反射
反射物理傷害
physical_damage_taken_%_to_deal_to_attacker
Reflection
屬性 /5

monster_thorns_physical

KeyValue
關鍵字點燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
反射元素傷害
elemental_damage_taken_%_to_deal_to_attacker
Reflection
屬性 /5

monster_thorns_elemental

KeyValue
關鍵字點燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
反射物理傷害
physical_damage_taken_%_to_deal_to_attacker
Reflection
屬性 /5

monster_thorns_physical_large

KeyValue
關鍵字點燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
反射元素傷害
elemental_damage_taken_%_to_deal_to_attacker
Reflection
屬性 /5

monster_thorns_elemental_large

KeyValue
關鍵字點燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
屬性 /5

monster_thorns_bloodline

KeyValue
關鍵字點燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
屬性 /5

monster_thorns_bloodline_large_model

KeyValue
關鍵字點燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Reflection 傳奇 /1 ⍟
增加 40% 全域命中值
裝備時觸發等級 20反射
增加 (130–150)% 物理傷害
附加 (16–22)(40–45) 物理傷害
增加 (8–12)% 攻擊速度
增加 (8–12)% 暴擊率
summon mirage warrior on crit [100]
幻影救世主
生物
Mirage Saviour
幽魂N
標籤construct, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Double
Metadata
MirageWarriorMarauder
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Double/DoubleBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Double/DoubleBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MirageWarrior/MirageWarriorMarauder"] = {
    name = "Mirage Saviour",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
反射
等級: 20
需求 等級 1
當你使用救世主攻擊並造成暴擊,此技能可以召喚 1 個幻影救世主。召喚的幻影救世主會使用你造成暴擊的攻擊技能。幻影救世主達上限時不會再召喚使用相同技能的幻影救世主。
+10 秒基礎持續時間
當獲得時觸發此法術
被幻影戰士使用的打擊技能不能瞄準額外敵人
最多 2 個召喚幻影救世主
此技能不消耗東西
被幻影救世主使用的技能造成 50% 更少傷害
force lite skill effects [1]
spell uncastable if triggerable [1]
Reflection
等級效果 /1
固定
+10 秒基礎持續時間
最多 2 個召喚幻影救世主
被幻影救世主使用的技能造成 50% 更少傷害
當獲得時觸發此法術
被幻影戰士使用的打擊技能不能瞄準額外敵人
此技能不消耗東西
等級需求等級經驗值
201
屬性 /7

Reflection

KeyValue
CostiLvl 1: 普通: 3x護甲片 · 普通: 10000x黃金
關鍵字點燃
BaseType Reflection
TargetTypes任何
Type持續時間
BuffIcon
ActiveSkillsCodeunique_mirage_warriors
被輔助 /5
  • 主動類型: 持續時間
  • 圖示名字
    持續時間延長輔助
    輔助任何有期間的技能。
    持續時間縮短輔助
    輔助任何有期間的技能。
    極速苦痛輔助
    輔助任何有期間的技能,或可以擊中敵人造成異常狀態。
    效能輔助
    輔助任何造成傷害或期間的技能。
    覺醒.極速苦痛輔助
    輔助任何有期間的技能,或可以擊中敵人造成異常狀態。

    Community Wiki

    Edit

    Reflection

    Reflection is a skill granted by the unique sword The Saviour. It is similar to Vaal Double Strike .

    Mechanics

    Reflection is triggered when you use an Attack and deal a critical strike with The Saviour.

    Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.

    The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:

    Efficacy Support Mirage Saviours use your skill, just like totems, traps, mines, doubles, or Mirage Archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like

    Lion's Roar or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.

    However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example Pride will only radiate from you, not from your Mirage Saviours.


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