Attribute /5
monster_thorns_physical
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attribute /5
monster_thorns_elemental
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attribute /5
monster_thorns_physical_large
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attribute /5
monster_thorns_elemental_large
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
elemental_damage_taken_%_to_deal_to_attacker
Attribute /5
monster_thorns_bloodline
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
elemental_damage_taken_%_to_deal_to_attacker
Attribute /5
monster_thorns_bloodline_large_model
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Reflection Único /1
Daño físico aumentado un (130–150)%
Agrega de (16–22) a (40–45) de daño físico
Velocidad de ataque aumentada un (8–12)%
Probabilidad de golpe crítico aumentada un (8–12)%
summon mirage warrior on crit [100]
Spectre | N |
---|---|
Tags | construct, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Object Type
version 2 extends "Metadata/Monsters/Double/DoubleBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Double/DoubleBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MirageWarrior/MirageWarriorMarauder"] = { name = "Mirage Saviour", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Este hechizo se activa cuando se obtiene
Las habilidades de golpe usadas por los Salvadores ilusorios no pueden tomar como objetivo a enemigos adicionales
Máximo de salvadores ilusorios que puedes invocar: 2
Esta habilidad no cuesta nada
Las habilidades usadas por los Salvadores ilusorios infligen un 50% menos de daño
force lite skill effects [1]
spell uncastable if triggerable [1]
Level Effect /1
Implicit |
---|
La duración base es de 10 segundos Máximo de salvadores ilusorios que puedes invocar: 2 Las habilidades usadas por los Salvadores ilusorios infligen un 50% menos de daño Este hechizo se activa cuando se obtiene Las habilidades de golpe usadas por los Salvadores ilusorios no pueden tomar como objetivo a enemigos adicionales Esta habilidad no cuesta nada |
Nivel | Requiere Nivel | Experiencia | |
---|---|---|---|
20 | 1 |
Attribute /7
Reflection
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xRestos de armaduras · Normal: 25000xOro |
Acronym | Ignite |
BaseType | Reflection |
TargetTypes | Any |
Type | Duration |
BuffIcon | |
ActiveSkillsCode | unique_mirage_warriors |
Supported By /5
Community Wiki
Reflection
Reflection is a skill granted by the unique sword The Saviour. It is similar to Vaal Double Strike .
Mechanics
Reflection is triggered when you use an Attack and deal a critical strike with The Saviour.
Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.
The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:
Efficacy Support Mirage Saviours use your skill, just like totems, traps, mines, doubles, or Mirage Archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like
Lion's Roar or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.
However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example Pride will only radiate from you, not from your Mirage Saviours.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.