Ryslatha's Brute
Humanoid
Spreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
stance movement speed +% final [112]
Spectre | Y |
---|---|
Tags | bandit, bludgeoning_weapon, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Life
192%
Armour
+50%
Evasion
+20%
Ailment Threshold
192%
Resistance
0 0 0 0
Damage
101%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experience
120%
Model Size
115%
Type
BanditChampion
Metadata
BanditMeleeChampionParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,352
Armour
43,185
Evasion
5,687
Energy Shield
0
Damage
377
Spell Damage
377
Accuracy
290
Attack Time
1.35
Experience
12,306
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 302–453
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditEnrage
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
Base duration is 6 seconds
50% increased Movement Speed
38% increased Damage
50% increased Attack and Cast Speed
50% increased Movement Speed
38% increased Damage
50% increased Attack and Cast Speed
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit" Targetable { } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditMeleeChampionParasite"] = { name = "Ryslatha's Brute", life = 1.92, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BanditEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditEnrage"] = { name = "BanditEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {6000, 50, 50, 38, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Id | MonsterCausticCloudOnDeath |
---|---|
Family | MonsterEffectOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |