Avian Clot
ปีศาจ
เพิ่มความเสียหาย กระสุน 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
stance movement speed +% final [100]
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement |
พลังชีวิต
147%
Energy Shield From Life
50%
การหลบหลีก
+20%
Ailment Threshold
147%
ค่าต้านทาน
0 40 0 0
Damage
168%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
ค่าประสบการณ์
210%
Model Size
100%
Type
KiwethAtlasUber
Metadata
KiwethAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
9,457
ค่าเกราะ
28,790
การหลบหลีก
5,687
โล่พลังงาน
3,064
Damage
628
ความเสียหายเวท
628
ความแม่นยำ
290
Attack Time
1.11
ค่าประสบการณ์
21,536
Ailment Threshold
9,457
Chill
30
Shock
30
Brittle
169
Scorch
30
Sap
83
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BirdmanConsumeCorpse
Spell
เวลาร่าย: 2.67 วินาที
BirdmanBloodProjectileMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 502–753
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 115%
Attack Time: 1.11 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สกิล เกิดซ้ำ เพิ่มเติม 2 ครั้ง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
สร้างความเสียหาย เพิ่มขึ้น อีก 10%
เพิ่มความเร็วในการโจมตี 100%
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
สร้างความเสียหาย เพิ่มขึ้น อีก 10%
เพิ่มความเร็วในการโจมตี 100%
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 502–753
โอกาสคริติคอล: 5%
Attack Time: 1.11 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSCrucibleBasiliskBloodMortarAtlasUber
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 2.8 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 620.7 ถึง 931
เพิ่มความเร็วในการร่าย 100%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
เพิ่มความเร็วในการร่าย 100%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_defeat = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethAtlasUber"] = { name = "Avian Clot", life = 1.47, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.68, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BirdmanConsumeCorpse", "BirdmanBloodProjectileMortar", "MMSCrucibleBasiliskBloodMortarAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BirdmanConsumeCorpse"] = { name = "BirdmanConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BirdmanBloodProjectileMortar"] = { name = "BirdmanBloodProjectileMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "active_skill_damage_+%_final", "projectile_spread_radius", "main_hand_base_maximum_attack_distance", "attack_speed_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSCrucibleBasiliskBloodMortarAtlasUber"] = { name = "MMSCrucibleBasiliskBloodMortarAtlasUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_cast_speed_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
เพิ่มความเสียหาย กระสุน 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |