Goatman Stomper
สัตว์ร้าย
สกุล: Goatman
กลุ่ม: Primate
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
SpectreY
Areaทางผ่านนักโทษ
Tagsbeast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • ทางผ่านนักโทษ: Goatman Stomper
  • พลังชีวิต
    110%
    การหลบหลีก
    +5%
    Ailment Threshold
    110%
    ค่าต้านทาน
    40 0 0 0
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    Goatman
    Metadata
    GoatmanLeapSlam2
    เลเวล
    47
    พลังชีวิต
    1,733
    ค่าเกราะ
    5,163
    การหลบหลีก
    2,258
    โล่พลังงาน
    0
    Damage
    205
    ความเสียหายเวท
    205
    ความแม่นยำ
    124
    Attack Time
    1.2
    ค่าประสบการณ์
    5,339
    Ailment Threshold
    1,733
    Chill
    5
    Shock
    5
    Brittle
    31
    Scorch
    5
    Sap
    15
    GoatmanLeapSlam
    Spell, Movement
    ประสิทธิภาพการเสริมความเสียหาย: 150%
    เวลาร่าย: 1.23 วินาที
    คูลดาวน์: 0.3 วินาที
    ไม่ติดสถานะ มึนงง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    skill cannot be interrupted [1]
    walk emerge extra distance [-1]
    GAGoatmanLeapSlamDamage
    Triggerable, Attack
    Base Damage: 164–247
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.2 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 16.36%
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 164–247
    โอกาสคริติคอล: 5%
    Attack Time: 1.2 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoatmanWait
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.3 วินาที
    GoatmanWait2
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.8 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapSlam2"] = {
        name = "Goatman Stomper",
        life = 1.1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoatmanLeapSlam",
            "GAGoatmanLeapSlamDamage",
            "GoatmanWait",
            "GoatmanWait2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanLeapSlam"] = {
        name = "GoatmanLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGoatmanLeapSlamDamage"] = {
        name = "GAGoatmanLeapSlamDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait"] = {
        name = "GoatmanWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait2"] = {
        name = "GoatmanWait2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
    IdMonsterImplicitGainsEnduranceChargeOnHit1
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsendurance_charge
    Edit

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