Attribute /5
monster_thorns_physical
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attribute /5
monster_thorns_elemental
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attribute /5
monster_thorns_physical_large
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attribute /5
monster_thorns_elemental_large
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
elemental_damage_taken_%_to_deal_to_attacker
Attribute /5
monster_thorns_bloodline
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
elemental_damage_taken_%_to_deal_to_attacker
Attribute /5
monster_thorns_bloodline_large_model
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | elemental damage taken % to deal to attacker |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Reflection unico /1 ⍟
Dano Físico aumentado em (130–150)%
Adiciona (16–22) a (40–45) de Dano Físico
Velocidade de Ataque aumentada em (8–12)%
Chance de Crítico aumentada em (8–12)%
summon mirage warrior on crit [100]
Spectre | N |
---|---|
Tags | construct, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Object Type
version 2 extends "Metadata/Monsters/Double/DoubleBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Double/DoubleBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MirageWarrior/MirageWarriorMarauder"] = { name = "Mirage Saviour", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Esta Magia é Ativada quando Ganha
Habilidades de Golpe usadas pelos Salvadores Ilusórios não podem focar em Inimigos adicionais
Máximo de 2 Salvadores Ilusórios Convocados
Esta Habilidade não Custa Nada
Habilidades usadas pelos Salvadores Ilusórios causam 50% menos Dano
force lite skill effects [1]
spell uncastable if triggerable [1]
Level Effect /1
Implicit |
---|
Duração base é de 10 segundos Máximo de 2 Salvadores Ilusórios Convocados Habilidades usadas pelos Salvadores Ilusórios causam 50% menos Dano Esta Magia é Ativada quando Ganha Habilidades de Golpe usadas pelos Salvadores Ilusórios não podem focar em Inimigos adicionais Esta Habilidade não Custa Nada |
Nível | RequerNível | Experiência | |
---|---|---|---|
20 | 1 |
Attribute /7
Reflection
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xSucata do Armeiro · Normal: 10000xOuro |
Acronym | Ignite |
BaseType | Reflection |
TargetTypes | Any |
Type | Duration |
BuffIcon | |
ActiveSkillsCode | unique_mirage_warriors |
Supported By /5
Icon | Nome |
---|---|
Suporte: Duração Aumentada Suporta qualquer habilidade com uma duração. | |
Suporte: Menos Duração Suporta qualquer habilidade que tenha uma duração. | |
Suporte: Sofrimento Veloz Suporta qualquer habilidade que tenha uma duração ou possa acertar inimigos para infligir afecções neles. | |
Suporte: Eficácia Suporta qualquer habilidade que causa dano ou tenha uma duração. | |
Suporte Desperto: Sofrimento Veloz Suporta qualquer habilidade que tenha uma duração ou possa acertar inimigos para infligir afecções neles. |
Community Wiki
Reflection
Reflection is a skill granted by the unique sword The Saviour. It is similar to Vaal Double Strike .
Mechanics
Reflection is triggered when you use an Attack and deal a critical strike with The Saviour.
Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.
The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:
Efficacy Support Mirage Saviours use your skill, just like totems, traps, mines, doubles, or Mirage Archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like
Lion's Roar or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.
However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example Pride will only radiate from you, not from your Mirage Saviours.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.