Grandmasters: BrainzDrain /189
StatValue
IsDisabled0
level93
main hand weapon type5
off hand weapon type13
block while dual wielding %15
damage +%60
spell damage +%47
physical damage +%86
local physical damage +%264
attack minimum added physical damage5
attack maximum added physical damage11
attack minimum added fire damage1
attack maximum added fire damage2
cold damage +%16
chaos damage +%351
attack speed +%12
accuracy rating +%16
base life gained on enemy death5
base stun threshold reduction +%9
maximum physical damage reduction %90
base physical damage reduction rating360
base evasion rating452
evasion rating +%53
local evasion rating +%62
base maximum life961
maximum life +%189
base maximum mana110
maximum mana +%61
mana regeneration rate per minute %105
mana regeneration rate +%60
base maximum energy shield73
maximum energy shield +%65
local energy shield104
local energy shield +%29
energy shield recharge rate per minute %1200
energy shield recharge rate +%13
base resist all elements %-31
resist all elements % per endurance charge4
base fire damage resistance %179
base cold damage resistance %148
base lightning damage resistance %110
base chaos damage resistance %-17
base item found rarity +%14
base projectile speed +%15
base movement velocity +%35
max endurance charges3
max frenzy charges3
max power charges3
base mana cost -%5
skill effect duration +%25
base cast speed +%15
base stun recovery +%37
main hand base weapon attack duration ms833
main hand base maximum attack distance11
main hand quality20
local base physical damage reduction rating59
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
base frenzy charge duration +%10
power charge duration +%10
base skill area of effect +%83
physical damage reduction % per endurance charge4
life regeneration rate per minute %174
elemental damage +%32
minion damage +%10
maximum block %75
base shield maximum energy shield131
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
degen effect +%-10
critical strike chance +%58
critical strike chance +% per power charge40
accuracy rating per level2
evasion rating per level300
base strength114
base intelligence283
additional intelligence65
base dexterity123
base critical strike multiplier150
area damage +%63
number of additional curses allowed1
from armour movement speed +%-6
main hand local physical damage +%264
main hand local minimum added physical damage41
main hand local maximum added physical damage95
main hand local critical strike chance600
curse cast speed +%25
base number of totems allowed1
base number of traps allowed15
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
light radius +%15
footstep effect variation27
number of equipped uniques1
additional dexterity and intelligence23
curse effect +%20
damage +% per frenzy charge5
local has X sockets1
attack and cast speed +%21
map spawn two bosses20
damage over time +%191
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
attack damage +%12
base life leech from attack damage permyriad40
pvp shield damage +% final-15
cast speed for chaos skills +%4
number of equipped corrupted items1
base strength and intelligence10
base dexterity and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
recover % maximum life on kill2
base poison duration +%20
phasing for 4 seconds on kill %5
movement skills cost no mana1
attack and cast speed +% for 4 seconds on movement skill use20
recover 10% of maximum mana on skill use %20
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display attack with decree of spite when hit %100
life es and mana recovery +% for 4 seconds on killing enemies affected by your degen70
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
max frost nova stacks20
max charged attack stacks6
essence drain damage +%25
current difficulty1
number of equipped items10
flasks % chance to not consume charges7
chaos skill effect duration +%40
damage +% final vs non taunt target from ot-10
max fire beam stacks8
damage taken +% for 4 seconds after spending 200 mana-6
traps explode on timeout1
critical ailment dot multiplier +150
damage +% per power charge5
gain frenzy and power charge on kill %15
maximum power and frenzy charges +1
recover % maximum mana on kill4
object inherent damage +% final per frenzy charge4
local has X abyss sockets1
spell minimum added fire damage while holding a shield8
spell maximum added fire damage while holding a shield12
damage over time +% while dual wielding12
damage over time +% while holding a shield13
movement speed +% if have not taken damage recently3
damage +% if enemy killed recently19
spells chance to hinder on hit %7
number of ranged abyss jewels1
number of caster abyss jewels2
recover energy shield % on kill2
maximum rage50
trickster damage over time +% final20
base body armour maximum energy shield191
base maximum spell block %75
max delve degen stacks5000
max azurite debuff stacks10
base block chance % from shield23
melee variation1
impaled debuff base duration ms8000
impaled debuff number of reflected hits5
base total number of sigils allowed3
chaos non ailment damage over time multiplier +53
cold dot multiplier +8
cold and chaos damage resistance %10
lightning and chaos damage resistance %42
maximum energy shield leech rate % per minute600
curse skill effect duration +%15
gain power or frenzy charge for each second channeling1
maximum life leech amount per leech % max life10
maximum mana leech amount per leech % max mana10
maximum energy shield leech amount per leech % max energy shield10
enable movement skill animation skipping1
object inherent melee hit stun duration +% final50
melee hit damage stun multiplier +%25
non physical hit damage stun multiplier +%-25
damage taken when hit +% final per fortification-1
base max fortification20
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