Reflection 传奇 /1
命中值提高 40%
装备时触发等级 20反射
物理伤害提高 (130–150)%
该装备附加 (16–22) - (40–45) 基础物理伤害
攻击速度加快 (8–12)%
该装备的攻击暴击率提高 (8–12)%
summon mirage warrior on crit [100]
反射
反射物理伤害
physical_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_physical

名字显示物品素质
关键字点燃
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
反射
反射火焰,冰霜,闪电伤害
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_elemental

名字显示物品素质
关键字点燃
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
反射
反射物理伤害
physical_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_physical_large

名字显示物品素质
关键字点燃
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
反射
反射火焰,冰霜,闪电伤害
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_elemental_large

名字显示物品素质
关键字点燃
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
反射
monster_thorns_bloodline
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_bloodline

名字显示物品素质
关键字点燃
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
反射
monster_thorns_bloodline_large_model
physical_damage_taken_%_to_deal_to_attacker
elemental_damage_taken_%_to_deal_to_attacker
Reflection
Attribute /5

monster_thorns_bloodline_large_model

名字显示物品素质
关键字点燃
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeelemental damage taken % to deal to attacker
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
蜃影救世者
构造体
Mirage Saviour
幽魂N
标签construct, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0.83 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Double
Metadata
MirageWarriorMarauder
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Double/DoubleBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Double/DoubleBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MirageWarrior/MirageWarriorMarauder"] = {
    name = "Mirage Saviour",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
keyval
Stats.item_drop_slots0
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
Stats.uses_no_mana1
Stats.untargetable_by_monster_ai1
Stats.base_cannot_be_damaged1
Stats.base_movement_velocity_+%50
Stats.attacks_do_not_cost_mana1
Stats.base_cannot_be_stunned1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idletrue
Life.corpse_usablefalse
Life.on_deathDelete();
PlayerClass.classMarauder
反射
等级: 20
使用救世者攻击并造成暴击时,该技能会召唤一个蜃影救世者。召唤的蜃影救世者会使用你在造成暴击时施展的技能。一旦达到他们的召唤上限,你就无法用相同的技能再次召唤他们。
基础持续时间为 10
获得时触发该技能
蜃影救世者使用的打击技能无法以额外的敌人为目标
最多召唤 2 个蜃影救世者
该技能没有消耗
蜃影救世者使用的技能造成的伤害总降 50%
force lite skill effects [1]
spell uncastable if triggerable [1]
Reflection
等级效果 /1
固定
基础持续时间为 10
最多召唤 2 个蜃影救世者
蜃影救世者使用的技能造成的伤害总降 50%
获得时触发该技能
蜃影救世者使用的打击技能无法以额外的敌人为目标
该技能没有消耗
等级需求等级经验值
201
Attribute /7

Reflection

名字显示物品素质
CostiLvl 1: 普通: 3x护甲片 · 普通: 25000x金币
关键字点燃
BaseType Reflection
TargetTypes任何
Type持续时间
BuffIcon
ActiveSkillsCodeunique_mirage_warriors
被辅助 /5
  • 主动类型: 持续时间
  • 持续时间总增(辅)
    辅助任意有持续时间的技能。
    持续时间缩短(辅)
    辅助任意有持续时间的技能。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。

    Community Wiki

    Edit

    Reflection

    Reflection is a skill granted by the unique sword The Saviour. It is similar to Vaal Double Strike .

    Mechanics

    Reflection is triggered when you use an Attack and deal a critical strike with The Saviour.

    Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.

    The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:

    Efficacy Support Mirage Saviours use your skill, just like totems, traps, mines, doubles, or Mirage Archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like

    Lion's Roar or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.

    However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example Pride will only radiate from you, not from your Mirage Saviours.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.