屬性 /5
monster_thorns_physical
Key | Value |
---|---|
關鍵字 | 點燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
屬性 /5
monster_thorns_elemental
Key | Value |
---|---|
關鍵字 | 點燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
屬性 /5
monster_thorns_physical_large
Key | Value |
---|---|
關鍵字 | 點燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
屬性 /5
monster_thorns_elemental_large
Key | Value |
---|---|
關鍵字 | 點燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
elemental_damage_taken_%_to_deal_to_attacker
屬性 /5
monster_thorns_bloodline
Key | Value |
---|---|
關鍵字 | 點燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
elemental_damage_taken_%_to_deal_to_attacker
屬性 /5
monster_thorns_bloodline_large_model
Key | Value |
---|---|
關鍵字 | 點燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
幽魂 | N |
---|---|
標籤 | construct, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Object Type
version 2 extends "Metadata/Monsters/Double/DoubleBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Double/DoubleBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MirageWarrior/MirageWarriorMarauder"] = { name = "Mirage Saviour", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
當獲得時觸發此法術
被幻影戰士使用的打擊技能不能瞄準額外敵人
最多 2 個召喚幻影救世主
此技能不消耗東西
被幻影救世主使用的技能造成 50% 更少傷害
force lite skill effects [1]
spell uncastable if triggerable [1]
等級效果 /1
固定 |
---|
+10 秒基礎持續時間 最多 2 個召喚幻影救世主 被幻影救世主使用的技能造成 50% 更少傷害 當獲得時觸發此法術 被幻影戰士使用的打擊技能不能瞄準額外敵人 此技能不消耗東西 |
等級 | 需求等級 | 經驗值 | |
---|---|---|---|
20 | 1 |
屬性 /7
Reflection
Community Wiki
Reflection
Reflection is a skill granted by the unique sword The Saviour. It is similar to Vaal Double Strike .
Mechanics
Reflection is triggered when you use an Attack and deal a critical strike with The Saviour.
Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.
The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:
Efficacy Support Mirage Saviours use your skill, just like totems, traps, mines, doubles, or Mirage Archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like
Lion's Roar or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.
However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example Pride will only radiate from you, not from your Mirage Saviours.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.