | <br>Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability</td> | |
500 | 516 | <td> | |
501 | 517 | </td></tr> | |
502 | 518 | <tr> | |
503 | - | <td><span style="color:olive"> | |
519 | + | <td><span style="color:olive">Mirror Image</span> (rare)</td> | |
504 | 520 | <td>24</td> | |
505 | - | <td> | |
506 | - | <br> | |
507 | - | <br> | |
508 | - | <br> | |
509 | - | <td> | |
521 | + | <td>Periodically creates several clones (8 second cooldown) | |
522 | + | <br>Clones disappear after 5 seconds and do not drop items or grant experience | |
523 | + | <br>Clones do not inherit mods from the original monster | |
524 | + | <br>(note: cannot appear on Ritual Monsters)</td> | |
525 | + | <td>Dropped items are duplicated | |
510 | 526 | </td></tr> | |
511 | 527 | <tr> | |
512 | - | <td><span style="color:olive"> | |
528 | + | <td><span style="color:olive">Spirit Walkers</span> (magic)</td> | |
513 | 529 | <td>24</td> | |
514 | - | <td> | |
515 | - | <br> | |
516 | - | <br> | |
530 | + | <td>Pack spawns with apparitions of each monster | |
531 | + | <br>Monster gives 175% reduced Experience on death (Hidden) | |
532 | + | <br>350% reduced Quantity of Items dropped by this Monster (Hidden)</td> | |
517 | 533 | <td> | |
518 | 534 | </td></tr> | |
519 | 535 | <tr> | |
520 | - | <td><span style="color:olive"> | |
536 | + | <td><span style="color:olive">Union of Souls</span> (magic)</td> | |
521 | 537 | <td>24</td> | |
522 | - | <td> | |
523 | - | <br> | |
524 | - | <br> | |
525 | - | <br> | |
526 | - | <br> | |
538 | + | <td>30% increased maximum Life | |
539 | + | <br>20% increased Area of Effect | |
540 | + | <br>15% increased Character Size | |
541 | + | <br>Pack monsters gain 10% increased Character Size on death | |
542 | + | <br>Pack monsters gain 40% increased Maximum Life on death</td> | |
527 | 543 | <td> | |
528 | 544 | </td></tr> | |
529 | 545 | <tr> | |
530 | - | <td><span style="color:yellow"> | |
546 | + | <td><span style="color:yellow">Storm Herald</span></td> | |
531 | 547 | <td>24</td> | |
532 | - | <td>50% | |
533 | - | <br> | |
534 | - | <br> | |
535 | - | <br>+40% | |
536 | - | <br> | |
537 | - | <br> | |
548 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
549 | + | <br>25% of Physical Damage as Extra Lightning Damage | |
550 | + | <br>30% increased Lightning Damage | |
551 | + | <br>+40% to Lightning Resistance | |
552 | + | <br>50% reduced effect of Lightning Ailments | |
553 | + | <br>Casts Lightning Storms targeting Enemies</td> | |
538 | 554 | <td> | |
539 | 555 | </td></tr> | |
540 | 556 | <tr> | |
541 | - | <td><span style="color:olive"> | |
557 | + | <td><span style="color:olive">Prismatic</span> (magic)</td> | |
542 | 558 | <td>24</td> | |
543 | - | <td> | |
544 | - | <br> | |
545 | - | <br> | |
546 | - | <br> | |
547 | - | <br> | |
548 | - | <br>+50% | |
549 | - | <br> | |
559 | + | <td>Hits always Ignite | |
560 | + | <br>Hits always Shock | |
561 | + | <br>All Damage can Ignite | |
562 | + | <br>All Damage can Shock | |
563 | + | <br>All Damage with Hits can Chill | |
564 | + | <br>+50% to all Elemental Resistances | |
565 | + | <br>60% of Physical Damage as Extra Damage of a random Element</td> | |
550 | 566 | <td> | |
551 | 567 | </td></tr> | |
552 | 568 | <tr> | |
553 | - | <td><span style="color:olive"> | |
569 | + | <td><span style="color:olive">Bombardier</span></td> | |
554 | 570 | <td>34</td> | |
555 | - | <td> | |
556 | - | <br> | |
557 | - | <br> | |
558 | - | <br> | |
559 | - | <br> | |
571 | + | <td>Skills fire 2 additional Projectiles | |
572 | + | <br>Skills Chain 2 additional times | |
573 | + | <br>Projectiles have 20% chance to be able to Chain when colliding with terrain | |
574 | + | <br>Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
575 | + | <br>Periodically Fires a Nova of Fire Mortars (6 second cooldown)</td> | |
560 | 576 | <td> | |
561 | 577 | </td></tr> | |
562 | 578 | <tr> | |
563 | - | <td><span style="color:olive"> | |
579 | + | <td><span style="color:olive">Malediction</span></td> | |
564 | 580 | <td>34</td> | |
565 | - | <td> | |
581 | + | <td>Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed</td> | |
566 | 582 | <td> | |
567 | 583 | </td></tr> | |
568 | 584 | <tr> | |
569 | - | <td><span style="color:olive"> | |
585 | + | <td><span style="color:olive">Rejuvenating</span></td> | |
570 | 586 | <td>34</td> | |
571 | - | <td> | |
572 | - | <br> | |
573 | - | <br> | |
574 | - | <br> | |
575 | - | <br> | |
576 | - | <br> | |
587 | + | <td>Regenerate 2% of Life per second | |
588 | + | <br>20% increased maximum Life | |
589 | + | <br>Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds | |
590 | + | <br>Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) | |
591 | + | <br>Healing Nova does not affect itself | |
592 | + | <br>Healing Nova cannot be used if the Monster with this modifier is on full life</td> | |
577 | 593 | <td> | |
578 | 594 | </td></tr> | |
579 | 595 | <tr> | |
580 | - | <td><span class="craftingphysical"> | |
596 | + | <td><span class="craftingphysical">Executioner</span></td> | |
581 | 597 | <td>34</td> | |
582 | - | <td> | |
583 | - | <br> | |
584 | - | <br> | |
598 | + | <td>15% Damage with Hits per 10% missing Enemy Life | |
599 | + | <br>Immune to Culling Strike | |
600 | + | <br>Nearby Enemies cannot Recover Life or Energy Shield to above 50%</td> | |
585 | 601 | <td> | |
586 | 602 | </td></tr> | |
587 | 603 | <tr> | |
588 | - | <td><span style="color:olive"> | |
604 | + | <td><span style="color:olive">Temporal Bubble</span></td> | |
589 | 605 | <td>34</td> | |
590 | - | <td> | |
591 | - | <br> | |
592 | - | <td> | |
606 | + | <td>Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius | |
607 | + | <br>Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower</td> | |
608 | + | <td>Dropped items are fully linked | |
593 | 609 | </td></tr> | |
594 | 610 | <tr> | |
595 | - | <td><span style="color:olive"> | |
611 | + | <td><span style="color:olive">Soul Eater</span></td> | |
596 | 612 | <td>34</td> | |
597 | - | <td> | |
598 | - | <br> | |
599 | - | <br> | |
600 | - | <br> | |
601 | - | <td> | |
613 | + | <td>Gains Souls when nearby allies die | |
614 | + | <br>Each Soul grants 5% increased Damage, Attack Speed and Cast Speed | |
615 | + | <br>Each Soul grants 1% increased Character Size | |
616 | + | <br>Summons a Shackled Phantasm monster every 4 seconds</td> | |
617 | + | <td>Dropped items are fully linked | |
602 | 618 | </td></tr> | |
603 | 619 | <tr> | |
604 | - | <td><span style="color:orange"> | |
620 | + | <td><span style="color:orange">Corpse Detonator</span> (rare)</td> | |
605 | 621 | <td>34</td> | |
606 | - | <td>+40% | |
607 | - | <br> | |
608 | - | <br> | |
609 | - | <td> | |
622 | + | <td>+40% to Fire Resistance | |
623 | + | <br>Creates Corpses nearby (10 second cooldown) | |
624 | + | <br>Ignites nearby Corpses, detonating them after a short duration</td> | |
625 | + | <td>Dropped items are converted to Rings | |
610 | 626 | </td></tr> | |
611 | 627 | <tr> | |
612 | - | <td><span style="color:orange"> | |
628 | + | <td><span style="color:orange">Magma Barrier</span></td> | |
613 | 629 | <td>34</td> | |
614 | - | <td>50% | |
615 | - | <br> | |
616 | - | <br> | |
617 | - | <br>+40% | |
618 | - | <br>25% | |
619 | - | <br> | |
620 | - | <br> | |
621 | - | <br> | |
622 | - | <br> | |
623 | - | <td> | |
630 | + | <td>50% of Physical Damage Converted to Fire Damage | |
631 | + | <br>25% of Physical Damage as Extra Fire Damage | |
632 | + | <br>30% increased Fire Damage | |
633 | + | <br>+40% to Fire Resistance | |
634 | + | <br>25% additional Physical Damage Reduction | |
635 | + | <br>Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount | |
636 | + | <br>When the Magma Barrier is depleted it explodes for massive Fire Damage | |
637 | + | <br>Barrier returns 10 seconds after exploding | |
638 | + | <br>Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)</td> | |
639 | + | <td>Dropped items have maximum sockets | |
624 | 640 | </td></tr> | |
625 | 641 | <tr> | |
626 | - | <td><span style="color:orange"> | |
642 | + | <td><span style="color:orange">Incendiary</span></td> | |
627 | 643 | <td>34</td> | |
628 | - | <td>你的擊中必定點燃 | |
629 | - | <br>所有傷害可以造成點燃 | |
630 | - | <br>增加 25% 敵人點燃持續時間 | |
631 | - | <br>增加 100% 點燃燒害 | |
632 | - | <br>對持續傷害有 +30% 火焰抗性</td> | |
644 | + | <td>Hits always Ignite | |
645 | + | <br>All Damage can Ignite | |
646 | + | <br>25% increased Ignite Duration | |
647 | + | <br>100% increased Ignite Damage | |
648 | + | <br>+50% to Fire Resistance | |
649 | + | <br>60% less Duration of Ignites on Self</td> | |
633 | 650 | <td> | |
634 | 651 | </td></tr> | |
635 | 652 | <tr> | |
636 | - | <td><span class="prophecy"> | |
653 | + | <td><span class="prophecy">Crystal-skinned</span></td> | |
637 | 654 | <td>34</td> | |
638 | - | <td>+ | |
639 | - | <br> | |
640 | - | <br> | |
641 | - | <br> | |
642 | - | <br> | |
643 | - | <td> | |
655 | + | <td>+50% to all Elemental Resistances | |
656 | + | <br>40% of Physical Damage as Extra Damage of a random Element | |
657 | + | <br>Fires crystals under Players when they hit you (0.2 second cooldown) | |
658 | + | <br>Crystals deal no damage and despawn after 12 seconds | |
659 | + | <br>Crystals charge up and explode on death, dealing Cold damage</td> | |
660 | + | <td>Dropped items are converted to Gems | |
644 | 661 | </td></tr> | |
645 | 662 | <tr> | |
646 | - | <td><span style="color:yellow"> | |
663 | + | <td><span style="color:yellow">Mana Siphoner</span></td> | |
647 | 664 | <td>34</td> | |
648 | - | <td>50% | |
649 | - | <br> | |
650 | - | <br> | |
651 | - | <br>+40% | |
652 | - | <br> | |
653 | - | <br> | |
654 | - | <br> | |
655 | - | <br> | |
656 | - | <td> | |
665 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
666 | + | <br>25% of Physical Damage as Extra Lightning Damage | |
667 | + | <br>30% increased Lightning Damage | |
668 | + | <br>+40% to Lightning Resistance | |
669 | + | <br>50% reduced effect of Lightning Ailments | |
670 | + | <br>Surrounded by a Mana Siphoning Ring Aura | |
671 | + | <br>Enemies in the Aura take Lightning Damage Over Time and lose Mana every second | |
672 | + | <br>Enemies standing inside the Ring are not affected by the Aura</td> | |
673 | + | <td>Dropped items are converted to Amulets | |
657 | 674 | </td></tr> | |
658 | 675 | <tr> | |
659 | - | <td><span style="color:yellow"> | |
676 | + | <td><span style="color:yellow">Heralding Minions</span> (rare)</td> | |
660 | 677 | <td>34</td> | |
661 | - | <td> | |
662 | - | <br> | |
663 | - | <br> | |
678 | + | <td>Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell | |
679 | + | <br>Totems can use Lightning Warp | |
680 | + | <br>Totems despawn on death</td> | |
664 | 681 | <td> | |
665 | 682 | </td></tr> | |
666 | 683 | <tr> | |
667 | - | <td><span style="color:yellow"> | |
684 | + | <td><span style="color:yellow">Heralds of the Obelisk</span> (magic)</td> | |
668 | 685 | <td>34</td> | |
669 | - | <td> | |
670 | - | <br> | |
686 | + | <td>Minions spawn Invulnerable Totems on death that cast various Lightning spells | |
687 | + | <br>Totems despawn on death</td> | |
671 | 688 | <td> | |
672 | 689 | </td></tr> | |
673 | 690 | <tr> | |
674 | - | <td><span style="color:gold"> | |
691 | + | <td><span style="color:gold">Benevolent Guardian</span></td> | |
675 | 692 | <td>34</td> | |
676 | - | <td> | |
677 | - | <br> | |
678 | - | <br> | |
679 | - | <br>30% | |
680 | - | <br>30% | |
681 | - | <br> | |
693 | + | <td>Applies an Immunity buff to nearby allies for a short duration | |
694 | + | <br>Immunity buff is removed on death | |
695 | + | <br>Allies with Immunity cannot gain Immunity | |
696 | + | <br>30% chance to Block Attack Damage | |
697 | + | <br>30% chance to Block Spell Damage | |
698 | + | <br>Monsters take 20% of damage from blocked hits</td> | |
682 | 699 | <td> | |
683 | 700 | </td></tr> | |
684 | 701 | <tr> | |
685 | - | <td><span class="craftingphysical"> | |
702 | + | <td><span class="craftingphysical">Final Gasp</span></td> | |
686 | 703 | <td>34</td> | |
687 | - | <td> | |
688 | - | <br> | |
689 | - | <br> | |
690 | - | <br> | |
704 | + | <td>Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds | |
705 | + | <br>Corpse cannot be destroyed | |
706 | + | <br>Cannot be Dominated | |
707 | + | <br>(note: cannot appear on Ritual Monsters)</td> | |
691 | 708 | <td> | |
692 | 709 | </td></tr> | |
693 | 710 | <tr> | |
694 | - | <td><span style="color:darkred"> | |
711 | + | <td><span style="color:darkred">Berserker</span></td> | |
695 | 712 | <td>39</td> | |
696 | - | <td> | |
697 | - | <br> | |
698 | - | <br> | |
699 | - | <br> | |
700 | - | <br> | |
701 | - | <br> | |
713 | + | <td>Gains Increased Damage with life lost up to 40% at zero life | |
714 | + | <br>Gains Increased Movement Speed with life lost up to 40% at zero life | |
715 | + | <br>Gains Increased Attack and Cast Speed with life lost up to 75% at zero life | |
716 | + | <br>Gains reduced Damage Taken with life lost up to 30% at zero life | |
717 | + | <br>Gains increased Character Size with life lost up to 50% at zero life | |
718 | + | <br>Immune to Culling Strike</td> | |
702 | 719 | <td> | |
703 | 720 | </td></tr> | |
704 | 721 | <tr> | |
705 | - | <td><span style="color:olive"> | |
722 | + | <td><span style="color:olive">Prismatic</span> (rare)</td> | |
706 | 723 | <td>46</td> | |
707 | - | <td> | |
708 | - | <br> | |
709 | - | <br> | |
710 | - | <br> | |
711 | - | <br> | |
712 | - | <br>+50% | |
713 | - | <br> | |
714 | - | <br> | |
724 | + | <td>Hits always Ignite | |
725 | + | <br>Hits always Shock | |
726 | + | <br>All Damage can Ignite | |
727 | + | <br>All Damage can Shock | |
728 | + | <br>All Damage with Hits can Chill | |
729 | + | <br>+50% to all Elemental Resistances | |
730 | + | <br>60% of Physical Damage as Extra Damage of a random Element | |
731 | + | <br>Nearby allies have +50% to all Elemental Resistances</td> | |
715 | 732 | <td> | |
716 | 733 | </td></tr> | |
717 | 734 | <tr> | |
718 | - | <td><span style="color:olive"> | |
735 | + | <td><span style="color:olive">Drought Bringer</span></td> | |
719 | 736 | <td>46</td> | |
720 | - | <td> | |
721 | - | <br> | |
722 | - | <br> | |
723 | - | <br> | |
724 | - | <td> | |
737 | + | <td>Regenerate 1.5% of Life per second | |
738 | + | <br>Removes a Power, Frenzy or Endurance charges on Hit | |
739 | + | <br>Nearby Enemies' Flasks lose 6 Charges every 3 seconds | |
740 | + | <br>Nearby Enemies cannot gain Flask Charges</td> | |
741 | + | <td>Dropped items are converted to Utility Flasks | |
725 | 742 | </td></tr> | |
726 | 743 | <tr> | |
727 | - | <td><span style="color:darkred"> | |
744 | + | <td><span style="color:darkred">Corrupter</span></td> | |
728 | 745 | <td>46</td> | |
729 | - | <td> | |
730 | - | <br> | |
731 | - | <br> | |
732 | - | <td> | |
746 | + | <td>Inflicts Corrupted Blood on Hit | |
747 | + | <br>Inflicts Corrupted Blood when Hit | |
748 | + | <br>Corrupted Blood lasts for 4 seconds</td> | |
749 | + | <td><font _mstmutation="1">Dropped items are <span class="tc -corrupted" _mstmutation="1">corrupted</span></font> | |
733 | 750 | </td></tr> | |
734 | 751 | <tr> | |
735 | - | <td><span style="color:olive"> | |
752 | + | <td><span style="color:olive">Empowered Elements</span></td> | |
736 | 753 | <td>46</td> | |
737 | - | <td> | |
738 | - | <br> | |
739 | - | <br> | |
740 | - | <br> | |
741 | - | <br> | |
742 | - | <br> | |
743 | - | <br> | |
744 | - | <td> | |
754 | + | <td>Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos | |
755 | + | <br>While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type | |
756 | + | <br>Fire Affinity grants 100% of Physical Damage as Extra Fire Damage | |
757 | + | <br>Cold Affinity grants 100% of Physical Damage as Extra Cold Damage | |
758 | + | <br>Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage | |
759 | + | <br>Physical Affinity grants 60% increased Physical Damage | |
760 | + | <br>Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage</td> | |
761 | + | <td><font _mstmutation="1">Dropped items are Fractured</font> | |
745 | 762 | </td></tr> | |
746 | 763 | <tr> | |
747 | - | <td><span class="prophecy"> | |
764 | + | <td><span class="prophecy">Effigy</span></td> | |
748 | 765 | <td>46</td> | |
749 | - | <td> | |
750 | - | <br> | |
751 | - | <br> | |
752 | - | <br> | |
753 | - | <br> | |
754 | - | <br> | |
755 | - | <td> | |
766 | + | <td>Summons an Effigy of a targeted player at the player's location (10 second cooldown) | |
767 | + | <br>Effigy links to the target player | |
768 | + | <br>Effigy is immune to damage for 2 seconds after linking to a player | |
769 | + | <br>While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage | |
770 | + | <br>Effigy can taunt other Enemies to attack it 2 seconds after linking to the player | |
771 | + | <br>Running away from the Effigy will sever the link between itself and the player</td> | |
772 | + | <td>Dropped items have all White Sockets | |
756 | 773 | </td></tr> | |
757 | 774 | <tr> | |
758 | - | <td><span style="color:olive"> | |
775 | + | <td><span style="color:olive">Empowering Minions</span></td> | |
759 | 776 | <td>60</td> | |
760 | - | <td> | |
761 | - | <br> | |
762 | - | <br> | |
763 | - | <td> | |
777 | + | <td>Rare Minions have 30% increased Damage | |
778 | + | <br>Rare Minions have 100% increased maximum Life | |
779 | + | <br>Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)</td> | |
780 | + | <td>Dropped items have maximum sockets | |
764 | 781 | </td></tr> | |
765 | 782 | <tr> | |
766 | - | <td><span style="color:lightblue"> | |
783 | + | <td><span style="color:lightblue">Permafrost</span></td> | |
767 | 784 | <td>68</td> | |
768 | - | <td>35% | |
769 | - | <br> | |
770 | - | <br> | |
771 | - | <br> | |
772 | - | <br> | |
785 | + | <td>35% chance to Freeze on Hit | |
786 | + | <br>All damage can Freeze | |
787 | + | <br>25% increased Freeze Duration | |
788 | + | <br>80% reduced effect of Cold Ailments | |
789 | + | <br>Creates areas of Vortex ground</td> | |
773 | 790 | <td> | |
774 | 791 | </td></tr> | |
775 | 792 | <tr> | |
776 | - | <td><span style="color:lightblue"> | |
793 | + | <td><span style="color:lightblue">Trickster</span></td> | |
777 | 794 | <td>68</td> | |
778 | - | <td> | |
779 | - | <br> | |
780 | - | <br> | |
781 | - | <br> | |
782 | - | <br> | |
783 | - | <br> | |
784 | - | <br> | |
785 | - | <br> | |
786 | - | <br> | |
795 | + | <td><font _mstmutation="1">+100% chance to Suppress Spell Damage | |
796 | + | <br>Prevent +10% of Suppressed Spell Damage | |
797 | + | <br>50% less Damage Over Time Taken | |
798 | + | <br>Non-Damaging Ailments Reflection | |
799 | + | <br>Every 8 seconds Flee for 4 seconds | |
800 | + | <br>While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating | |
801 | + | <br>While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) | |
802 | + | <br>While not fleeing take 50% less damage over time | |
803 | + | <br>(note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters</font>)</td> | |
787 | 804 | <td> | |
788 | 805 | </td></tr> | |
789 | 806 | <tr> | |
790 | - | <td><span style="color:gold"> | |
807 | + | <td><span style="color:gold">Opulent</span></td> | |
791 | 808 | <td>68</td> | |
792 | - | <td> | |
793 | - | <br> | |
794 | - | <br> | |
795 | - | <br> | |
796 | - | <br> | |
809 | + | <td>5000% increased Quantity of Items Dropped | |
810 | + | <br>20000% increased Rarity of Items Dropped | |
811 | + | <br>Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds | |
812 | + | <br>Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) | |
813 | + | <br>(note: cannot appear on Ritual Monsters)</td> | |
797 | 814 | <td> | |
798 | 815 | </td></tr> | |
799 | 816 | <tr> | |
800 | - | <td><span class=" | |
817 | + | <td><span class="kitava-touched">Lunaris-touched</span></td> | |
801 | 818 | <td>73</td> | |
802 | - | <td>增加 50% 傷害 | |
803 | - | <br>+30% 全部元素抗性 | |
804 | - | <br>+20% 混沌抗性 | |
805 | - | <br>10% 額外物理傷害減免 | |
806 | - | <br>產生使用月影神技能的幻影</td> | |
807 | - | <td>掉落的物品轉根據稀有度換為通貨 | |
819 | + | <td>50% increased Damage | |
820 | + | <br>+60% to Cold Resistance | |
821 | + | <br>10% additional Physical Damage Reduction | |
822 | + | <br>Spawns apparitions of Lunaris which use their skills</td> | |
823 | + | <td>Dropped items are converted to currency based on Rarity | |
808 | 824 | </td></tr> | |
809 | 825 | <tr> | |
810 | - | <td><span class=" | |
826 | + | <td><span class="kitava-touched">Solaris-touched</span></td> | |
811 | 827 | <td>73</td> | |
812 | - | <td>增加 50% 傷害 | |
813 | - | <br>+30% 全部元素抗性 | |
814 | - | <br>+20% 混沌抗性 | |
815 | - | <br>10% 額外物理傷害減免 | |
816 | - | <br>產生使用日耀神技能的幻影</td> | |
817 | - | <td>掉落的物品根據稀有度轉換為通貨 | |
828 | + | <td>50% increased Damage | |
829 | + | <br>+60% to Fire Resistance | |
830 | + | <br>10% additional Physical Damage Reduction | |
831 | + | <br>Spawns apparitions of Solaris which use their skills</td> | |
832 | + | <td>Dropped items are converted to currency based on Rarity | |
818 | 833 | </td></tr> | |
819 | 834 | <tr> | |
820 | - | <td><span class=" | |
835 | + | <td><span class="kitava-touched">Arakaali-touched</span></td> | |
821 | 836 | <td>73</td> | |
822 | - | <td>增加 50% 傷害 | |
823 | - | <br>+30% 全部元素抗性 | |
824 | - | <br>+20% 混沌抗性 | |
825 | - | <br>10% 額外物理傷害減免 | |
826 | - | <br>產生使用艾爾卡莉技能的幻影</td> | |
827 | - | <td><font _mstmutation="1">掉落的物品轉換為命運卡</font> | |
837 | + | <td>50% increased Damage | |
838 | + | <br>+50% to Chaos Resistance | |
839 | + | <br>10% additional Physical Damage Reduction | |
840 | + | <br>Spawns apparitions of Arakaali which use their skills</td> | |
841 | + | <td><font _mstmutation="1">Dropped items are converted to divination cards</font> | |
828 | 842 | </td></tr> | |
829 | 843 | <tr> | |
830 | - | <td><span class=" | |
844 | + | <td><span class="kitava-touched">Brine King-touched</span></td> | |
831 | 845 | <td>73</td> | |
832 | - | <td>增加 50% 傷害 | |
833 | - | <br>+30% 全部元素抗性 | |
834 | - | <br>+20% 混沌抗性 | |
835 | - | <br>10% 額外物理傷害減免 | |
836 | - | <br>產生使用海洋王技能的幻影</td> | |
837 | - | <td><font _mstmutation="1">掉落的物品轉換為命運卡</font> | |
846 | + | <td>50% increased Damage | |
847 | + | <br>+60% to Cold Resistance | |
848 | + | <br>20% additional Physical Damage Reduction | |
849 | + | <br>Spawns apparitions of the Bring King which use their skills</td> | |
850 | + | <td><font _mstmutation="1">Dropped items are converted to divination cards</font> | |
838 | 851 | </td></tr> | |
839 | 852 | <tr> | |
840 | - | <td><span class=" | |
853 | + | <td><span class="kitava-touched">Tukohama-touched</span></td> | |
841 | 854 | <td>73</td> | |
842 | - | <td>增加 50% 傷害 | |
843 | - | <br>+30% 全部元素抗性 | |
844 | - | <br>+20% 混沌抗性 | |
845 | - | <br>10% 額外物理傷害減免 | |
846 | - | <br>產生使用圖克哈瑪技能的幻影</td> | |
847 | - | <td><font _mstmutation="1">掉落的物品轉換為地圖</font> | |
855 | + | <td>50% increased Damage | |
856 | + | <br>+60% to Fire Resistance | |
857 | + | <br>20% additional Physical Damage Reduction | |
858 | + | <br>Spawns apparitions of Tukohama which use their skills</td> | |
859 | + | <td><font _mstmutation="1">Dropped items are converted to maps</font> | |
848 | 860 | </td></tr> | |
849 | 861 | <tr> | |
850 | - | <td><span class=" | |
862 | + | <td><span class="kitava-touched">Abberath-touched</span></td> | |
851 | 863 | <td>73</td> | |
852 | - | <td>增加 50% 傷害 | |
853 | - | <br>+30% 全部元素抗性 | |
854 | - | <br>+20% 混沌抗性 | |
855 | - | <br>10% 額外物理傷害減免 | |
856 | - | <br>產生使用艾貝拉斯技能的幻影</td> | |
857 | - | <td><font _mstmutation="1">掉落的物品轉換為地圖</font> | |
864 | + | <td>50% increased Damage | |
865 | + | <br>+60% to Fire Resistance | |
866 | + | <br>15% additional Physical Damage Reduction | |
867 | + | <br>Spawns apparitions of Abberath which use their skills</td> | |
868 | + | <td><font _mstmutation="1">Dropped items are converted to maps</font> | |
858 | 869 | </td></tr> | |
859 | 870 | <tr> | |
860 | - | <td><span class=" | |
871 | + | <td><span class="kitava-touched">Shakari-touched</span></td> | |
861 | 872 | <td>73</td> | |
862 | - | <td>增加 50% 傷害 | |
863 | - | <br>+30% 全部元素抗性 | |
864 | - | <br>+20% 混沌抗性 | |
865 | - | <br>10% 額外物理傷害減免 | |
866 | - | <br>產生使用夏卡莉技能的幻影</td> | |
867 | - | <td>掉落的物品轉根據稀有度換為通貨 | |
873 | + | <td>50% increased Damage | |
874 | + | <br>+50% to Chaos Resistance | |
875 | + | <br>10% additional Physical Damage Reduction | |
876 | + | <br>Spawns apparitions of Shakari which use their skills</td> | |
877 | + | <td>Dropped items are converted to currency based on Rarity | |
868 | 878 | </td></tr> | |
869 | 879 | <tr> | |
870 | - | <td><span class=" | |
880 | + | <td><span class="kitava-touched">Innocence-touched</span></td> | |
871 | 881 | <td>77</td> | |
872 | - | <td>增加 50% 傷害 | |
873 | - | <br>+40% 全部元素抗性 | |
874 | - | <br>+25% 混沌抗性 | |
875 | - | <br>15% 額外物理傷害減免 | |
876 | - | <br>產生使用善技能的幻影</td> | |
877 | - | <td>掉落的物品轉根據稀有度換為聖甲蟲 | |
882 | + | <td>50% increased Damage | |
883 | + | <br>+40% to all Elemental Resistances | |
884 | + | <br>15% additional Physical Damage Reduction | |
885 | + | <br>Spawns apparitions of Innocence which use their skills</td> | |
886 | + | <td>Dropped items are converted to scarabs based on Rarity | |
878 | 887 | </td></tr> | |
879 | 888 | <tr> | |
880 | - | <td><span class=" | |
889 | + | <td><span class="kitava-touched">Kitava-touched</span></td> | |
881 | 890 | <td>77</td> | |
882 | - | <td> | |
883 | - | <br>+ | |
884 | - | <br> | |
885 | - | <br> | |
886 | - | < | |
887 | - | < | |
888 | - | ||
891 | + | <td>50% increased Damage | |
892 | + | <br>+30% to all Elemental Resistances | |
893 | + | <br>25% additional Physical Damage Reduction | |
894 | + | <br>Spawns apparitions of Kitava which use their skills</td> | |
895 | + | <td>Drops are one rarity tier higher (e.g. <span class="tc -magic">magic</span> becomes <span class="tc -rare">rare</span>, <span class="tc -rare">rare</span> becomes <span class="tc -unique">unique</span>, etc) | |
896 | + | </td></tr></tbody><tfoot></tfoot></table> | |
897 | + |