Support Gem /1
Support Gem Quality /1
Item | Stats |
---|---|
Life Gain on Hit Support | (0–10) Life gained per Enemy Hit with Supported Attacks |
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Socketed Gems are Supported by Level 10 Life Gain On Hit gem | sword 0 mace 0 bow 0 staff 0 two_hand_weapon 1000 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 25 default 0 |
Community Wiki
Gain on hit
Gain on hit is a form of recovery that instantly restores an amount of Life, Mana or energy shield for each hit by the character's skills. Most instances of gain on hit require a damage source of Attack, as opposed to a Spell or secondary damage. The exception where it applies to a non-attack source is Cybil's Paw which grants life gain on spell hit.
Mechanics
When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.