反射
反射物理伤害
physical_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_physical

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
反射火焰,冰霜,闪电伤害
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_elemental

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
反射物理伤害
physical_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_physical_large

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
反射火焰,冰霜,闪电伤害
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_elemental_large

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_bloodline

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
反射
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_bloodline_large_model

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Reflection 传奇 /1 ⍟
命中值提高 40%
装备时触发等级 20反射
物理伤害提高 (130–150)%
该装备附加 (16–22) - (40–45) 基础物理伤害
攻击速度加快 (8–12)%
该装备的攻击暴击率提高 (8–12)%
summon mirage warrior on crit [100]
蜃影救世者
构造体
Mirage Saviour
幽魂N
标签construct, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0.83 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Double
Metadata
MirageWarriorMarauder
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Double/DoubleBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Double/DoubleBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MirageWarrior/MirageWarriorMarauder"] = {
    name = "Mirage Saviour",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
反射
等级: 20
需求 等级 1
使用救世者攻击并造成暴击时,该技能会召唤一个蜃影救世者。召唤的蜃影救世者会使用你在造成暴击时施展的技能。一旦达到他们的召唤上限,你就无法用相同的技能再次召唤他们。
基础持续时间为 10
获得时触发该技能
蜃影救世者使用的打击技能无法以额外的敌人为目标
最多召唤 2 个蜃影救世者
该技能没有消耗
蜃影救世者使用的技能造成的伤害总降 50%
force lite skill effects [1]
spell uncastable if triggerable [1]
Reflection
等级效果 /1
固定
基础持续时间为 10
最多召唤 2 个蜃影救世者
蜃影救世者使用的技能造成的伤害总降 50%
获得时触发该技能
蜃影救世者使用的打击技能无法以额外的敌人为目标
该技能没有消耗
等级需求等级经验值
201
Attribute /7

Reflection

KeyValue
CostiLvl 1: 普通: 3x护甲片 · 普通: 10000x金币
关键字点燃
BaseType Reflection
TargetTypes任何
Type持续时间
BuffIcon
ActiveSkillsCodeunique_mirage_warriors
被辅助 /5
  • 主动类型: 持续时间
  • 图示名字
    持续时间延长(辅)
    辅助任意有持续时间的技能。
    持续时间缩短(辅)
    辅助任意有持续时间的技能。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。

    Community Wiki

    Edit

    Reflection

    Reflection is a skill granted by the unique sword The Saviour. It is similar to Vaal Double Strike .

    Mechanics

    Reflection is triggered when you use an Attack and deal a critical strike with The Saviour.

    Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.

    The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:

    Efficacy Support Mirage Saviours use your skill, just like totems, traps, mines, doubles, or Mirage Archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like

    Lion's Roar or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.

    However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example Pride will only radiate from you, not from your Mirage Saviours.


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