Reflection Único /1
Precisión global aumentada un 40%
Activa Reflejo de nivel 20 cuando lo equipas
Daño físico aumentado un (130–150)%
Agrega de (16–22) a (40–45) de daño físico
Velocidad de ataque aumentada un (8–12)%
Probabilidad de golpe crítico aumentada un (8–12)%
summon mirage warrior on crit [100]
Reflejo
Refleja el daño físico
physical_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_physical

NombreMostrar descripciones completas
AcronymIgnite
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Reflejo
Refleja el daño elemental
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_elemental

NombreMostrar descripciones completas
AcronymIgnite
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Reflejo
Refleja el daño físico
physical_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_physical_large

NombreMostrar descripciones completas
AcronymIgnite
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Reflejo
Refleja el daño elemental
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_elemental_large

NombreMostrar descripciones completas
AcronymIgnite
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Reflejo
monster_thorns_bloodline
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_bloodline

NombreMostrar descripciones completas
AcronymIgnite
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /1
tblcodemod
BuffTemplatesMonsterBloodlinesThornselemental damage taken % to deal to attacker [0]
physical damage taken % to deal to attacker [0]
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Reflejo
monster_thorns_bloodline_large_model
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_bloodline_large_model

NombreMostrar descripciones completas
AcronymIgnite
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /1
tblcodemod
BuffTemplatesMonsterBloodlinesThornsLargeModelelemental damage taken % to deal to attacker [0]
physical damage taken % to deal to attacker [0]
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Salvador ilusorio
Constructo
Mirage Saviour
SpectreN
Tagsconstruct, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Double
Metadata
MirageWarriorMarauder
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Double/DoubleBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Double/DoubleBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MirageWarrior/MirageWarriorMarauder"] = {
    name = "Mirage Saviour",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
keyval
Stats.item_drop_slots0
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
Stats.uses_no_mana1
Stats.untargetable_by_monster_ai1
Stats.base_cannot_be_damaged1
Stats.base_movement_velocity_+%50
Stats.attacks_do_not_cost_mana1
Stats.base_cannot_be_stunned1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idletrue
Life.corpse_usablefalse
Life.on_deathDelete();
PlayerClass.classMarauder
Reflejo
Nivel: 20
Cuando atacas con El Salvador e infliges un golpe crítico, esta habilidad puede invocar a un Salvador ilusorio. Los Salvadores ilusorios invocados lucharán por ti usando la habilidad de ataque con la que infligiste el golpe crítico que los invocó. Los Salvadores ilusorios no se volverán a invocar con las mismas habilidades si ya tienes el número máximo de Salvadores invocados.
La duración base es de 10 segundos
Este hechizo se activa cuando se obtiene
Las habilidades de golpe usadas por los Salvadores ilusorios no pueden tomar como objetivo a enemigos adicionales
Máximo de salvadores ilusorios que puedes invocar: 2
Esta habilidad no cuesta nada
Las habilidades usadas por los Salvadores ilusorios infligen un 50% menos de daño
force lite skill effects [1]
spell uncastable if triggerable [1]
Reflection
Level Effect /1
Implicit
La duración base es de 10 segundos
Máximo de salvadores ilusorios que puedes invocar: 2
Las habilidades usadas por los Salvadores ilusorios infligen un 50% menos de daño
Este hechizo se activa cuando se obtiene
Las habilidades de golpe usadas por los Salvadores ilusorios no pueden tomar como objetivo a enemigos adicionales
Esta habilidad no cuesta nada
NivelRequiere NivelExperiencia
201
Attribute /7

Reflection

NombreMostrar descripciones completas
CostiLvl 1: Normal: 3xRestos de armaduras · Normal: 25000xOro
AcronymIgnite
BaseType Reflection
TargetTypesAny
TypeDuration
BuffIcon
ActiveSkillsCodeunique_mirage_warriors
Supported By /5
  • Active Type: Duration
  • Asistencia de Más duración
    Asiste cualquier habilidad que tenga una duración.
    Asistencia de Duración reducida
    Asiste cualquier habilidad que tenga una duración.
    Asistencia de Aflicción veloz
    Asiste cualquier habilidad que tenga una duración o que pueda golpear a los enemigos para aplicarles estados alterados.
    Asistencia de Eficacia
    Asiste cualquier habilidad que inflija daño o que tenga una duración.
    Asistencia despertada de Aflicción veloz
    Asiste cualquier habilidad que tenga una duración o que pueda golpear a los enemigos para aplicarles estados alterados.

    Community Wiki

    Edit

    Reflection

    Reflection is a skill granted by the unique sword The Saviour. It is similar to Vaal Double Strike .

    Mechanics

    Reflection is triggered when you use an Attack and deal a critical strike with The Saviour.

    Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.

    The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:

    Efficacy Support Mirage Saviours use your skill, just like totems, traps, mines, doubles, or Mirage Archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like

    Lion's Roar or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.

    However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example Pride will only radiate from you, not from your Mirage Saviours.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.