Remembered Construct
ชีวิตประดิษฐ์
SpectreY
Tagsนักเวท, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • Remembered Construct
  • Vaal Memory, Vaal Memory, Remembered Construct
  • พลังชีวิต
    70%
    Energy Shield From Life
    50%
    Ailment Threshold
    70%
    ค่าต้านทาน
    0 0 0 40
    Damage
    168%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    140%
    Model Size
    100%
    Type
    FragmentProphecy
    Metadata
    Fragment
    เลเวล
    68
    พลังชีวิต
    2,252
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    2,144
    Damage
    628
    ความเสียหายเวท
    628
    ความแม่นยำ
    580
    Attack Time
    1.32
    ค่าประสบการณ์
    14,357
    Minion Life
    488
    Minion Energy Shield
    465
    Minion Damage
    501
    Ailment Threshold
    4,503
    Chill
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    IncaMinionProjectile
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 135.8 ถึง 204.4
    สร้างความเสียหาย เคออส 90.11 ถึง 135.8
    ลดระยะของสกิล 75%
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Prophecy/Fragment"] = {
        name = "Remembered Construct",
        life = 0.7,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
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